Armored Core 6 Log Hunt Rewards
In Armored Core 6, as you level up, the Log Hunt program provides rewards for collecting combat logs. Here is a detailed list of the rewards you receive at each level in the Loghunt program:
Rank 1 – 04-101 Alpha Mind (Weapons):
You will receive the 04-101 Mind Alpha weapon as a level 1 reward. These arms may provide specific attributes or advantages to the performance of the AC.
Rank 2 – 44-141 JVLN Alpha (detonating rocket launcher):
After reaching level 2, you will receive the 44-141 JVLN Alpha, which is a detonating rocket launcher. This powerful weapon deals explosive damage to enemies, giving you extra firepower.
Rank 3 – 06-041 Mind Alpha (bipedal legs):
After reaching Rank 3, you will receive 06-041 Mind Alpha Bipedal Legs. These legs may have unique properties or functions that affect the mobility and stability of the AC.
Rank 4 – 45-091 JVLN Beta (Detonated Missile Launcher):
Reaching level 4 will earn you the 45-091 JVLN Beta, a detonating missile launcher. The launcher may fire explosive missiles that can cause considerable damage to opponents.
Rank 5 – 01-061 Alpha Thinking (Core):
At level 5, you will receive the 01-061 Mind Alpha Core. This core may provide specific defensive or energy-related advantages to your AC.
Rank 6 – 44-143 HMMR (Plasma Emitter):
After reaching level 6, you will receive 44-143 HMMR, Plasma Thrower. This weapon may fire powerful plasma attacks to destroy enemy defenses.
Level 7 – 06-042 Mind Beta (Reverse Joint Leg):
Reach level 7 to get the 06-042 Mind Beta Reverse Joint Leg. These legs may provide different locomotion properties compared to traditional bipedal legs.
Rank 8 – IB-C03G: NGI 000 (Generator):
In order to reach rank 8, you will receive IB-C03G: NGI 000 Generator. The generator may provide enhanced energy regeneration or capacity for your air conditioner.
Rank 9 – 45-091 ORBT (Laser Orbit):
After reaching level 9, you will receive the 45-091 ORBT, which is a laser orbital weapon. The weapon may deploy laser-based attacks that can track and damage opponents.
Rank 10 – 20-081 Psychic Alpha (Head):
At level 10, you will receive 20-081 Mind Alpha Head. This head may provide specialized sensors or positioning capabilities for your AC.
Rank 11 – IB-C03F: WLT 001 (FCS):
Reach level 11 to get IB-C03F: WLT 001 FCS, which stands for Fire Control System. This FCS may improve your aiming accuracy and weapon lock-on capabilities.
Rank 12 – 44-142 KRSV (Multipurpose Rifle):
After reaching level 12, you will receive the 44-142 KRSV, a multi-energy rifle. This rifle may provide versatile energy-based attacks to engage enemies at varying distances.
Rank 13 – IB-C03B: NGI 001 (Booster):
To reach rank 13, you need to obtain the IB-C03B: NGI 001 booster. The booster may enhance the AC’s maneuverability and speed.
Rank 14 – 20-082 Mind Beta (Head):
At rank 14, you will receive 20-082 MIND BETA avatar. This head may offer different attributes or functionality compared to previous head rewards.
Rank 15 – IB-C03W2:
WLT 101 (Coral Oscillator): After reaching level 15, you will receive IB-C03W2: WLT 101 Coral Oscillator. The oscillator may provide unique effects or advantages to enhance the performance of the air conditioner.
How to find battles and battle logs in Armored Core 6?
Battles and battle logs in Armored Core 6:
Mission completion and replay:
After successfully completing a mission the first time, you can access the “Replay Mission” option from the game menu.
This feature serves two purposes: it will alert you if there are any battle logs to be collected, and it also indicates the status of the battle logs in the mission.
If there is no mention of combat logs, it means that no logs exist for that particular mission.
Explore and hide paths:
Battle logs are often strategically placed away from main paths and intentionally hidden to encourage exploration.
As you perform your mission, be aware of alternate routes, branches, or hidden paths that may lead you to these logs.
Get ready to venture off the beaten path to discover these well-hidden items.
Utilize your mech’s sensors:
Your mech is equipped with sensors to help locate hidden enemies and objects, including combat logs.
