Tiny Rogues 0.2.2 Patch Notes
General Changes
- Christmas is over.
- Added 8 new achievements to celebrate new features and the increased build diversity.
- The pause menu now shows the quest for a class unlock and which boss to beat and path to take if your class can unlock a new class.
- NEW reward beyond floor 10: Golden Cherries, grant 10% increased trigger damage.
- NEW reward beyond floor 10: Golden Croissant, grants 10% increased companion damage.
- The bonfire now only offers to attune your items before a boss room. The option confused players into thinking they need to attune in each spawn room.
- Soul pickups are now slightly attracted to the player.
- The time it takes to drink the flask has been increased to 2 seconds, from 1.5 seconds.
- Each point of mana now only grants 10% more damage with mana draining weapons, previously 20%.
- Intelligence doesn’t grant mana regeneration per point anymore.
- Intelligence now grants 2.5% increased stats granted from mana per point.
- Base mana regeneration has been increased by 25%.
- Golden Steaks now grant 10% increased damage with non crits, previously 5%.
- Started with simplifying a lot of effect descriptions.
- The HUD now shows stacks of guaranteed attacks in the bottom left.
- Base radius of auras has been reduced from 6.5 to 5.5 units.
- Auras had their top end assumed infliction damage reduced by 20%.
- Tipsiness now has a base limit of 3.
- Tipsiness limit is NOT affected by heart containers anymore.
- Tipsiness limit is now shown in character panel.
- NEW feature: Cheat Console. Activate the console in the option menu. If you cheat in a run, it will disable achievements and steam stats until you restart the game.
- Power now has strong diminishing returns when approaching and exceeding a value of 100.
- Removed the help texts for Webbed and Wither because they were useless, you just notice that you get slowed instead.
- The title menu now shows a random splash message.
- Cultist Altar, Blood Altars and Blood Chests now ask you to sacrifice a red heart instead of damaging you. You can go to 0 hearts this way and you will survive on 0 hearts IF you have a Soul Heart. You can go game over by sacrificing your last heart.
- Explosion damage now penetrates through the armor threshold.
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New Options
- NEW aura opacity option
- NEW orbital opacity option
- NEW companion opacity option
- NEW instrument sounds option
- NEW option to speed up boss death and boss reward animations
Trait Changes
Strength Traits
- NEW trait: Attack Of Opportunity, after not attacking for 2.5 seconds, the next attack grants you an attack speed buff. The attack speed buff is 40% more for melee and 20% more for non melee.
- Unforgiving: Now additionally increases the duration of ailments by 100%.
- Focused Might: Now stocks up on up to 10 guaranteed lethal hits after not attacking for 1 second. Previously made you deal 1 guaranteed lethal hit after not attacking for 1 second.
- Ancestral Aid: Base damage from spirits has been increased by 75% and attack speed by 25%.
- Brawler: Now stacks up to 100 power at 10 actors. Also now explains what it considers an actor.
- Goat Force: Cooldown has been increased from 0.25 seconds to 1 but the base damage has been doubled and the scaling has been increased from 25% to 100% per level.
- Holy Fire: Damage bonus increased by 50% and duration increased from 4 to 8 seconds.
- Heavy Draw: Now only half your strength applies to ranged attacks, previously all of it.
- Blessed Hammer: Base damage has been doubled and damage scaling has been increased from 35% to 100% per level. Cooldown reduced from 0.25 seconds to 0.2. Size of hammers and hitbox size increased.
- Blunt Trauma: Rephrased description to make it shorter and simpler. Damage scaling has been increased from 50% to 100% per level. Cooldown reduced from 0.25 seconds to 0.1. Radius increased by 20%.
- Bone Crusher: Size of bone spears and hitbox size increased. Removed cooldown. Damage scaling has been increased from 35% to 100% per level. Projectile ranged increased by 25%.
- Pack Mentality: Instead of forcing a minimum roll now makes your damage roll twice, taking the lower damage roll.
- Rage: Melee attacks now grant 2 stacks of rage.
- Shield Bash: Base damage has been doubled and damage scaling has been increased from 40% to 100% per level. Projectile ranged increased by 40%.
- Tempest Kick: Base damage has been doubled and damage scaling has been increased from 35% to 100% per level. Kick projectile pierces now.
- Overwhelming Presence: Now grants increased effect of buffs per equip load capacity point above 100. Previously increased effect of debuffs per point of equip load on you.
- Power is Power: Now makes power also grant 1% increased effect of debuffs, previously buffs.
Dexterity Traits
- NEW trait: Exit Strategy, makes it so when you inflict maximum stacks of poison, you recover all stamina and refresh the duration of all the poison stacks.
- Spellblade: Now works for all melee weapons instead of just swords.
- Cull The Weak: Is now a more multiplier to damage, previously was an additive increase to damage.
- Rogues Reliability: Rogue’s Mark now guarantees 10 critical hits on the target. Mark reward has been removed.
- Hunter’s Patience: Hunter’s Mark now guarantees 10 lucky hits on the target. Mark reward has been removed. Now triggers 2.5 seconds after not attacking, previously after 0.5 seconds of standing still.
- Ascetic’s Discipline: Ascetic’s Mark now guarantees 5 crushing hits on the target. Mark reward has been removed.
- Precision: Now stocks up on up to 10 guaranteed critical hits after not attacking for 1 second. Previously granted 10% critical hit chance every second and then reset 1 second after dealing a critical hit.
- Cheap Shot: Now makes lucky hits always deal super effective damage and the buff now grants 100% increased trigger damage instead of secondary attack damage.
- Trigger Mania: Now grants an attack speed buff after triggering 10 damaging effects. Previously granted a trigger damage buff on the tally of 5 primary attacks.
