All Final Fantasy 7 Rebirth Chapters, Gameplay, and More

final fantasy 7 reborn

“Final Fantasy 7 Reborn” is a continuation of the 2020 version, adopting a chapter-based structure designed to standardize the game’s storytelling rhythm. The game has 14 chapters in total, providing players with a clear sense of progression, although opinions on its effectiveness may vary.

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Multiple chapters contain vast open-world style areas that encourage exploration outside of the main storyline. Players should proceed with caution, however, as Chapter 13 marks the point of no return and requires a well-thought-out decision before proceeding.

After completing the main story, the Chapter Select feature will be unlocked, allowing players to revisit and replay any completed chapters at their convenience. It’s worth noting that the first chapter is similar to the one in the Final Fantasy 7 Rebirth demo, and players can choose to skip it on their first playthrough if desired.

The game’s structured chapters and post-story chapter selection features help deliver a dynamic gameplay experience, giving players the flexibility to explore and engage with the narrative.

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All Final Fantasy 7 Rebirth chapters

Chapter 1 The Fall of a Hero

  • This chapter takes place after the escape from Midgar and centers on the village of Karm.
  • The prologue reveals what happened to a soldier in FF7 Remake.
  • The key sequence “Kalm Flashback” explores Cloud’s narrative, revealing Sephiroth’s transformation five years before the main events.

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Chapter 2: A new journey begins

  • Marks the first playable chapter, containing party control and an introduction to the main mechanics.
  • The storyline involves escaping HRE and traveling to the Junon region.
  • The party is faced with the challenge of navigating a deadly swamp.

Chapter 3: Into the Dark

  • A relatively short chapter in Mithril Mines.
  • When the party is split up, there will be two boss battles (Rude, Elena, and Mithril Golem).
  • Advance the pursuit of Sephiroth.

Chapter 4: Dawn of a New Era

  • Introducing the vast Junon region to explore.
  • Includes activities in Lower Junon and Upper Junon.
  • Focuses on parade activities and encounters with the powerful Abyss Dread Boss.

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Chapter 5: Blood in the water

  • Taking place on a ship, is reminiscent of the military transport of the original.
  • Featuring mega cruises and the Queen’s Blood Tournament.
  • Introducing a familiar threat: Jenova.

Chapter 6 Fool’s Paradise

  • Downtime activities are provided after the ship arrives on the Costa del Sol.
  • Involves mini-games, building relationships, and unlocking swimsuits.
  • Professor Hojo’s interference and the appearance of the peduncle.

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Chapter 7: Those Who Stay

  • Emotionally focused on Barrett, exploring events in the Mount Corel region.
  • Yuffie joins the team permanently.
  • Provides insight into Barrett’s past.

Chapter 8: All things that sparkle

  • From the Golden Saucer to the Corel Prison, unfold in the Corel region.
  • Barret faces off against his friend Dain in a challenging boss battle.
  • With deep and impactful moments.

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Chapter 9: Planet Churn

  • With Gongaga and the Gongaga reactor in the background.
  • Introducing familiar faces from Crisis Core and FF7 Remake.
  • The reactor was visited twice in a unique party configuration.

Chapter 10: Valley Watcher

  • The story takes place in the dry Cosmo Canyon.
  • Cid facilitates journeys to the homeland of planetary science.
  • Delivering stunning sights and emotional moments.

Chapter 11: Shinra’s long shadow

  • Nibelheim became a HRE stronghold.
  • Introducing Vincent Valentine, a non-playable key character.
  • Uncover the mystery of the man in black.

Chapter 12: Golden Key

  • Go to the Ancient Temple with the key in the owner’s hand.
  • Fight familiar yet unsavory foes for precious relics.

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Chapter 13: Where angels dare not tread

  • Despite Cait Sith’s betrayal, the group travels to the Temple of the Ancients.
  • Occupied by HRE and split into multiple political parties.
  • Emphasize the need for adequate materials.

Chapter 14: End of the World

  • The final chapter will lead players into the Sleeping Forest and the Ancient City.
  • Main goal: Stop Sephiroth, leading to the climactic ending.
  • Potentially challenging boss fights and important narrative developments.

Final Fantasy 7 Reborn gameplay

In Final Fantasy VII Reborn, players embark on a journey beyond Midgar as Cloud Strife and Avalanche escape from Shinra. The game expands the narrative, reintroduces the legendary Sephiroth and reimagines the original storyline.

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Real-time exploration, open-ended missions, and chocobo rides add depth to the game, creating a dynamic and engaging experience. The combat system seamlessly blends action and real-time combat (ATB) systems, allowing players to switch between characters and strategically utilize a variety of attacks, magic, and items.

The return of the Synergy mechanic enhances team coordination during combat, previously introduced in the Episode Break DLC. Final Fantasy VII Reborn builds on the iconic 1997 game with a mesmerizing blend of exploration, combat, and narrative.

Featuring a vast overworld, chocobo traversal, and dynamic combat mechanics, the game provides both new and old players with a nostalgic homage to the original and a fresh experience.

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Final Fantasy 7 Reborn Overview

Developer

Square Enix Creative Division I

Publisher

Square Enix

author

Nojima Kazushige

composer

Suzuki Mitsuto

Hamauzu Masashi

series

final fantasy

engine

Unreal Engine 4

platform

Playstation 5

release

February 29, 2024

school

Action RPG

model

single player

Final Fantasy 7 Reborn trailer

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