Remnant 2 Update 1.000.009 Patch Notes and Updates

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Remnant 2 is an exciting third-person shooter action role-playing video game created by the talented development team at Gunfire Games and brought to players around the world through the renowned publishing efforts of Gearbox Publishing. The highly anticipated game is the thrilling sequel to the original Remnant: From the Ashes, which launched in 2019 and attracted a loyal following of fans.

In December 2022, when Gearbox Publishing officially announced the development of “Remnant 2”, the entire gaming community was excited. The announcement was met with enthusiasm and excitement, as players eagerly await the continuation of the engaging story and immersive gameplay the Remnant series is known for. .

As the release date approaches, anticipation is at its peak. In July 2023, the long-awaited “Remnant 2” was finally released, making its grand debut on PlayStation 5, Windows and Xbox Series X/S gaming platforms. Availability across multiple platforms allows a wide range of players to dive into the game’s thrilling world and enjoy its cutting-edge graphics, seamless gameplay and engaging storyline.

In Remnant 2, players once again find themselves immersed in a post-apocalyptic world, facing countless challenges, including hordes of powerful enemies, diverse environments, and powerful bosses.The game retains the action-packed shooting mechanics, and players can choose from a variety of weapons and abilities to fend off the massive threats that stand in their way.

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Remnant 2 update 1.000.009 patch notes

Performance and crashes

  • Updated to reduce potential crashes.

  • Addressed an issue where the game would hang on the Remnant II logo screen for some players

  • When starting the game for the first time.

  • Fixed various issues causing memory leaks.

  • Added an option in graphics settings to turn off optimization in the menu.

Achievements and Difficulty Rewards

  • Retroactively fixed the “Proving Grounds” achievement/trophy.

  • Retroactively fixed an issue for players who beat the game on Apocalypse difficulty

  • Never received nightmare difficulty rewards before.

  • Developer Note: To unlock difficulty rewards and achievements/trophies, you must interact with the world

  • Stone.

  • Fixed an issue that prevented some players from unlocking the Resurrectionist trait.

  • Fixed an issue granting localization-related difficulty bonuses.

Bug fixes

[ Progression & Rewards ]

  • Progress Blocker: Fixed an issue with the game shutting down during binding

  • In the three films of Labyrinth , the portal to the final world fails to open properly.

  • Progress Blocker: Fixed an issue where players could use Havoc Form and get stuck during the final boss fight transition.

  • Progress Blocker: Fixed an issue where keys would not display in Cayura’s Sleep.

  • Progress Blocker: Fixed an issue where the train siege of N’Erud would lock players out, preventing them from progressing.

  • Progress Blocker: Fixed an issue where players could become stuck in Tallasa’s metaphysical phase and unable to complete the battle.

  • Progress Blocker: Fixed an issue with the Morrow Sanatorium key not showing up.

[ Archetypes ]

  • Fixed an issue where the Archon’s Tempest ability would not apply to Big Bangs.

  • Fixed an issue with Summoner minions targeting corpses during the Magister Duran battle.

  • Fixed an issue with Engineer’s turrets allowing them to pass through walls and doors.

  • Fixed an issue where Good Boy would sometimes try to attack invisible enemies after defeating the Maze Sentinel.

  • Fixed an issue where prototypes could appear as “!”, locking them out of the player.

[ Gear / Items ]

  • Fixed an issue where Freezing Steam would not increase movement speed correctly.

  • Fixed an issue where Black Cider’s stat description did not match the advanced stat display.

  • Fixed an issue where Mudfang’s elixir bonus was not showing up in the advanced stat display.

  • Fixed Smolder not scaling Mod damage correctly.

  • Fixed an issue where the Black Cat Ring would be incorrectly triggered when using the Void Cloak to dodge.

  • Fixed an issue where unequipping the One-Eyed Clown Idol did not remove its effect.

  • Fixed an issue where the stamina cost when using Huntress’ Spear was not benefiting from regeneration.

  • Fixed an issue where momentum mutation bonuses were not applied correctly when leveling up.

  • Fixed an issue where Scavenger Gadgets would not automatically pick up Relic Dust.

  • Fixed an issue where the Samoflange Amulet would trigger incorrectly when dodging enemy attacks.

