Remnant 2 Game Info
“Remnant 2,” developed by Gunfire Games and published by Gearbox Publishing, is an action-packed third-person shooter action role-playing video game that serves as the sequel to the well-received “Remnant: From the Ashes.” The game’s release took place in July 2023, making it available on the PlayStation 5, Windows PC, and Xbox Series X/S platforms. Drawing from the foundation set by its predecessor, “Remnant 2” aims to build upon the franchise’s strengths and deliver an enhanced gaming experience.
“Remnant 2” blends the elements of third-person shooting and action role-playing, offering players an immersive gaming experience. The game places players in a dynamic, post-apocalyptic world where they must navigate through challenging environments, face formidable enemies, and uncover mysteries that lie beneath the surface. Set in a world grappling with the aftermath of a cataclysmic event, “Remnant 2” thrusts players into a universe rife with danger and uncertainty. As they venture through the remnants of civilization, players will explore various locales, each with its unique atmosphere, challenges, and secrets waiting to be unraveled.
The game places a strong emphasis on combat, providing players with an array of weapons, skills, and abilities to engage enemies strategically. The third-person perspective allows for dynamic shooting mechanics, ensuring that battles remain engaging and adrenaline-pumping.
“Remnant 2” incorporates RPG elements, enabling players to customize their character, acquire new equipment, and improve their skills. This progression system enhances the sense of personalization and player agency, allowing for different playstyles. Like its predecessor, “Remnant 2” encourages cooperative multiplayer gameplay. Players can team up with friends or other players to tackle challenges and confront enemies together. This cooperative element adds a layer of social interaction and strategy to the experience.
Remnant 2 Update 384.210 Patch Notes
Performance and Crashes
- Ongoing optimizations to improve overall performance.
- Fixed multiple reported crash bugs.
- Potential fix for “GameThread timed out waiting for RenderThread” crash.
Achievements & Difficulty Rewards
- Retroactively fixed several achievements that weren’t tracked correctly.
- Retroactively fixed as many difficulty-based rewards as possible.
Quality of Life
- Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.
- Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.
- Updated Nimue, Bedel (Old Vaunnt), and N’Erud Vending Machine, and Blood Altar to properly keep their items in stock.
- Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.
- Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).
- Increased the chance that Cass spawns her special rewards.
- Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.
- Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.
Balance
[ General ]
- Reduced Vicious enemy affix from 33% to 15%.
- Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.
- Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.
- Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.
- Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).
[ Armor ]
ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.
- Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.
- Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.
- Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.
- Increased Light Armor Evade Invulnerability by 2 frames.
- Increased Medium Armor Evade Invulnerability by 1 frame.
- Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.
Armor Evade Value and Stamina Penalty Reference:
- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.
- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.
- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.
- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.
[ Archetypes ]
- Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.
- Increased Challenger’s Intimidating Presence Range from 10m to 15m.
[ Gear / Items ]
- Increased Restriction Cord Damage Reduction from 10% to 15%.
- Increased Guardian’s Ring range from 10m to 15m.
- Enabled Mist Step Neutral Backdash attack.
[ Enemies ]
- Adjusted downtime and overall combat flow for Annihilation.
- Adjusted Annihilation Mine behavior on Survivor difficulty.
TRENDING
Remnant 2 Update vom 11. August – PC Patch 384.210
Bug Fixes
[ Progression & Rewards ]
- Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.
- Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.
- Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.
- Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.
- Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.
- Progression Blocker: Fixed issue where Liquid Escape could be lost.
[ Archetypes ]
- Fixed issue with Summoner’s Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.
- Fixed issue with Handler’s Very Good Boy not waking the sleeping Huntress when attacking.
- Fixed Medic’s Redemption cooldown for clients.
- Engineer kills via Turret now grant Experience.
- Removed Controller Rumble when Summoner Minions move near the player.
[ Gear / Items ]
- Fixed an issue with Aphelion causing it to do drastically reduced damage.
- Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.
- Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.
- Fixed Spore Shot Mod’s slow effects lasting indefinitely.
- Fixed Enigma’s Chain Lightning chaining through walls and floors.
- Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.
- Fixed Dark Fluid buff values being inconsistent for clients.
