Amnesia The Bunker Update 1.70 Patch Notes: Fixes and Improvements

Amnesia Bunker Update 1.70 Patch Notes

The new update brings two new game modes:

  • Shell Impact Mode: The most hardcore experience – a true test of courage.
  • Custom Mode: Customize your experience with over 30 settings and parameters.

Some of the new features available in the new mode include:

  • New stalker behavior adds unpredictability
  • secondary fusing system
  • Hardcore version of health system
  • Random corpses and dog tags
  • Random locker locations
  • The revolver is located in one of the lockers and is unusable from the start
  • New training ground levels for you to practice your skills
  • Saving progress requires consuming fuel
  • …and more!

NOTE: Most of these are New Game+ features that can only be accessed by completing the game once on any difficulty.

Halloween update

General

  • Two new game modes have been added: Shell Blast Mode and Custom Mode. They include the following new features:
    • New stalker behavior adds unpredictability
    • secondary fusing system
    • Hardcore version of health system
    • Random corpses and dog tags
    • Random locker locations
    • The revolver is located in one of the lockers and is unusable from the start
    • Reduce safe room
    • Fuel storage door locked with combination lock
    • Game is not paused while in inventory
    • New achievements for completing the game in new game modes
    • New saving system (save fuel costs, not save)
    • Over 30 settings to customize the gaming experience to your liking
  • Added the Training Grounds, a new map accessible from the main menu after completing the game.
  • Added support for 120 FPS on PC.

Gameplay improvements

  • Improved randomization of resources and props.
  • Improved the challenge of the Shotgunner encounter.
  • Randomizes the shotgunner’s starting position in consecutive games.
  • Wooden containers such as crates and barrels now generate random resources when damaged.
  • Added dog tags next to corpses inside prison cells.
  • The mouse in the center is now active in consecutive games from the beginning.
  • The center trap now appears randomly in consecutive games.
  • The scripted rat trap event was removed during maintenance of continuous play.
  • Fall damage to disabled players.
  • Crawling speed increases when injured.
  • Increased gas damage in Hardmode.

Other fixes

  • Fixed a bug where the save slot could disappear.
  • Added particle mass settings affecting Flare, Gas, Fire and Grenade entities/particles.
  • Fixed an issue where players could become trapped behind generators.
  • Fixed an issue where torches were missing flames on some platforms.
  • Fixed an issue where you could get locked in charging light state when moving between maps.
  • Fixed an issue where player’s hands could become misaligned after a cutscene.
  • Item highlighting effects now work properly on meat items.
  • Fixed an issue where player bloodstains were not generating correctly.
  • Fixed incorrect barrel rotation.
  • Fixed an issue that occurred when the prompt on how to use fuel should not appear.
  • Fixed an issue where items held in the right hand would move on the screen after charging the lantern.
  • The camera no longer rotates to a random point when disarming a trap.
  • Fixed missing letters for some names in end credits.
  • Fixed a culling issue in the prison warden’s office.
  • Reduced the Stalker’s collision body size when injured to prevent it from blocking the player’s path.
  • The moon should no longer be missing in no man’s land on certain platforms.
  • Fixed some cases of floating pickup items.
  • Fixed a culling issue in the corridor outside the Soldier Quarters Lounge.
  • Fixed a hole in the geometry under maintenance.
  • Jumping onto a table in management no longer causes the room’s props to disappear.
  • Fixed an issue where the left hand would appear oddly when equipping certain items.
  • Brighter animations are correctly synchronized when using fuel bombs or torches.
  • The painting tripod in Delaire’s room now has the correct collision.
  • Large crates in tunnels now use the correct texture.
  • Fixed an odd looking billboard next to the signpost leading to the Officers Quarters.
  • Fixed some situations where Stalkers could get stuck.
  • Activating the root power switch now retains its state when leaving and returning to the map.
  • Added message when trying to use health kits and bandages when your health is full.
  • Fixed rendering issue with wood projectile impact particles.
  • Large wooden crates with rope handles can now be broken correctly.
  • Grenade explosions can now affect more entities.
  • Fixed an issue where crates blocking access to tunnels could become stuck.
  • Removed invisible barrier when entering arena.
  • Improved the animation when the Stalker grabs a player on a ladder.
  • Improved lockbox textures. They should be easier to spot now.
  • Fixed an issue where stalkers could start stalking players from inside the cave before they should be able to do so.
  • Equipping a fuel canister from inventory no longer causes it to appear in the middle of the screen in the frame.
  • Fixed an issue where shotgun ammo in the inventory was not registering when trying to load a shotgun.
  • Fixed several issues with text rendering off-screen in certain aspect ratios.
  • Fixed inconsistent behavior when breaking smaller crates.
  • Large crates and wooden doors can no longer be broken with the revolver.
  • Added a “Randomize” button to the custom settings screen.
  • Make sure rats only gather around activated corpses.
  • Fixed issue with lantern not being equipped while charging.
  • Fixed an issue where rats could fall through the floor in certain locations.
  • Fixed some inventory and menu issues on certain aspect ratios.
  • Fixed an issue where duplicate health kits or bandages would appear when using health items.
  • Improved customization screen navigation using controllers.
  • Fixed some minor bugs related to Stalker behavior when moving between maps.
  • Fixed an issue where dog tags would disappear from a corpse in a prison cell.
  • Make sure the torch has appropriate visual effects.
  • Fixed clipping issue when applying health items while crawling.
  • Fixed audio stuttering issue.
  • Make sure the “Time between saves” statistic is working properly.
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amnesia bunker

