Fire Emblem Three Houses Wiki
Fire Emblem: Three Houses is a tactical role-playing video game that debuted on Nintendo Switch on July 26, 2019. Developed by Intelligent Systems and Koei Tecmo’s Kou Shibusawa and published by Nintendo, it is the 16th entry in the famous Fire Emblem series. The Emblem series is also the first series designed specifically for home consoles since 2007’s “Fire Emblem: Radiant Dawn.”
The game’s engaging storyline unfolds on the continent of Verdland, which is currently ruled by three ruling powers living in harmony. The countries are linked through the Garg Mah monastery, which includes a church and an officers’ school in which students from all three regions attend. Players take on the role of Byleth, a mysterious former mercenary and newly appointed professor at the Academy. Their main task is to select a class to lead and mentor, leading them through a series of strategic battles.
“Three Houses” retains the classic turn-based tactical gameplay of the previous “Fire Emblem” games, and introduces innovative elements such as social simulation and time management to enrich the game experience and provide players with a more immersive role-playing adventure.
Fire Emblem Three Houses guide
Fire Emblem: Three Houses is a complex tactical RPG with multiple storylines and paths to explore. Here’s a walkthrough of the different parts you mentioned:
Part One – Baiyun Drill:
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prelude:
- This section introduces the game’s main characters and mechanics. Follow the on-screen prompts and dialogue.
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Chapter 1: Three Houses:
- Choose your family: Black Eagle, Blue Lion or Golden Deer.
- Attend various events at the Abbey and get to know your students and teachers.
- Complete your first simulated battle.
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Chapter 2 Familiar Scenery:
- Begin your teaching responsibilities and start supporting your students.
- Prepare for the second mock battle.
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Chapter 3 Rebellion in the Mist:
- Investigate and resolve the monastery rebellion.
- Continue to build relationships with students and faculty.
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Chapter 4 The Rebirth Ceremony of the Goddess:
- Prepare for and participate in the goddess’ rebirth ritual.
- Face some major plot developments.
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Chapter 5 Tower of Black Wind:
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Chapter 6: Rumors of the Reapers:
- Fight against the Death Knight and his army.
- Uncover more mysteries about the main story.
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Chapter 7: The battlefield between eagles and lions:
- Prepare for and participate in large-scale simulated battles.
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Chapter 8 Fire in the Dark:
- Face challenging missions related to Emperor Yan and the forces of darkness.
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Chapter 9: Reasons for Sadness:
- Investigate the incident in Remiel Village.
- Continue to build support and relationships.
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Chapter 10 Where the goddess lives:
- Prepare for the Egret Cup dance competition.
- Further advance the main story.
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Chapter 11: Throne of Knowledge:
- Prepare for and participate in the final mission of Part One.
Part Two – Verdant Wind Walkthrough:
Note that the Emerald Wind Route is one of four routes available in Part Two, depending on the house you selected in Part One. Here are the general steps for part two:
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Chapter 13 Reunion at dawn:
- Start the second part from the house of your choice and explore new events and storylines.
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Chapter 14: Alliance Leader’s Ambition:
- Become familiar with the league and its roles.
- Work with your fellow Academy members to advance the story.
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Chapter 15: Valley of Torment:
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Chapter 16 Rose-Colored River:
- Advance the story and continue to gain support from your allies.
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Chapter 17: Blood of the Griffin:
- Prepare for and engage in a crucial battle.
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Chapter 18: Golden Plan:
- Face various challenges and plot developments.
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Chapter 19: Chaos of War:
- Engage in intense battles and story sequences.
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Chapter 20: Conclusion at the Crossroads:
- Get ready for the final battle of the Cuifeng route.
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Chapter 21: A city without light:
- Face the final threat and reach Cui Feng’s ending.
Part 2 – Silver Snow:
Silver Snow is another route you can choose in Part Two, depending on certain decisions made in Part One. Here’s a general outline:
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Chapter 13 Reunion at Dawn:
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Chapter 14: King without a Country:
- Learn more about the kingdom and its characters.
- Work with your fellow Academy members to advance the story.
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Chapter 15: Valley of Torment:
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Chapter 16 Rose-Colored River:
- Advance the story and continue to gain support from your allies.
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Chapter 17: The Impregnable Fortress:
- Prepare for and engage in a crucial battle.
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Chapter 18 The end of the dream:
- Face various challenges and plot developments.
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Chapter 19: Chaos of War:
- Engage in intense battles and story sequences.
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Chapter 20: Conclusion at the Crossroads:
- Get ready for the final battle of Silver Snow Route.
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Chapter 21: Conclusion:
- Confront the final threat and reach the ending of Silver Snow.
DLC – Shadow of Ashes Walkthrough:
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Chapter 1: The Fourth House:
- The Shadow of Ashes side story begins with a new house: the Gray Wolf.
- Get familiar with the new role.
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Chapter 2: What’s Next:
- Explore the Abyss, a new location beneath the monastery.
- Uncover its secrets and face its challenges.
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Chapter 3: Rising Ceremony:
- Prepare for and attend major events.
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Chapter 4: Danger in the Dark:
- Face various challenges and continue to develop the story.
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Chapter 5: Betrayal:
- Face the conflicts and mysteries that arise.
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Chapter 6: Come back to me:
- Get ready for the final battle and uncover the truth.
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Chapter 7: Wolves:
- Facing the ending of the gray shadow story.
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Fire Emblem Three Houses gameplay
Fire Emblem: Three Houses combines tactical strategy with deep social simulation elements to deliver an engaging gaming experience. When players embark on the journey as Velez, they will play the role of a professor at Garg Mach Monastery, responsible for guiding and tutoring a group of students from three different ruling powers in the continent of Verdland.
The game seamlessly blends the tactical turn-based combat the Fire Emblem series is famous for with a rich and complex narrative. Players must carefully plan their actions on a grid-based battlefield, taking into account factors such as terrain, unit strengths, and enemy weaknesses. The battles are intense and require strategic thinking to ensure victory and the survival of your students.
Outside of the battlefield, players have ample opportunities to interact with students and other characters, build relationships, and make connections. These social interactions are not only there to tell the story, but they also significantly impact the gameplay. Stronger relationships can bring support bonuses in combat and even influence the outcome of the story.
In addition to the combat and social aspects, Three Houses also introduces a time management system. As the months progress in the game, players must carefully divide their time between teaching, exploring the monastery, and engaging in other activities. This management element adds depth to the game and adds to the immersion of the academy environment.
As the story unfolds, players are faced with critical decisions that affect the fate of the students and the world of Verdland. The branching storyline offers plenty of replayability, as different choices lead to different story paths and outcomes.
Fire Emblem: Three Houses blends tactical combat, social interaction, and meaningful decision-making to deliver an all-encompassing gaming experience that keeps players fascinated and invested in the fate of their characters and the world they inhabit.
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