Modern Warfare 3 November 21 Update Patch Notes: Fixes and Improvements

Modern Warfare 3 November 21st update

In Modern Warfare 3, assault rifles have dominated the game’s meta since its launch on November 10, 2023. However, the developers have been making changes, with updates released on November 15th and November 17th.

While previous updates have focused on fixing bugs, players have been asking for adjustments to balance the game’s weapons. On November 21st, Sledgehammer Games released another update with much requested SMG buffs. In addition, the DG-58 and FR 5.56 assault rifles, known for their burst firepower, have also been weakened in this update.

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Modern Warfare 3 November 21st Update Patch Notes

Global

Stability and performance

  • Addressed a crash that could occur when viewing weapon challenges.

UIX

  • Bug fixes
    • Closed an exploit that allowed players to equip weapon camos that they had not yet unlocked.
    • Resolved an issue where players were unable to equip the Borealis weapon camo after unlocking it.

cosmetic

  • The Dragonfly Blueprint for the M4 (MWII) will now appear on all platforms as expected.
  • Resolved an issue where the appearance of the Io Operator (MWII) would not change dynamically as expected.
  • Adjusted the Ghoul camo (MWII) to prevent it from becoming too bright in dark environments.

multiplayer game

UIX

  • Victory now unlocks the Armory without first completing the Daily Challenge.
    • Today’s update includes UI modifications to reflect previously implemented changes.
  • Bug fixes
    • Players will no longer experience graphical corruption when switching between field leveling and the social menu.
    • The XP requirement in the progression menu will no longer appear as a negative value under certain circumstances.
    • Attachments incompatible with the current selection can no longer be equipped to the weapon.
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progress

  • challenge
    • Updated the description of the MTZ-556 (Assault Rifle) Gold Plated Camouflage Challenge to accurately reflect the expected requirements.
    • Weekly challenges requiring triple kills and quad kills will now correctly track completion.

map

  • Cheating
    • Adjust ambient fog to increase contrast and improve visibility.
  • property
    • Reduce grime on hotel windows and improve clarity.

arms

  • Holger 556 (assault rifle)
    • Headshot damage multiplier reduced from 1.4x to 1.3x.
    • Neck, upper body, arms and hands damage multiplier reduced from 1.1x to 1x.
    • Sprint to fire time increased from 210 ms to 231 ms (+10%).
  • DG-58 (assault rifle)
    • Maximum damage reduced from 44 to 40 (-9%).
    • Medium damage reduced from 35 to 33 (-6%).
    • Neck damage multiplier reduced from 1.4x to 1.1x.
    • Burst latency increased from 100 ms to 120 ms (+20%).
  • FR 5.56 (assault rifle)
    • Maximum damage reduced from 44 to 43 (-2%).
    • Near-medium damage reduced from 40 to 36 (-10%).
    • Minimum damage reduced from 36 to 33 (-8%).
    • Headshot damage multiplier reduced from 1.5x to 1.4x.
    • Leg and foot damage multiplier reduced from 1x to 0.9x.
    • Increased aiming time from 240 ms to 260 ms (+8%).
    • Sprint to fire time increased from 210 ms to 231 ms (+10%).
  • Striker (submachine gun)
    • Maximum damage range increased from 9m to 19m (+114%).
    • Near-medium damage increased from 33 to 36 (+9%).
    • Range damage increased from 27 to 33 (+22%).
    • Aiming time reduced from 240 ms to 230 ms (-4%).
  • AMR9 (submachine gun)
    • Lower torso, lower arms, and hand damage multiplier increased from 1x to 1.1x.
    • Sprint to trigger time reduced from 294 ms to 206 ms (-30%).
  • Striker 9 (submachine gun)
    • Maximum damage reduced from 32 to 27 (-16%).
    • Aiming time reduced from 275 ms to 225 ms (-18%).
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The highlight of this balancing process was the reduction of the lethality of the FR 5.56 and DG-58. Both weapons now require two headshots to kill an enemy with a single 3-round burst. Additionally, these changes are intended to improve the consistency and feasibility of submachine guns to achieve their intended goals at this level.

allowance

  • Ordnance gloves
    • Removed undocumented frag grenade cooking time reduction.

zombie

Gameplay

  • mission
    • Capture the castle
      • Warlord kill points are now squad-based, and when a member of your squad kills a target, the required quest items will be generated.
    • Interceptor
      • Destroying mercenary convoys now accurately tracks completion.
      • Receiving a keycard from a mercenary in a convoy will always count towards mission completion.
  • Perk Cola
    • tombstone soda
      • If the player quits during the last session, the tombstone will no longer appear in the next session.
  • General
    • Essence cannot be stored anymore.
    • Fixed an issue where newly deposited items, purchases or schematics would be replaced and therefore lost where previously sold items went through the Swap Items menu interaction.
    • Closed various vulnerabilities related to the use of Cymbal Monkeys.
    • Closed a bug that allowed duplicate scoring.

enemy

  • zombie
    • Zombie spawn priority has been adjusted in favor of increased ground spawns.
      • Players can expect fewer surrounding zombies to spawn on rooftops and at higher elevations.
  • Terminal results
    • All mercenaries
      • Mercenary damage to player armor has been reduced.
    • shield soldier
      • Shield Troopers now fire more slowly when engaged.

arms

  • Pack a punch
    • Resolved an interaction and UI issue that incorrectly displayed Pack-A-Punch Level III as Pack-A-Punch Level IV.
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Stablize

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