Tekken 8 version 1.01.04 patch notes have been released
The highly anticipated patch notes for Tekken 8 version 1.01.04 have been released, ushering in an exciting new chapter for fans of the iconic fighting game series. The update promises a host of enhancements and tweaks designed to improve the gaming experience.
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However, eager players will need to remain patient as servers are undergoing maintenance to implement the update. Online services will remain inaccessible until servers come back online at 11pm PST on February 6th or 2am EST on February 7th. This temporary outage is necessary to ensure a smooth transition of the game to the latest version.
Once the servers are back up and running, players can dive into a host of changes, including tweaks to character animations, bug fixes, and optimizations. These adjustments are designed to improve game balance, address community feedback, and improve overall performance.
Tekken 8 version 1.01.04 promises improvements to online matchmaking and network stability, representing a major step forward for the series. As players eagerly await the return of the online service, they are increasingly excited about the opportunity to explore what’s new with the latest patch.
Explore our latest gaming articles on Minh Khang Cente! Discover exciting insights into the game world that will keep you entertained for hours. Get ready for a game-packed adventure like no other.
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Tekken 8 version 1.01.04 patch notes
Common changes
- special style
- (During Special Style) Fixed an issue where the start of certain actions would be delayed by 1 frame when buffering attack input during recovery.
- Rest on the balcony
- Pushback collision detection has been adjusted due to an issue where using certain actions would cause the balcony to break and the character to walk out of the combat area.
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Alyssa (bug fix)
- Blade of Hertz – Diablo (Destruction Form f 1+2 period)
- Fixed an issue where frame advantage display was inaccurate in practice mode. Initially, it showed +8 frames on the block, but the correct value is +5 frames on the block.
Demon Gold (Nerf)
- Spinning Demonic Hellfire Beam (f, n, d, D/F 4 > 1+2 hits)
- Changed damage distribution from 10/20 to 7/14
- Reduced the forward movement of the first hit to shorten its range.
- Fixed an issue where the distance between the character and the opponent would only increase when a second hit was entered at the same time.
- Tiger Thrush (1 bird during morning crow period)
- Reduces attack duration by 1 frame to reduce the likelihood of hitting evading opponents.
- Changed damage from 25 to 20.
- Changed chip damage on blocks from 10 to 6.
Dragunov (Narf)
- Avalanche Hammer Dash(d 1, 2, 1+2)
- Recovery frames for first two hits increased by 2 frames (Guard: -6 frames >>> -8 frames, Hit: +8 frames >>> +6 frames). The third attack of the combo is unaffected.
- Sobat slice (u/f 4 or u 4 or u/b 4)
- Characters now turn towards the opponent on hit. This change makes follow-up attacks more stable when hitting the ball off-axis.
- Opponents now transition to the downed state 6 frames earlier.
- Ignition switch (d, d/f, f 4)
- The distance between players and opponents has increased.
- Chip damage during block has been changed from 8 to 5.
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Jack-8 (bug fixes, but mainly nerfs)
Jun (bug fixes, but mostly nerfs)
- Yukinuma (WR 3, 3+4)
- Recovery time increased by 5 frames.
- Increases the opponent’s recovery time when blocked by 5 frames.
- Frame advantage on blocking remains unchanged.
- Holy Exile – Heaven (u/f 1)
- Changed reaction when hit to prevent unexpected follow-up attacks.
Leo (Narf)
- Oncoming leg (b 3, 1) | Oncoming leg (during lightning b 3, 1)
- Recovery time is increased by 3 frames only when movement is blocked, causing the frame advantage when blocking to change from -7 frames to -10 frames.
- Dingzhou Mengpo test (b 1, 1+2)
- Only when the move is blocked, the recovery time caused to the opponent is reduced by 3 frames, and the frame advantage when blocking changes from -9 frames to -12 frames.
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Leroy (Nerf)
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Lily (light yellow)
Nerf
Crow (light yellow)
Nerf
- Fengshen Step (f, n, d, df)
- Fixed an issue that sometimes prevented transitioning from running state to Fengshen Step.
- Ares Kick (f, n, d, DF 1) | Electric War God Kick (f, n, d, df 1 (press df and 1 at the same time)
- Reduces the knockback distance when attacks are blocked.
- Removed the crouching state in the first half of the attack animation.
- Increased damage from damage boxes.
- It can be defended against by reversing the action
- Inverse Deva Laser (Team 1+2 period)
- Changed the reaction when hitting a downed opponent to prevent Reyna from repeatedly hitting the bear.
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Steve (bug fix)
Yoshimitsu (bug fix)
- Ubume (Everything Dragonfly 2, 4, b period)
- Fixed an issue where the mid-air state lasted longer than expected when transitioning to Muto Kokusai. This results in punishing attacks while the opponent is in the air.
Tekken 8
Tekken 8 is the latest entry in the famous fighting game series developed by Bandai Namco Entertainment and debuted on January 26, 2024 on PlayStation 5, Windows and Xbox Series X/S platforms. As the eighth major work in the series, the narrative of “Tekken 8” unfolds in a story mode called “Dark Awakening”, which is set six months after the events of the previous game.
