Armored Core 6 Update 1.06 Patch Notes

Armored Core 6 Update 1.06 Patch Notes

Balance adjustment

weapons unit

  • Shock Rod “VP-67EB”: Increased attack power/change.Attack power
  • Light Wave Blade “IA-C01W2: Moonlight”: Energy gun specifications.Zoom now works
  • Linear Rifle “LR-037 HARRIS”: Increased attack power/projectile speed
  • Heavy Machine Gun “WR-0555 ATTACHE”: Increased direct hit adjustment/projectile speed
  • Repeating machine gun “MA-E-210 ETSUJIN”: Increase attack power/number of bullets in magazine/number of total bullets/projectile speed
  • Explosive Pistol “MA-E-211 SAMPU”: Increase the number of bullets in the magazine/number of total bullets/projectile speed
  • Needle gun “EL-PW-00 VENTO”: reduced impact/cumulative impact, increased reload time
  • Detonate the rocket launcher “44-141 JVLN ALPHA”: attack power increased, weight reduced.Adjusted the hitbox so that enemies staggered by projectiles are not released from the hit stun by the subsequent explosion
  • Grenade launcher “DF-GR-07 GOU-CHEN”: weight reduction/EN LOAD
  • Grenade launcher “DIZZY”: reduced weight / EN loadout.Reduced range of projectiles before exploding
  • Grenade launcher “Iridium”: increased projectile speed
  • Stun bomb launcher “WS-1200 THERAPIST”: Increases attack power and reduces reload time.Increased projectile speed for regular fire
  • Laser Pistol “VP-66LH”: Increased Chg. Attack power, reduce charging time. The time interval between charging and attacking again is shortened. When charging is cancelled, the time interval before the charge meter starts to empty is shortened.Increase the speed of fuel gauge clearing
  • Multi-purpose Rifle “44-142 KRSV”: Adjusted the knockback distance of staggered enemies to make consecutive attacks easier to hit.Adjusted the hitbox so that enemies knocked down by a plasma blast are not stunned by the subsequent plasma blast.
  • Missile launcher “HML-G2/P19MLT-04”: reduced cumulative impact, increased reload time
  • Pulse missile launcher “PFAU/66D”: increased charging time/reloading time
  • Electric shock needle launcher “VE-60SNA”: Increased attack power
  • Laser Cannon “VE-60LCB”: reduced rapid fire.Reduced hitbox size for charge attacks
  • Diffusion Laser Cannon “VP-60LCD”: Increased Chg. Attack power.Reduced scatter range to make multiple laser hits easier
  • Detonate Missile Launcher “45-091 JVLN BETA”: Reduces explosion radius.Every missile launched now follows the same guidance angle
  • Laser Rail “45-091 ORBT”: Increases attack power/cooldown/projectile speed. Shorten the interval before cooling starts (except when overheating)

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Frame parts

  • Bipods “AL-J-121 BASHO”: Increase AP/jump height, reduce weight
  • Bi-pedal “LG-011 MELANDER”: Increase AP/jump height, reduce weight
  • Biped “LG-012 MELANDER C3”: Increase AP/jump height, reduce weight
  • Feet “DF-LG-08 TIAN-QIANG”: increased weight
  • Bi-pedal “VP-422”: Increase AP/jump height, reduce weight
  • Bipods “VE-42A”: increased weight
  • Bi-pedal “2C-2000 CRAWLER”: Increased jumping height
  • Bi-pedal “2C-3000 WRECKER”: Increased weight
  • Feet “2S-5000 DESSERT”: Increased weight
  • Bi-pedal “EL-TL-10 FIRMEZA”: Increased jumping height
  • Bipods “EL-PL-00 ALBA”: Increased jumping height
  • BIPEDAL “06-041 MIND ALPHA”: increased jump height, reduced weight
  • Bipods “IA-C01L: EPHEMERA”: Increased jumping height
  • Bipods “IB-C03L: HAL 826”: Increase AP/jump height, reduce weight
  • Reverse joint “KASUAR/42Z”: Increase AP/posture stability and reduce weight
  • Reverse joint “RC-2000 Spring Chicken”: Increase AP/posture stability, reduce weight
  • REVERSE JOINT “06-042 MIND BETA”: Increase AP/posture stability, reduce weight
  • Quadruped “LAMMERGEIER/42F”: Increased EN consumption when hovering.Reduced maximum movement speed while hovering
  • Tank “LG-022T BORNEMISZA”: AP/attitude stability/high speed performance decreased. / AB Thrust
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internal parts

