Armored Core 6 Best Early Builds
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Mid-range build:
- A solid choice for initial missions.
- Allows sustained damage from a safe distance.
- A good strategy for most encounters.
- Not suitable for quickly dodging attacks.
- Effective against challenging enemies such as quadrupeds.
Element:
- R-ARM unit: LR-036 CURTIS
- L-ARM unit: HI-32: BU-TT/A
- R-BACK unit: BML-G1 or P20MLT-04
- L-BACK unit: Vvc-70VPM
- Frame: Head – HD-012 MELANDER C3, Core – CC-2000 ORBITER, Armor – NACHTREIHER or 46E, Legs – 2C-2000 CRAWLER
- Internal: Supercharger – BST-G2 or P04, FCS – FCS-G1 or P01, Generator – DF-GN-02 LING-TAI
Close build:
- Suitable for you to progress and make money.
- Focus on sustained close range attacks.
- Good maneuverability, evasion and air control.
- Energy is restored faster when grounded.
- Fragile due to low durability.
Element:
- R-ARM unit: MG-014 LUDLOW
- L-arm unit: MG-014 LUDLOW
- R-BACK unit: BML-G1 or PO3VCT-08
- L-BACK unit: Vvc-70VPM
- Frame: Head – HD-012 MELANDER C3, Core – CC-2000 Orbiter, Arms – NACHTREIHER/46E, Legs – NACHTREIHER/42E
- Internal: Booster – ALULA or 21E, FCS – FC-006 ABBOT, Generator – VP-20S
Tank construction:
- Requires more investment but provides endurance.
- Can take damage and use heavier weapons.
- The hover ability is advantageous against normal enemies.
- Ideal for fixed-target tasks.
- Ineffective against fast enemies and fast-reacting boss fights.
Element:
- R-ARM unit: MA-J-200 RANSETSU-RF
- L-ARM unit: DR-BA-06 XUAN-GE
- R-BACK unit: BML-G1 or PO3VCT-08
- L-BACK unit: Vvc-70VPM
- Frame: Head – NACHTREIHER or 44E, Core – VP-40S, Arms – VP-46S, Legs – VP-424
- Internal: Booster – ALULA/21E, FCS – FCS-G2/P05, Generator – DF-GN-06 MING-TANG
Armored Core 6 Build Guide
head:
- HD-011 MELANDER or HD-012 MELANDER C3
- The standard HD-011 MELANDER is available in stores for 75,000 COAM.
nuclear:
- BD-011 MELANDER or DF-BD-08 Tianqiang
- Prioritize durability and damage output; buy in store for 195K or 390K COAM.
R rear unit and L rear unit:
- Vvc-70VPM Plasma Missile Launcher
- Launches multiple lock-on, indirect-fire missiles; purchased in the store for 96,000 COAM.
arms:
- DF-AR-08 Tianqiang or AR-012 MELANDER C3
- Balanced AP and Gun Specialization; 200K COAM purchased in store.
R-arm unit and L-arm unit:
- Vvc-760PR Plasma Rifle
- Deals energy damage within range; purchased in store for 202,000 COAM.
leg:
- LG-011 MELANDER or DF-LG-08 Tianqiang
- Prioritize liquidity; store purchases for 175K or 350K COAM.
Fuel cell system:
- FCS-G2 or P05
- Supports mid-distance tracking; 67K COAM available for purchase in store.
Booster:
- Alura/21E
- High QB thrust for improved maneuverability; unlocked through training missions.
dynamo:
- DF-GN-02 Lingtai
- Upgrade from Launch Builder; purchased in store for 90,000 COAM.
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Armored Core 6
“Armored Core VI: Rubicon Fire” is a mecha vehicle combat game developed by FromSoftware and published by Bandai Namco Entertainment. The game was released on August 25, 2023 for multiple platforms including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Players pilot a powerful mechanized suit called “Armored Core” and experience intense fighting.
Gameplay revolves around customization, strategic combat, and a “combat proficiency assessment program” that challenges players’ skills and rewards players with in-game currency for successfully completing missions. With an engaging plot and a balance between single and multiplayer modes, Armored Core VI offers an engaging experience in a futuristic world of advanced technology and warfare.
Armored Core 6 gameplay
Armored Core 6 offers a dynamic gameplay experience centered around mech-vehicle combat. Players take on the role of a skilled pilot, controlling a powerful mechanized suit called the Armored Core. The core appeal of the game is the extensive customization options it offers, allowing players to fine-tune their mechs using a variety of parts to enhance their abilities and customize their playstyle.
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A standout feature is the comprehensive weapon customization system, allowing players to equip their mechs with a variety of weapons. With available slots on each arm and on the back of the mech, players can strategically select weapons that suit their preferred fighting style.
The introduction of the Combat Aptitude Assessment Program maintains the series’ arena concept, allowing players to test their skills and compete against others. Successful completion of missions generates points, the in-game currency, the amount of which depends on the goals achieved.
Notably, removing the debt system from the early game encourages players to experiment and refine their strategies without financial penalties, creating a more immersive and strategic gaming experience.
Armored Core 6 trailer
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Category: Gaming