Children of the Forest 1.0 Patch Notes
feature
- Add binoculars
- Added hang glider
- Add defensive wall door
- Added mid-game boss fight to food bunker
- Added settings reset in options screen
- Added missing Virginia Leather Suit pickup to the world
- You can now lock doors with a stick placed on the inside of the door
- Small built structures (furniture) can now be grabbed, and when grabbed they can be placed somewhere again or thrown to cause them to collapse and get their resources back
- Added some additional story elements
- Added new headshot death animation variant for cannibals
- Angry common cannibals can now jump out of trees to attack
- Birds will now land and eat/get full
- Added option to hide player name tags
- Added option to hide projectile reticle and trajectory
- Now, as long as the fish trap is placed in the water and the current season is not winter, the fish trap should work and catch fish (every 5-10 minutes)
- Added watchtowers to some cannibal villages
- Story Paper pickup will now show UI to “zoom”
- New structure type added: Single-sided vertices. Fill the space between the diagonal beam and its supporting beam. Automatic alignment based on tilted beam direction. Automatically adjust quarter log changes to the correct length.
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balance
- Added sleep cooldown
- Set rest cost for hunger and dehydration to 0
- Sludge Cannibals will now become less angry (from player proximity and late game)
- Increased the likelihood of player sleep disruption events where nearby enemies can reach the player
- Adjusted fire drainage rates to make using firewood more important
- Tweaked berries to make them slightly plumper
- Tweaked energy drink to provide half the water content and less energy gain
- Adjusted the satiety and water content provided by all herbs and mushrooms
- Hard enemy health setting reduced to 1.25x health
- Hard Cannibal Armor health increased by 1.5 times
- Kelvin Fish Catch orders will end after a while
- Fixed an issue with too many enemies when opening caves late in the game
- Adjusted some player melee events and ranges for better AI responsiveness
- Shotgun damage halved
- Seat rest amount increased from 0.3 to 0.7
- Added regular puffs to restaurants
- Increases monster health based on the number of active multiplayer players
Improve
- Improved red cannibal animation and blending
- Fixed female cannibal sleeping animation
- Setting player portraits struggling/idle for multiplayer games
- Fixed “bouncy” logs when in deep water
- World locator performance speedup
- Added logic to allow hatches and doors to be forced open when the player spawns inside
- Fixed an issue where certain LODs would sometimes not switch correctly
- Fixed an error caused when exiting when waking up from death
- Unique/story items are now mandatory to equip when collecting
- Door orientation is now determined by the player’s position when placing the door, with the face in front of the player being the inner face
- Adjusted deer and moose movement for better paths
- Prevents benches from being placed too close to objects where players might get stuck when standing up after sitting on them
- Added more small prop settings for melee impacts and collisions
- Added LOD/optimization of wall lights
- Destroying a screw store now generates the stored items as dynamic pickups
- As coral rocks shrink in size, green grass on beaches reappears
- Bunker Food Fixed some minor lighting issues
- Added radio to bunker food
- Turn Mr. and Mrs. Pfton’s table cards into story highlights
- Update DLSS dll to version 3.1.1
repair
- It should no longer be possible to stick through locked doors (sorry, speedrunners!)
- Fixed an issue with Kelvin chopping down trees with player structures
- Fixed keycard guests unable to open two doors in Bunker Recreation and not required to enter Bunker Residence
- Fixed an issue where ghost blueprints would not render underwater (e.g. fish traps)
- Fixed some underwater rendering glitches
- Fixed some potential issues when multiplayer games disconnect
- Fixed multiple issues with input bindings
- Fixed an issue where players would get stuck after dying while climbing a rope
- Fixed being able to place paper targets on tarp collision
- Provide fixed position defensive wall option on non-grounded posts, often resulting in invalid placement and rejection
- Fixed an issue that caused invalid placements to be rejected when placing defensive wall logs on posts made from log quarter changes
- Fixed an issue where destroying critter death traps would cause their resources to be restored twice
- Fixed some issues that occurred when being destroyed while interacting with fire
- Fixed an issue where lift tarps with sticks would sometimes not detect that the sticks were properly equipped when automatically equipped, resulting in unnecessary delays before the action was performed
- Fixed an issue where log planks were added to the ghost blueprint structure by automatically splitting the log and not consuming the log correctly
- Fixed a situation where some elements in some unbuilt outlines could be removed
- Fixed a volumetric issue that disabled cave visuals when navigating to certain corners of the cave
- Fixed issues with various open rock/cliff edges in terrain
- Fixed a situation where the Virginia grab bag interaction could be triggered at the same time as the pickup, resulting in poor player status
- Fixed an issue where players would get stuck attacking with a spear after resurrecting
- Fixed an issue where enemy armor settings were not working
- Fixed an issue where animal count settings were not working properly
- Fixed an issue where players were able to trigger actions while performing a ground attack, and fixed some possible temporary stuck states.