  • Booster “FLUEGEL/21Z”: Increases thrust/melee attack thrust, reduces melee attack power. CN consumption.
  • Booster “IA-C01B: GILLS”: Increased thrust
  • FCS “FCS-G2/P10SLT”: close range assist/missile lock correction reduced
  • FCS “FCS-G2/P12SML”: Missile lock correction reduced
  • FCS “VE-21A”: Added close-range assistance/mid-range assistance
  • FCS “VE-21B”: Added mid-range assistance
  • FCS “IB-C03F: WLT 001” adds close-range assistance/mid-range assistance/long-range assistance
  • Generator “VP-20D”: Increased EN capacity/energy gun specifications.
  • Reduce damage caused by AC system anomalies: Shock

Bug fixes and other improvements

Player AC related fixes

  • Fixed a bug with tank legs that would cause a shorter stun on hit due to staggering in certain situations
  • Fixed a bug with TETRAPOD “LAMMERGEIER/42F” where firing certain weapons up or down while hovering would cause the player’s AC to remain at an angle for an extended period of time
  • Fixed a bug that caused the stunned AC to drop instead of staying in place when staggering while performing an air boost kick
  • Fixed a bug that caused manually loaded dorsal weapons to fire after manual reloading was completed
  • Fixed a bug that caused animations and sounds to play unexpectedly when repeatedly switching weapons using the weapons bay
  • Improved certain attack animations that play under certain circumstances

Mission/enemy related fixes

  • Fixed a bug during the mission “Destroy Drive Block” that caused the boss to use a specific attack at an unexpected time

System related fixes

  • Fixed a bug that prevented access to the AC data menu, or caused the game to crash when multiple data slots contained ACs with decal images using a large number of layers
  • Fixed a bug in the Image Edit menu and Decals menu where tilting the stick fully to move a piece or image would not move the element at a consistent rate
  • Fixed a bug in photo mode that would cause a blur effect on player AC even when the blur type was “off”
  • Fixed a bug in photo mode that caused player AC enhancement effects to disappear
  • Fixed a bug that caused the last match result to be displayed after disconnection in ranked matches
  • Fixed a bug with AC data being uploaded to the game server, if the data was loaded and then deleted from the game server, the loaded data would revert to default paints and decals
  • Fixed a bug with image data uploaded to the game server where the badge would become invalid if the data was set to a pilot badge and then deleted from the game server
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other

  • Fixed some in-game text

steam

  • Fixed a title screen rendering issue that occurred on certain screen resolutions

After applying the update file, the version number for this update displayed in the lower right corner of the title screen is as follows:

Armored Core 6: Rubicon Fire

Armored Core VI: Rubicon Fire is a groundbreaking mecha-themed vehicle combat game launching in 2023. It is a long-awaited game developed by the famous FromSoftware and published by Bandai Namco Entertainment. The release marks a triumphant return for the Armored Core series, a noteworthy return since its last appearance in 2013 with Armored Core: Judgment Day.

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Armored Core VI has captured the attention of gamers and critics thanks to its availability across multiple platforms, including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The game ventured into unexplored territory, introducing an innovative mech-based vehicle combat experience that resonated strongly with players.

Armored Core VI received overwhelmingly positive reviews, with critics recognizing its contribution to the mecha genre and praising FromSoftware’s creative work. The game’s success wasn’t limited to positive reviews, but also translated into impressive sales figures. Notably, 1.3 million copies were sold on Windows alone, cementing Armored Core VI’s status as the highest-selling title in the legendary Armored Core series.

The success of Armored Core 6: Rubicon Fire not only reinvigorated the series, but also had a profound impact on the gaming community, proving that the allure of mecha combat combined with innovative gameplay and cutting-edge development, It can capture the hearts of players. Whether you are a new player or an experienced player.

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Armored Core 6 gameplay

Armored Core VI deftly immerses players in the realm of mech-based vehicle combat, allowing them to become skilled pilots piloting the powerful machines known as Armored Cores. The game features extensive customization options, allowing players to fine-tune and enhance their mech’s capabilities through countless parts.

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One standout feature is that players can equip their mech with a wide variety of weapons, with designated slots on each arm and two on the back of the mech. This flexibility in loadout selection provides players with strategic freedom in the intense combat arena.

“Armored Core VI” retains the iconic arena concept of the previous game and introduces the “Combat Capability Assessment Plan.” This simulation allows players to battle powerful NPC mechs and earn valuable “OS Tuning” chips to unlock specific abilities and upgrades. The multiplayer aspect extends the excitement even further, allowing players to participate in 1-v-1 or 3-v-3 matches. The game initially featured private lobbies and later introduced ranked matchmaking in subsequent updates.

The in-game economy is based on points, which are currencies players receive for successfully completing tasks. Credit earnings are affected by a variety of factors, including bonuses for achieving additional objectives and deductions for repair and ammunition costs.

Step into the exciting world of gaming at Minh Khang Cente, where we constantly update you on the latest trends, provide insightful tips and share the contagious excitement from the gaming world. Get ready to take your gaming knowledge to new heights!

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Armored Core 6 trailer

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