TFT 13.19 Patch Notes and Updates!

TFT 13.19 Patch Notes

Big change

Character changes

  • Bastion Armor and MR: 20/40/65/125 ⇒ 20/45/75/140
  • Rustwater 3: 90 + 30% ⇒ 100 + 33%
  • Rustwater 5: 125 + 50% ⇒ 150 + 55%
  • Rustwater 7: 300 + 65% ⇒ 325 + 70%
  • Rustwater 9: 650 + 150% ⇒ 800 + 135%
  • Demacia Elite Bonus Armor/MR 5/15/35/150 ⇒ 5/25/45/150
  • Ixtal (4) Electric Summit Reworked: Empowered Champion stuns enemies every 6 seconds ⇒ Empowered Champion deals 25% additional damage to enemies stunned by this effect
  • Ixtar(4) Capstone Healing Effect: 650 ⇒ 750
  • Ixtal Fire Damage Skill Damage %: 60% ⇒ 100%
  • Ixtal Fire Burn Duration: 3 ⇒ 5 seconds
  • Ixtal’s Iceblast tag now correctly acts as trait damage (does not crit or trigger effects)
  • Ixtal Ice Blast Damage: 30% ⇒ 35%
  • Ixtalmu(4) Peak Tick Rate: 4 ⇒ 2 seconds
  • Ixtalmu (4) Peak AD & AP: 15 ⇒ 10
  • Juggernaut damage reduction: 15-25/20-35/30-45% ⇒ 15-25/20-35/35-50%
  • Multicast damage reduction: 60% ⇒ 55%
  • Piltover: Reduce the cash-out value of Piltovers from 2 losses to 10 losses by approximately 15%
  • Piltover: Reduces the value of Piltover cashouts on 11 and 12 losses by approximately 10%
  • Piltover: Increased base reward for 6 Piltover by approximately 20%
  • Rogue Stealth Health Threshold: 50% ⇒ 35%
  • Shurima Ascension Bonus: 0/15/40/75% ⇒ 0/20/50/90%
  • Titan Healing and Shield Buff: 18/35/55% ⇒ 18/35/60%
  • Conqueror Bonus Critical Chance: 15/35/55% ⇒ 15/35/75%
  • Conqueror bonus critical damage: 10/30/50% ⇒ 15/35/55%

Unit: Level 1

  • Cho’Gath’s Feast max health damage ratio 15% ⇒ 12%
  • Jhin Mana Buff: 44/124 ⇒ 44/114
  • Mirio super giant fire kick! ! ! Bounce damage 170/250/380 ⇒ 180/270/400
  • Mirio super giant fire kick! ! ! Splash damage 85/125/190 ⇒ 90/140/200
  • Orianna max mana buff: 40/90 ⇒ 30/80

Unit: Level 2

  • Galio mana buff: 60/120 ⇒ 60/110
  • Jinx AD 55 ⇒ 50
  • Qiyana will no longer dash out of range of her spell “Supreme Gift”

Unit: Level 3

  • Darius AD 60 ⇒ 65
  • Jace AD ​​65 ⇒ 60
  • Karma Ionia Bonus AP 20 ⇒ 25
  • Neeko Pop Flower Shield 225/350/475 ⇒ 250/350/475
  • Neeko Pop Flower Damage: 270/410/650 ⇒ 300/450/700
  • Rek’Sai starting mana nerf: 30/70 ⇒ 50/70
  • New feature for Rek’Sai: Furious Bite now marks enemies she bites. If the target has been previously marked, the bite deals additional true damage.
  • Rek’Sai’s fury bite damage AD ratio: 135/145/150%
  • Velkoz Plasma Fission Damage: 250/375/600 ⇒ 245/365/600
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Unit: Level 4

  • Fiora’s Blade Waltz damage now correctly applies Omnivamp when damaging shields.
  • Fiona’s Blade Waltz Physical Damage: 150/150/250%AD ⇒ 140/140/240%AD
  • Jarvan IV Cataclysm stun duration: 1.75/2.25/8 seconds ⇒ 1.5/2/8 seconds
  • Nasus Soul Eater max life steal: 5% ⇒ 4%
  • Nyla will now find cleavage targets more consistently without Rapid Cannon. Her interaction with Rapid Cannon has not changed.
  • Silko Undercity Tactical Damage: 80/120/425 ⇒ 75/115/425
  • Silco tooltip updated (no functionality changes): Throws a vial at the nearest surrounding enemy, covering nearby hexes with chemicals for X seconds. Deals Y magic damage to chemically affected enemies every second, and heals affected allies for Z points every second. If possible, target unaffected groups.
  • Xayah mana buff: 30/110 ⇒ 30/90
  • Number of feathers struck by Kasumi: 7/7/12 ⇒ 7/7/15
  • Xia Yu’s damage rate: 80% AD ⇒ 80/80/125% AD