To activate the sensor, press the D-pad. This action triggers sensors to scan the nearby area for hidden items.
Sensors will highlight hidden enemies and objects, making them easier to spot and allowing you to prioritize investigating these areas.
Observation and attention to detail:
Pay close attention to your surroundings when exploring missions. Combat logs can be placed in areas that blend naturally with the environment.
Look for indicators that hint at potential hidden paths, such as subtle openings, unusual textures, or areas that look slightly different than the rest of the terrain.
Repeat the task to find missing logs:
If you complete the mission without finding all of the battle logs, consider replaying the mission to find the ones you missed.
The “Replay Task” option will indicate if there are any pending logs in the task, allowing you to focus on collecting the logs you ignored.
Persistence and exploration:
Finding combat logs requires patience and perseverance. Some logs may be harder to find than others, but the rewards are worth the effort.
Make a habit of exploring each mission thoroughly using your mech’s sensors, and be willing to stray off the main path to uncover hidden secrets.
By following these detailed steps, you’ll be better able to find combat and combat logs in Armored Core 6. The game rewards those who are willing to explore, pay attention to detail, and utilize the mech’s abilities to discover these valuable items in various missions.
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Armored Core 6
Armored Core VI: Rubicon Fire[a] 2023 left an indelible mark as a brilliant vehicle combat game centered around mech warfare. Developed by renowned studio FromSoftware and published by Bandai Namco Entertainment, the game brings a long-awaited revival to the Armored Core series, reigniting excitement following the release of Armored Core: Judgment Day in 2013. Affection. It’s available on a variety of platforms, including PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X/S, ensuring a wide audience for its futuristic battle setting.
In this version, players take on the role of a skilled pilot, controlling the powerful Armored Core (AC), a highly customizable machine designed for intense mech combat. The game places a heavy emphasis on vehicular combat, offering a wide variety of weapons, abilities, and strategies to engage with AI opponents and other players.
Armored Core VI stands out in that it pays homage to the series’ origins and introduces fresh elements that appeal to both loyal fans and new players. The unfolding storyline is woven through a series of missions, immersing players in a carefully crafted world that seamlessly blends advanced technology with a post-apocalyptic atmosphere.
“Armored Core VI” received enthusiastic praise from critics and players upon its release. It breathed new life into the series and was critically acclaimed for its beautiful mechanics, immersive combat scenes and extensive customization possibilities. Its triumphant return after years of anticipation has resonated strongly with its loyal followers.
The game earned unprecedented acclaim, cementing its status as the highest-rated game in the Armored Core series. This achievement highlights the perfect blend of classic elements and modern innovation, resulting in an engaging and exciting mecha combat experience. Armored Core 6: Rubicon Fire reinvigorated the genre, leaving a lasting impact and inspiring anticipation for the series’ future.
Armored Core 6 gameplay
Armored Core VI stands out for its immersive mech-centric vehicle combat, inviting players to become skilled pilots commanding powerful mechanized units called Armored Cores. The game’s appeal lies in its extensive customization possibilities, allowing players to craft and enhance their mechs using a variety of components.
One of the game’s features is the ability to equip mechs with a wide variety of weapons. Each mech has weapon slots on its arms and back, facilitating strategic decision-making when players equip their machines. This design confers a tactical advantage in combat, allowing for adaptable loading that is crucial in combat.
The game adheres to the arena-style concept of the series and incorporates the “combat ability evaluation process” inherited from the previous game. This feature provides players with the opportunity to showcase and test their skills against other players. Successful completion of missions generates in-game currency (called points), with earnings tied to goals achieved and potential adjustments to goals not achieved.
One notable difference from earlier entries is that Armored Core VI moves away from a debt system. Unlike past games, where unsuccessful missions could lead to financial setbacks, this iteration eliminates such concerns. Players can now carry out missions without worrying about financial repercussions, allowing them to engage in combat scenarios more frequently.
Armored Core VI: Rubicon Fire redefines the mech combat game by delivering a dynamic experience where players can engage in exciting battles while honing their mechs to suit their personal play style. The game’s versatile weapons, intricate strategy, and elimination of financial penalties create an environment conducive to complete immersion in heart-pounding combat encounters, firmly establishing its status as a new addition to the series.
Armored Core 6 trailer
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