Kassadin Patch Notes, League Of Legends January Update Patch Notes

Kassadin Patch Notes

Riot Games have released the Patch 13.1 update on their official site. League of Legends made a tweet regarding the update 13.1 patch notes on January 11, 2023. The patch includes nerfs, Quality of Life improvements, Bug fixes, and more. If you want to learn more information about the Kassadin Patch Notes continue reading this article till the end. A lot of interesting updates are awaiting.

Kassadin Update 13.1 Patch


1/12/2022 Mid-Patch Update 1


  • Base Attack Damage: 53 ⇒ 55
  • Base Health: 614 ⇒ 675
  • Base Armor: 36 ⇒ 40
  • W – Defensive Ball Curl Bonus Flat Armor: 25 ⇒ 35


  • A Little too Tanky: Fixed a bug that was causing Ornn’s passive to grant percent total increased health, armor, and magic resist instead of percent bonus stats.
  • Not Adding Up: Fixed a bug that was causing Fimbulwinter to grant less base health than Winter’s approach.


Mythmaker Irelia, Mythmaker Galio, Mythmaker Garen, Mythmaker Sivir, Mythmaker Zyra, Prestige Mythmaker Sivir will be available January 12, 2023.



Axiom Arc is a cool item but really only has one core user in Nocturne (and we love him for it). With a buff aimed at assassins, we hope that more players will be casting more ultimates so they can ultimately complete their anime protagonist arc. 


Horizon Focus doesn’t receive too much attention outside of a few artillery mages… and it’s not even that great on them. With enough Ability Power to now match Shadowflame, maybe you’ll tell the shopkeeper, “Bring me the Horizon Focus!” To which they’ll reply, “That’s the spirit!” 

  • Ability Power: 85 ⇒ 100


Jak’Sho has landed as a solid core item for tanks, however it’s also been quite potent on fighters. We’re ok with fighters sometimes purchasing the item when they want to lean more into durability over damage. But we don’t think it should dominate all the other Mythic choices they have, and right now it’s close to doing just that. We’re shifting the ratios on Jak’Sho to better incentivize additional defensive purchases and make it a worse one-stop shop for durability in fighter builds. 

  • Cost: 3100 ⇒ 3200
  • Voidborne Resilience Stacking: 2 per second (+15% total resists at max stacks) ⇒ 2 per second (+20% bonus resists at max stacks)
  • Drain Damage: 3% of maximum Health ⇒ 80 (+7% bonus Health)
  • NEWChampions ONLY: Voidborne Resilience’s drain damage will no longer affect minions and monsters


Rod of Ages is still a bit weak after having its cost buffed and is missing the mark a bit when it comes to that classic RoA experience we all love and remember. We’re shipping some small buffs this patch aimed at the item’s immediate power spike as a stat stick while also making the Move Speed more noticeable and effective. We’re also making adjustments to the Eternity passive as it’s currently skewing too far towards taking damage (and restoring mana) versus casting spells (and healing). 

  • Health: 300 ⇒ 400
  • Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration ⇒ 200 Healing or Mana Restoration>
  • Eternity Bonus Move Speed Amount: 25% ⇒ 35%
  • Move Speed Duration: 2 seconds ⇒ 3 seconds
  • UPDATEDMove Speed Decay: Move speed gained from Eternity now decays more slowly


  • (Note: These passive changes will also apply to Catalyst of the Aeons and Abyssal Mask)
  • Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7%
  • Percent of Mana Cost Spent Restored as Health: 20% ⇒ 25%
  • Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20


  • Coming to screens near you: Eternity’s Move Speed proc buff now appears on the player’s HUD
  • Top Off: Healing and mana restored when at full health/mana will now count towards Eternity’s Move Speed proc
  • Stack Check: Fixed a bug that was causing Eternity’s maximum heal cap to not correctly increase at maximum stacks


While functional, the current version of Seraph’s Embrace hasn’t been hitting the mark in terms of excitement and impact. With RoA and Catalyst returning, the healing effect has now become redundant. We tested a few iterations of this item in Preseason that didn’t feel quite right leading to the changes being delayed, so we’re excited to have reached a version we’re more confident in for live. We’re shifting Archangel’s back towards a high AP scaling item with a defensive option to help mages have a little more room for error in the late game. 


