Cities Skylines 2 1.0.19f1 Patch Notes and Updates

city ​​skylines 2

Cities Skylines 2 is a city-building game released in 2023 following the success of its predecessor Cities: Skylines. Developed by Colossal Order and published by Paradox Interactive, it is based on simulation elements and offers an expanded city and population experience with enhanced traffic artificial intelligence and management features.

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It originally launched on Windows in October 2023 and was praised for its gameplay but criticized for performance issues and technical flaws. Launched at the Paradox Announcement Show in March 2023, the game includes plans for additional content packs, showing off the San Francisco scene, a beach estate resource pack, a content creator pack, bridge and port expansions, and 3 radio stations in the Ultimate Edition.

Despite facing delays and challenges during development, Cities Skylines 2 received mixed reviews upon release, with people expressing concerns about performance and bugs. The nomination for “Best Simulation/Strategy Game” at The Game Awards 2023 reflects the anticipation and attention the game has received in the gaming community.

Cities Skylines 2 1.0.19f1 Patch Notes

Patch 1.0.19f1 is now available for you. Keep in mind that simulation improvements may take some time to show their full effect, so give the game some running time. Also, if the buildings have any repairs, make sure to rebuild them to allow the changes to occur.

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Among other updates, we’re working on enhancing the overall gaming experience. Your feedback is valuable, so please continue to provide it. We are committed to making the game better with every update and thank you very much for your patience. Get ready for an improved and smoother gaming experience with this latest patch.

Cities Skylines 2 1.0.19f1 Patch Notes and Updates

Gameplay

  • Fixed desktop crash when selecting “Move In” home
  • Fixed a desktop crash when modifying roads for sidewalks connected in a specific way
  • Fixed desktop crash after modifying roads with citizen groups in certain states
  • Fixed an issue where the speed map was not loading correctly when starting the game paused
  • Fixed an issue with ResourceAvailabilitySystem causing some incorrect data when loading the game
  • A fix for certain industrial material taxes that could randomly start charging the opposite of what they were set to do.
  • Fixed the issue where the warehouse could not be upgraded
  • Fixed a potential error in the save process related to XP
  • Fixed an issue where building additional incinerator upgrades to an incineration plant would cause the incineration plant to generate less electricity.
  • Fixed coverage of pedestrian-only city services building will not affect portions of one-way road
  • Fixed issue with repair vehicles getting stuck.
  • Fixed an issue where selected information panels for train and ship vehicles were not labeled with the correct destination name
  • Fixed an issue where building relocation incorrectly changed the dozer refund amount
  • Fixed missing collision for objects with stacked parts (cranes, columns) in some cases
  • More fixes for forgotten dogs
  • Fixed an issue where some photo/movie camera properties were missing localization
  • Fixed the “One of Everything” achievement requiring a medieval castle
  • Fixed various achievements
  • Statistics fixes and improvements:
    • Fixed a bug in the statistics panel where chart data would not update correctly when operating the timescale slider
    • Fixed a bug where water rates were displayed incorrectly in the Budget tab of the Economy panel.
    • Fixed an issue where garbage charges and public transport charges were not recorded in statistics
    • Fixed an issue where age statistics were displayed incorrectly.
    • Fixed an issue where the selected area information panel was displaying an incorrect number of residents
    • Fixed an issue where incorrect estimated tax amounts were displayed in the economy panel
    • Fixed a bug where changing the timescale caused some data to display incorrectly
    • Fixed incorrect amount in first sample
    • Fixed an issue where sample positions in charts did not match
    • Fixed incorrect progress amount for sections under construction
    • The Statistics panel menu item remembers its expanded state based on the selected statistics when reopening the Statistics panel.
    • Changed income and (hidden) taxable income statistic type from “Point” to “Daily” (shows cumulative amounts for the past day)
    • Hide households from selected info panels and household sidebars until they move in.
    • Added an extra data point outside the visible range and used it to interpolate the position of the first point in the chart, thus avoiding gaps and visual stuttering (fixed chart with only half used)
    • Keeps data points fixed to the chart area (avoids lines extending outside the chart)
    • Removed the Budget group as it was not needed and moved the Income and Expenditure groups directly into the Finance category
    • Hide money stats from panel when using unlimited money option
    • Reorganized statistics menu
  • land value increase

    • Land values ​​can be affected by contamination on the ground. Ground pollution will first slowly reduce the increase in land value, and when pollution becomes severe, land value will begin to decline.
    • Even if the land is seriously polluted, the land value will not drop to 0.
    • The land value will increase based on the profitability value of the industrial company.
  • Improved parking space search
  • Adjust adolescent and child birth rates to balance the lack of education among adolescents
  • Adjust enrollment probability to allow more teenagers to enter high school
  • Freight terminal pathfinding updated to reduce traffic congestion when entering the building.
  • Force automatic line wrapping on tutorial page labels to fix the layout interruption problem of some tutorials at 2560×1440 resolution
  • Increased the TLC achievement increment step size from 1 to 1000, and fixed the achievement progress buffer to only update the achievement when the progress reaches exactly a multiple of the increment step number
  • Added more user-friendly messages when the account linking feature fails due to a network error
  • New translations added (missing text, text fixes, translations).
  • Added support for overriding the “Switch User” operation prompt for platforms that do not support switching users (i.e. Steam, Epic), and added support for Steam overlays
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Performance

  • Added SchoolSeekerCooldown to avoid too many pathfinding queries when the city doesn’t have enough schools
  • Improved shadow culling optimization
  • Faster, more stable simulation speeds in big cities
  • Minor optimizations and leak fixes for pathfinding
  • Optimization: Reordered some rendering related systems to reduce waiting in the main thread
  • Optimization: Eliminate unnecessary main thread waiting in ModificationEndBarrier

graphics

  • Add snow on impostor (tree)
  • Changed outline and fill colors of areas for better visibility.
  • Changed color of mailbox and bus stop markers. Changed bus stop, bus route and Routetool icon colors to correspond to the new marker colors.Adjusted area colors for better visibility in bright snow
  • Adjusted road/rail shadows to be less aggressive
  • Fixed bus shelter icon color and default bus line color to be consistent with other bus line icons
  • Fixed visibility distance calculation bug (mainly affecting power line shadows at certain camera angles)
  • Fixed an issue where the texture of the concrete floor of a nuclear power plant could extend beyond the building to form a cone shape
  • Fixed terraforming, shoring, and pedestrian access across multiple assets.
  • Fixed floating props at Technical University

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