Minecraft Bedrock 1.20.40.20 Patch Notes and Updates

Minecraft

Minecraft, a groundbreaking sandbox game developed by Mojang Studios, has left an indelible mark on the world of gaming. Created by Markus “Notch” Persson and later helmed by Jens “Jeb” Bergensten, this Java-based masterpiece took the gaming community by storm when it was officially released in November 2011.

With over 238 million copies sold and a staggering 140 million monthly active players as of 2021, Minecraft stands as the best-selling video game in history. It invites players into a procedurally generated, infinite world where they can mine resources, and craft tools, build intricate structures, and engage in a multitude of game modes, from survival to creativity.

Beyond its remarkable gameplay, Minecraft’s vibrant community has fostered a rich ecosystem of user-generated content, from mods to custom maps, further expanding the game’s infinite possibilities. With its critical acclaim, educational potential, and cultural influence, Minecraft has unquestionably earned its place as a legendary and enduring part of gaming history.

Minecraft Bedrock 1.20.40.20

The Minecraft Bedrock 1.20.40.20 Patch brings some changes to the game. It includes new maps that help you find different places easily, like villages and biomes. There are also updates to how villagers trade things, making it more balanced.

Armorer villagers now ask for some diamonds in addition to emeralds for their diamond armor, making it fair for both new and experienced players. You can also find special enchanted books in certain structures, which can make your adventures more exciting. 

TRENDING

Minecraft Bedrock 1.20.40.20 Patch Notes

FEATURES AND BUG FIXES

ACCESSIBILITY

  • Fixed an issue where text to speech did not say how to open chat or emotes
  • Text-to-speech message for popup title/description is now played properly

AUDIO

  • Guardians and Elder Guardians make flopping sounds again when on land (MCPE-26929)
  • Wither Skeletons now have their own unique sounds
  • Updated the sound that’s played when Wither Skeleton Skulls are placed on top of Note Blocks
  • The sound for picking up items is now played when using the ‘/give’ command
  • Stray Cats now play a sound when begging for food
  • Changes to Bottles (MCPE-157918)
    • Bottles now emit sounds when filling from Water Blocks
    • Pouring water or potions from a Glass Bottle into a Cauldron emits the appropriate sound
    • Filling a Glass Bottle with Water or Potion from a Cauldron now emits the appropriate sound
    • Drinking from a Glass Bottle now emits the appropriate sound

GAMEPLAY

  • Sculk Block no longer drops XP when mined with Silk Touch
  • Zombie Villager curing time is now randomized between 3 and 5 minutes, to match Java Edition
  • Fixed an issue where moving slowly on Soul Sand would sometimes cause the player to not receive the Soul Speed movement speed (MCPE-173155)
  • Players can no longer sometimes clip through blocks when flying in Creative Mode and spamming the sneak button (MCPE-172785)
  • Players can no longer sometimes clip through blocks when gliding with Elytra into blocks (MCPE-73307)
  • Buckets can no longer pick up liquids for a few ticks after they’ve been placed (MCPE-100598)
    • This should help make placing and retrieving liquid in a quick succession far more consistent as well as help players that are using a water bucket to quickly avoid fall damage
  • Falling from a great height while in a Boat no longer deals fall damage (MCPE-152753)
  • Fall damage is now absorbed by the entity that lands on the ground when mounted and passed on to passengers if the mount dies
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GENERAL

  • Diagonal Banner patterns no longer get inverted when applied to a Shield (MCPE-169577)
  • Updated structure icons on Explorer Maps sold by Cartographers
  • Chest blocks use state “minecraft:cardinal_direction” instead of “facing_direction”, this state uses string values [“south”, “west”, “north”, and “east”] instead of [0, 1, 2, 3, 5, 6] 
  • Trapped Chest blocks use state “minecraft:cardinal_direction” instead of “facing_direction”, this state uses string values [“south”, “west”, “north”, and “east”] instead of [0, 1, 2, 3, 5, 6]
  • Ender Chest blocks use state “minecraft:cardinal_direction” instead of “facing_direction”, this state uses string values [“south”, “west”, “north”, and “east”] instead of [0, 1, 2, 3, 5, 6]
  • Stonecutter blocks use state “minecraft:cardinal_direction” instead of “facing_direction”, this state uses string values [“south”, “west”, “north”, and “east”] instead of [0, 1, 2, 3, 5, 6]

