Starfield Console Commands and Cheats, What are the Best Commands and Cheats?

tgm Toggle God Mode – Enables invincibility and unlimited ammo. player.setav carryweight Changes carryweight capacity – Replace (carryweight number) with the amount of carrywight you want. tim Toggle Immortal Mode – You take damage, but you never reach 0 health. psb Player Spellbook – Unlocks all available powers. ToggleImmortalMode Toggles Immortal mode – Health, O2, and Magic can decrease but never go to 0. player.removeperk (Perk ID) Remove Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is removed. player.addperk (Perk ID) Add Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is added. You need at least one Skill point for this command to work. psb Player Spell Book – All spells are unlocked. tdetect Toggle Detect – NPCs no longer detect you. tcai Toggle Combat AI – Combat AI no longer targets you. Re-enter the code to disable and enable again. tcl Toggle No Clip – Character collision is disabled, allowing you to fly through walls, floors, and other objects. Re-enter the code to disable and enable again. tm Toggle Menus – Toggle UI menus on and off. tfc Toggle Freefly Camera – The Camera is detached from the player, so you’re free to fly about the map. additem (Item ID) (Value) Adds Items – Specified items in place of ‘(Item ID)’ will be added to your inventory. (Ref ID).amod (OMOD ID) Attach Weapon Mods – Specified weapon mods in place of ‘(OMOD ID)’ will be applied to your ‘(Ref ID)’ reference weapon. (Ref ID).rmod (OMOD ID) Remove Attached Weapon Mod – Specified weapon mods in place of ‘(OMOD ID)’ will be removed from your ‘(Ref ID)’ reference weapon. killall Kill All NPCs – All NPCs in the area are killed. kah Kill All Hostiles – All hostile NPCs in the area are killed. resurrect Resurrect NPC – Selected NPC is resurrected. Select the NPC while in the console command menu so their Reference ID appears, then enter the command code. unlock Unlock Doors and Containers – Unlock your current target door or container. Select the door while in the console menu, and then input the command. sexchange Changes your character’s gender. showmenu sleepwaitmenu Shows the sleep/wait menu without having to use a bed or chair. player.setlevel (Value) Increase Character Level – Increases your character to the ‘(Value)’ specified level. player.additem (Item ID) (Value) Add the specified ‘(Item ID)’ item to your inventory. player.placeatme (Item ID) (Value) Spawns Item – The specified ‘(Item ID)’ item is spawned directly in front of your character. player.paycrimegold 0 0 (Faction ID) Pay Off Bounties – Pay off any outstanding Bounties for a specified Faction. showlooksmenu player 1 Open Character Creator – Opens the character creator menu. saq Start All Quests – All Main Story and Side Quests are started (high chance of crashing your game if used). caqs Complete Main Quests – All Main Story Quests are completed (high chance of crashing your game if used). ShowHighMaxHeights (shmh) Shows or hides the high res max height data. EnableStoryManagerLogging Enable story manager logging. DumpPapyrusStacks (dps) Dumps all Papyrus stack information the log. DumpPapyrusTimers Dumps all Papyrus timer registrations to the log. DumpPapyrusLOSEvents Dumps all Papyrus LOS event registrations to the log. DumpPapyrusDistanceEvents Dumps all Papyrus distance event registrations to the log. DumpPapyrusPersistenceInfo (dppi) Dumps everything in Papyrus persisting the reference called on, or passed. DumpPapyrusEventRegistrations Dumps all Papyrus event registrations for the specified object (and script). RunCompaction Runs compaction. SetSubgraphToDebug Subgraph To Debug. EnableRumble Enables / Disables rumble. HavokVDBCapture Havok VDB Capture. ToggleNavmeshInfo Toggle a view mode similar to the map camera and displays navmesh infos. PlaySyncAnim Play Sync Anim. SetFormKnown Sets the known flag on a form. SetDebugQuest Sets the quest to be the only one startable from its event type. SetQuestAliasLogging Turns alias logging on/off for a quest. SetRace Sets the passed in actor’s race. FindForm (find) Find a form. StartPapyrusScriptProfile (StartPSP) Starts profiling a Papyrus script. StopPapyrusScriptProfile (StopPSP) Stops profiling a Papyrus script. StartPapyrusFormProfile (StartPFP) Starts profiling Papyrus scripts on a form. StopPapyrusFormProfile (StopPFP) Stops profiling Papyrus scripts on a form. StartPapyrusStackRootProfile Starts profiling all Papyrus stacks starting at a script. StopPapyrusStackRootProfile Stops profiling all Papyrusstacks starting at a script. TogglePapyrusGlobalProfiler (TPGP) Toggles Papyrus global profiling on and off (profiles everything). PrintQuestSceneInfo Prints to the Quest Inf file the current state of scenes. IsInvulnerable Is the actor invulnerable? CollisionMesh Toggle Mesh Collision Info. HavokWorldStep (hkstep) Toggle BhkWorld Havok Step Info. IsolateRendering Enable isolated rendering for selected object. ToggleWaterCurrentGeometry Displays or hides water current geometry. PerformAction Performs the specified action on the selected actor. StartTrackPlayerDoors Starts tracking player-activiated teleport doors. StopTrackPlayerDoors Stops tracking player-activated teleport doors. CheckPlayerDoors Compares the Tracked Player path with the quest target path. SetInChargen Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]. ForceReset Force the game to run a full reset. ForceCloseFiles Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.] HotLoadPlugin (HLP) Load or reload the named plugin. Useful for getting changes without restarting (high chance of crashes and corrupted save files). GenerateBendableSpline (Spline) Generate a bendable spline geometry instance. Reload (Papyrus script) Reloads the specified ‘(Papyrus script)’ Papyrus script. TestAim Test an actor’s aim. TestLook Test an actor’s looking. PushCamera Push camera to editor. MoveToEditorCamera Move to the editor camera. MoveToEditorSelection Move