Teamfight Tactics 13.23 Patch Notes – All New Features

Teamfight tactics

Teamfight Tactics, also known as TFT, is a game produced by Riot Games in which you form a team to fight other players. It’s like a spin-off of League of Legends, inspired by Dota Auto Chess. You compete against seven other people online, trying to be the last one standing. It started as a mode in the PC version of League of Legends in June 2019, and later became a standalone game for mobile phones and tablets in March 2020. You can play it on different devices and even play with friends on other platforms!

The game is created and published by Riot Games, the developers of League of Legends. It works on Windows and macOS computers, in addition to Android and iOS devices. You can team up and fight other people online in this multiplayer game of the auto-battle genre.

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TFT 13.23 Patch Notes

Big change

Large, like band lists, to help you get started with our gameplay overview.

third party friend

There’s so much to explore in Remix Rumble that these patch notes can’t possibly cover it all. The good news is that we have a supportive ecosystem of third-party friends who can provide you with details on new content not covered here.

  • tactics tactics
  • Figure Alliance
  • Haha chess
  • Mobalitis
  • blitz.gg
  • Yuan TFT
  • OPGG
  • Tuckett
  • tactical tools
  • TFTPS
  • tactics tactics

Boost loop: removed

Brand new enhancements have been added to the pool – be sure to check them out using any of our partner links above. Additionally, we are recycling some existing enhancements into other pre-existing enhancements.

  • All natural I/II
  • Cybernetic Leeches I/II/III
  • early education
  • endurance training
  • Silence enveloped
  • fraud
  • Little Pauline
  • No Burden I/II
  • wandering trainer

Reinforcement Cycle: Return

Welcome back some familiar and fun enhancements from past series!

  • Best Friends I/II
  • clear mind
  • confused mind
  • Cybernetic Uplink I/II/III
  • Guardian I/II

Adjusted reinforcements

Overall, we’re bringing economic inflation down from some of the highs we saw in Runeterra Reforged.

  • Idle gold coins: 22 ⇒ 18
  • Binary Airdrops will now use the champion’s item recommendations to select airdrop items. The item cannot be the same as an item already equipped by the champion.
  • Birthday gift gold coins per level: 1 ⇒ 0
  • 1g blood money for every 3 health points lost ⇒ 3g for every 10 health points lost
  • Bronze/Silver/Gold Tickets renamed to Silver/Gold/Prismatic Tickets to correspond with their enhancement tiers
  • Radiant Armory of the Guardian’s Choice Grants: Level 7 ⇒ Level 8
  • Death Blade kill gold coin drop trigger probability: 25% ⇒ 20%
  • Cutting Corners XP Reduction: 3 ⇒ 4
  • Cybernetic Bulk I/II/III HP: 225/300/500 ⇒ 222/333/555
  • Healing Ball Healing Amount: 250/500 ⇒ 225/450
  • Hedge Funds/+/++ Gold: 23/32/44 ⇒ 20/30/40
  • Late game expert gold: 44 ⇒ 30
  • upgrade!Now only shown on 2-1
  • upgrade! Initial experience value: 2 ⇒ 8
  • upgrade! Bonus XP on purchase: 3 ⇒ 2
  • Lucky Gloves will now use the champion’s item recommendations to pick “ideal” items
  • Lucky Gloves: Two Thieves’ Gloves items will be selected from a pool of 8 recommended items
  • Lucky Gloves: These two items are never the same item
  • Recruits now grant champion replicators
  • Parting Gift Level: Gold ⇒ Silver
  • Parting Gift Shield: 50% ⇒ 10%
  • Red Buff has been renamed to Critical Strike
  • Dangerous Action Coins: 33 ⇒ 30
  • Minimum Titan gold per turn: 2 ⇒ 1
  • 2 health points spent every 2 points: 100 ⇒ 110
  • Trio health cost every 3 times: 100 ⇒ 85
  • Young Wild & Free: 1 component ⇒ 3 coins
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core projects

