Battlefield 2042 Update 1.37
The latest update for Battlefield 2042, known as Update 1.37 or Patch 5.1.0, was released on July 4 across all platforms. This update brings some noteworthy enhancements to the gaming experience and resolves a number of bugs and issues. We’ve got a comprehensive overview of the complete Battlefield 2042 update 5.1.0. See below to keep you informed of changes and improvements to the game.
Battlefield 2042 Update 1.37 Patch Notes
Sexy weapon accessories.
Season 5 of the latest movie marks the beginning of a “new dawn” with Vault Weapons receiving Total War attachments. M39 EMR and SVD support Marksman Rifle Vault weapons.
Squad generation improvements.
Now an automatic response: If you try to spawn more vehicles from the deployment screen, and it’s a combatable scenario, low vehicle health will prompt you. We also limited the CAV-Brawler’s off-step spawning capabilities when the vehicle’s capacity is limited to the current battle. This helps prevent you from dying the next time you spawn.
Change log
vocal
- Fixed an issue where grenades would play twice if you waited too long before throwing the weapon.
- There is an issue with suppressors affecting the sound of shotguns and launchers firing under the barrel.
- When the game thinks the player is in Exodus, updates will be made to catch the game combination going wrong.
- Changed the sound of the countdown timer at the end of a round.
- Fixed a bug where main menu character animations would often not play due to noise being cut off.
- Added fallback loading music when the level reaches a certain level if the normal loading music trigger doesn’t hit the chord.
- To make yourself more alive with the sounds of soldiers, public address and sirens as you join the level, there are no penguin sounds, so keep asking.
General and gameplay improvements.
- Fixed an issue that caused players to freeze while free-falling at high speeds.
- Ask me if your experience has improved.
- A problem arises when one’s crosshair has the damage number option enabled and lands on the Skeleton Chain.
- Fixed an issue preventing players from allowing dangerous pings to stop.
- Fixed an issue that prevented triggered targets from becoming vehicles without other team members.
- There is an issue with the confirmation counter that would cause the numbers to be incorrect if Army leaders canceled previous pings.
- An issue prevents players from recognizing vehicles inside the vehicle.
- Fixed an issue so players could not spot enemies in vehicles when entering a building.
- Fixed an issue that caused vehicle icons on the minimap to jump and turn off while moving.
- Fixed so that locations in chat follow horizontal HUD padding.
- You can now resize vehicle seats and game cues as HUD options to create individual scales.
- The selected options window acts as a selectable menu.
- This preview window already shows the above updates.
battlefield portal
- Fixed an issue that caused default attachments on weapons to display the “Restrictions” tab.
- The Restrictions tab on the Battlefield portal now works with thermal sights.
- Fixed an issue that resulted in multiple attachments not being displayed on the Restrictions tab.
- Fixed an issue with 2042 Vault weapons not displaying in the 2042 Rules Editor.
- Fixed an issue that caused accessories for the four-seat series to appear in the Limits tab.
- Fixed an issue where the standard attachments for the 1940 sniper rifle were disabled in the restrictions tab.
map
Recycle
- Place additional environmental cover and visual effects to prevent players from being aware of the defending player spawn while standing on D1.
- Fixed an issue that allowed players to pass through the sentry wall near C1.
model
Danger Zone has been updated to improve the overall experience and gameplay flow.
- Danger zone coins are sold to buyers and sold out at the beginning of the round, and at the end of the round the credit card is paid.
- On success, use computational synthesis to generate XP for the success. Mind you, there are only two teams who don’t know who will take it.
- As far as conquests and breaches are concerned, players can now bring normal gear into dangerous areas.
- In turn, a new “End of Round” feature was introduced so that it can be changed to work with Danger Zones.
- Fixed a different issue with EOR where it would often show a failed task result when in fact you were extracting fine.
- There are some issues with the HUD elements, especially the drive’s world icon.
- The Penguin infiltrates the barracks of AI soldiers and destroys their armor durability so they can’t cause damage in the danger zone. They’re nice, they’re artificial intelligence, but they don’t notice.
- Second chance system resolved.
- Added dynamic minimum player requirements. Regardless of whether enough players join the lobby as quickly as possible, the need for a player to start a round is automatically reduced to an average of eight players to become a round leader.
Hazardous area known issues
In our report, we are already aware of several known issues with the danger zone changes and it would be a good idea to update them.
- If your inventory is full of hard drives, you don’t need to get any uplinks.
- At the end of the round, it is possible that accurate information will not be communicated. This is a visual error and will not affect your extraction times.
