Diablo 3 PTRSeason 28 Patch Notes
Are you curious about the precise date and time of Diablo 3 Season 28’s release? Everything you need to know about the upcoming Diablo 3 season, including its start date, plot, theme, and more, is covered in our guide. Let’s get started by discussing what Nephalem can anticipate from Diablo 3 Season 28 in terms of new content, seasonal cosmetics, item sets, and more. Additionally, we anticipate the PTR for the upcoming significant update to begin on a Thursday in late January 2023, most likely the 26th, and last for two weeks. Diablo 3 launches at the same time each season. The start date of Diablo 3 Season 28 is not known. It is still too early to predict what Diablo 3 Season 28’s specific theme will be. We are aware that there ought to be a totally different theme and season-specific items and mechanics. So that you can test out Season 28 content as soon as possible, we’ll let you know when the latest PTR for Diablo 3 officially launches and at what time.
Diablo 3 Update 2.7.5 Patch Notes
Welcome to our seven-day PTR for the 2.7.5 update, Nephalem. We’ll need your assistance starting on January 31 to test the Primordial Ashes feature, the Rites of Sanctuary seasonal theme, and adjustments to both class skills and items. We have some significant new features in store, so take some time to familiarize yourself with these patch notes.
SEASONAL JOURNEY
- PTR Focus and Details
- PTR Testing Tips
- Season 28: Rites of Sanctuary
- Primordial Ashes Feature
- Monk Skill Change
- Item Changes
- Bug Fixes
- How to Participate in PTR
- PTR Character Copy
PTR FOCUS AND DETAILS
Well be conducting the Patch 2.7.5 PTR starting Tuesday, January 31st. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
- There will be PTR-unique buffs active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi’em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we’d love for you to test! Read down below to learn more on the new vendor updates that have been implemented to assist in the PTR experience starting with PTR 2.7.5.
- Class Balance and Item Changes: To ensure that the most significant class changes receive an ample amount of attention, we’d love for you to focus testing and feedback on the skill changes to the Monk class and item changes for the Barbarian, Demon Hunter, Monk, Necromancer, and Wizard classes.
- New Season Theme Testing: We’re looking to gather feedback on the seasonal content around Rites of Sanctuary.
So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
PTR TESTING TIPS
As with our previous PTRs, this testing period is short, so it’s best to hit the ground running. Whether youre a PTR veteran or newcomer, we thought wed pass along a few tips to get you started.
1. Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
- For example, if youre primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what youd want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
2. Try to break things! Just tell us when you do so we can make sure that the patchs launch is as smooth as possible.
3. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something off that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.
SEASON 28: RITES OF SANCTUARY
For Season 28, Rites of Sanctuary, were travelling deep into the mysterious ruins of the Festering Woods. Amid a hunting expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, theyve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to timethe Altar of Rites.
Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered.
Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.
Seal and Legendary Potion Powers
Seal Power
A Your Kill Streak timer duration and reward bonus are doubled.
B Pools of Reflection last for the entire Season and are not removed by death.
C Items have no level requirement.
D +200 Damage
E +25% Missile Damage Reduction
F +25% Movement Speed (Uncapped)
G Increase damage against elites by 15%.
H Picking up Health Globes grants a shield for 5% of your maximum health for
7 seconds. Max stacks 5.
I +25% Melee Damage Reduction.
J Increases your highest elemental skill damage bonus by 10%.
K Increase damage against elites by 20%.
L +10% Damage
M Double the amount of Death’s Breaths that drop.
Fury: 3, Spirit: 5, Essence: 5.
O Double the amount of Bounty Caches that drop from completing bounties.
P Progress orbs from Nephalem and Greater Rifts are picked up automatically.
Q Reduces the damage taken from elites by 25%.
R +15% Damage
S Gain immunity to crowd-controlling effects.
T Gain passability.
U Pets pick up Death’s Breath.
V Elite packs drop one additional progress orb.
W Increase damage done to Bosses by 25%.
X Pets pick up and salvage common, magic, and rare items.
Y Increase your chance to Dodge by 15%.
Z Double the chance to find a legendary item purchased from Kadala.
Potion AA When you drink your health potion, you manifest one of three runic circles on
the ground that grant increased damage, increased cooldown reduction, or
increased resource cost reduction.
Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less
damage.
Potion AC When you drink your health potion, gain a random shrine or pylon effect.
AD When a primal item drops, a second random primal item drops as well.
PRIMORDIAL ASHES FEATURE
Acquiring enough Primordial Ashes to offer to the Altar of Rites is no small task. Thats why we are adding a newPrimordial Ashes featurewith this patch to aid in your quest.
At the Blacksmith, you can nowsalvage a Primal Item for 55 Primordial Ashes. We have alsoadded a Primal Item recipe to Kanais Cubeit will cost 100 Primordial Ashes and any non-crafted Legendary Item.
MONK SKILL CHANGES
Monk
- Combination Strike Passive Skill:
- Each different Spirit Generator you use increases your damage by 10% for three seconds.
- Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds.
- Crippling Wave Skill:
- Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for three seconds.
- Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds.
- Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage forthree10 seconds.
- Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks forthree10 seconds.
- Deadly Reach Skill:
- Foresight Rune: Every third hit also increases the damage of all your stacks by 15% for five seconds.
- Foresight Rune:Every enemy hit with the third hit increases your damage by 15% for 10 seconds.
- Way of the Hundred Fists:
- Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for five seconds.
- Assimilation Rune:Each enemy hit with the third hit increases your damage by 5% for 10 seconds.
ITEM CHANGES
Barbarian
- Horde of the Ninety Savages (6-piece bonus):
- Frenzy deals 1,000% increased damage per stack.
- Frenzy deals 2,000% increased damage per stack.
Demon Hunter
- Chanon Bolter:
- Spike Traps lure enemies to them. Enemies may be taunted once every 12-16 seconds.
- Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds.
- The Demons Demise:
- The blast from Spike Trap will damage all enemies again after one second.
- Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage.
- Natalyas Slayer:
- Increases Rain of Vengeance Damage by 20-25%.
- Increases Spike Trap Damage by 10 -15%.
- Natalyas Vengeance (2-piece bonus):
- Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack.
- Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline.
- Natalyas Vengeance (4-piece bonus):
- Rain of Vengeance deals 100% increased damage.
- Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
- Natalyas Vengeance (6-piece bonus):
- After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds.
- Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast.
- Tragoul Coils:
- Spike Traps gain the Impaling Spines Rune and are deployed twice as fast.
- Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage.
- Unhallowed Essence (6-piece bonus):
- Hatred generators, Vengeance attacks, and Multishot deal 350% increased damage per point of Discipline the Demon Hunter currently has.
- Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has.
Monk
- Patterns of Justice (6-piece bonus):
- Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage delt by 15,000%.
- Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000.
- Raiment of Thousand Storms (4-piece bonus):
- Dashing Strike spends 75 Spirit but refunds a Charge when it does.
- Dashing Strike spends 25 Spirit but refunds a Charge when it does.
Necromancer
- Masquerade of the Burning Carnival (6-piece bonus):
- Bone Spear deals 6,000% increased damage
- Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus.
Wizard
- The Typhons Veil (6-piece-bonus):
- Hydras deal 2,000% increased damage for each Hydra head alive.
- Hydras deal 4,000% increased damage for each Hydra head alive.
Click here for further Diablo 3 Update 2.7.5 Patch Notes
TRENDING
Diablo 3 Ptr 2.7.5 Preview
Rites of Sanctuary, a brand-new theme for the seasonal update cadence, delves deeply into the Festering Woods. You’ll need to look into strange events and determine what is going on with the Altar of Rites, a menacing altar with cryptic markings. With the right sacrifice, this altar can bestow its power on others. Then, on the enigmatic altar, there are seals and potions to unlock, each symbolized by an icon. The seal’s abilities range from damage increases to level requirement removal for items, loot increases, crowd control immunity, dodge increase buffs, and more. There aren’t many of these, but the ones that are there are generally beneficial. For example, when you drink a health potion, all enemies within 25 yards will deal 25% less damage to you. This update’s main themes are potions and seals. When you have the necessary materials, you can use connected seals or potions to unlock the powers that you unlock with them. The abilities you acquire from any of these will be available to use across all of your characters for the duration of the season. Over time, you’ll be able to unlock more of these with the new Primordial Ashes feature. For 55 Primal Ashes that you can place on the altar, you can salvage Primal items.
Diablo 3
The third entry in the Diablo franchise, Diablo III, is a hack-and-slash action role-playing game that was created and released by Blizzard Entertainment. It was released in May 2012 for Microsoft Windows and OS X, in September 2013 for PlayStation 3 and Xbox 360, in August 2014 for PlayStation 4 and Xbox One, and in November 2018 for Nintendo Switch. The Lord of Terror, Diablo, must once again be defeated in this installment of the Diablo series, which takes place 20 years after the events of Diablo II. Players can choose to play as one of seven character classes, including Barbarian, Crusader, Demon Hunter, Monk, Necromancer, Witch Doctor, or Wizard. Despite criticism for its always-on DRM function, the game garnered favorable reviews. By selling more than 3.5 million copies within the first 24 hours of release, the game broke the previous record for “fastest-selling PC game” and went on to become the most popular PC title of 2012.
Diablo 3 Gameplay
Similar to Diablo and Diablo II, the quality of equipment is randomly determined. Higher-quality items include additional characteristics such as increased damage, attribute bonuses, enhancements to critical hit chance, or sockets, which allow items to be upgraded with a gem. Base stats include things like damage and attack speed for weapons or armor points for armor. Items of magic quality can have up to three randomly generated attributes, while those of rare and legendary quality can have up to six and eight, respectively, with varying degrees of randomness. When more than one item from the same set is worn at once, set items, a subtype of legendary items, grant additional, cumulative bonuses. Items with higher-level drops from higher-level monsters typically have higher base stats and bonuses.
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