Sons of the Forest Patch 8 Update Patch Notes and Updates

children of the forest

Children of the Jungle is an upcoming survival horror game developed and published by Endnight Games, the creators of the popular survival game The Jungle. The sequel takes place in a new mysterious environment where players will face new enemies, challenges and puzzles.

In Children of the Forest, players take on the role of a lone survivor who crashes on a remote island. Players must explore the island, collect resources, and build shelter while avoiding the dangerous creatures that inhabit it. New enemies have appeared in the game, including mysterious humanoids and mutated creatures that are hostile to the player’s survival.

The game also introduces some new gameplay mechanics, such as underwater exploration and a day-night cycle, which affect how players interact with the environment and creatures. Crafting and building are also key aspects of the game, allowing players to create custom weapons and structures to help them survive and thrive on the island.

The game is set five years after the events in the forest, and players will follow them back to the island where the original game took place. Players must once again fight against the island’s cannibalistic inhabitants as well as a new threat known as the Children of the Forest.

Children of the Forest is a survival horror game, which means players need to find resources, build shelter, and fight off enemies to survive. The game will also feature a crafting system that will allow players to craft weapons, tools, and other items.

Children of the Forest promises a tense, immersive horror experience with a strong focus on atmosphere, tension and survival. Endnight Games has yet to announce an official release date for Children of the Forest, but fans are eagerly anticipating its release, with their love for the first game still fresh in their minds.

Children of the Forest Patch 8 Update Patch Notes

Endnight Games recently released the patch 8 update notes for Children of the Forest, which contain major changes that introduce new features, balance updates, and various improvements. This update resolves various annoying issues, including resolving an issue where Raycast interceptors were difficult to select due to overlapping with certain items in the capture. Let’s dive into the details of the Children of the Forest 8th Edition update notes.

feature

  • Added newly discovered clip video
  • Added Hokey Pokey trap
  • electric fence
  • Added freeform wire placement
  • You can now carry and play your radio
  • GPS locators are now available for 3D printing and crafting in inventory
  • Add golf cart lights
  • Golf carts can now accommodate up to 4 players in multiplayer games
  • Added option to lower ammo difficulty level
  • Added returning creepy enemies that will appear after the game is over
  • Added new voice announcements for some bunkers
  • Virginia and Kelvin can now swim if they end up in deep enough water

balance

  • Enemies will now attack less frequently, depending on how many regulars or terrorists you kill; this number will increase over time unless you kill more enemies.
  • Defense Walls now take 4x more damage
  • Special glowing puffy health reduced
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Improve

  • Animal heads can now be shaken when held
  • Angry moose will now sometimes kick nearby players
  • Fixed a number of bugs that could result in too many or too few enemy search parties when loading or restarting the game
  • Fixed various save/load and sync issues with end-game boss cutscenes and battles
  • Fixed an issue where AI actors could not see players sitting on golf carts
  • Improved animation for entering and exiting golf carts
  • Kelvin will visually reject orders that require trees if there are no trees nearby
  • Turtles can now be electrocuted
  • Fixed an issue where multiplayer clients were unable to spawn turtle eggs
  • The rabbit’s footsteps in the snow sound different now
  • Improved putter to hit the golf ball
  • Various asset memory optimizations
  • Various UI, pickup and audio optimizations
  • Blueberry bush berries now transform with the bush
  • Ocean patch optimization
  • Various environment layout repairs
  • Basalt rocks added to caves merged with collision mesh
  • Optimize Moss LOD range
  • Optimize LOD2 for cliffs
  • LOD group optimization
  • Added starfish LOD and changed grouping assignments
  • Optimize flow LOD range
  • Optimized bunker and cave entrances
  • Small rock pickup optimization
  • Added missing LODs to some legacy rocks
  • LOD settings for KnightV, hang glider and golf cart
  • LOD set for the lake
  • Lake audio transmitter optimization
  • Spruce tree mesh optimization
  • Seaweed dry cluster LOD2 optimization
  • Optimized Berry Grid
  • Fixed some waterfall particles being always on
  • World collision optimization, reducing the number of active colliders
  • Rocks and stones now collide in log sleds
  • Added action camera playback visual effects
  • Fixed issue with fake GI sliding on surfaces when rotating the camera
  • Improved mask maps for snow and wet
  • Optimize the fallen log LOD
  • Optimized lily pad
  • Dead tree stumps and rock billboards are now more noticeable
  • Added LODs for stick and log storage, log windows, fences
  • Energy drink items now use low level detail on shelf or when picking up
  • Optimized joystick pickup in the world
  • Increased delay before boss cutscenes
  • Added countdown timer behind gold room
  • Set up streaming version of stranded yacht to optimize memory usage
  • Removed texture flow on golf cart logo
  • Blinds now animate when closed or opened
  • It is now possible to place a beam at the front between two beams supported by struts
  • Added idle motion for golf cart driver and passenger so they are not static
  • Rifles and other weapons no longer behave strangely during player hit reaction animations
  • New idle space for placing trophy heads
  • Knight V now correctly tilts towards the player when viewed in third-person multiplayer.
  • Improved server browser filtering user experience
  • Added Server Browser support for searching by IP address in the server name search bar
  • Added server browser filters: “not empty”, “public”.
  • Add ping to server browser entry
  • Added filter reset button in server browser
  • Dedicated servers that have been played recently will be refreshed first to improve responsiveness.
  • Your saved dedicated server will now be first on the list.
  • Improved server browser performance
  • Improved server browser refresh when network conditions are poor
  • Server browser gamepad navigation fix
  • The Steam Launcher will no longer detect dedicated servers as “game running” and games can now be launched from the Steam Launcher on the same computer as the dedicated server.
  • Added non-verbose logging mode, which is now the default. Verbose logging mode can be forced using the -verboselogging command line parameter (see the Dedicated Server Guide)
  • Dedicated servers will now save immediately before shutting down to avoid data loss.
  • Updated Dedicated Server Guide: Dedicated Server Guide
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Fix – Children of the Forest Patch 8 Update Notes

