tgm |
Toggle God Mode – Enables invincibility and unlimited ammo. |
player.setav carryweight |
Changes carryweight capacity – Replace (carryweight number) with the amount of carrywight you want. |
tim |
Toggle Immortal Mode – You take damage, but you never reach 0 health. |
psb |
Player Spellbook – Unlocks all available powers. |
ToggleImmortalMode |
Toggles Immortal mode – Health, O2, and Magic can decrease but never go to 0. |
player.removeperk (Perk ID) |
Remove Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is removed. |
player.addperk (Perk ID) |
Add Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is added. You need at least one Skill point for this command to work. |
psb |
Player Spell Book – All spells are unlocked. |
tdetect |
Toggle Detect – NPCs no longer detect you. |
tcai |
Toggle Combat AI – Combat AI no longer targets you. Re-enter the code to disable and enable again. |
tcl |
Toggle No Clip – Character collision is disabled, allowing you to fly through walls, floors, and other objects. Re-enter the code to disable and enable again. |
tm |
Toggle Menus – Toggle UI menus on and off. |
tfc |
Toggle Freefly Camera – The Camera is detached from the player, so you’re free to fly about the map. |
additem (Item ID) (Value) |
Adds Items – Specified items in place of ‘(Item ID)’ will be added to your inventory. |
(Ref ID).amod (OMOD ID) |
Attach Weapon Mods – Specified weapon mods in place of ‘(OMOD ID)’ will be applied to your ‘(Ref ID)’ reference weapon. |
(Ref ID).rmod (OMOD ID) |
Remove Attached Weapon Mod – Specified weapon mods in place of ‘(OMOD ID)’ will be removed from your ‘(Ref ID)’ reference weapon. |
killall |
Kill All NPCs – All NPCs in the area are killed. |
kah |
Kill All Hostiles – All hostile NPCs in the area are killed. |
resurrect |
Resurrect NPC – Selected NPC is resurrected. Select the NPC while in the console command menu so their Reference ID appears, then enter the command code. |
unlock |
Unlock Doors and Containers – Unlock your current target door or container. Select the door while in the console menu, and then input the command. |
sexchange |
Changes your character’s gender. |
showmenu sleepwaitmenu |
Shows the sleep/wait menu without having to use a bed or chair. |
player.setlevel (Value) |
Increase Character Level – Increases your character to the ‘(Value)’ specified level. |
player.additem (Item ID) (Value) |
Add the specified ‘(Item ID)’ item to your inventory. |
player.placeatme (Item ID) (Value) |
Spawns Item – The specified ‘(Item ID)’ item is spawned directly in front of your character. |
player.paycrimegold 0 0 (Faction ID) |
Pay Off Bounties – Pay off any outstanding Bounties for a specified Faction. |
showlooksmenu player 1 |
Open Character Creator – Opens the character creator menu. |
saq |
Start All Quests – All Main Story and Side Quests are started (high chance of crashing your game if used). |
caqs |
Complete Main Quests – All Main Story Quests are completed (high chance of crashing your game if used). |
ShowHighMaxHeights (shmh) |
Shows or hides the high res max height data. |
EnableStoryManagerLogging |
Enable story manager logging. |
DumpPapyrusStacks (dps) |
Dumps all Papyrus stack information the log. |
DumpPapyrusTimers |
Dumps all Papyrus timer registrations to the log. |
DumpPapyrusLOSEvents |
Dumps all Papyrus LOS event registrations to the log. |
DumpPapyrusDistanceEvents |
Dumps all Papyrus distance event registrations to the log. |
DumpPapyrusPersistenceInfo (dppi) |
Dumps everything in Papyrus persisting the reference called on, or passed. |
DumpPapyrusEventRegistrations |
Dumps all Papyrus event registrations for the specified object (and script). |
RunCompaction |
Runs compaction. |
SetSubgraphToDebug |
Subgraph To Debug. |
EnableRumble |
Enables / Disables rumble. |
HavokVDBCapture |
Havok VDB Capture. |
ToggleNavmeshInfo |
Toggle a view mode similar to the map camera and displays navmesh infos. |
PlaySyncAnim |
Play Sync Anim. |
SetFormKnown |
Sets the known flag on a form. |
SetDebugQuest |
Sets the quest to be the only one startable from its event type. |
SetQuestAliasLogging |
Turns alias logging on/off for a quest. |
