Overwatch 2 Leaked Season 9 Patch Notes Includes Hero Changes, Health Changes and more

Overwatch 2 Season 9

Overwatch 2 Season 9 is almost here, and the developers are promising big changes that will overhaul the game’s meta. Exciting tweaks, including tank and DPS self-healing tweaks and a long-awaited ranking system overhaul, are coming in the upcoming season.

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While Blizzard has yet to officially announce a release date, it is expected to go live on February 20, 2024, based on the Season 8 battle pass timer and regular release schedule. It’s important to remember that the OW2 development team has yet to provide an official release date, but deviations from the usual timeline are uncommon. We will keep you updated once the date is officially confirmed.

During Blizzcon 2023, the developers revealed plans for major changes to competitive mode in Season 9 and responded to community feedback. The current promotion requirement of 5 wins/15 losses will be replaced in Season 9. Instead, players will have a progress bar to track how close they are to the next promotion.

Overwatch 2 Season 9 patch notes leaked

Rumored Overwatch 2 Season 9 patch notes have surfaced, hinting at major changes coming to the hero shooter. Due to the upcoming balance changes to Overwatch 2, these leaked information, while speculative, are consistent with previous reports of major Season 9 adjustments, especially in the tanking and damage areas.

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These leaks, while unconfirmed, suggest that noteworthy changes to the gameplay may be coming. The newest hero, Mauga, has been criticized for being deemed to have too powerful attributes, prompting some players to leave the game. The leaked patch notes may aim to address these issues and enhance overall balance.

Global projectile size changes:

The size of most damage-dealing projectiles has been increased, enhancing the ability of all characters to attack targets more easily.

  • For hit scan weapons with large spread and rapid fire, such as Soldier 76’s pulse rifle, the size increase is 0.05.
  • The size increment for standard hit scan weapons and abilities (in the case of Cassidy’s Peacemaker) has been increased by 0.08.
  • Projectile weapons with flight time, particularly shotguns like Roadhog’s Scrap Gun or high-rate weapons like Ramatra’s Void Accelerator, have been buffed by 0.05.
  • Slower-moving projectiles that travel less than 50 meters per second (such as Pharah’s rocket launcher) have their size increased by 0.15.
  • Faster-traveling projectiles (such as Hanzo’s Storm Bow) traveling at 50 meters per second or more have been amplified by 0.1.
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Exceptions in this update:

  • Anna’s sleep darts
  • Brigitte’s whipping
  • Reinhardt’s Fire Strike
  • Roadhog’s Chain Hook
  • accretion of sigma
  • Sombra virus

These projectiles are unaffected by recent dimensional changes.

Ultimate Charge Update:

  • The ultimate cost of all heroes has been increased by 10%.

Health Update:

  • Total hero health (including health, armor, and shields) for all heroes has been increased from approximately 15% to 20%.

tank:

D.Va:

Doomfist:

Queen Junker:

Mauga:

  • Health increased from 300 to 400.

Orisa:

Ramadhara:

Reinhardt:

Roadhog:

Sigma:

Winston:

  • Basic statistics:
    • Health increased from 200 to 225.
    • Armor increased from 200 to 250.
  • Tesla Cannon:
    • Damage increased from 60 to 75 points per second.
  • Primal Rage:
    • Punch damage increased from 40 to 50.

wrecking ball:

Zarya:

Damage character passive changes:

  • Elim’s reload speed bonus has been removed.
  • [NEW] Character Passive: Dealing damage reduces the amount of healing received by 20% for 2 seconds.

Ash:

fortress:

Cassidy:

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echo:

  • Basic statistics:
    • Health increased from 200 to 250.
  • Focused beam:
    • Width increased from 0.2m to 0.25m.
  • copy:
    • Maximum combined health, including health, armor and shields, increased from 300 to 350.

