Dragon Ball Fighterz New Pach Notes
The latest update for Dragon Ball FighterZ, version 1.33, has been released for players on the PlayStation 4 and Xbox One platforms. This update comes with a range of improvements aimed at enhancing the overall gaming experience. One of the notable additions is the support for upcoming downloadable content (DLC), which is likely to introduce new characters, features, or content to the game. This is a common practice in fighting games to keep the player base engaged and excited about the ongoing updates.
Moreover, the dbfz 1.33 update brings quality of life enhancements to the game. These improvements could include various adjustments that streamline gameplay mechanics, user interface elements, or overall accessibility, ensuring that players can navigate and enjoy the game more smoothly. Additionally, the update addresses stability and performance issues, which is crucial for providing a seamless and uninterrupted gaming experience. While the patch notes do not specify all the changes made in this update, they hint at the development team’s commitment to refining the game based on player feedback and ongoing testing.
Dragon Ball Fighterz Pach Notes 1.33
Check out all the documented patch notes for version 1.33 below:
System Changes
• Super Attack – Meteor Attacks can now be performed from Super Attacks while Limit-Breaking Power is active. (Excludes some Super Attacks and Meteor Attacks.)
• Ki Charge – Reduced delay.
Adult Gohan
• Standing Medium Attack – Increased distance moved during the attack.
• Crouching Heavy Attack – Jumping Down + unique attack can now be performed in a Z Combo.
• Jumping Down + Unique Attack – An attack can be performed while descending when at Potential Unleashed Level 5 or higher.
• Ultimate High Kick
– Reduced delay.
– Increased stun time
• Machine Gun Punch
– Sped up the attack’s start-up.
– Increased distance moved during the attack.
• Potential Unleashed
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
Android 16
• Jumping Light Attack – Increased attack duration.
• Flying Power Bomb (Medium) – Sped up the attack’s start-up.
• Flying Power Bomb (Heavy)
– Increased stun time on shockwave portion of the grounded version.
– Adjusted knockback on hit for the shockwave portion of the grounded version.
– Sped up the mid-air version’s start-up.
• Hell Flash (Light + Medium)
– Increased blockstun.
– Meteor Attacks can now be performed while Limit-Breaking Power is active (grounded version).
• Hell Flash (Heavy + Unique)
– Reduced delay for the grounded version.
• Hell Flash Maximum Output – Increased distance moved during the attack.
• Last Resort
– Attack now hits in combos.
– Adjusted the move’s damage in combos.
Android 17
• Standing Light Attack – Reduced delay.
• Standing Light Attack: Follow-up 2 – Increased distance moved during the attack.
• Crouching Light Attack – Reduced delay.
• Crouching Medium Attack – Sped up the attack’s start-up
• Reverse Gear (Heavy): Follow-up
– Follow-up attack can now be performed on block.
– Increased stun when guarded.
• Endgame – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Barrier Explosion – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Z Assist (B Type) – Can now store up to three Power Blitz charges.
Android 18
• Standing Light Attack: Follow-up 2 – Increased distance moved during the attack.
• Crouching Light Attack – Reduced hitback.
• Support Attack (Light/Medium) – Move now changes if the button is held.
• Energy Wave – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Android 21
• Standing Light Attack: Follow-up 1
– Increased distance moved during the attack.
– The opponent now stands when the grounded version hits.
• Standing Light Attack: Follow-up 2
– Increased distance moved during the attack.
– Added head invincibility partway through the motion.
• Jumping Heavy Attack – Can now be jump canceled.
• Photon Wave – Excellent Full Course can now be performed while Limit-Breaking Power is active.
• Impending Doom – Added as a new move.
Bardock
• Standing Light Attack – Increased distance moved during the attack.
• Rebellion Spear (Light) – Increased blockstun.
• Rebellion Spear (Medium)
– Adjusted knockback on hit for the grounded version when there is no camera effect.
– Increased stun time for the grounded version when there is no camera effect.
– Adjusted knockback on mid-air hit.
– Increased opponent’s hitstop when the mid-air version is guarded.
– Adjusted behavior after the mid-air version.
• Rebellion Spear (Heavy): Follow-up
– Adjusted knockback on hit for the grounded version when there is no camera effect.
– Increased stun time for the grounded version when there is no camera effect.
– Adjusted knockback on mid-air hit.
– Adjusted behavior after the mid-air version.