- Fixed a situation where some birds were not afraid of players
- Fixed some incorrect keyboard icons for keyboard input
- Fixed an issue where music would not play in the title screen after leaving a multiplayer game
- Autumn ground leaves shouldn’t be so visually popular right now
- Players will no longer be stuck in a damaged state when trying to equip an item they already hold and have a full inventory
- Fixed a transition using Tactical Ax movement that resulted in Attack/Block/Parry not being able to activate during this time
- Fixed an issue where removing a beam supporting a pillar would not properly connect the pillar to its new support, resulting in incorrect pillar positions being calculated after the cascade repositioning process
- Fixed loading from wood piles saved as vertices (non-retroactive)
- Added player save system for cutscenes
- Fixed an issue where cave sharks would look broken when eating severed limbs
- Fixed some cave entrance bat scare spawn locations
- Fixed some eagle perch landing/takeoff issues.Add a perch on a tall dead tree stump
- Fixed an issue where walking through recreational bunkers could cause trees and other world objects to disappear.
- Cannibals should no longer climb long distances into windows
- Fixed an issue where the client would no longer load into the correct season when rejoining a saved game
- Items held by players during elimination rounds are now remembered upon resurrection
- Tutorials will no longer be forced to close when the pause menu is opened, but will simply toggle visually.This should fix some tutorials, such as the picking up construction elements tutorial being completed before the player actually completes it
- Players will no longer slide down slopes while holding a utility book or while the player is in inventory
- Laser sight and flashlight weapon modules can no longer be attached to the crossbow at the same time
- Fixed some cases where multiplayer clients were able to copy logs
- Fixed an issue where repairing a wood pile was not placing its elements back in the correct location
- Fixed floating logs when felling a tree with a canopy attached to it
- There is no sound when the fixed screw structure is disassembled
- Flag Automatic Jump-Down Portable Light
- Fixed an issue where Kelvin dropped radios destroying radios
- Fixed an issue where weapons given to Virginia were not returned with the correct amount of ammo and weapon upgrades
- Slightly modified the fade distance of icons to make them more visible
- Fixed an issue where players could be pushed across terrain if another player was upside down
- Fixed an issue where opening a hatch would remove weapon upgrades from the currently held weapon
- Ensure death markers are properly aligned when players die on heights
- Remove flotation lifejacket
- Fixed displacement mining visual effects breaking on certain quality settings
vocal
- Improved audio CPU overhead
- Improved some cannibal audio/sounds
- Reduce audio lagging issues
- Reduce the intensity of high wind audio to reduce performance impact
- Reduce the maximum number of instances of footstep audio to reduce CPU costs and improve performance
- Changed the audio ringtone effect for explosions and grenades so that the ringtone effect weakens when you are further away from the explosion to avoid disappearing with distance
- Entertainment Bunker’s First Spit Nest Added Spit Audio
- Added fadeout effect to physics sounds
- Adjusted rock steps, waterfalls and surf levels when players run
- Added gunfight audio to the “Son Comes Down” cutscene before opening the door
- Updated trigger and reset audio events on fly swatters, bone makers, and critter traps
- Prevent repair tools from spamming SFX, causing performance and audio issues
- Fixed an issue where the audio loop was not ending when climbing a rope
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children of the forest
Children of the Forest is an exciting survival video game produced by Endnight Games and published by Newnight. The game is the sequel to the 2014 game The Forest. It was initially launched through Microsoft Windows Early Access on the Steam platform on February 23, 2023, arousing the attention and anticipation of game enthusiasts.
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The full release of Children of the Forest is highly anticipated and is set to be released on February 22, 2024. In this game, players find themselves navigating challenging environments, using survival skills to overcome obstacles and threats. The storyline unfolds in gripping fashion, building on the success and legacy of its predecessor.
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The survival genre, known for its intense gameplay and strategic decision-making, takes center stage in Children of the Forest. Players can explore the game in single and multiplayer modes, enhancing the overall gaming experience.
Looking for inspiration in the gaming world? Minh Khang Cente’s gaming articles are just the place for you. Get inspired, learn more and be entertained by our gaming stories.
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Children of the Forest gameplay
The gameplay of “Children of the Forest” is similar to that of “The Forest”, in that the player plays the protagonist who is trapped on a cannibal island. Survival is key, and players can craft weapons and buildings to increase their chances of survival.
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New features include 3D printing and the introduction of friendly NPCs, such as Kelvin, a deaf companion who communicates through written commands. Kelvin helps with tasks such as resource gathering and fire setup. Another character, Virginia, is a three-legged, three-armed woman who can be armed for combat situations.
The game’s map is four times larger than its predecessor, promoting exploration. Supports co-op multiplayer for up to eight players, and also allows for single-player play. Player choices affect multiple endings, adding depth to the immersive survival experience.
Children of the Forest Overview
Developer |
end game |
Publisher |
new night |
director |
Ben Falcone, Rod Green |
designer |
Anna Terechova |
programmer |
Friso Christiansen, Jon Kruse, Guillaume Karen, Dominique Keck, Alexander Hafner |
composer |
Gabe Castro |
engine |
Unite |
platform |
Windows |
release date |
February 22, 2024 |
school |
Survive |
model |
Single player, multiplayer |
Children of the Forest trailer
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Category: Gaming