Genji:

Hanzo:

Junkrat:

plum:

Pharah:

  • Basic statistics:
    • Health increased from 200 to 250.
  • Rocket Launcher:
    • Self-injury percentage dropped from 50% to 25%.
    • Recovery time reduced from 0.85 seconds to 0.8 seconds.
    • Projectile speed increased from 35 to 40.
    • jet dash [NEW]:
      • Sprint horizontally in the direction you are moving.
      • 10 second cooldown.
      • Receives secondary fire by default.
    • Jump jet:
      • 20% weaker.
      • Cooldown increased from 10 seconds to 14 seconds.
      • 50% of fuel returned.
    • Shock explosion:
      • Horizontal knockback reduced by 25%.
      • Range reduced from 8 meters to 5 meters.
      • Cooldown reduced from 8 meters to 5 meters.
      • Now deals 30 damage.
    • Rocket barrage:
      • Now reload the rocket launcher immediately.
      • The spread range of the barrage is now displayed when the Show accuracy option is enabled on the crosshair.
    • Hover jet:
      • 20% reduction in fuel.
      • Speed ​​boost increased by 100%.
      • Now gives you better air mobility.
      • No more refueling in the air, only refueling after landing.
      • Capacity can be increased to 200% if fueled via Jump Jet and Jet Dash.
      • Can be used without fuel to slow down descent.
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Reaper:

stay:

Soldier 76:

Black Shadow:

symmetry:

Torbjörn:

tracking device:

Widow Maker:

Support passive role changes:

  • Passive regeneration now reduces the delay before regeneration starts by half (2.5 seconds).

Anna:

Baptiste:

Brigitte:

Ilari:

Kiriko:

Kunai:

  • Base projectile size reduced from 0.18 to 0.15.

Weaver of Life:

Lucio:

  • Basic statistics:
    • Health increased from 200 to 250.
  • Sound waves:
    • Damage increased from 25 to 35.
    • Knockback increased by 12%.
    • Movement lock duration increased from 0.3 to 0.45.

mercy:

  • Basic statistics:
    • Health increased from 200 to 250.
  • Guardian Angel:
    • The effective duration of jump and crouch bonus move cancellation reduced from 1.5 seconds to 1 second.
  • Compassion Restoration:
    • Health restored by healing increased from 25% to 40%.

Moira:

  • Basic statistics:
    • Health increased from 200 to 250.
  • Creature Grasp:
    • Secondary fire damage increased from 50 to 65 damage per second.
    • Secondary fire target acquisition radius increased from 0.6 meters to 0.7 meters.

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Zenyatta:

Basic statistics:

  • Health increased from 75 to 100.
  • Shield increased from 150 to 175.

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Overwatch 2

“Overwatch 2” is a first-person shooter game released by Blizzard Entertainment in 2022. It is the sequel and successor of the 2016 hero shooter “Overwatch”. Originally designed to provide shared space for player-versus-player (PvP) and co-op modes, the latter was scheduled to be abandoned in 2023, shifting the game’s focus entirely to PvP elements.

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Significant changes to the PvP mode include reducing team size from 6 to 5 people, along with extensive redesigns of various important roles. Overwatch 2 will be free to play on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S during Early Access on October 4.

The game has full cross-platform play capabilities. On August 10, 2023, Blizzard released the sixth season of “Overwatch 2” and canceled the early access label.

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“Overwatch 2” gameplay

Overwatch 2 is a game where players can form two teams and choose a “hero” from 35 characters. Characters are divided into different categories: “Damage” for attacking, “Support” for healing, and “Tank” for creating space.

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Each hero has unique skills, including active, passive, and ultimate abilities. The game focuses on player-versus-player (PvP) combat, with multiple modes and maps offering both casual and ranked competitive play.

A new PvP mode called “Push” has been introduced, similar to tug-of-war. Teams compete to control the robot to push the payload to the opponent’s side of the map. “Overwatch 2” is a free game, unlike its predecessors which adopted a paid profit model. In Season 6, which begins in August 2023, the game adds three story-based PvE missions, with more missions planned in the future.

“Overwatch 2” development

Overwatch 2 was released at BlizzCon on November 1, 2019. The original plan was to have a “shared multiplayer environment” with the original Overwatch. This means players in either game can compete in existing player versus player (PvP) modes while retaining all unlocked cosmetics and functionality.

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Overwatch director Jeff Kaplan had to justify the decision to Blizzard executives, emphasizing a “player-first stance” amid industry trends for new sales. All new heroes, maps, and PvP modes are designed to keep this shared setup between the two games.

However, Overwatch 2 was later announced as a free-to-play game. Following its release on October 4, 2022, Blizzard confirmed that Overwatch 2’s live streaming service will replace the original game’s live streaming service. The original Overwatch servers shut down on October 2, 2022. Players keep their existing cosmetics and in-game currency, and any remaining loot boxes will be automatically opened when Overwatch 2 launches.

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