• Riot Javelin
– Only Down-Forward or Up-Forward inputs are now possible for the follow-up version.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Saiyan Spirit
– Reduced delay for the grounded version.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
Base Form Goku
• Standing Light Attack: Follow-up 1
– Sped up the attack’s start-up.
– Increased distance moved during the attack.
• Crouching Unique Attack: Follow-up 2 – Adjusted knockback on hit.
• Spirit Bomb
– Time now freezes before attack start-up when the opponent is in hitstun.
– Increased hitstop.
– Now hits opponents in a sliding knockdown.
• Kaioken – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• x20 Kaioken – Meteor Attacks can now be performed while Limit-Breaking Power is active
• Super Spirit Bomb
– Increased projectile speed.
– Sped up the start-up of the attack when the opponent is in hitstun.
Base Form Vegeta
• Jumping Unique Attack
– Can now be performed 2 times in one Z Combo.
• Jumping Down + Unique Attack
– Jumping unique attack can now be performed when the attack misses.
– Diagonal input is no longer counted toward Z Combo limit.
• Super Dash Kick (Medium) – Reduced delay for the grounded version.
• Galick Gun – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Galaxy Breaker – Holding the button will now consume some of the Ki gauge to perform a follow-up attack.
Beerus
• Standing Light Attack: Follow-up 2 – Can no longer be guarded while crouching.
• Beerus Ball – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Beerus Ball of Destruction
– Increased hitstop.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• God of Destruction’s Judgment
– Can now be performed in the air.
– Changed properties of the (heavy + unique) version.
Super Saiyan Blue Goku
• Standing Medium Attack – Now deflects Ki Blasts partway through the motion of the attack.
• Super God Shock Flash (Light/Heavy) – Adjusted strike properties when the attack misses.
• Extreme Speed Kamehameha – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• x10 Kaioken Kamehameha
– Can now be performed in the air.
– Increased distance moved during the attack.
Super Saiyan Blue Vegeta
• Super Dash Kick (Heavy) – Increased distance moved during the grounded version of the attack.
• On a scale of one to ten, I’ll give you a three! – Added armor invincibility partway through the motion.
• Big Bang Attack – Increased timing for stored input for a Special Move.
• Niagara Pummel – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Galick Gun – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Broly
• Lariat Express (Medium, Heavy) – Reduced delay on hit.
• Eraser Blow
– Adjusted knockback on close-range hit.
– Increased stun time on close-range hit when there is no camera effect.
– Adjusted the move’s damage on close-range hit when there is no camera effect
• Eraser Cannon (Light + Medium)
– Sped up the attack’s start-up.
– Increased stun time.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Eraser Cannon (Heavy + Unique) – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Captain Ginyu
• Standing Light Attack: Follow-up 1 – Reduced delay.
• Crouching Medium Attack – – Reduced delay.
• Unique Attack, Together We Are…the Ginyu Force!
– The attack now fills more of the Ki gauge.
– Holding the button now changes the timing at which members appear.
• Powerful Energy Wave
– Adjusted knockback for second stage of charge on hit.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Body Change – Holding the button will increase the damage.
• Together We Are… the Ginyu Force! – Holding the attack button now allows you to select the next character to call into battle. Each attack button calls the next Ginyu Force member.
Cell
• Standing Unique Attack – Sped up the attack’s start-up.
• Crouching Unique Attack – Sped up the attack’s start-up.
• Psycho Crash
– Sped up the attack’s start-up.
– Reduced delay on hit.
– Adjusted damage scaling.
• Perfect Attack (Light/Medium) – Sped up the start-up of the grounded version of the attack.
• Perfect Attack (Heavy) – Added invincibility partway through the motion.
• Rolling Crush (Light)
– Distance moved during the attack can now be controlled.
– A forward input can now be performed after landing from the mid-air version.
• Rolling Crush (Medium/Heavy) – A forward input can now be performed after landing from the mid-air version.
• Energy Field
– Height now changes knockback on hit for the grounded version.
– Adjusted knockback on mid-air hit.
– Mid-air version now causes sliding knockdown on hit.
– Adjusted the move’s stun time.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
Cooler
• Standing Light Attack: Follow-up 2
– Increased blockstun.
– Increased opponent’s hitstop when the attack is guarded.
– Increased delay.
• Jumping Heavy Attack – Now causes a ground bounce on hit when there is a camera effect
• Jumping Down + Heavy Attack – Can now be jump canceled.