GRAPHICAL

  • Equipped enchanted armor now has an overall weaker glint, however its intensity more noticeably increases and decreases over time

MOBS

  • Mobs no longer receive fall damage when falling into a 1 block deep water pool (MCPE-173094)
  • Rabbits can once again eat partially and fully grown Carrot crops (MCPE-131980)

VANILLA PARITY

  • Sheep that have been sheared previously and have since grown back wool will now drop wool on death (MCPE-99972)
  • Fox can now pick up items that can be equipped (MCPE-173898)
  • Closing the inventory of Boat, Raft, or Minecart with Chest now emits vibrations
  • Cartographers no longer offer exploration maps as a trade item when not in the overworld
  • Zombified Villagers now have the correct biome overlays (MCPE-172377)
  • Changed the default value of the Respawn Radius in the Advanced Settings to 10

USER INTERFACE

  • Clicking off the game window will not unselect a friend. This will also not add a new invite for the currently selected friend when the game window is selected once more
  • Smithing Table no longer shows double overlapping tooltips for some slots (MCPE-168369)
  • Item names no longer overlaps with the absorption health bar (MCPE-152131)
  • Item names no longer overlaps with the mount health bar (MCPE-152130)
  • Item names no longer overlaps with the oxygen bar (MCPE-152129)
  • Updated Brewing Stand interface to always stay within its background when scaled (MCPE-154385)
  • Fix a bug where the tooltip for the v-sync setting was showing without being hovered

TECHNICAL UPDATES

ADD-ONS AND SCRIPT ENGINE

  • Changed the names of the CameraSetOptions options to not include the word ‘Script’

COMMANDS

  • Re-entering a world no longer breaks command autocomplete after a command using “@e[type=item]” was used (MCPE-164734)
  • The /damage command with the “override” cause now causes damage through post hit invulnerability (MCPE-160290)
  • The recipe command color has been changed to white instead of blue (MCPE-173362)
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COMPONENTS

  • Added a content error when attempting to load a damage sensor with an invalid “cause” value 
  • Allow single value parsing for “minecraft:icon” item component
  • The Camel mob Dash Component can now be applied to rideable mobs other than Horse, Donkey, and Mule using “minecraft:dash”

MOLANG

  • Molang updated to version 1.20.40 which replaces “block_property” and “has_block_property” with “block_state” and “has_block_state”
    • This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.20.40 or higher

TRADE TABLES

  • Trade items now have a “filters” property to determine if a trade should be considered 
  • Trade items no longer support the “biome” property to check villager biome types, the “is_mark_variant” filter can be used in the “filters” property instead to check the villager biome type

EXPERIMENTAL TECHNICAL UPDATES

SCRIPT API

  • Added the chat(message: string) method
  • Changed get to return ItemType | undefined
  • Changed source on ItemDefinitionTriggeredAfterEvent to be optional
  • Added the following methods to Player
    • above(steps?: number): Block | undefined;
    • below(steps?: number): Block | undefined;
    • north(steps?: number): Block | undefined;
    • east(steps?: number): Block | undefined;
    • south(steps?: number): Block | undefined;
    • west(steps?: number): Block | undefined;
    • offset(offset: Vector3): Block | undefined;
    • center(): Vector3;
    • bottomCenter(): Vector3;
    • Made getItemStack function return ItemStack or undefined
  • BlockStates
    • Made get function return BlockStateType or undefined
  • Updated ExplosionAfterEvent and ExplosionBeforeEvent
    • getUpdatedBlocks() will now return Block[]
    • setUpdatesBlocks(blocks: Block[]) now takes in a Block[]
  • Added the following methods to Player playMusic(trackId: string, musicOptions?: MusicOptions): void; queueMusic(trackId: string, musicOptions?: MusicOptions): void; stopMusic(): void;
  • Dynamic Properties
    • Property registration is no longer required and propertyRegistry has been removed from the worldInitialize event
    • Removed limits on the count and size of properties that can set on an entity or the world
    • Default values have been removed. getProperty will now always return undefined for unset properties
    • String dynamic property values are now restricted to a length of 32767 bytes
  • Dynamic Properties
    • Removed function removeDynamicProperty – Please use setDynamicProperty with a value of undefined to remove a property
    • Added function getDynamicPropertyIds – Returns an array of all dynamic property ids on an entity/world used by the behavior pack
    • Added function getDynamicPropertyTotalByteCount – Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack
    • Added function clearDynamicProperties – Removes all dynamic properties added by this behavior pack from an entity/world
  • Dynamic Properties
    • Dynamic property numbers are now stored with double precision (64 bits)
  • Adding PlayerInteractWithBlock + PlayerInteractWithEntity before & after events
  • Adding PlayerDimensionChangeBeforeEvent and PlayerDimensionChangeAfterEvent in beta 