  • Total Cost: 2600 ⇒ 3000
  • Ability Power: 60 ⇒ 80
  • Ability Haste: 0 ⇒ 10
  • Passive – Awe: Grants Ability Haste equal to 0.5% of bonus mana ⇒ Grants AP equal to 1% bonus mana


  • REMOVEDPassive – Empyrean: The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline
  • NEWPassive – Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+ 20% current Mana) shield (90 second cooldown)
  • Passive – Awe: Grants Ability Haste equal to 1.3% bonus mana ⇒ Grants AP equal to 2.5% of bonus mana


With the avalanche of new and updated Preseason tank items, Winter’s Approach has lost its place among the Legendary items (which is a shame because winter finally came). We’re reverting some of our nerfs from last year so that Winter’s Approach stands out more as the mana/health stacking second item. 


  • Total Cost: 2700 ⇒ 2600
  • Health: 350 ⇒ 400




In its current state, Legend: Tenacity is a legendary source of Tenacity in the game. Especially when it comes to fighters where it’s the optimal rune in its row when running standard keystones. Currently champions are taking this rune into CC-reliant matchups as a way to avoid Merc Treads and invest into other stats. That, combined with the fact that Legend:Tenacity far surpasses Unflinching in terms of power meant that this rune needed a sizable amount of power removed from it. 

  • Tenacity per Legend Stack: 5% (+2.5% per Legend stack) ⇒ 5% (+1.5% per Legend stack)
  • Maximum Tenacity at Full Stacks: 30% ⇒ 20%


The 12.23 ARAM changes shook up the Howling Abyss and we hope you enjoyed testing them out in our first ever ARAM Clash! We’re currently evaluating the tower rubble and other new changes, but for now will be focusing on addressing more immediate balance concerns this patch. 


  • Lifesteal Effectiveness on Minions: 50% ⇒ 60% (Note: Marksmen are suffering the most after the changes, so we’re returning a small amount of lifesteal power to slightly buff the entire class. As we’re also changing marksmen’s primary predators in juggernauts and assassins, we’re taking a smaller step here to see if we need to do more for this class.)
  • Death Timers: Death timers at levels 1-18 have all been reduced by 1 second (Note: In patch 12.23, death timers were changed to be 3 seconds longer in the late-game. We are walking back a bit of that change, and closely monitoring game time while considering further changes.)
  • Draven: Outgoing Damage: 100% ⇒ 105%
  • Kai’Sa: Outgoing Damage: 100% ⇒ 105%, Attack Speed Scaling: 100% ⇒ 102.5%
  • Kalista: Outgoing Damage: 105% ⇒ 110%
  • Lucian: Outgoing Damage: 103% ⇒ 105%, Tenacity: 0% ⇒ 20%
  • Lulu: Shield Modifier: 100% ⇒ 110%
  • Nunu & Willump: Outgoing Damage: 108% ⇒ 110%, Damage Received: 92% ⇒ 90%, Tenacity: 0% ⇒ 20%
  • Udyr: Outgoing Damage: 100% ⇒ 105%, Tenacity: 0% ⇒ 20%
  • Yuumi: Healing Modifier: 100% ⇒ 110%
  • Zeri: Outgoing Damage: 105% ⇒ 110%


The ARAM nerfs in this patch will primarily be to juggernauts and assassins, who are dominating the Howling Abyss at the moment. Many were given extra power to help them in the previous iteration of ARAM, so now that the map has changed we’re reducing some of that extra power. 

  • Bel’Veth: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
  • Darius: Damage Received: 95% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
  • Ekko: Damage Received: 95% ⇒ 100%
  • Elise: Outgoing Damage: 110% ⇒ 105%
  • Illaoi: Damage Received: 95% ⇒ 100%
  • Irelia: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
  • Kassadin: Damage Received: 95% ⇒ 100%, Tenacity: 20% ⇒ 0%
  • Katarina: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
  • Kha’Zix: Outgoing Damage: 110% ⇒ 105%, Damage Received: 85% ⇒ 90%
  • Kled: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
  • Maokai: Healing Modifier: 100% ⇒ 80%
  • Mordekaiser: Outgoing Damage: 100% ⇒ 95%, Damage Received: 100% ⇒ 105%
  • Nilah: Outgoing Damage: 100% ⇒ 95%, Healing Modifier: 100% ⇒ 90%
  • Rek’Sai: Outgoing Damage: 110% ⇒ 100%
  • Rengar: Outgoing Damage: 108% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
  • Sett: Outgoing Damage: 95% ⇒ 90%
  • Sion: Outgoing Damage: 92% ⇒ 90%, Damage Received: 108% ⇒ 110%
  • Talon: Outgoing Damage: 110% ⇒ 105%, Damage Received: 92% ⇒ 95%
  • Teemo: Ability Haste: 0% ⇒ -20%, Outgoing Damage: 90% ⇒ 85%
  • Urgot: Damage Received: 100% ⇒ 110%
  • Zed: Outgoing Damage: 110% ⇒ 100%
  • Ziggs: Ability Haste: 0% ⇒ -20%