• Death Chaser – Increased the amount of sliding knockdown on hit.
• Death Shaker – Sped up the start-up of the attack when the opponent is in hitstun.
• Death Crasher – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Death Drop – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Frieza
• Death Slash (Light) – Reduced delay
• Death Slash (Medium/Heavy)
– Sped up the attack’s start-up.
– Reduced delay
• Death Saucer – Sped up the attack’s start-up.
• Warp Smash – Reduced delay.
• Death Ball – Nova Strike can now be performed while Limit-Breaking Power is active.
• Nova Strike – Extended the spacing at which the mid-air version hits the opponent during hitstun.
• Golden Frieza
– Reduced delay when canceling the Golden Frieza transformation.
– Sped up the timing at which Sorbet’s Ray Gun can be used.
• Sorbet’s Ray Gun
– Increased the attack’s damage.
– Increased hitstop.
– Adjusted knockback on hit.
Fused Zamasu
• Standing Light Attack – Increased distance moved.
• Standing Light Attack: Follow-up 1 – Increased distance moved during the attack.
• Standing Light Attack: Follow-up 2 – Increased distance moved during the attack.
• Crouching Light Attack – – Increased distance moved.
• Wall of Light (Heavy) – Reduced delay.
• Divine Wrath – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Super Saiyan Blue Gogeta
• Standing Light Attack: Follow-up 2 – Sped up the attack’s start-up.
• Standing Unique Attack
– Increased stun time.
– Increased hitstop on hit.
• Jumping Unique Attack
– Increased stun time.
– Increased hitstop on hit.
• Punisher Drive
– Adjusted knockback on mid-air hit.
– Increased stun time on mid-air hit.
– Adjusted damage scaling.
• Multiplex Afterimage – Increased blockstun for additional attack.
• God Punisher – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Stardust Breaker
– Holding heavy + unique attack buttons will not perform the attack.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Stardust Fall – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Big Bang Kamehameha – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Meteor Explosion – Can now be performed in the air.
Super Saiyan Goku
• Dragon Flash Fist (Light/Medium) – Sped up the attack’s start-up
• Dragon Flash Fist (Heavy) – Increased blockstun.
• Flurry Kick (Light)
– Sped up the start-up of the grounded version of the attack.
– Increased distance moved during the attack.
– Adjusted knockback on hit.
• Super Kamehameha
– Adjusted knockback on hit for the version that shoots to the side.
– Increased stun time for the version that shoots to the side in the air.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Warp Kamehameha – Meteor Attacks can now be performed while Limit-Breaking Power is active
• Meteor Smash (Heavy + Unique) – – Increased distance moved after Instant Transmission.
Goku Black
• Standing Light Attack: Follow-up 2 – Added head invincibility partway through the motion.
• Crouching Medium Attack – Increased distance moved during the attack.
• Crouching Unique Attack – The character can now jump diagonally backward with a backward input.
• Instant Transmission – Where the character appears can be changed with a downward input.
• Binding Black Kamehameha – Sped up the attack’s start-up.
• God Slicer Dance – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Holy Light Grenade – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Z Assist (B Type) – Added head invincibility partway through the motion
Gotenks
• Crouching Heavy Attack – Character now only moves forward with a forward input.
• Jumping Unique Attack – Jumping unique attack can now be performed after the attack.
• Vengeful Shout – Attack position can now be changed with an upward input.
• Galactic Donuts – Projectile can now be controlled with a backward or forward input before the attack.
• Super Ghost Kamikaze Attack (Light + Medium)
– Increased hitstop when the final hit lands.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Z Assist (C Type) – Attack position can now be changed with an upward input.
GT Goku
• Standing Light Attack: Follow-up 1 – Increased distance moved during the attack.
• Standing Unique Attack – Increased blockstun.
• Jumping Unique Attack – Increased blockstun.
• Kamehameha – Added projectile invincibility partway through the motion of the grounded version.
• Reverse Kamehameha – Added armor invincibility partway through the motion.
• Super Kamehameha
– Adjusted knockback on powered-up hit.
– Increased stun time when powered up.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
Hit
• Vital Point Attack – Special Moves can now be performed during the stance.
• Tides of Time – Special Moves can now be performed during the stance.
• Realized Power
– Increased the amount of sliding knockdown from the mid-air version of the attack.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Death Blow
– Holding the button will now consume some of the Ki gauge.