Unit: Level 5

  • Aatrox Darkin Universal Vampire: 15% ⇒ 10%
  • Springboard attack speed: 0.80 ⇒ 0.85
  • Springboard (Melee) Burn Duration: 3 seconds ⇒ 2 seconds
  • Gangplank (Melee) Total Burning True Damage: 300/300/2500%AD ⇒ 250/250/2500%AD
  • Gangplank (ranged) Mana on hit 3 ⇒ 5
  • Heimerdinger Technogenius (new upgrade) refracted beam
  • Heimerdinger, Refracted Beam: The Apex turret’s ability fires multiple laser beams, causing greater damage. It gains 100% of all mana generated by Heimerdinger from traits, items, and enhancements.
  • Refracted Beam 1 Quantity: 3 beams, damage increased by 10%.
  • Refracted Beam 2 Quantity: 3 beams, damage increased by 30%.
  • Refracted Beam 3 Quantity: 5 beams, damage increased by 30%.
  • Ixtar Ryze stun duration: 2/2/10 ⇒ 2/2.5/10
  • Ixtar Ryze’s Field Distortion Damage Ratio 185/285/1500% Armor + MR ⇒ 200/300/1500% Armor + MR
  • Ryze (Demacia) field distortion damage 300/450/999 ⇒ 300/450/2000
  • Ryze (Shadow Isles) Modifier: Can now resurrect allies with health above 100%

BUG fix

  • Never Lucky: The Lucky Gloves will provide champions like Ryze, Kayle, and Quinn with items of the correct category.
  • Fixed support I now have correct text in Hyper Roll
  • Deprecated: When you have a Zaun mod pending, Zaun no longer removes consumables if they are used with a full item table.
  • Cassiopeia: Cassiopeia no longer loses some of her spellcasting when she has the Radiant Blue buff
  • Escort mission dummies can no longer be regrouped and no longer count towards player damage. (Fixed in 13.18B)
  • Blacksmith’s gloves now correctly count as thieves’ gloves
  • Nashor’s Fang will provide attack speed at the right time to heroes with long mana locks like Nasus and Taric.
  • Locket of the Iron Sun’s resistance will now last for the correct duration, rather than ending when the shield breaks.
  • Zaun’s Robot Arm mod now correctly states that overcharging it will deal 25% additional true damage, rather than 25% attack damage as true damage
  • Arrghonauts: Gangplank now receives the correct items from the Lucky Glove when he is placed on the front line directly from the bench.
  • Shurima’s Legacy Turrets no longer persist after player death, becoming agents of chaos.
  • Vera Valley gets bonuses in Super Roll.
  • Training dummies in the Double Up support armory now have the correct star rating on the away board.
  • Fixed a bug where the Forge could fail to transform items when quickly crafting items on a champion obtained from the carousel.
  • “Roll” now correctly grants free refreshes if units auto-combine at the start of a turn.
  • Zahn Ryze’s tooltip now correctly reflects his Shred and Tear ability at 30% instead of 20%.
  • Fixed an issue where Qiyana could dash too far and miss her ability.
  • Dhalsim: In “Chibi Irelia”/”Chibi Sword Irelia”, the limbs no longer stretch in the introduction animation of the First Land Temple
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For more patch notes, visit the official website.

Teamfight tactics

Developed and published by Riot Games, Teamfight Tactics is an engaging auto-chess game set in the League of Legends universe. In this strategic multiplayer game, players form teams to compete against seven opponents in an effort to be the last one standing.

TFT first appeared as a game mode in League of Legends in June 2019, and later became a standalone game for Android and iOS in March 2020, allowing players to enjoy cross-platform play. The game revolves around a hexagonal battlefield where players can strategically deploy their units.

Each round involves a battle between players or computer-controlled enemies, offering the opportunity to earn coins, units, or items. Players accumulate gold to purchase units, upgrades, and activate synergies by forming specific team combinations.

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Team battle tactics game

In TFT, players will engage in exciting battles where strategy and decision-making are key. The gameplay of Teamfight Tactics revolves around eight players who form teams to fight against each other with the goal of being the last one standing. The battlefield is made up of a hexagonal grid, and players can strategically deploy their units.

Each round, these units automatically engage in combat, either against each other or against computer-controlled opponents, resulting in action-packed conflicts. Between rounds, players can earn coins, units, and items by defeating AI enemies. Gold can be used to increase income, buy experience points to upgrade or re-roll units in the store. Higher levels allow players to place more units on the board and access rarer units in the shop.

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Activating synergies by forming teams with similar characteristics plays a vital role in improving players’ chances of winning. Units have health and mana, and when full their mana can unleash their abilities. Tactical decisions, unit upgrades, and synergies are crucial to victory in the ever-evolving world of Teamfight Tactics, and regular updates keep the game fresh and exciting.

Teamfight Tactics release date

Teamfight Tactics, often abbreviated as TFT, was published by Riot Games on different platforms at different times. It was first made available as a game mode in the popular League of Legends on Windows and macOS on June 26, 2019. Later, Riot Games launched TFT as a standalone game on Android and iOS on March 19, 2020.

This version allows players to enjoy the auto-chess experience on mobile devices, and also provides cross-platform play capabilities, allowing players on different platforms to compete with each other in strategic battles.

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Team battle tactics trailer

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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