Season 2023 – Split 1 begins with the release of Patch 13.1 in your region! Ranks have been reset, hit the Rift in Ranked Solo/Duo or Ranked Flex to begin your climb! 

  • New Ranked rewards as you climb have been added! These are earned through obtaining Split Points by completing games. You earn 10 Split Points for a win, and 6 for a loss. Check out the rewards in the Ranked tab in the client.
  • The Ranked skin for Split 1 is earnable by players of all ranks, but the amount of Split Points required varies by rank: 80 points for Gold and above and 1600 points for Silver and below. In addition, once you earn the skin, it remains earned even if you were to demote. The skin will be distributed after the end of Season 2023 – Split 1.
  • Promotion Series have been reduced from a best of 5 to a best of 3
  • The restriction on duoing in Ranked Solo/Duo with an MMR of Masters or above is disabled until patch 13.3. Note that duo restrictions based on visible rank are still active, so a player who reaches Master or above will not be able to duo.
  • Visible rank is no longer used as matchmaking criteria, only MMR (Note: this was implemented in patch 12.23)
  • Career stats have been reset for the new ranked season


We’re making some changes to how refunds work in League of Legends. For starters, every player should have their refund tokens refreshed up to the maximum amount of 3 to start off 2023. In the past, the complexity associated with maintaining this system has led to delays in the annual refresh, so we’ve opted to bring the entire League community up to 3 tokens. 

However, due to the aforementioned complexity, we’ve made the difficult decision to remove refund tokens entirely later this year in patch 13.11. This will bring the refund policy in line with our other games, removing the need to maintain an older system just for League. As a result, the base refund policy will shift in patch 13.11 as well. Unused, eligible content will be refundable for up to 14 days from purchase. More detailed information around content eligibility, what constitutes “used content,” and special edge cases can be found on our support site. To recap, the tokens will disappear in patch 13.11 if not used by that date and the refund policy will adjust at the same time. Until then, you can continue to use the tokens as they have operated in the past. We will provide more information and reminders as patch 13.11 draws closer.



  • Prestige Dragonmancer Volibear
  • Prestige K/DA Ahri
  • Mythic Chroma Storm Dragon Lee Sin


  • Prestige Arcade Caitlyn
  • Prestige PROJECT Sylas
  • Prestige Space Groove Nami
  • Mythic Chroma Galaxy Slayer Zed
  • Anima Squad 2022 Grab Bag
  • Star Guardian 2022 Grab Bag
  • Anima Squad 2022 Mythic Essence Icon
  • Star Guardian 2022 Mythic Essence Icon
  • MSI High Noon 2022 Mythic Essence Icon
  • Steel Valkyrie 2022 Mythic Essence Icon
  • Worlds 2022 Mythic Essence Icon
  • Eclipse Knights 2022 Mythic Essence Icon
  • Ocean Song 2022 Mythic Essence Icon


Kassadin Gets A Quality Of Life Update On Patch



  • You can now directly navigate between the rune recommender and the editing page from the same screen
  • Smite will no longer be recommended as a summoner spell outside of the jungle role for champions whose most popular role is jungle


  • Champion names are now shown in ARAM champion select
  • Updated champion swapping visuals for improved clarity


  • Position preferences for draft modes (Primary + Secondary choice) are preserved between sessions and across queues


