How to Beat Balteus in Armored Core 6? Wiki, Gameplay, and More

Balthus in Armored Core 6

Barteus is the boss character in Armored Core 6 and plays a key role as the ultimate opponent in the first chapter of the game. It has earned a niche for itself by being known as a difficult challenge to overcome. The intricacies of defeating Balthaeus are a product of each player’s unique build, weapon selection, and unique configuration of their operating system (OS).

Still, some common strategies come into play when facing this formidable opponent. Using a mixture of attacks including long-range artillery fire, missile barrages, and close-quarters melee attacks, players destabilize Balthaeus, leading to critical moments of vulnerability that can be exploited to inflict significant damage.

How to defeat Balthus in Armored Core 6?

Before entering this battle, make sure your character’s setup is optimized. Try a Medium build that emphasizes mobility and has about 11,000 hit points, achieved by using quadrupedal legs, which allow you to hover and dodge incoming missiles. Focus on faster energy recharges, as covering distance quickly is critical; going too slow will most likely result in failure.

Equip a Disruption Cannon to penetrate enemy shields and carry a Plasma Sword to deal considerable damage, which will automatically target nearby enemies when you’re in close proximity. Mount the 8-pack Vertical Missile Launcher to your shoulder to improve your ability to lock on to and hit targets at mid- to close-range. To win this battle, you must be fully prepared.

Phase one strategy:

  • Balthus began with a massive salvo of missiles. Activate boost mode and quickly duck to the side. When missiles approach, dodge quickly to avoid them; things are not as scary as they seem.
  • The main threat in this phase is Balthus’ bazooka attack, which deals heavy damage and ACS overload, leaving you vulnerable.
  • Stay at a medium distance and attack Balthus while he pauses to quickly deplete his Pulse Armor, triggering ACS Overload. Timing is critical to success. Avoid overloading the Plasma Rifle during Balthus Overload to maximize your damage window. It is possible to overload the ACS twice before its pulse armor regenerates.
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Phase 2 Transition:

  • When HP is at 50%, Al’s warning indicates a pulse explosive charge. Quickly turn around and attack to boost to safety; getting close to Balthus during this time can be fatal.
  • After the explosion, Balthus deployed a flamethrower, causing an anomaly in the ACS that increased Stagger’s susceptibility.
  • Improve your tactics: Stay in the air to minimize damage from the upward flamethrower. Bunny hop to charge the boosters and keep the flamethrower aimed downward for most of the fight.
  • Maintain your strategy: Unleash plasma missiles and rifle fire mercilessly. Persistence is key.
  • Perseverance Pays Off: Despite the challenges faced, Barteus can still be defeated by persevering. Victory ends the first chapter.

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Armored Core 6

Armored Core VI: Rubicon Fire marks a major addition to the mech-based vehicle combat genre, crafted by FromSoftware and brought to players by Bandai Namco Entertainment. This is the first version of the “Armored Core” series since the launch of “Armored Core: Judgment Day” in 2013.

On August 25, 2023, the game debuted on multiple platforms, including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, marking the series’ first foray into the Windows platform. As the release dust settles, Armored Core 6: Rubicon Fire has received rave reviews from players and critics alike, reaching the top of the series’ ratings history.

Armored Core 6 gameplay

In Armored Core VI, gameplay centers around mech-based vehicle combat. Players assume the role of a skilled pilot, controlling a powerful mech known as the Armored Core. Extensive mechanical customization with different parts enhances capabilities. A special feature is the weapon arsenal selection, with weapon slots on each arm and two on the back of the mech. This provides strategic flexibility when engaging in combat scenarios.

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The concept of the Arena remains, guided by the Combat Capability Assessment Program, in which players compete against others. Credit points will be awarded for successful tasks. Affected by achieved goals, unfinished goals may reduce credits. Unlike previous installments, the debt system is cancelled. Players can retry missions without financial issues, promoting improvements and anticipation without being hindered by monetary implications.

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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