to the editor selection. PlaceFurnitureTester (PFT) Place actor, who will use the selected furniture. Can specify actor type via optional parameter. DumpConditionsFunctions Output the current counters for condition function calls. ReloadAnimationGraphs Reloads all materials. ToggleWeaponOverlay Toggle the weapon overlay. ForceDetect Forces the selected actor to detect the specified actor. ChangeAnimArchetype (caa) Change the selected actor’s anim archetype. ChangeAnimFlavor Change the selected actor’s animal flavor. SetAngryWithPlayer Set the angry with player flag. ForceRepath Force the actor to repath. ForcePathFailure Force the actor’s path to fail. DumpFormList Dump the contens of given formlist to the console output. TraceAnimationEvents Trace an actor’s animation events. ShowMods Show all property mods on an object. DumpInputEnableLayers Dumps all currently used input enable layers to the console. AttachMod Attach a mod to an object. RemoveMod Remove a mod from an object. SpawnTemplatedObject Spawn a ref to a templated object (object, ilevel, pkeyword1, pkeyword2). CallFunction Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters. CallQuestFunction (cqf) Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters. CallGlobalFunction (cgf) Calls a global papyrus function. First parameter is the function, the rest are parameters. ResetInputEnableLayer Resets all control disables on a specific input enable layer. ForceEnablePlayerControls (fepc) Force-enables the player’s controls, regardless of layers, see EnablePlayerControls. ResetForceEnabledPlayerControls Resets all force-enabled player controls. GetActorRefOwner Prints the owner of the currently selected reference. SetActorRefOwner (saro) Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player). HasActorRefOwner (haro) Returns 1 if the currently selected reference has an owner, or 0 otherwise. SetOutfit Change the default outfit for the actor. PassTime Passes the given number of hours as if the player were sleeping. LinkLocations Links two locations under the given keyword. ShowLinkedLocations Outputs all locations linked to the given one under the given keyword. SetLinkedRef Links the current ref to the given one under the given keyword. ResetContainer Resets the currently selected container, or if you specify “1”, then it’ll reset all containers. SetSceneForDebug Sets the current debug scene. PreloadExterior Preloads the exterior data for the currently selected ref. TestPath Debug function to test a path. ToggleControlsOverly Toggle Controls Overlay. Refresh Rebug function to refresh a reference. DynamicResolution Change the dynamic resolution settings. TestLoadingMenu Debug function to open/close the Loading menu in the Loading thread. RecalcInstanceData Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected. ToggleDebugCamera Toggle debug camera (mode name). CyclePrevDebugCamera Cycle to the previous debug camera. CycleNextDebugCamera Cycle to the next debug camera. ToggleDebugCameraControls Toggle debug camera controls. SetImGuiWindowFunction (siw) Activate an ImGui window. HotReloadUI Hot Reloads the User Interface SWFs. SetPosRelativeToRef Script function to set the position of the picked ref relatively to another ref (defaulted to the player). FaceRef Make a ref face towards another ref (defaulted to the player), with an extra angle offset. SetWorkshopItem Set the Workshop menu’s Node Cursor to the currently selected reference, if any. GenerateNavMesh Generates nav-mesh on the current cell. LandOnPlanetAnimated Land players spaceship with animation. startNewGame Command to trigger a new game on the main menu without UI. ForcedBleedout Force an actor to enter bleedout. ForceConditionFormTrue Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1. ForceConditionFormFalse Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1. LandOnPlanetBiome Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1]) LandOnPlanetMarker Land at a marker on the current planet. TestAllPlanets TestPlanets. ClearLinkedRef Clear a linked reference. SetLocalTime Sets the local time on the current planet, optionally updating the galaxy sim. ReloadMaterials Reloads all materials. PlacementOnCell Test overlay placement on a cell. (poc (cellindex.x)(cellindex.y)) ToggleWorkshopFlyCam Toggle workshop flycam. CheckBiomeMarker Finds uses in the loaded area of the given biome marker. TestBiomePlanet (tbp) Creates a full planet set to use the given biome exclusively and puts the player there. PreviewPattern Preview Pattern (patternname)(biome). SetHavokDynamic Set reference motion to dynamic with optional mass in kg. SetHavokKinematic Set reference motion to kinematic. SetHavokActive Set reference havok activity. SetHavokLOD Set reference collision lod. SetHavokLinearVelocity Set reference linear velocity. SetHavokAngularVelocity Set reference angular velocity. SetHavokCollisionLayer Set havok collision layer. SetHavokRagdollFriction Set havok ragdoll friction. SetHavokParam Set havok param. ShowHavokRagdollValues Show havok ragdoll values. StartHavokPartTest Start/reset havok particles test. StopHavokPartTest Stop havok particles test. SetOrientation Set reference orientation. ToggleDebugText3D Toggle in-game debug text. ToggleBioOverlay Toggle the BI Overlay. ToggleMetricViewer Spawn Metric Viewer. PrintMessage Print a message to the screen (print (message) (time) (clear previous messages flag)). AddDebugTest Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag). DisableActorPackage Disable or enable an actor’s package (DisableActorPackage (0/1)). StopBatchFile Stop a running batchfile. CenterOnSpaceCell Move to the specified space cell, optionally specify a ship. DependencyGraphDump Dump Dependency Graph. ToggleExperimentalShaders Toggles experimental shaders on/off. SetTestPlanetAndBiome Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form])
See also  Modern Warfare 3 Zombies Easter Egg, How to Get Easter Eggs in Modern Warfare 3 Zombies?

Leave a Comment