- The end of the circular screen will only show the maximum extraction stripe count of 10: this is a visual error and if you are able to reach enough numbers, your extraction stripe count will exceed 10.
Experts and agents.
- Fixed an issue where Ireland’s APS-Screentinel was inadvertently intercepting vehicle weapons for 20mm, 30mm and 50mm cannons.
- Claymore lasers now accurately reflect team ownership and follow all of your ally and squad colors. They are color blind friendly too!
- Fixed a glitch that caused Rao to have incorrect animations when trying to hack a car that had CWP countermeasures activated in the middle of the night.
- If you were standing next to a soldier, this problem would prevent the vehicle from being repaired.
- Fixed an issue that caused text to overlap when trying to target an attack hit with a tracking dart.
- Added graphical bug to spring grenade, it’s not clear yet.
- Fixed an issue that caused the repair tool UI to appear successful when using a custom crosshair color.
- Fixed an issue that caused Lock Diamonds to fall into the lock if an enemy vehicle took a thermal smoke countermeasure.
arms
- Fixed an issue that resulted in default attachments for Age of X 2042 Vault weapons not showing up on the Collection screen.
- Fixed an issue causing default 1942 and BC2 items to not appear on weapons on the collection screen.
- Fixed an issue that caused the red dot sight on the PF51 side arm to have a different view than other red dot sights.
- Fixed a graphical issue with the GEW-46 scope attachment when used in conjunction with the standard weapon skin.
- Fixed an issue with BC2 Vault weapons. PP-2000 was incorrectly classified into the appropriate category.
car
- Fixed an issue with the 20mm anti-aircraft gun, which dealt damage via direct and indirect means without losing time.
- Lowering the 20mm anti-aircraft gun is an impulse move not only for your air mobility vehicle, but also for your car.
- He lowered the limit to about 2 mm, then 200 m.
- The longer the tires are filled, the more food cannons will appear, adding to the cannon’s canyon-like balance and making them act more like a stick in the game.
- The average range of rocket pods increases to 600 meters and below.
- AGM missiles on the F-35E Panther should no longer lock onto unladen vehicles.
- The APS badge now bears the same symbol as the Irish Downed Sentinel.
- When the “fire” button is turned off, a problem arises that the Nightbird rocket cannot solve.
- Meanwhile, the AT mines dropped by the M5C Bolte have correctly dropped into the ground after deployment.
- Fixed this issue by anchoring heavy air vehicles in battering rams against light ground vehicles without taking collision damage. This is no longer a problem!
- Improved BC2-Mi-240s gunner seat screen while scaling for improved responsiveness.
- Fixed aerial road camera clipping and crosshair visibility in all 3p views and transitions, regular, zoom, rear view and rear view zoom.
- Fixed an issue that caused vehicle tracks to continue moving and produce particle effects when descending in an elevator.
- Add description text to the decoupling target function and provide some suggestions.
- Fixed weapons encountering a bug that prevented the screen from shaking when firing.
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Battlefield 2042
“Battlefield 2042” is a first-person shooter game released in 2021, developed by DICE and published by Electronic Arts. As the twelfth major entry in the Battlefield series, the game debuted on November 19, 2021 across multiple platforms, including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. It is worth noting that the difference between “Battlefield 2042” and its predecessor is that it provides dedicated multiplayer gameplay and omits a single-player campaign.
Additionally, it introduces cross-platform play, a major first for the series. Battlefield 2042 received mixed reviews from critics upon release, while players expressed dissatisfaction due to technical issues, an apparent lack of features, and significant changes to the game’s mechanics. Unfortunately, the game failed to meet Electronic Arts’ sales expectations.
Battlefield 2042 gameplay
“Battlefield 2042” follows in the footsteps of its predecessor and becomes a multiplayer-centric first-person shooter. Set in the near future, the game showcases an array of futuristic weapons and gadgets, such as deployable turrets and drones, as well as controllable vehicles, adding to the thrilling gameplay experience. A unique feature in the game allows players to request a vehicle airdrop to any location, further enhancing strategic options.
“Battlefield 2042” introduces the innovative “Plus” system, which allows players to customize weapons on the spot, giving them greater control and flexibility on the battlefield. The career system has undergone significant changes, departing from the usual four classes seen in earlier games. Instead, players now take on the role of specialists, each of which falls into traditional Battlefield game categories: Assault, Engineer, Medic, and Recon.
This revamp allows for more diverse and dynamic gameplay, giving players a richer and more engaging experience.
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