Minecraft Beta & Preview 1.20.30.21 Patch Notes

Minecraft Beta and Preview 1.20.30.21

The long-awaited version 1.20.30.21 for Minecraft bedrock fans has just been launched, marking a major leap forward in the game’s development. Mojang is the creative powerhouse behind Minecraft and remains deeply committed to enhancing the gaming experience. This latest beta version underscores their strong commitment to innovation and improvement.

Through ongoing efforts, like this update, Mojang works to improve the game by introducing new features and fixing issues. It is worth noting that this version introduces a large number of audio fixes, enriching players’ immersive listening journey. Additionally, Mojang’s exploration of sensory vibrations, particularly in relation to the playful Sculk mechanic, adds an engaging layer of interactivity.

As updates go live, we encourage players to take advantage of the opportunity and explore a variety of new features and enhancements. From the harmonious symphony of improved audio to the fine-tuned vibrations that shape Sculk’s mechanics, the 1.20.30.21 beta and preview builds give us a tantalizing look at the future of Minecraft Bedrock Edition.

Minecraft Beta and Preview 1.20.30.21 Patch Notes

Information about Minecraft previews and betas:

  • These ongoing releases may be unstable and may not be representative of the quality of the final release
  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. For more information visit aka.ms/PreviewFAQ
  • The beta version is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.

We’ve got more fixes and tweaks for you in this week’s Minecraft Preview and Beta. Please report any bugs you encounter at bugs.mojang.com and vote. Here is a list of the latest changes:

Features and bug fixes

vocal

  • Pigs now make a sound when turning into zombie piglins (MCPE-169557)
  • Carving a pumpkin using scissors now produces the same carving sounds as in Java Edition
  • Hoglins now have their own voice when transforming into a hoglin (MCPE-87379)
  • The sound now plays continuously when items are dropped into lava (MCPE-96015)
  • Netherite items sometimes no longer play sounds when dropped into lava (MCPE-95872)
  • Snow golems now make a sound when throwing snowballs (MCPE-119083)
  • Husks now make a sound when transforming into zombies underwater

market

  • Fixed an issue where worlds downloaded from Realms would not load packages correctly

Gameplay

  • The game no longer crashes due to exhaustion of rendering resources when returning to the overworld through an end portal (MCPE-139021)
  • The horizon no longer changes color when the player is standing under a block (MCPE-85888)
  • Crouching while aiming forward and holding the build button will no longer continue to build blocks upwards beyond where the player is aiming
  • The discount for curing zombie villagers no longer increases when the same villager is reinfected and cured multiple times

village attack

  • Witches now throw healing and regeneration potions at attackers during village raids

Ordinary price

  • Players can now toggle flying while crawling or sneaking in Creative Mode
  • Fence gate icon models in UI and item frames now match fence gate blocks (MCPE-44296)

user interface

  • Updated menu HUD icons for touch controls

structure

  • Pillager outposts can now spawn in the Cherry Grove biome (MCPE-173323)

relief vibration

  • Collecting fish, salamanders and tadpoles in buckets now vibrates in the correct location
  • App nametags now vibrate
  • Evokers that summon Vexes or Fangs now emit vibrations
  • Chickens that lay eggs now vibrate
  • Turtle and frog eggs now vibrate
  • Using bone meal now vibrates
  • Sculk Sensors and Sculk Shriekers no longer activate repeatedly when projectiles get stuck in them (MCPE-172704)
  • Chiseled Bookshelf now vibrates when using a hopper to insert books into Chiseled Bookshelf (MCPE-168887)
  • Extinguishing fire now emits a vibration
  • Installing or disassembling a vehicle now emits a vibration
  • Rabbits eating carrot crops now vibrate
  • Foxes eating sweet berry bushes now vibrate
  • Removing armor now emits a different vibration frequency than equipping it
  • Placing a banner now vibrates
  • Bamboo saplings now vibrate when placed
  • Placing mob heads now vibrates
  • Placing lily pads now vibrates
  • Placing a Frogspawn now vibrates
  • Placing or adding sea pickles now vibrates
  • Adding a turtle egg to an already placed egg now vibrates at the same frequency as the placed block
  • Destroying turtle eggs now vibrates at the same frequency as destroying blocks, regardless of how many turtle eggs are left.
  • Turtle eggs now vibrate when broken