GRAPHICAL

  • Soul Torches are now treated as point lights in the Deferred Technical Preview 
  • Allow data-driving of point lights and their colors for any block via resource packs in the Deferred Technical Preview

STABILITY AND PERFORMANCE

  • Improved chunk rendering performance in Deferred Technical Preview 

USER INTERFACE

  • Fixed a bug where “PBR” was not included in HUD while in level using Deferred Technical Preview
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Check the official website to get full patch notes.

https://twitter.com/MCBE_Updates/status/1699812204344717454

Minecraft Gameplay

Minecraft, a gaming phenomenon, offers players an extraordinary playground with boundless creativity. This sandbox masterpiece, developed by Mojang Studios, is celebrated for its limitless gameplay possibilities. In this 3D world, players are unburdened by predefined objectives, granting them unparalleled freedom to shape their adventures.

Block by Block: The World of Minecraft:

Minecraft’s universe is composed of diverse 3D objects known as “blocks,” representing an array of materials, from dirt and stone to water and lava. Players navigate this procedurally generated world, interacting with and manipulating these blocks, forming the cornerstone of their Minecraft experience.

Mining and Crafting:

The core of Minecraft’s gameplay revolves around the fundamental activities of mining and crafting. Players collect resources by mining blocks and then employ these materials to craft tools, items, and structures. This unique blend of resource gathering and crafting empowers players to construct their own worlds, limited only by their imagination.

Day and Night: The Passage of Time:

Minecraft adheres to an in-game day-night cycle, with each cycle lasting 20 real-time minutes. This dynamic system introduces the element of time, with daytime offering a sense of safety and nighttime bringing forth a host of hostile creatures. Players must adapt and strategize as they navigate the changing landscape.

Modes and Dimensions:

Minecraft offers a variety of game modes, such as Survival and Creative, catering to different playstyles. Beyond the primary Overworld dimension, players can explore the Nether, a fiery underworld, and the End, a mysterious realm with a formidable dragon guardian. These dimensions add depth and complexity to the Minecraft experience.

Multiplayer Adventures:

Minecraft’s multiplayer features allow players to embark on shared journeys. Whether through direct connections, LAN play, or hosted servers, collaboration, and competition with others enhance the game’s social dimension. Customization options abound, with mods, resource packs, and custom maps enriching the communal experience.

Minecraft Plot

In the world of Minecraft, a brave adventurer sets out on a quest to explore vast and blocky landscapes. They start with nothing but a pickaxe and a dream. Along the way, they gather resources, build a cozy shelter to protect against the night’s spooky creatures and uncover hidden caves filled with treasures.

As they dig deeper into the earth, they stumble upon a mysterious portal, leading to an enchanting realm where magical creatures roam and rare resources await. With newfound powers and a trusty sword, our hero faces challenging dungeons, forms alliances with friendly villagers, and ultimately confronts a fearsome dragon that guards the land’s greatest secret. It’s a story of creativity, survival, and endless adventures in a world limited only by imagination.

Minecraft Trailer

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