– An Ultimate Z Change can now be used.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
Janemba
• Standing Light Attack: Follow-up 1 – Can no longer be blocked while standing.
• Standing Light Attack: Follow-up 2
– Increased distance moved during the attack.
– Added invincibility partway through the motion.
• Crouching Heavy Attack – Sped up the attack’s start-up.
• Jumping Heavy Attack – Now causes sliding knockdown on hit.
• Rakshasa’s Claw – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Savage Skewer – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Jiren
• Standing Medium Attack – Can now perform a crouching light attack in a Z Combo.
• Infinity Rush – Sped up the attack’s start-up.
• Shock Tornado (Medium) – Adjusted knockback on successful hit.
• Colossal Slash – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Colossal Uppercut
– Increased stun time. – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Kefla
• Standing Light Attack – Increased distance moved during the attack.
• Super Cannonball – Sped up timing at which a Super Dash and Time to test this power out! can be performed.
• Gigantic Breaker – Super Dash and Time to test this power out! can now be performed.
• Ultra Cannonball – Meteor Attacks can now be performed while Limit-Breaking Power is active
• Gigantic Ray – Reduced delay.
• Gigantic Chaser – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Kid Buu
• Jumping Down + Unique Attack – Added a new crouching unique attack.
• Candy Beam
– Reduced delay during camera effect.
– Increased stun time during camera effect.
• Human Extinction Attack
– Sped up timing at which the attack becomes invincible.
– Adjusted move on initial block.
– Added falling projectile.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Pearl Flash – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Krillin
• Standing Unique Attack
– Sped up the attack’s start-up.
– Reduced delay when performed with additional input.
• Jumping Unique Attack
– Sped up the attack’s start-up.
– Reduced delay when performed with additional input.
• Solar Flare – Sped up the attack’s start-up.
• Afterimage (Heavy) – Added invincibility partway through the motion.
• Destructo-Disc – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Lab Coat 21
• Granita Edge – Reduced delay.
• Mignardise Heel – Super Dash and Special Moves can now be performed when there is a camera effect.
• Photon Swipe
– Increased stun time.
– Super Dash can now be performed after the attack.
– Increased delay for the grounded version.
• Total Detonation Ball – – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Photon Pulse – Meteor Attacks can now be performed while Limit-Breaking Power is active
• Total Evasion – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Majin Buu
• Standing Light Attack: Follow-up 1
– Sped up the attack’s start-up.
– Increased distance moved during the attack.
• Standing Light Attack: Follow-up 2 – Increased distance moved during the attack.
• Jumping Heavy Attack – Sped up the attack’s start-up.
• Dive Bomb
– Increased blockstun on downward portion of the attack.
– Increased hitstop on landing shockwave.
• Fat Throw – Sped up the attack’s start-up.
• Now Buu really… hate you!
– Adjusted knockback on hit.
– Increased stun time.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
Master Roshi
• Crouching Unique Attack – Sped up timing at which mid-air movement is possible.
• Jumping Down + Unique Attack
– Can now jump forward with a forward input.
• Turtle Drop
– Added a light version.
– Reduced landing delay.
• Evil Containment Wave
– Sped up the attack’s start-up.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Turtle Hermit Extraordinaire – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Full-Power Kamehameha – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Nappa
• Crouching Medium Attack – Adjusted knockback on block.
• Standing Unique Attack – Increased blockstun on Ki Blast portion of the attack.
• Arm Break – Increased blockstun.
• Saibaman – Adjusted hit effects on Saibaman claw and sliding attacks.
• Giant Storm
– Increased hitstop on hit.
– Super Dash can now be performed during stun.
– Meteor Attacks can now be performed while Limit-Breaking Power is active
Piccolo
• Standing Unique Attack – Added armor invincibility partway through the motion.
• Jumping Unique Attack
– Sped up the attack’s start-up.
– Sped up the start-up of the attack when the opponent is in hitstun.
• Special Beam Cannon – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Hellzone Grenade – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Z Assist (A Type)
– Increased hitstop.
– Adjusted knockback on hit.
• Z Assist (B Type) – Increased hitstop.
Super Saiyan 4 Gogeta
• Standing Light Attack – Removed limit in Z Combos.
• Crouching Light Attack – Removed limit in Z Combos.
• Jumping Light Attack – Can now be performed 3 times in one Z Combo.