  • Thorn Vest Armor: 75 ⇒ 55
  • Vest of Thorns Damage: 75/100/150/200 (by star rating) ⇒ 100
  • Vest of Thorns NEW: Provides 5% of maximum health.
  • Vest of Thorns NEW: Attack damage reduced by 8%.
  • Vest of Thorns no longer reduces critical hit damage
  • Blue Buff Skill Strength: 25 ⇒ 20
  • The blue buff no longer provides 10 mana after being knocked down within 3 seconds of casting the skill.
  • New blue buff: After being knocked down, the damage dealt is increased by 15% for 8 seconds.
  • Death Blade Attack Power: 66 ⇒ 55
  • Death Blade New: Provides 8% additional damage
  • Dragon Claw Magic Resistance: 65 ⇒ 55
  • Dragon Claw New: Grants 5% of maximum health.
  • Infinity Blade New: If the wielder’s spell is already critical, gain 10% critical damage
  • Guinsoo’s Fury Blade attack speed: 18% ⇒ 15%
  • Guinsoo’s Furyblade Attack Power Per Attack: 4% ⇒ 5%
  • Gem Gloves New: If the wielder’s spell is already critical, gain 10% critical damage
  • New to Morellonomicon: Burn and Damage apply to abilities and attack damage.
  • Mercury Magic Resistance: 30 ⇒ 20
  • Mercury CC immunity: 18 seconds ⇒ 14 seconds
  • New addition to Mercury: When CC is immune, gain 6% attack speed every 2 seconds (AS continues after immunity ends).
  • Night Harvester replaced with Steadfast Heart
  • Rabaton’s Deathcap Ability Power: 70 ⇒ 60
  • Rabaton’s Death Cap NEW: Gives 8% extra damage
  • Rapid Cannon replaced by Red Buff
  • New Red Buff Attack Speed: 45%
  • Red Buff no longer provides +1 range
  • Red Buff Bonus Damage: 8% ⇒ 8% (unchanged)
  • Red buff attacks and skills cause 1% burn and 33% damage to the target for 5 seconds.
  • New Steady Heart: 200 health, 20 armor, 20% critical strike chance
  • Steady Heart: Damage taken is reduced by 8%. When health is above 50%, damage taken is reduced by 15%.
  • War Demon Armor HP: 800 ⇒ 650
  • War Demon’s Armor New +8% Max Health
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Artifact Item

Artifacts allow us to continually add unique things to play with, so we welcome the return of some favorite shimmering scale items. Most artifacts have received small buffs to maintain their rarity.

  • Deathfire Grasp Mana: 30 ⇒ 15
  • Deathfire Grasp Skill Strength: 50 ⇒ 45
  • Diamond Hand has been added to the artifact pool
  • Diamond Hand HP: 300 ⇒ 400
  • Gold coins per triggered diamond hand: 2 ⇒ 1
  • Gambler’s Blade has been added to the artifact pool
  • Gambler’s Blade AP: 20 ⇒ 10
  • Gambler’s Blade Attack Power: 15% ⇒ 20%
  • Gambler’s Blade gold cap: 60 ⇒ 30
  • Gambler’s Blade trigger chance: 6% ⇒ 4%
  • Gold collector’s chance of getting gold: 40% ⇒ 45%
  • Goldsmith’s Staff Mana: 0 ⇒ 15
  • Shellbreaker bonus health: 550 ⇒ 600
  • Tycoon’s Mail HP: 150 ⇒ 200
  • Sniper focus damage increased per hex: 8% ⇒ 9%

Support projects

I still think this should be called the best friends club.

  • Banshee’s Veil attack speed: 15% ⇒ 25%

radiant objects

A tweak (plus a little balancing) to the Radiant version of the core project we changed above.