Amnesia: The Bunker is a survival horror video game developed and published by Frictional Games. The fourth installment in the Amnesia series tells the unsettling story of a French soldier trapped in a claustrophobic bunker surrounded by a menacing monster. The main goal is to find a way to escape from this nightmarish confinement. The game was released on June 6, 2023 for various platforms, including Windows, PlayStation 4, Xbox One, and Xbox Series X/S.

The game received rave reviews from critics, likely due to its intense and immersive horror experience. Players can expect a suspenseful storyline, atmospheric graphics, and challenging gameplay. The game continues in the tradition of the Amnesia series, known for keeping players on edge and testing their wits against terrifying creatures. If you enjoy survival horror and heart-pounding, adrenaline-pumping experiences, Amnesia: The Bunker is a game worth exploring.

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Amnesia Bunker gameplay

The gameplay of Amnesia: The Bunker puts players in the role of French soldier Henri Clément in a chilling World War I setting. Henry is trapped in a dark underground bunker, his life constantly threatened by a terrifying light-sensitive monster known as “The Beast.” In order to survive, players must maintain the power supply of the bunker while searching for resources and scarce ammunition scattered randomly across the map. Henry wields weapons like revolvers and shotguns, as well as throwable items like grenades and flares to fight lurking terrorists.

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The lights in the bunker were still dim, and Henry used his watch to monitor the generator’s fuel level. If the power goes out, the bunker is shrouded in darkness and the beast becomes an active threat. Players must scramble to refuel their generators and rely on their noisy generator flashlights to navigate pitch-black environments with limited fuel supplies.

Unlike previous “Amnesia” games, “The Bunker” provides a semi-open world, allowing players to have more freedom in the game. There are fewer and fewer scripted moments, and the beast is always a threatening presence. Players can interact with the environment creatively, such as using gasoline to create temporary light sources. Safe rooms provide respite to store items and save games. It’s worth noting that this section doesn’t include the sanity mechanics from earlier games in the series.

amnesia bunker episode

Amnesia: The Bunker takes place during World War I as French soldier Henri Clement searches for his missing friend Augustin Lambert. After finding Lambert in a bomb crater, they are discovered by the Germans and a shell explosion renders Henry unconscious. He wakes up in an abandoned bunker with no memory of how he got there. While exploring, Henry meets a surviving soldier who instructs him to find explosives and detonators to escape. However, the soldier was killed by a strange creature, the Beast, which had been causing terror in the bunker.

Henry uncovers a series of clues that reveal the horrific events that led to their predicament. The bunker garrison discovers an ancient Roman tunnel, causing hallucinations and nightmares and soldiers sabotaging excavation efforts. Henry feels guilty about Lambert’s disappearance, prompting him to search for his friend, unaware that Lambert’s exposure to water in the ruins of Rome transformed him into a beast and was responsible for the massacre of the garrison.

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Henry finally faces the beast and makes a crucial choice. Depending on the outcome, Henry will either escape the ruins with his fate uncertain, or the Beast will escape with him into the war-torn land. The story tells a gripping journey of survival and horror deep within a haunted bunker.

Amnesia: The Bunker trailer

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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