  • Fixed an issue that resulted in players drinking from a jug when holding a valid container to fill with water.
  • Fixed an issue that made certain items in grab bags difficult to select due to the raycast blocker overlapping some items
  • Set the deer head in the capture bag to not protrude so as not to overlap with the duck head collision.
  • Fixed being able to add items to the cooking pot when cooking clean water
  • Fixed an issue where the cooking pot lid would pop off every time someone drank from the pot or had a refill.
  • Fixed an issue where the stored LOD would not activate until the player approached and then moved away
  • If you try to add a GPS locator but there is no icon data, please initialize the default data.
  • Turtle shells will now correctly drop when skinned if the player already has one in their inventory.
  • Fixed pause menu being accessible during boss cutscenes
  • Prevent the escape prompt from appearing prematurely when reaching the helicopter cutscene
  • Fixed an issue where screen space reflections would not turn back on after being turned off/on
  • Fixed sled impact reaction animation
  • Fixed crossbow reload and idle animation bug
  • Fixed a case where some cannibals died prematurely while burning, they will now not catch fire if their torch is blocked.
  • Fixed an issue where the ropes players used to climb the Cannibal Watchtower were not aligned with the ropes on some towers.
  • Fixed an issue where hanging skeletons on most destroyed huts would reappear in the air
  • Fixed multiple players being able to pick up the same body at the same time, which could cause several issues
  • Fixed some visual issues with Puffies carried by other players
  • Fixed walls are not counted as effective supports when calculating unbraced beams; it now provides the same benefits as columns supporting each end of the beam
  • Fixed a case where breaking a pillar would not properly propagate collapse to its supporting beams
  • Fixed an issue where cutting a column into a defensive wall spike without checking if it supports a screw structure would break it when applied
  • Fixed an issue where selecting a contour that conforms to the terrain breaks the placement alignment of a subsequently selected contour that does not conform to the terrain.
  • Fixed missing snap points to place complete logs or stone columns beneath second story beams
  • Fixes dirt on flowerpot furniture and is not affected by snow and moisture cover
  • Fixed several issues that could cause problems when removing cross members
  • Move the last line of Barb’s comment up so it doesn’t overlap with your thumb
  • Fixed an issue where computers were unable to join a dedicated server after returning from sleep mode
  • Fixed alpha on Cross Burning Demon annotation
  • Fixed propagation phlox rendering 2 times
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vocal

  • Added sound effects when placing wires and solar panels
  • Added frog jump audio event
  • Rifle Audio Distance Adjustment
  • Flare audio distance adjusted
  • Reduces bush impact sound levels when driving a golf cart
  • Fixed an issue where apparent clifftop surf audio suddenly turned on and off
  • Made cave entrance audio have random start times so they are less likely to phase

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Children of the Forest gameplay

The game is played from a first-person perspective, with players taking on the role of a crash survivor on a mysterious island. Players must navigate the island and its various environments, which include dense forests, dark caves, and underwater areas. The game also features a day-night cycle, which affects the behavior of the islanders and the overall atmosphere of the game.

A key aspect of Children of the Forest’s gameplay is survival. Players must gather resources, craft weapons, and build structures to protect themselves from the island’s dangerous creatures and harsh weather. The game features a robust crafting system that allows players to customize their weapons, armor, and shelters using an ever-growing list of materials and components.

Combat is also an integral part of the game “Children of the Forest”. Players must use their carefully crafted weapons to fend off attacks from hostile creatures, which range from mutated beasts to horrific humanoids. The game encourages players to experiment with different combat styles and strategies, including stealth and ranged attacks.

In addition to the survival and combat aspects of the game, Children of the Forest offers intricate puzzles and mysteries throughout the island for players to solve. These puzzles range from environmental clues to cryptic messages hidden throughout the island.

Children of the Forest promises a tense and immersive survival experience with a strong focus on atmosphere, exploration, and player agency. The game doesn’t have a release date yet, but Endnight Games has assured fans that they’re working hard to make it as scary as possible.

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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