SetRace |
Sets the passed in actor’s race. |
FindForm (find) |
Find a form. |
StartPapyrusScriptProfile (StartPSP) |
Starts profiling a Papyrus script. |
StopPapyrusScriptProfile (StopPSP) |
Stops profiling a Papyrus script. |
StartPapyrusFormProfile (StartPFP) |
Starts profiling Papyrus scripts on a form. |
StopPapyrusFormProfile (StopPFP) |
Stops profiling Papyrus scripts on a form. |
StartPapyrusStackRootProfile |
Starts profiling all Papyrus stacks starting at a script. |
StopPapyrusStackRootProfile |
Stops profiling all Papyrusstacks starting at a script. |
TogglePapyrusGlobalProfiler (TPGP) |
Toggles Papyrus global profiling on and off (profiles everything). |
PrintQuestSceneInfo |
Prints to the Quest Inf file the current state of scenes. |
IsInvulnerable |
Is the actor invulnerable? |
CollisionMesh |
Toggle Mesh Collision Info. |
HavokWorldStep (hkstep) |
Toggle BhkWorld Havok Step Info. |
IsolateRendering |
Enable isolated rendering for selected object. |
ToggleWaterCurrentGeometry |
Displays or hides water current geometry. |
PerformAction |
Performs the specified action on the selected actor. |
StartTrackPlayerDoors |
Starts tracking player-activiated teleport doors. |
StopTrackPlayerDoors |
Stops tracking player-activated teleport doors. |
CheckPlayerDoors |
Compares the Tracked Player path with the quest target path. |
SetInChargen |
Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]. |
ForceReset |
Force the game to run a full reset. |
ForceCloseFiles |
Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.] |
HotLoadPlugin (HLP) |
Load or reload the named plugin. Useful for getting changes without restarting (high chance of crashes and corrupted save files). |
GenerateBendableSpline (Spline) |
Generate a bendable spline geometry instance. |
Reload (Papyrus script) |
Reloads the specified ‘(Papyrus script)’ Papyrus script. |
TestAim |
Test an actor’s aim. |
TestLook |
Test an actor’s looking. |
PushCamera |
Push camera to editor. |
MoveToEditorCamera |
Move to the editor camera. |
MoveToEditorSelection |
Move to the editor selection. |
PlaceFurnitureTester (PFT) |
Place actor, who will use the selected furniture. Can specify actor type via optional parameter. |
DumpConditionsFunctions |
Output the current counters for condition function calls. |
ReloadAnimationGraphs |
Reloads all materials. |
ToggleWeaponOverlay |
Toggle the weapon overlay. |
ForceDetect |
Forces the selected actor to detect the specified actor. |
ChangeAnimArchetype (caa) |
Change the selected actor’s anim archetype. |
ChangeAnimFlavor |
Change the selected actor’s animal flavor. |
SetAngryWithPlayer |
Set the angry with player flag. |
ForceRepath |
Force the actor to repath. |
ForcePathFailure |
Force the actor’s path to fail. |
DumpFormList |
Dump the contens of given formlist to the console output. |
TraceAnimationEvents |
Trace an actor’s animation events. |
ShowMods |
Show all property mods on an object. |
DumpInputEnableLayers |
Dumps all currently used input enable layers to the console. |
AttachMod |
Attach a mod to an object. |
RemoveMod |
Remove a mod from an object. |
SpawnTemplatedObject |
Spawn a ref to a templated object (object, ilevel, pkeyword1, pkeyword2). |
CallFunction |
Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters. |
CallQuestFunction (cqf) |
Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters. |
CallGlobalFunction (cgf) |
Calls a global papyrus function. First parameter is the function, the rest are parameters. |
ResetInputEnableLayer |
Resets all control disables on a specific input enable layer. |
ForceEnablePlayerControls (fepc) |
Force-enables the player’s controls, regardless of layers, see EnablePlayerControls. |
ResetForceEnabledPlayerControls |
Resets all force-enabled player controls. |
GetActorRefOwner |
Prints the owner of the currently selected reference. |
SetActorRefOwner (saro) |
Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player). |
HasActorRefOwner (haro) |
Returns 1 if the currently selected reference has an owner, or 0 otherwise. |
SetOutfit |
Change the default outfit for the actor. |
PassTime |
Passes the given number of hours as if the player were sleeping. |
