Car Master 2
Developed by Reiza Studios led by Renato Simioni, Automobilista 2 is an immersive racing simulator. The game was initially launched in Early Access via Steam on March 31, 2020, followed by the official V1.0 release on June 30, 2020.
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The game is known for its diverse cars and tracks, with a particular focus on Brazilian content, including licensed racing series such as Stock Car Brazil and Copa Truck.
It includes grand prix cars from all eras, as well as retro touring cars, 90s American open-wheel cars, GT3, karts and other categories, ensuring a rich and diverse racing experience.
Built on the Madness engine from Slightly Mad Studios, known for the Project CARS series, Automobilista 2 inherits the Seta tire model, a complex physical tire model that accurately simulates carcass, tread and thermal properties.
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Live Track 3.0 is a dynamic track surface simulation that enhances realism by replicating rubber, heating/cooling effects, and dynamic weather conditions including rain and puddles.
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With significant improvements in vehicle physics, force feedback, audio, and the implementation of Livetrack 3.0, Automobilista 2 delivers an engaging and authentic racing experience.
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Players can even choose any date and time between now and 1979 to experience real-life weather conditions that affect vehicle handling. Attention to detail also extends to adjusting the trackside foliage to suit the chosen time of year. Dive into the world of high-quality racing simulation with Automobilista 2, supporting VR, triple-screen and full-motion racing settings.
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Automobilista 2 1.5.5.5 Hotfix 2 Update Patch Notes
Reiza Studios has launched the highly anticipated Automobilista 2 1.5.5.5 Hotfix 2 update, marking the pinnacle of the Le Mans development cycle. This final update features comprehensive enhancements to graphics and trackside objects, completing V1.5.X physics development.
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Notably, the behavior of AIs has been significantly improved, enhancing their interaction with each other and with the player. In addition to the update, three new DLC packs have been launched, namely the Brazilian Racing Legends, Supercars and Historic Tracks packs.
This expansion pack will bring racing fans a wealth of thrilling content. Dig into the patch notes below to explore all the enhancements and improvements introduced in the latest Automobilista 2 update.
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Automobilista 2 1.5.5.5 Patch 2 Changelog
General
- Implemented local blue flags for track flag panels during live races
- Fixed an issue with loading the safety car in events where flag rules are disabled
- Fixed issue with enabling FCY option when flag rules are disabled; added warning to users if changes to their flag rule settings would introduce scheduled FCY
- Trackside vehicle beacon lights now illuminate when full yellow
- Fixed an issue where the “Close to Leader” timer did not work for the race leader during full yellow; faster display of remaining time to allow catching up with the vehicle in front during full yellow
- Fixed an issue where the engine would always stop during pit stops
- Changed the maximum visible vehicle algorithm to use lap distance and weight from other cars in the pits when the viewed vehicle is in the pits and vice versa
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User interface and heads-up display
- Added missing translation for scheduled full course yellow setting and corrected hiding it when disabled by rules setting
- Added 2023 Brazilian Endurance Race preset events
physics
- For Cadillac DPi, P1 (two generations), P2, P3, P4, GTE, GT3 (two generations), GT Open, Porsche Cup, F-Trainers (two generations), GT Classics, Copa Classics, Lancer Cup, F-Inter , F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight and 620R), Supercars, Supercars
- Revised FFB applies to F-Ultimate (two generations), F-Reiza, P1 (two generations), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classics, Group A, Aussie Racing Camaro
- Subtle aerodynamic tweaks to LD models for Group C and GT1 cars (lower drag, slightly higher drag lift for more accurate top speed and overall performance)
- Adjusted player and AI draft effects (general drafts are more powerful than before)
- Adjusted dirty air effects to compensate for increased overall airflow effects (still overall more noticeable turbulence than before)
AI
- Added track-specific logic to narrow AI corridors
- AI corridor shrinking is now disabled for AI following the player and for AI passing through overlapping traffic
- Adjusted dirty air effects to compensate for increased overall airflow effects (still overall more noticeable turbulence than before)
- Reduced the effect of water saturation on AI grip levels
- Reduce AI Simplifies peak slip angle for all modern heads
- Slightly increased the AI’s emergency exit rate and speed threshold when running outside the ideal racing line
- All AI tires modified to reduce front/rear grip split (for cars with larger rear tires) to reduce high speed understeer issues and general AI advantage in traction (especially in the rain)
- Further AI braking usage adjustments for LMDh, P1 (two generations), GTE, and BMW Procar
- AI Calibration Pass for BMW Procar, F-Trainers (both), GTE, Hypercars, P1 (both), P3, P4
- Daytona: Disabled AI speed boost on sharp turns at bus stops, which could sometimes cause the AI to lose control there
- Barcelona 1991: Corridors recalculated (should fix issue with AI drivers stopping on track when retiring)
repertoire
- Le Mans: Added seasonal grid road signs; Adjusted arrow signs; General mapping/blending corrections; Added remaining buildings and TSOs; Adjusted static objects; Further LOD adjustments; Further on-track camera adjustments
- Add 3D trees to Monza (all versions)
- Added track sign boards for Jerez and Cascais
- Fontana: Trackside camera restored, tuned to Gil de Ferran in homage to modern cameras.
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Category: Gaming