• Meteor Strike (Light/Medium) – Sped up the start-up of the grounded version of the attack.
• Bluff Kamehameha – Super Dash can now be performed on successful hit.
• Ultimate Impact – Ultra Big Bang Kamehameha can now be performed while Limit-Breaking Power is active.
• Z Assist (Type A) – Ki gauge increase now varies based on attack level.
Super Baby 2
• Standing Unique Attack – Sped up the attack’s start-up.
• Jumping Unique Attack
– Sped up the attack’s start-up.
– Reduced delay.
– Reduced spacing when the second attack hits the opponent in hitstun.
• Reverse Shot – Added projectile invincibility partway through the motion.
• Full-Power Energy Wave – Revenge Death Ball can now be performed while Limit-Breaking Power is active
• Great Ape Assault – Can now be canceled into from normal attacks and Special Moves.
Super Broly
• Standing Heavy Attack – Increased distance moved when the button is held.
• Headbutt – Sped up the attack’s start-up.
• Gigantic Fury (Medium) – Increased distance moved during the attack.
• Gigantic Heave – Increased distance moved during the attack.
• Gigantic Charge
– Increased the opponent’s hitstop on hit.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Gigantic Impact – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Omega Blaster
– Adjusted knockback on hit.
– Inputting heavy + unique attack buttons will not perform the attack.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Meteor Shower – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Gigantic Roar – Increased the attack’s damage when powered up.
Teen Gohan
• Standing Light Attack – A standing light attack can now be performed in a Z Combo.
• Crouching Light Attack
– Increased distance moved.
– Increased attack duration.
– Reduced delay.
• Standing Medium Attack
– Sped up the attack’s start-up. – Adjusted distance moved during the attack.
• Crouching Medium Attack – Increased distance moved during the attack.
• Jumping Medium Attack
– Adjusted knockback on hit.
– Increased stun time.
• 5-Hit Combo (Medium) – Sped up the attack’s start-up.
• 5-Hit Combo (Heavy)
– Sped up the attack’s start-up.
– Will now bounce on block or after missing.
• Motionless Kamehameha
– Sped up timing at which the attack becomes invincible.
– Adjusted knockback on hit.
– Increased stun time.
– Super Dash can now be performed during stun.
– Increased delay.
– Increased timing at which an Ultimate Z Change can be performed.
– Meteor Attacks can now be performed while Limit-Breaking Power is active.
Tien
• Standing Light Attack: Follow-up 1 – Increased distance moved during the attack.
• Jumping Light Attack – Second hit can no longer be blocked while crouching.
• Volleyball Fist (Light/Medium)
– Super Dash can now be performed during stun.
– Increased stun time.
• Dodon Ray – Successful precise input on the third hit of the grounded version will now fill more of the Ki gauge.
• Telekinesis
– Sped up the attack’s start-up.
– Additional input can now be used during the first and second times you use the attack to warn Chiaotzu.
– Additional input during stun will allow any attack to be performed.
• Tri-Beam – Neo Tri-Beam can now be performed while Limit-Breaking Power is active.
• Z Assist (C Type) – Sped up the attack’s start-up.
Trunks
• Standing Light Attack: Follow-up 2
– Increased distance moved during the attack.
– Added invincibility from the start of the motion.
• Standing Unique Attack
– Sped up the attack’s start-up.
– Increased stun time.
– Adjusted knockback on hit.
• Jumping Unique Attack – Adjusted knockback on hit.
• Shining Slash (Medium/Heavy)
– Adjusted knockback on hit (grounded version).
– Grounded version now causes a wall bounce on hit.
• Cyclone Jump (Light)
– Increased distance moved during the mid-air version when the opponent is in mid-air hitstun.
– Reduced landing delay.
– Mid-air dash can now be performed during the motion.
• Cyclone Jump (Medium)
– Reduced landing delay.
– Mid-air dash can now be performed during the motion.
• Cyclone Jump (Heavy) – Mid-air dash can now be performed during the motion.
• Burning Attack
– Sped up the attack’s start-up.
– Adjusted knockback on hit.
– Increased hitstop.
– Meteor Attacks can now be performed while Limit-Breaking Power is active
• Burning Attack: Follow-up
– Adjusted knockback when the final attack hits.
– Adjusted delay on hit.
– Reduced the delay on block when landing after the attack.
– Increased blockstun.
– Adjusted amount of sliding knockdown.