LinkLocations |
Links two locations under the given keyword. |
ShowLinkedLocations |
Outputs all locations linked to the given one under the given keyword. |
SetLinkedRef |
Links the current ref to the given one under the given keyword. |
ResetContainer |
Resets the currently selected container, or if you specify “1”, then it’ll reset all containers. |
SetSceneForDebug |
Sets the current debug scene. |
PreloadExterior |
Preloads the exterior data for the currently selected ref. |
TestPath |
Debug function to test a path. |
ToggleControlsOverly |
Toggle Controls Overlay. |
Refresh |
Rebug function to refresh a reference. |
DynamicResolution |
Change the dynamic resolution settings. |
TestLoadingMenu |
Debug function to open/close the Loading menu in the Loading thread. |
RecalcInstanceData |
Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected. |
ToggleDebugCamera |
Toggle debug camera (mode name). |
CyclePrevDebugCamera |
Cycle to the previous debug camera. |
CycleNextDebugCamera |
Cycle to the next debug camera. |
ToggleDebugCameraControls |
Toggle debug camera controls. |
SetImGuiWindowFunction (siw) |
Activate an ImGui window. |
HotReloadUI |
Hot Reloads the User Interface SWFs. |
SetPosRelativeToRef |
Script function to set the position of the picked ref relatively to another ref (defaulted to the player). |
FaceRef |
Make a ref face towards another ref (defaulted to the player), with an extra angle offset. |
SetWorkshopItem |
Set the Workshop menu’s Node Cursor to the currently selected reference, if any. |
GenerateNavMesh |
Generates nav-mesh on the current cell. |
LandOnPlanetAnimated |
Land players spaceship with animation. |
startNewGame |
Command to trigger a new game on the main menu without UI. |
ForcedBleedout |
Force an actor to enter bleedout. |
ForceConditionFormTrue |
Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1. |
ForceConditionFormFalse |
Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1. |
LandOnPlanetBiome |
Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1]) |
LandOnPlanetMarker |
Land at a marker on the current planet. |
TestAllPlanets |
TestPlanets. |
ClearLinkedRef |
Clear a linked reference. |
SetLocalTime |
Sets the local time on the current planet, optionally updating the galaxy sim. |
ReloadMaterials |
Reloads all materials. |
PlacementOnCell |
Test overlay placement on a cell. (poc (cellindex.x)(cellindex.y)) |
ToggleWorkshopFlyCam |
Toggle workshop flycam. |
CheckBiomeMarker |
Finds uses in the loaded area of the given biome marker. |
TestBiomePlanet (tbp) |
Creates a full planet set to use the given biome exclusively and puts the player there. |
PreviewPattern |
Preview Pattern (patternname)(biome). |
SetHavokDynamic |
Set reference motion to dynamic with optional mass in kg. |
SetHavokKinematic |
Set reference motion to kinematic. |
SetHavokActive |
Set reference havok activity. |
SetHavokLOD |
Set reference collision lod. |
SetHavokLinearVelocity |
Set reference linear velocity. |
SetHavokAngularVelocity |
Set reference angular velocity. |
SetHavokCollisionLayer |
Set havok collision layer. |
SetHavokRagdollFriction |
Set havok ragdoll friction. |
SetHavokParam |
Set havok param. |
ShowHavokRagdollValues |
Show havok ragdoll values. |
StartHavokPartTest |
Start/reset havok particles test. |
StopHavokPartTest |
Stop havok particles test. |
SetOrientation |
Set reference orientation. |
ToggleDebugText3D |
Toggle in-game debug text. |
ToggleBioOverlay |
Toggle the BI Overlay. |
ToggleMetricViewer |
Spawn Metric Viewer. |
PrintMessage |
Print a message to the screen (print (message) (time) (clear previous messages flag)). |
AddDebugTest |
Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag). |
DisableActorPackage |
Disable or enable an actor’s package (DisableActorPackage (0/1)). |
StopBatchFile |
Stop a running batchfile. |
CenterOnSpaceCell |
Move to the specified space cell, optionally specify a ship. |
DependencyGraphDump |
Dump Dependency Graph. |
ToggleExperimentalShaders |
Toggles experimental shaders on/off. |
SetTestPlanetAndBiome |
Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form]) |