Diablo 4
“Diablo IV” was released on June 5, 2023. It is an online action role-playing game launched by Blizzard Entertainment and is the fourth main work in the series. Playable on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Microsoft Windows, players can choose from five classes (Barbarian, Druid, Necromancer, Rogue, or Sorcerer), Complete missions through combat.
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You are watching: Diablo 4 Season 3 Update 1.3.0 Patch Notes
Building on the legacy of the series, Diablo IV brings back features such as procedurally generated dungeons and loot-focused character building. It introduces new elements, including an open world and player-versus-player combat. The game received critical acclaim for its narrative and atmosphere, amassing $666 million in revenue in its first five days.
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Diablo 4 Season 3 Update 1.3.0 Patch Notes
Bug fixes
Accessibility
- Fixed an issue where screen readers were unable to read the number of consumables in the action wheel.
- Fixed an issue where dialogue and lore book subtitles could not be turned off.
- Fixed an issue where screen readers could malfunction when repeatedly opening a provider’s service menu.
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Gameplay
- Fixed an issue where player attacks would still be suppressed when certain characters’ bodies were outside of a suppression field.
- Fixed an issue where effects that increase max health by a certain percentage (such as the Elixir of Fortitude) would not calculate certain other max health bonuses (such as those granted by affixes on equipment).
- Fixed an issue where drowned sea ghosts could spawn too many minions.
- Fixed an issue where Echoes of Lilith could still attack players after being defeated in the second phase of the battle.
- Fixed an issue where Shadow Aspects could grant large amounts of resources when using crowd control skills on structure enemies.
- Fixed an issue where various abilities and effects (e.g. Devouring Flames) were not treating staggered bosses as crowd control.
- Fixed an issue where the Butcher could stand still if the player was standing near a Brilliant Chest.
barbarian
- Fixed an issue with the Bonecrusher Legendary Paragon node not having a buff indicator.
- Fixed an issue where Earth Striker’s Guaranteed Overwhelm could trigger on basic attacks.
- Fixed an issue where Charges cast by Ancients spawned from the Ancestral Charge side would not trigger an explosion from the Fighter side.
- Fixed an issue where the Hammer of the Ancients was dealing more damage than intended, as the bonus from the Violence upgrade would be applied even if the Fury upgrade was selected.
Druid
- Fixed an issue where Venom’s tooltip would display its damage bonus as cumulative (when it was multiplicative).
- Fixed an issue where Enhanced Crow was not increasing critical hit chance on enemies hit.
- Fixed an issue where Dire Wolf Aspect could be used as a werewolf skill without specifying Grizzly Fury.
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Necromancer
- Fixed an issue where the Starless Sky Circle reward could be removed when Guardian of the Bloody Quill was activated.
- Fixed an issue where Shadow and Bone Mages were unable to cast Blizzard when equipped with Icebringer.
- Fixed an issue where Blood Mist might not activate while under the effect of Bandit Smoke Grenades.
- Fixed an issue where Split Form would scale more than 2x when using a two-handed weapon.
rogue
- Fixed an issue where Tebow’s Will increased the combo point limit.
- Fixed an issue where returning to Twisted Blade when using the Blade Dancer aspect would apply the full Poison Infusion damage instead of the expected damage percentage detailed in the aspect description.
- Fixed an issue where Paragon Glyph Snare would not benefit Smoke Grenade when it was treated as a trap skill by the Explosive Vitality aspect.
- Fixed an issue where Glutton enemies could still target rogue players with their stun attack while under concealment effects.
wizard
- Fixed an issue where various powers and effects gained through dodging (such as Essu’s Heirloom and Blink Step’s unique power) would not work properly when using the Teleport enchantment.
- Fixed an issue where the additional dodge cost granted by Oculus was not increasing when upgrading a weapon at the Blacksmith.
- Fixed an issue where Ball Lightning was causing far more damage than intended.
- Developer Note: Ball Lightning is causing unexpected damage due to its enhancement upgrade. This bug fix returns the amount of damage done by this skill to the expected amount.
- Fixed an issue that caused the Static Surge legendary node to trigger when autocasting abilities such as Chain Lightning Ward.
- Fixed an issue where the ice spikes would explode immediately when casting Deep Freeze while equipped with the Frozen Tundra Aspect.
- Fixed an issue where buffs on the side of a combat caster could unexpectedly fall off.