  • Fixed a bug that caused Azir’s Sun Disc to be difficult to attack and sometimes appear as invisible to the enemy team when appearing over turret rubble in ARAM
  • Fixed a bug that caused Star and Pajama Guardian Ezreal’s Homeguard animations to not appear correctly
  • Fixed a bug that cause part of K’Sante’s R – All Out animation to not play when cast into Vi’s R
  • Fixed a bug that cause a square box to appear on the ground beneath Karthus when his Passive – Death Defied is triggered
  • Fixed an animation change where Viego transitions from Homeguard’s to walking
  • Fixed a bug that sometimes allowed Bard to cast W – Caretaker’s Shrine twice in a row
  • Fixed a bug that caused Mundo’s E – Blunt Force Trauma to do more damage to monsters than indeed
  • Fixed a bug that caused the camera to sometimes get stuck high above K’Sante on ARAM after casting his R – All Out
  • Fixed a bug that caused Braum so not get assist credit from his W – Stand Behind Me
  • Fixed a bug that was causing Braum’s W – Stand Behind Me to not play any VFX
  • Fixed a bug that was causing Amumu’s E – Tantrum Death Recap to not correctly display how much the ability’s cooldown was reduced by damage taken
  • Fixed a bug that caused Evenshroud’s Mythic Item tag not to display in the Item Shop
  • Fixed a bug that caused Unsealed Spellbook’s Smite to deal 0 damage when swapped to initially
  • Fixed a bug that cause Mordekaiser’s Passive – Darkness Rise to proc on small jungle monsters with abilities
  • Fixed a bug that caused debug text to appear in Lee Sin and Yone’s ability bar and death recaps
  • Fixed a bug that caused Ekko’s W – Parallel Convergence to sometimes stun enemies, even if they were not inside of the area of effect
  • Fixed a bug that allowed Kalista to attack two champions at once with Guinsoo’s Rageblade
  • Fixed a bug where Syndra could use her W – Force of Will grab and throw minions that were being teleported to
  • Fixed a bug that caused Kassadin’s W – Nether Blade to look like it’s cooldown was being reduced if E – Force Pulse was also on cooldown despite the cooldown not actually being reduced
  • Fixed a bug that caused Kassadin’s E – Force Pulse sound effects to not play when it is ready to be cast
  • Fixed a bug that caused jungle monsters to continuously reset aggro if attacking two overlapping Heimerdinger H-28G Evolution turrets
  • Fixed a bug that caused Iceborn Gauntlet and Bami’s Cinder Immolate effects to display two separate buff effects
  • Fixed a bug that caused the Identity Customizer dropdown functions to not filter consistently
  • Fixed a bug that sometimes caused Amplifying Tome to show up in shop as “purchased” in the Zhonya’s Hourglass build path if you had a Broken Stopwatch in your possession
  • Fixed a bug that caused Vex’s Passive icon to not display on her buff bar

You can view the complete patch notes here- Kassadin Patch Notes.

Who Is Kassadin?

Kassadin is a remarkable assassin with unmatched strength and mobility. The fact that he uses a lot of mana, nevertheless, makes mana supplies essential. Kassadin is therefore best used later in the game to select situational items. Kassadin is one of the greatest choices for mid-lane players overall, though.

Kassadin finally relocated with his wife and kids to a little community in the rocky canyons. He frequently traveled and always returned home with a story to tell. However, the underworld’s maw had opened up while he was on an adventure with his fellow caravaneers. which they had just about managed to survive. Kassadin abandoned the others because he was worried about his family’s safety. He arrived too late, though. Following that, Kassadin vowed to exact revenge on his wife and daughter, kill the treacherous Prophet, and find the source of his power. Now, armed with the Nether Blade of Horok, he would venture where no man dared and confront the Void on his own. Even if it resulted in his death, he vowed to exact his vengeance.

League Of Legends Game Info

League of Legends (LoL), is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Defense of the Ancients, a Warcraft III custom map, inspired the Riot developers to make a stand-alone game in a related genre. Since its release in October 2009, League has been available for free, and its revenue comes from the selling of interchangeable character skins. The game runs on Mac and Windows platforms.

In the game, there are two teams of five players each, and while defending and occupying their respective parts of the battlefield, they fight in player-versus-player warfare. Each of the ten players is in control of a “champion,” a character with unique skills and tactics.

League Of Legends Gameplay

A character known as the “champion” is controlled isometrically by the player in the multiplayer online battle arena (MOBA) game League of Legends. This character has a number of unique skills. As of November 2021, 157 champions are qualified to compete. During a match, champions level up by earning experience points (XP) from eliminating opponents. Gold, which players acquire both actively and passively through eliminating the minions, champions, and defensive structures of the opposing side, can be used to buy items that increase a champion’s power.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

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