The Finals 1.7.0 Patch Notes

finals

THE FINALS is a free-to-play first-person shooter developed by Nexon subsidiary Embark Studios and features an all-caps stylized presentation. This adrenaline-packed game centers around team matches, taking place on dynamic maps with destructible environments. Players are not only challenged to defeat their opponents, but are also asked to strategically exploit the changing situation to gain a tactical advantage. THE Finals promises an immersive experience where adaptability and clever use of the environment become key ingredients for success, setting it apart in the competitive world of online first-person shooters.

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Developed and published by Embark Studios, a division of Nexon, THE FINALS not only offers intense firefights but also introduces an element of unpredictability through its focus on dynamic environments. Destructible landscapes add a layer of complexity to gameplay, encouraging players to think beyond traditional strategy and embrace the ever-changing nature of their surroundings. Dedicated to cultivating teamwork and strategic thinking, THE FinalS aims to redefine the genre by delivering a fresh and engaging experience for players looking for fast-paced action and dynamic, ever-changing challenges.

Finals 1.7.0 Patch Notes

Content and bug fixes

  • game show events

    • Disable the “Dead Go Boom” game show event

      • Developer Note: We believe this event currently punishes melee users too much, so we are temporarily disabling it.We hope to return it to the game at some point in the future after the redesign

  • user interface

  • online telephone

    • Set VoIP to be enabled by default on PC and Push To Talk as default input (existing player)

    • Set VoIP to be enabled by default on the console and voice activation as the default input (existing players)

      • Development notes: We want to encourage more teamwork within the game, and providing VoIP for all players is part of that effort. Players can disable VoIP through settings. We previously made this change for new players in the version 1.5 update and saw positive results!

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progress changes

  • contract

    • Increased weekly contract XP amount from 2000 to 4500 (+)

    • Increased weekly goal XP amount from 4000 to 9000 (+)

    • Reduced the number of weekly contracts required to achieve the weekly goal from 8 to 6 (-)

  • XP

    • XP amount for opening vault increased from 100 to 200 (+)

    • Increased XP amount to start withdrawing from 100 to 300 (+)

    • Amount of XP earned for completing redemptions increased from 200 to 400 (+)

    • Increased XP amount for stealing cash from 100 to 300 (+)

    • Increased the amount of XP provided per coin in Bank It mode from 50 to 80 (+)

    • Increased the amount of XP awarded for finishing fourth in a round from 100 to 200 (+)

    • Increased the amount of XP awarded for finishing third in a round from 200 to 400 (+)

    • Increased the amount of XP awarded for finishing second in a round from 400 to 600 (+)

    • Increased the amount of XP awarded for first place in a round from 600 to 800 (+).

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Finals gameplay

In the finals, people compete in a virtual fighting game show broadcast on television. During the game, a holographic crowd can be seen, and the host provides commentary on the team and the game. The game’s developer, Embark Studios, took inspiration from The Hunger Games and Gladiator (2000).

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The game has different modes in which 3 or 4 teams compete in a “free-for-all” format. Players select characters based on a “light”, “medium” or “heavy” rating, each with different speeds and sizes. Each class has unique weapons, moves, and abilities. Light builds are fast but have low health, medium builds are balanced, and heavy builds are durable but less mobile.

The game encourages creative play that takes advantage of the changing terrain, weather conditions and time of day. Players can pick up and throw items such as barrels, some of which explode on impact. Buildings can be destroyed, and players can use the “Goo Gun” and “Goo Grenade” to create temporary structures. When players are defeated, they turn into statues that teammates can carry and resurrect. In Quick Play, players can respawn as often as they want, but in Tournament Mode, their respawn coins are limited.

Publisher

Step into the studio

director

Gustave Tilleby

engine

Unreal Engine 5

platform

Microsoft Windows

Playstation 5

Xbox Series X/S

release date

December 7, 2023

school

first person shooting

model

multiplayer game

Finals trailer

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