- Fixed an issue where the Protection passive was not taking into account any bonuses from barrier generation.
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User interface and user experience
- Fixed an issue in the Season Journey menu where hovering over an aspect awarded for completing a Season Journey chapter would sometimes not display the name of the aspect.
- Fixed an issue where the minimap icon indicating a new item in the stash (i.e. recovering a lost item) was only displayed when close to the stash.
- Fixed an issue where the Night Creature Incense tooltip was incorrect.
- Fixed an issue where certain statistics for all classes would not be displayed in the character details window, for example the Necromancer would not display damage from two-handed slashing weapons.
- Fixed an issue where pressing X or Square on the console would confirm the recovery of a Legendary or Unique item.
- Fixed an issue where controller navigation in the vendor repo menu could malfunction.
- Fixed various cases where the minimap was inaccurate.
- Fixed various cases where mission pins and targets were inaccurate.
Quests and Dungeons
- Fixed an issue where progression through the Submerged Depth could be interrupted if teleportation was used to skip ladder traversal.
- Fixed an issue where the Animus Urn in the Fortress of Faith could be skipped using jump or teleport.
- Fixed an issue where progression in Aldu’s Caves could be blocked if all enemies were killed before destroying the second barricade.
- Fixed an issue where some enemies were not marked on the minimap during the “Kill All Enemies” objective in Nostrava Deep Forest.
- Fixed an issue where originally harmless people encountered by Elites who were transformed could respawn after being defeated.
- Fixed an issue where the Tomb Lord boss in the moving city could teleport outside the boss arena, causing the battle to restart.
- Fixed an issue where there was no healing well in the Conclave.
- Fixed an issue where the Battle-Tested Nightmare Dungeon affix could reduce damage even if the player was above 90% health.
- Fixed an issue where the Sealed Confessor’s Chest quest would not properly award completion rewards.
- Fixed multiple instances where the “Last Straw” mission would not complete correctly.
- Fixed an issue where the mission objectives would not update when entering the cellar during the Acts of Atonement mission.
Different kinds
- Fixed an issue where upgrading damaged items at the blacksmith would further reduce the item’s durability.
- Various stability, visual effects, and performance improvements.
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Diablo 4 gameplay
In this game, players gradually become stronger by defeating tougher enemies and customizing their character’s skills through equipment and talent trees. Enemies are divided into different families based on theme, fighting style, and location, and each family has unique characteristics. The story focuses on the people of the asylum rather than high fantasy themes, aiming for a more grounded narrative.
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A player’s effectiveness depends on the item’s properties and enhancements, including offensive stats like attack and critical strike chance, and defensive stats like elemental resistance. Diablo IV introduced new attributes such as angels, demons, and ancestral powers. Items vary in rarity, indicating their power, with the rarest items having unique effects.
The game includes trading and crafting focused on resources, as well as limited-time seasons that change legendary powers. Microtransactions provide cosmetics, and an internet connection is required to play; offline play is not possible.
Diablo 4 plot
Players, known as “Wanderers,” are drugged by corrupt villagers and bond with Lilith. With the help of the Horadrim Loras Gnar, their goal is to prevent Lilith’s return and fulfill the prophecy. They seek guidance from the first nephalem, Rathma, and face challenges orchestrated by Lilith, including unleashing a demon. The journey involves fighting corrupt individuals, unraveling Lilith’s plan for empowering humanity to fight the greater evils, and fighting the reformed lesser evils. Ultimately, Lilith is defeated, but warns of the challenges ahead without her. The Wanderers and allies return home, aware of the looming threat from the Source of All Evil.
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Diablo 4 Overview
Developer |
Blizzard Team 3, Blizzard Albany |
Publisher |
Blizzard Entertainment |
director |
Joe Shelly, Sebastian Stepien, Luis Barriga[a] |
Producer |
Gavian Whishaw |
designer |
Angela Del Priore, Zavon Harutunian |
programmer |
Jason Regier |
artist |
John Miller |
writer |
Rafael Prazalek |
composer |
Ted Reedy, Leo Kaliskey |
series |
diablo |
platform |
PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S |
release date |
June 5, 2023 |
type |
Action RPG, hack and slash |
model |
multiplayer game |
Diablo 4 trailer
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You are watching: Diablo 4 Season 3 Update 1.3.0 Patch Notes
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Category: Gaming