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The storyline revolves around the climactic confrontation between father and son Mishima Kazuya and Kazama Jin, as Jin attempts to end the turmoil within the family by confronting his father. Featuring 32 characters, Tekken 8 combines beloved returning characters with exciting new characters, each playing an important role in the game’s overarching plot.
The game’s development was first hinted at in August 2022 before being officially announced at Sony’s State of Play event next month. Powered by Unreal Engine 5, Tekken 8 emphasizes a more aggressive tone while refining and enhancing the combat mechanics introduced in previous versions.
New gameplay elements introduced include the Heat system and Twister hits, complemented by updated character models and voice acting. The online mode offers a range of features, including arcade missions featuring tournaments, arcade-style gameplay options, customizable avatars and a unique in-game currency system. Ahead of release, stability testing of Tekken 8 has begun in July and October 2023, with a demo available on PlayStation and Xbox Series platforms in December.
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Tekken 8 gameplay
As producer Katsuhiro Harada emphasized, “Tekken 8” retains the classic fighting game style of the previous game while focusing on providing a more aggressive gaming experience. The game introduces an innovative “Heat” system that rewards proactive offensive strategies rather than defensive ones.
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While in the “hot” state, the character not only deals fragmentation damage and unlocks additional moves, but also sees changes to move attributes, such as enhanced defense breakthroughs. Fighters in this state can dash to cancel their actions, and can use certain actions to manipulate the heat timer. Defending against a heavy attack or hot status character will cause the chip to be damaged, while attacking the opponent will restore the player’s health.
The Fury system returns with a revamp, notably the introduction of Heat Crush, a super move tied to the Heat system. In addition, the “screw” mechanism was replaced by a “tornado” extender. Some stages present hazards, such as reinforced walls and floors that require multiple hits to break, and explosive elements that launch opponents upwards.
Tekken 8 enhances the cinematic combat experience with dynamic stage destruction and character-specific reactions. All character models and voice acting are brand new, providing a fresh visual and auditory experience. Online modes include the “Arcade Quest” battle lobby, regular online battles, and tournaments. Players can use the in-game currency “Fight Money” to personalize their avatars.
Powered by Unreal Engine 5, Tekken 8 is a groundbreaking entry in the fighting game genre, leveraging cutting-edge technology to deliver stunning visuals and an immersive gameplay experience.
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Tekken 8 plot
Six months after Mishima’s disappearance, Jin Kazama, accompanied by allies Lars Alexanderson and Li Chaolan, ventured to New York to confront Mishima. The conflict erupted into a catastrophic battle that resulted in massive casualties.
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Kazuya reveals his demonic form and announces a new King of Iron Fist tournament in which representatives from various countries must participate in the battle. The winner’s country will survive, and the loser’s country will face destruction.
While recovering from his injuries, Jin found that he could not activate his magic power at will. While participating in Japan’s tournament qualifiers, he meets Reina, a student at Mishima Institute of Technology who bears a striking resemblance to his grandfather, Heihachi. What Jin doesn’t know is that Reina is actually a member of Mishima’s team, and his purpose is to uncover the secret behind the activation of demonic power.
Elsewhere in Italy, the likes of Claudio Serafino, Zafina and Ling Xiaoyu observed the tournament progress. Zafina warns of the urgent need to stop Kazuya’s plan and sets out to find Jin. At the same time, Nicholas Clayson revealed important information about the demon gene and Azazel to Yggdrasil.
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As the main game begins, Kazuya absorbs Azazel’s power and transforms into a true demon. Jin, Leroy Smith and others united to resist Kazuya’s tyranny. Claudio makes a bold move and uses his powers to hurt Kazuya, seemingly sacrificing himself in the process.
Determined to regain control of his demonic powers, Jin embarks on a journey to Kazama Sanctuary. Determined to eliminate the rebels, Kazuo also faces strong opposition from Yggdrasil, the United Nations Independent Forces, and former tournament participants.
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In a subconscious confrontation, King battles his demonic self, ultimately embracing and mastering his own power. Jin saves Lars from Kazuya’s attack and engages in a climactic showdown with Kazuya that ultimately cleanses them of their demonic genes.
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After awakening into his angel form, Jin defeated Kazuya and left with Xiaoyu. In the post-credits scene, Reina was thought dead after Kazuya’s attack, but she survived and revealed her dormant demonic genes and vowed to avenge her father, Heihachi.
Tekken 8 Overview
Developer |
Bandai Namco Studio, Arika |
Publisher |
Bandai Namco Entertainment |
director |
Kohei Ikeda, Yasuki Nakabayashi |
manufacturer |
Katsuhiro Harada |
composer |
Yusuke Yamauchi, Akitaka Toyama, Shogo Nomura, Yoshihito Yano |
series |
iron fist |
engine |
Unreal Engine 5 |
platform |
PlayStation 5, Windows, Xbox Series X/S |
release date |
January 26, 2024 |
school |
struggle |
model |
Single player, multiplayer |
“Tekken 8” trailer
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