Brawlhalla 7.12 Patch Notes and Updates

Sanctum Brawl 7.12 Patch Notes

Welcome to the Temple Brawl Patch 7.12 Balance Preview, which will be released on August 29, 2023. In this upcoming patch, we will be introducing various balance changes to ensure a more engaging and competitive gaming experience. Here’s an overview of what you can expect to see in terms of balance adjustments:

combat boots

  • Battle Boots Side Air: We’ve slightly lowered the maximum allowed backward acceleration to fine-tune gameplay.
  • Boots Recovery: We’re increasing the power of the recovery move from 50 fixed/41 variable to 60 fixed/42 variable.

Demoman

  • Neutral Light Blaster: Damage has been adjusted from 17 to 15.
  • Explosive Sidelight: Damage reduced slightly to 15; total recovery time on misses has been increased from 12 fixed/9 variable to 14 fixed/9 variable.
  • Neutral Air Blast: We’ve made adjustments to the total threat coverage and increased the hit time from 8 to 10.
  • Explosive Recovery: The power of the recovery move has been slightly reduced from 52 fixed/43 variable to 50 fixed/41 variable.

bow

  • Bow Side Air: Hit window reduced from 5 to 4; Total recovery time after hit increased from 1 fixed/22 variable to 2 fixed/22 variable; Miss recovery time has been increased from 5 fixed/26 variable Variations increased to 6 fixed/26 variable.

cannon

  • Cannon Neutral Light: The total recovery time for misses has been increased from 13 fixed/9 variable to 15 fixed/9 variable; the threat coverage of the second explosion has been reduced.
  • Aerial Cannon: We’ve reduced the size and threat range of the ground version.

handguard

  • Glove Side Air: Final hit stun duration reduced from 20 to 18.

hammer

  • Hammer Neutral Light: Total recovery time on misses has been reduced from 6 fixed/13 variable to 4 fixed/13 variable.

cartel

  • Katar Neutral Light: Total recovery time on misses has been increased from 7 fixed/12 variable to 9 fixed/12 variable.
  • Katar Neutral Air: We’ve slightly reduced the acceleration allowed during attacks, and moderately reduced the acceleration allowed on misses.

Rocket gun

  • Rocket Gun Downlight: When this attack is repeated in a single combo, the maximum allowed angle of directional impact has been significantly increased.

sickle

  • Scythe Neutral Air: The total recovery time on a miss has been increased from 7 fixed/20 variable to 9 fixed/20 variable; the maximum acceleration allowed on a miss has been reduced.
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About “Balance of Halla Temple”

Brawlhalla is an engaging free-to-play fighting game from Blue Mammoth Games that debuted in 2017 on macOS, PlayStation 4, and Windows. It didn’t stop there, extending its coverage to Nintendo Switch, Xbox One, Android and iOS platforms in subsequent releases, all of which seamlessly support full cross-platform gaming functionality. The game’s journey began at PAX East in April 2014, transitioning to the alpha stage later that month. Excitement escalated with a public beta in November 2014 and an official release in October 2017.

Temple Brawl launched with an impressive roster of 34 characters, affectionately known as “Legends.” Fast forward to April 2023, and the game now features 59 playable legendaries, each with unique stats, loadouts, and a range of cosmetic skins for personalized looks.

A pivotal moment in the evolution of Brawl Stars occurred on March 5, 2018, when developer and publisher Blue Mammoth Games became part of Ubisoft, a major player in the gaming industry. The acquisition resulted in Ubisoft taking over publishing duties and bringing beloved characters like Rayman, as well as two other characters from the series, into the Temple Brawl universe on November 6, 2018. At the same time, “Temple Brawl” has landed on the Nintendo Switch and Xbox One platforms, which marks an important milestone for “Temple Brawl”. A milestone in its accessibility and popularity.

As Valhalla Brawl continues to develop, it welcomes Ezio from the Assassin’s Creed series as a playable crossover character on July 27, 2022, along with another character from the same series, Further enhances the game’s diverse character lineup.

The game’s popularity has been highlighted in various contexts. A major leak in July 2018 revealed that Temple Brawl was the 24th most played game on Steam, with a staggering 8,646,824 players, proving its widespread appeal. The game continues to conquer the Android platform, with over 10 million downloads, and Ubisoft reports that as of February 2019, the number of players has exceeded 20 million.

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By April 2022, Brawl Stars hit the milestone of 80 million players, a clear sign of its growing community. Most recently, in May 2023, the game proudly announced that it has surpassed 100 million players, cementing its status as a beloved and widely accepted gaming phenomenon.

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Halla Temple Balance Game

Sanctum Brawl revolves around an engaging game mode in which the central goal often involves pushing your opponent beyond the map’s visual boundaries (called blast zones), a similar concept to Super Smash Bros. Brawl. Achieving this may involve using attacks to force enemies into the blast zone or strategically preventing them from returning to the stage, allowing gravity to guide them downwards. As each character is attacked, the damage indicator around the icon changes from white to red to black, with the darker shading translating into greater knockback until the blast zone occurs. Landing in the blast zone deducts stock, prompting the character to be resurrected on stage. Ultimately, victory goes to the last player with at least one stock or the player with the highest score.

Temple Brawl offers local and online play to meet the needs of different player groups. Competitive enthusiasts can participate in one-on-one matches to improve their rankings. Collaborative players can team up to challenge other duos in an effort to improve their joint ranking in a variety of modes, including standard stock play and rotating seasonal queues showcasing different game modes. The game is also suitable for casual fans and offers modes such as Melee, 1v1 Strikeout and Experimental 1v1, supplemented by weekly feature modes. Melee mode brings chaos to 4-player confrontations, while 1v1 Strikeout lets players choose and play as three characters, each with a stock. Experimental 1v1 allows players to test upcoming features against each other. Custom games offer flexibility with up to 8 players per match, experimental maps, and zone switching. In addition, players can form tribes within groups of friends, with multiple levels, and the tribe can accumulate experience from all members (PC only).

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Brawlhalla promotes a simple control scheme with single-button special actions for easy operation. Basic commands include moving, attacking, performing special moves, weapon manipulation, and dodging. Players can adjust these controls, whether with a keyboard or various controllers.

Mechanically, players can run, jump, and perform rapid ground dashes as well as air or ground dodges. Dashing after attacking can put pressure on your opponent. While in mid-air, players can perform a combination of jumps, directional aerial dodges, “gravity canceling” mid-air landing moves, and “quick falls.” The stage allows players to hug their sides, echoing elements of games like Mega Man X.

In dynamic battlefields, gadgets and weapons drop from above – these can be collected by players. These weapon drops initially resemble swords and are later transformed into weapons that match the lore from which they were recovered. Each character chooses two weapons from 13, including blasters, katar fists, rocket launchers, swords, spears, cannons, axes, gauntlets, hammers, bows, scythes, orbs, greatswords and combat boots. Each weapon type has different properties: blasters, rocket launchers, bows, and spears excel at range, while fists and gauntlets excel at close range. The bazooka is useful for quickly traversing levels, while the cannon, greatsword, and hammer deal massive damage. Swords, orbs, fists, and boots emphasize speed over damage. A character retains unarmed attacks even after being disarmed. Gadgets like bombs and mines also come into play, and weapons can be thrown to disrupt enemies or prevent them from returning to the stage. Each character has six unique special “signature” moves – three for each weapon.

Character statistics include strength, agility, defense and speed, with a maximum rating of 10 (maximum 22). These attributes describe a character’s strengths and weaknesses, affecting their play style.Stat modifications can be achieved through stances, redistributing points from one attribute to another

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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