– Meteor Attacks can now be performed while Limit-Breaking Power is active
• Heat Dome Attack (Heavy + Unique) – Using Light + Medium attack buttons changes the move.
Ultra Instinct Goku
• Shining Soul
– Sped up the attack’s start-up.
– Adjusted cancel level.
– Adjusted knockback on hit.
– Increased stun time for back projectile.
• Unencumbered Mind
– Character now jumps backward with a backward input.
– Distance moved now increases when jumps increase
• Transcendence – Increased distance moved after landing from the grounded version of the attack.
• Accelerating Battle Spirit – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Unpolished Instinct – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Guiding Impulse – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Silver Dragon Flash – The mid-air version now matches the opponent’s height before the attack.
Super Saiyan Vegeta
• Standing Light Attack: Follow-up 1 – Increased distance moved during the attack.
• Standing Light Attack: Follow-up 2 – Reduced hitstop when the attack is guarded.
• Super Dash Kick (Light)
– Increased stun time for the grounded version.
– Adjusted knockback on hit (grounded version).
– Decreased delay for the mid-air version when it misses.
• Consecutive Energy Blast
– Adjusted knockback on hit (grounded version).
– Increased stun time for the mid-air version.
• Big Bang Attack – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Z Assist (A Type) – Increased the number of hits.
• Z Assist (B Type)
– Increased distance moved during the attack.
– Reduced delay.
Vegito
• Crouching Light Attack – Can no longer be blocked while standing.
• Jumping Heavy Attack – Can now be jump canceled.
• Barrier – Holding the button now performs an attack.
• Spirit Excalibur – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Omega Finishing Blow
– Adjusted knockback on hit.
– Meteor Attacks can now be performed while Limit-Breaking Power is active
• Z Assist (A Type) – Reduced the move’s stun time.
Videl
• Deflect Ki Blast
– Follow-up now possible even if an attack is not avoided.
– Reduced delay.
• Standing Light Attack – The opponent now stands when the grounded version hits.
• Standing Light Attack: Follow-up 1 – Will no longer hit a crouching opponent.
• Crouching Unique Attack – Now fills more of the Ki gauge on hit.
• Videl Rush – Reduced delay for the grounded version.
• Rainbow Storm – Meteor Attacks can now be performed while Limit-Breaking Power is active.
• Defender of Love & Justice, Great Saiyaman! – Meteor Attacks can now be performed while Limit-Breaking Power is active.
Yamcha
• Jumping Heavy Attack – Increased stun time.
• Crouching Unique Attack – Lowered projectile speed.
• Jumping Unique Attack
– Increased projectile speed.
– Changed the attack’s hit effect.
– Increased stun time.
– Increased hitstop on hit.
• Wolf Fang Fist (All Types) – Dragon Rush can now be performed as a follow-up to Back + Light + Medium
• Wolf Fang Fist, Reverse Wolf Fang Fist – Sped up follow-up timing for Wolf Fang Fist: Whiskers and Wolf Fang Fist: Tail.
• Neo Wolf Fang Fist
– Sped up the attack’s start-up.
– Increased distance moved during the attack.
• Spirit Ball – Meteor Attacks can now be performed while Limit-Breaking Power is active.
TRENDING
Dragon Ball Fighterz
Dragon Ball FighterZ is a captivating 2.5D fighting game crafted by Arc System Works and published by Bandai Namco Entertainment. Rooted in the iconic Dragon Ball universe, the game made its debut on the PlayStation 4, Windows, and Xbox One platforms in most regions in January 2018, followed by its release in Japan the subsequent month. The title expanded its reach to the Nintendo Switch in September 2018. Excitingly, versions for the PlayStation 5 and Xbox Series X/S are currently in development, with plans to introduce a rollback netcode update for these platforms and Windows.
The gameplay of Dragon Ball FighterZ involves players selecting a trio of playable characters, each accompanied by a distinctive assist, to engage in intense battles against either AI or human adversaries with their own trio of characters. The game’s reception among critics has been overwhelmingly positive, with many lauding it as one of the premier fighting games to grace the eighth generation of video game consoles. The fusion of an engaging fighting system, a diverse character roster, visually captivating graphics, an immersive story mode, and an evocative musical score garnered acclaim. However, some critics expressed concerns about the game’s online functionality. Notably, Dragon Ball FighterZ achieved commercial triumph, boasting a global sales figure of 10 million copies as of May 2023.
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.