Lethal Company Version 47 Patch Notes, Gameplay, Trailer

Lethal Company Version 47 Patch Notes

Version 47 Notes:

– Added replayable challenge satellites* These are weekly satellites, using the same random seed for everyone, based on the current week using the UTC time zone. Your profit at the end of the challenge day will be uploaded to the leaderboard so you can compare your efficiency with your friends. *Challenge Moons also feature randomly generated names, increased scrap amounts, random starting points, and other random tweaks* The purpose of this is not to compete, but to give us all a shared experience. Even the most experienced staff will face challenges; I don’t know what satellites will be generated in the next few months, but some of them will definitely be crazier than others. *If you are using a modified client, please turn off all modifications to ensure you get the same moon as everyone else – the location of random lightning strikes, the destination of the reverse teleporter, the contents of the gift box, and the precise location of the scrap item All are now deterministic and based on random seeds. – Added server tag functionality to public lobby lists. Enter a tag exactly to filter by servers created with that tag. – Added a new type of corridor to the factory map type. * For now, I will continue to add more rooms and varieties to the current indoor map types instead of adding new map types.

Changes to existing enemies:

– The Smasher’s movement has been redesigned so its animation and acceleration should be more consistent. *Thumpers accelerate slightly faster after being hit, but their turning speed drops more reliably when reaching high speeds. – The Bunker Spider now becomes slightly faster when it is about to die. – The bunker spider’s web has a slightly larger collision radius. – Forest Giants are more likely to leave the ship alone after chasing nearby players. – Slightly increased the audible range of coilhead footsteps. – Made nutcrackers able to move slightly when aiming * They only do this when firing at the same person multiple times – Made clowns take longer to start turning – Added a new journal entry – Modified bunker spider file To fix some confusing continuity – you now take a small amount of damage when falling from a slightly lower height. *Height damage was increased to make verticality feel more important; for example, I feel like Titan’s Return is too easy for its bonus levels.

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repair:

– Fixed an issue introduced in the previous version where mines would explode immediately upon contact instead of waiting for the player to move away. – Made shovel collision more consistent; you can now hit enemies around corners and nearby objects without blocking the shovel. – Fixed an issue that occurred when a masked enemy was interrupted when switching players, which could cause the player to get stuck or be unable to move the mouse and sync position Prevent other players* Prevented the masked enemy from being able to create dozens of duplicates of the same player if that Players were not allowed to die for some reason), causing confusion – Fixed an issue where items were incorrectly considered

leave

If the player leaves, the ship next to the host

exist

The ship has them and doesn’t drop them (and vice versa). *Spray paint should now always disappear from the moon when you enter orbit *Items in gift boxes should always stay on the ship when it moves – preventing a situation where the player could do it an infinite number of times if the same item failed to disappear Remove the item from the gift box – Reduces the chance of gift boxes spawning and removes Christmas decorations from the item ship. The old item ship music is back. – Fixed an issue where placing a telescoping ladder in a cupboard and then moving it would cause the ladder’s collider to be enabled even when holding them, resulting in erratic movement.

Deadly Corporation Wiki

The Lethal Company wiki page is structured to include the game’s development, reception, awards, references, external links, and a dedicated Lethal Company section. The game was developed by Zeekerss using the Unity engine and was released in Early Access on October 23, 2023 via Steam on Microsoft Windows.

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It falls under the survival horror and co-op genre and supports both single-player and multiplayer modes. Set in a retro-futuristic post-apocalyptic universe, players, as contractors for “The Company,” must navigate an industrialized satellite, avoiding traps, environmental hazards, and monsters while meeting an ever-increasing profit quota within three days. The game quickly became popular in November 2023.

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Deadly Company gameplay

In Lethal Company, a cooperative first-person video game for up to four players, players assume the role of contractors sailing around derelict satellites collecting scrap. Players communicate via proximity chat and face procedurally generated rooms, traps, and creatures in each satellite facility.

The goal is to return to the ship before midnight with collected scrap, which can be sold in exchange for company points. Failure to meet the quota results in space ejection. The game offers strategic inventory management, and players can use earned points to purchase equipment and transportation accessories. Eight different satellites, each with its own difficulty level and environmental challenges, provide a dynamic gameplay experience.

Deadly Company Trailer

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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