- Fixed Faerie Needle buff icon displaying values incorrectly for clients.
- Fixed Bulletweaver buff icon displaying values incorrectly for clients.
- Fixed issue with Dran Scavenger Ring not correctly working for clients.
- Fixed Energized Neck Coil so as to not trigger from ally status applications.
- Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.
- Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.
- Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.
- Added description and lore for Ghost Shell.
[ Enemies ]
- Fixed various hitboxes for Enemy AOE attacks.
- Fixed Annihilation insta-killing clients with bad connections on transition to second phase.
- Fixed an issue with Cancer’s Root attack ignoring Damage Reduction.
- Fixed an issue with GEORGE (Gorge) Aberration not attacking players.
- Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.
- Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.
- Fixed an issue preventing Venom’s Staves from being destroyed by AOEs/Explosives.
- Fixed an issue preventing some enemy affixes from activating properly on Venom.
- Fixed various Labyrinth Enemies from not attacking during maze section.
- Fixed Bane Aberration from warping players out of the arena with Displacer.
[ Misc Fixes ]
- Fixed an issue with the icon above doors on map being too small.
- Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.
- Fixed Chimney obstructions not resetting for clients on world reset.
- Fixed various out of world or stuck location in Losomn Dran city.
- Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.
- Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.
- Fixed issue where Jester cards were not correctly showing up for clients.
- Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.
Remnant 2 Gameplay
“Remnant 2,” much like its predecessor, is a third-person shooter that draws inspiration from the Soulslike genre, characterized by challenging combat, intricate world design, and a sense of exploration. The game offers a rich array of gameplay mechanics that immerse players in a dynamic and engaging experience.
Combat Dynamics: Central to “Remnant 2” is its combat system, which offers a blend of shooting and melee combat reminiscent of the Soulslike genre. Players can wield up to two guns alongside their melee weapon, allowing for diverse combat strategies. This combination of ranged and close-quarter combat adds depth to encounters, requiring players to adapt to different situations and enemy types.
Character Archetypes and Abilities: At the outset of the game, players choose their character archetype, a decision that shapes their playstyle and abilities throughout the adventure. For instance, the Gunslinger archetype focuses on firearms proficiency, offering players unique abilities like “Loaded,” which instantly reloads all carried firearms. The Handler archetype, on the other hand, features a dog companion with abilities like “Bonded,” allowing the dog to revive the player after they’ve fallen in combat. These archetypes enhance player choice and customization, influencing how they approach challenges.
Dual-Classing and Skill Activation: As players progress, they gain the ability to dual class, adding another layer of complexity to character customization. This mechanic enables players to combine the abilities of two archetypes, resulting in diverse combat styles and strategies. Furthermore, activating archetype-specific perks and skills augments players’ capabilities, making their characters more versatile in combat situations.
Cooperative Multiplayer and Solo Play: “Remnant 2” caters to both solo players and those seeking a cooperative multiplayer experience. Players can traverse the game’s entirety on their own, delving into the challenges and exploration solo gameplay offers. Alternatively, the game supports a three-player cooperative multiplayer mode, allowing friends or players from around the world to team up and conquer challenges together. This cooperative aspect promotes camaraderie and strategy, as players must work in synergy to overcome obstacles.
Procedural Generation and Expanded Elements: One of the game’s unique features is procedural generation, which has been significantly expanded from the first installment. Beyond changing level layouts and enemy spawn points, “Remnant 2” incorporates procedural generation into various aspects. This includes diverse enemy types, the aesthetic of different regions, boss characters, non-playable characters (NPCs), and even the game’s storyline and quests. This dynamic approach ensures that each playthrough offers a fresh and unpredictable experience, enhancing replayability.
In conclusion, the gameplay mechanics of “Remnant 2” weave together elements of third-person shooting, Soulslike combat, character customization, and cooperative play. With the ability to dual class, activate archetype-specific abilities, and engage in both solo and multiplayer modes, players are offered a rich and varied experience. The incorporation of procedural generation further amplifies the game’s unpredictability and depth, making “Remnant 2” a compelling and immersive journey into a post-apocalyptic world filled with challenges and exploration.
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.