  • Baron’s Gift (Nashir’s Fang) trigger effect: 60% ⇒ 80%
  • Blue Blessing (Blue Buff): No longer provides 20 mana when knocked down within 3 seconds after casting the skill.
  • Blue Blessing: After being knocked down, the damage caused is increased by 25% for 12 seconds.
  • Blue Blessing AP: 50 ⇒ 60
  • Covalent Spark (Ionic Spark) MR: 25 ⇒ 50
  • Dragon Will (Dragon Claw) Magic Resistance: 130 ⇒ 115
  • Dragon’s Will grants 8% of maximum health.
  • Evenshroud HP: 400 ⇒ 500
  • Equinox hexadecimal range: 2 ⇒ 3
  • Guinsoo’s Reckoning (Blade of Wrath) Attack speed per attack: 8% ⇒ 10%
  • Glowing Deathblade (you know this one) ATK: 125% ⇒ 105%
  • Glowing Deathblade gives 12% extra damage
  • More More – ellonomicon (what could this be?) Burns and damage apply to abilities and attack damage.
  • More More -ellonomicon AP: 40 ⇒ 50
  • Quicksilver Magic Resistance: 40 ⇒ 30
  • Fastest Silver: Lasts 14 seconds, gaining 7% attack speed every 2 seconds.
  • Rabadon’s Deathcap Skill Strength: 130 ⇒ 110
  • Rabaton’s Ascension Death Card gives 12% extra damage
  • Rapid Light Cannon: Name and icon replaced with Crest of Cinders (red and light yellow)
  • Crown of Cinders (red buff) no longer provides +2 range
  • Ember Crest bonus damage: 12% ⇒ 10%
  • Ember Crest Attack Speed: 50% ⇒ 70%
  • Crest of Embers attacks targets with 3% burn and 50% damage.
  • Rosethorn Vest (Bramble Vest) Armor: 140 ⇒ 120
  • Rosethorn Vest Damage: 150/175/225/400 ⇒ 175
  • Rosethorn Vest grants 8% of maximum health.
  • Rosethorn Vest takes 20% less attack damage.
  • Rosethorn Vest no longer reduces critical hit damage
  • Royal Crown Shield (Crown Guard) HP: 100 ⇒ 250
  • Soul of the Colossus (Steady Heart): 500 health, 40 armor, 20% critical strike chance
  • Soul of the Colossus: Damage taken is reduced by 9%. When health is higher than 40%, damage taken is reduced by 18%.
  • War Demon’s Pride (War Demon’s Armor) HP: 1300 ⇒ 1000
  • War Demon’s Pride: Gain 12% of maximum health.
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trend

Team battle tactics game

In Teamfight Tactics, you face off against seven other players to form the best team and win the game. You first select units and place them on a battlefield made up of hexagons. Once the battle begins, your team will automatically fight other players or computer-controlled enemies. If your team loses, you lose some health based on the strength of the other team.

The game is played in phases and rounds. Each stage has rounds against other people, except for the first stage which has rounds against computer-controlled enemies. There is a special round called “Carousel” where you can pick units with items to enhance your team. As you play the game, you can earn coins, which you can use to acquire more units or make your team stronger. The more you play, the stronger your team will become!

Teamfight tactics system requirements

Specification

at the lowest limit

respected

CPU

Intel: Core i3-530 AMD: A6-3650

Intel: Core i5-3300AMD: Ryzen 3 1200

Memory

2 GB RAM

4 GB RAM

graphics processor

NVidia: GeForce 9600GTAMD: HD 6570Intel: Intel HD 4600 integrated graphics, 1GB VRAM

NVidia: GeForce 560AMD: Radeon HD 6950Intel: Intel UHD 630 integrated graphics, 2GB VRAM

DX

DirectX 10

DirectX 11

operating system

Win 7, 8, 10, X86 32-bit, x64

Win 10, x64

stow

16GB hard drive

16GB solid state drive

RES

1024×768

1920×1080

Team battle tactics trailer

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