  • Fixed Astral Burst mod not bouncing 3 times as stated in the description.

  • Fixed an issue where the Reality Rune would slow down friendly projectiles.

  • Fixed restraint rope issues related to world stone interactions.

  • Fixed an issue where the Tranquility Font description was not showing the correct value.

  • Fixed an issue where weight loss was not applying the correct value when changing armor.

  • Fixed an issue where the Ring of Pain combined with the Restraint Rope could cause a crash.

[ Enemies ]

  • Fixed an issue where Rift’s back spin attack would not properly connect with the player.

  • Fixed an issue where maze creatures would get stuck in a staggered state in different places.

  • Fixed AoE AoE slam size collision mismatch with visual effects.

  • Changed Abomination’s plate armor to take normal damage instead of resisting damage.

  • Fixed an issue with Abomination retreating too frequently.

  • Fixed an issue where Chainsaw Delran would get stuck when killed while interacting with the player.

  • Fixed an issue where Huntress would kill all of the Summoner’s minions at once in combat.

  • Fixed an issue where players could become trapped underneath the arena during the second stage of the final boss battle.

  • Fixed an issue where the Bastion Aberration affix remained active outside of combat.

  • Fixed an issue where Tallasa’s spit attack would still hit players when out of range.

  • Fixed an issue where if the player exited a room while the door was still open, the canyon would not spawn and the door would not open.

[ Misc Fixes ]

  • Fixed multiple locations on N’Erud where players could become trapped outside of the world

  • Fixed visual issues with lightning in the sky during the final part of the campaign.

  • Fixed an issue where advanced statistics could not be turned on/off when returning from the map menu.

  • Fixed an issue where Chain Lightning was not dealing electrical damage.

  • Fixed an issue where non-vendor town NPCs would disappear for some players.

  • Fixed level geometry allows players to enter the Bone Harvester’s lair without being grabbed by the Bone Harvester first.

  • Fixed an issue where players could get stuck between bridge planks in Towns that Turned to Dust.

  • Fixed an issue where clients could interact with the Fae Council and exit mid-conversation, preventing the moderator from speaking to them again.

Remnant 2 Update

Gunfire Games has rolled out Remnant 2 update 1.000.009 on consoles, specifically Xbox version 1.0.0.13. This update brings the console version in line with the latest patch for the PC version that was released the day before.

The update contains a wide range of improvements, specifically addressing issues related to game progression and performance, as well as other enhancements. This ensures that console players will now have access to the same fixes and improvements that PC players previously had.

Remnant 2 gameplay

Remnant 2, much like its predecessor, is a third-person shooter inspired by the Soulslike video game. This thrilling sequel gives players access to up to two guns and their trusty melee weapons, providing a variety of combat options.

At the beginning of the game, players have the opportunity to choose their character archetype, each with unique abilities and playstyle. The Gunslinger class, for example, replaces the former Cultist class from the first game and focuses on wielding guns with deadly accuracy. The Challenger class has a devastating shockwave attack that disintegrates enemies, while the Handler class enjoys the help of a loyal canine companion in combat.

As players progress through the game, they will have the opportunity to dual-class, combining the abilities of different archetypes to suit their preferred fighting style.

Each archetype has its own set of perks and skills that players can activate to enhance their abilities. For example, the Gunslinger’s unique ability “Reload” allows the character to instantly reload all carried guns, ensuring seamless and sustained attacks. The handler’s primary skill, “Leash,” allows the canine companion to revive the character if they fall in combat, providing valuable support in times of challenge.

The procedural generation features present in the first game have been significantly expanded in Remnant 2. This means that not only level layouts and enemy spawn points will change, but enemy types, area aesthetics, boss characters, and non-playable characters will also change because the game’s storyline and missions are all randomly generated.

This dynamic system keeps gameplay fresh and unpredictable, providing players with a dynamic and exciting experience every time they play. Remnant 2 offers single and cooperative multiplayer modes, allowing players to embark on a journey alone or team up with friends to face the challenges of the post-apocalyptic world.

With its enhanced procedural generation, diverse archetypes, and exciting combat mechanics, Remnant 2 provides players with an immersive and action-packed gaming experience.

“Remnant 2” trailer

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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