Technical Update

graphics

  • A new experimental toggle has been added to the Video menu on Windows that reduces input lag; enabling this setting will increase battery consumption

edit

The editor and its corresponding API are in the early stages of development and are available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels using #BedrockEditor.

Fixes this week:

  • Fixed a bug around infinitesimal control drag and small control drag size, setting it to a limit of 100 units. How it works: The total volume is 100x100x100. Ability to create multiple selections within a total volume of 100x100x100.

Stability and performance

  • The game no longer crashes when trying to place invalid custom features

Experimental technical characteristics

application programming interface

  • Moved ProjectileHitBlockAfterEvent to 1.5.0
  • Moved ProjectileHitEntityAfterEvent to 1.5.0
  • Moved ProjectileHitBlockAfterEventSignal to 1.5.0
  • Moved ProjectileHitEntityAfterEventSignal to 1.5.0
  • Move BlockHitInformation to 1.5.0
  • Moved EntityHitInformation to 1.5.0
    • Move spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap) to 1.5.0
    • Move setColorRGB(variableName: string, color: RGB) to 1.5.0
    • Move setColorRGBA(variableName: string, color: RGBA) to 1.5.0
    • Move setFloat(variableName: string, number: number) to 1.5.0
    • Move setSpeedAndDirection(variableName: string, speed: number, Direction: Vector3) to 1.5.0
    • Move setVector3(variableName: string, vector: Vector3) to 1.5.0
  • RGB
    • Moved RGB to 1.5.0
    • Move RGBA to 1.5.0
    • Move triggerEvent(eventName: string) to 1.5.0
  • Rename EntityEquipmentInventoryComponent to EntityEquippableComponent

Activity

  • script event command message event after
    • Make initiator, sourceBlock and sourceEntity optional

Graphical

  • Fixed a crash that could occur when generating terrain in delayed technical previews

Building Blocks

  • Update isSolid, isLiquid and isAir to be properties instead of methods

project

  • Fixed a content error when opening the holiday creator feature toggle when using the json object version of “max_stack_size”, “can_destroy_in_creative”, “hover_text_color”

Scripting

  • Using removeParticipant now synchronizes correctly with the client (MCPE-172920)

trend

my world

Minecraft, a 2011 sandbox game developed by Mojang Studios and conceived by Markus “Notch” Persson, has become a historical phenomenon. The game, which first launched in 2009 and was fully released in 2011 by Jens “Jeb” Bergensten, has sold more than 238 million copies and has nearly 140 million players every month. Players explore procedurally generated 3D worlds, extract materials, craft and build structures.

Multiple game modes offer options for survival, cooperation, and creativity. The game’s vast community contributes user-generated content that expands the mechanics and possibilities. Minecraft has won acclaim and impacted culture and education. Microsoft’s 2014 acquisition and spin-offs like Minecraft Legends underscore its lasting influence.

Minecraft gameplay

Minecraft is a 3D sandbox game that provides players with unprecedented freedom without having to set goals. It features an achievement system called Progression or Trophies. Gameplay can be experienced from a first-person or third-person perspective in a world of 3D blocks representing various materials. The core game involves mining and placing these blocks, with redstone enabling complex systems.

The procedurally generated world is horizontally infinite, divided into biomes, and follows a day-night cycle. Five game modes and four difficulty levels offer different challenges. Players will encounter a variety of creatures such as animals, villagers, and hostile creatures. Passive mobs provide food and materials, while hostile mobs appear in dark or dark areas. Unique creatures such as creepers and endermen add to the complexity of the game.

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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