- Grenadier: Base damage was reduced by 30% but now throws 3 grenades. Damage scaling has been increased from 35% to 100% per level. Aiming of the grenades has been slightly improved.
- Lightning Conductor: Cooldown reduced to 0.2 seconds, previously 0.25. Damage scaling has been increased from 25% to 100% pert level.
- Like Clockwork: Cooldown reduced to 0.25 seconds, previously 0.5.
- Manaforged Bolts: Damage scaling has been increased from 20% to 100% per level.
- Raised Morale: Now only makes you loose half your stacks on taking damage, previously all stacks. Now grants 10 power per stack, previously 10% increased damage and increased companion damage.
- Sharpshooter: Due to the mark changes, this trait returns to guaranteeing lethal hits when triggering a mark at far range.
- Dynamo: Now takes 5 steps to trigger, up from 2 steps.
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Intelligence Traits
- NEW trait: Mana Beacon, makes mana grant companion damage if you have drained mana recently.
- Glass Cannon: Can’t appear from Obsidian Dice anymore.
- Power Hungry: Now grants 20 power per Soul Heart, previously 10. Still has a limit of 100 power.
- Apocalypse: Base damage has been increased by 50% and damage scaling has been increased from 40% to 100% per level.
- Arcane Familiar: Base damage more than doubled and attack speed more than doubled.
- Cast on Crit: Is now called Pocket Magic and the damage penalty of 25% has been removed.
- Cold Blood: Now makes chill apply 25% chance to take a critical hit, previously made chill increase damage over time taken.
- Combustion: Damage scaling has been increased from 40% to 100% per level.
- Discharge: Drain threshold is now 1 mana, previously 0.5 mana. Base top end damage has been increased by 25% and damage scaling has been increased from 35% to 100% per level.
- Elemental Focus: Rephrased description slightly and additionally grants 100% increased ailment duration now.
- Vision Quest: Has been reworked. Now periodically spawns a mana star and makes picking up a mana star trigger your on combat start effects.
- Static Blows: Base top end damage has been increased by 60% and damage scaling has been increased from 35% to 100% per level. Radius has been increased by 40%.
- Inspiring Presence: Now additionally grants 10 power per companion you have.
- Nature’s Boon: Base damage has been increased by 50% and damage scaling has been increased from 30% to 100% per level.
- Insight: Now additionally grants 100% increased mana regeneration.
- Ice Conjuration: Base damage has been doubled and scaling has been increased from 30% to 100% per level. Projectile spread and delay have been reduced. Projectiles now have infinite range. Cooldown reduced from 0.25 seconds to 0.1.
- Hex Touch: Hex is now less specific and doubled the effect of all debuffs, not just Vulnerability, Fragility and Instability.
Esper Traits
- Papa’s Stuff: Base damage from Assault Rifle companions has been doubled.
- Lightning Force: Base damage has been increased by 20% and damage scaling increased from 0% to 100% per level.
- Mental Empowerment: Now makes the companion now also grant 100% increased stats.
- Psionic Blasts: Damage scaling has been increased from 30% to 100% per level.
- Spontaneous Combustion: Damage scaling has been increased from 0% to 100% per level. Cooldown reduced from 0.5 seconds to 0.1.
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Cyborg Traits
- Lightning Nova Augment: Damage scaling has been increased from 40% to 100% per level.
- Photon Blaster Augment: Damage scaling has been increased from 30% to 100% per level. Now triggers periodically every 2.5 seconds, previously every 2 seconds.
- Bomb Factory Augment: Now grants infinite bombs.
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Equipment Changes
Generic Equipment Changes
- Some items that are mainly meant for strength users have had their equip load weight increased.
- Some items that sustain themselves in equip load have had their weight increased. E.g.: Megingiard and Goliath Greaves.
- Some items had their equip load weight lowered.
Specific Equipment Changes
Set Bonus Changes
- Grizzly Might: Now makes each point of strength grant +1% crushing hit chance, previously 1% increased two-handed weapon damage.
- Oktoberfest Vigour: Instead of granting +10 maximum stacks of tipsiness now grants 10% lucky hit chance per stack of tipsiness.
- Bad Weather: Now grants an Angry Cloud that grants 100% increased trigger damage, previously the cloud would trigger you on make it rain effects.
- Fatal Fate: Now grants 100% more damage over time dealt by damage over time effects inflicted with a critical hit.
- Fairy Grace: Now makes each point of dexterity grant 2.5% increased effect of ailments, previously 2.5% minimum damage roll.
- Odin’s Wrath: Now grants 25% increased damage per chain left on the chain lightning.
- Mythic Rhythm: Rhythm buff now grants -2 to tally requirements, previously -1. Rhythm duration also has been increased from 4 seconds to 8.
- Silent Night: Now grants 3 Gift Boxes, up from 1.
- High Noon: Now makes you repeat the next 3 firearm attacks after dash, instead of just 1.
- Vows of Fortune: Now grants 10% lucky hit chance per weapon upgrade level, previously 5%.
- Explosives Expert: Now makes all explosion damage gain 100% crushing hit chance.
- NEW set: Dark Moon Covenant
- NEW set: Boom! Boom! Boom!
- NEW set: Power Convergence
- NEW set: Oppressive Conviction
- NEW set: End of the Rainbow
- NEW set: Industrialized Magic
- NEW set: Master of Puppets
- NEW set: Fanaticism
- NEW set: Wicked Contract
- NEW set: Final Service
- NEW set: Ballistic Flurry
- NEW set: Nature’s Touch
- NEW set: Self Sacrifice
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Tiny Rogues
“Tiny Rogues” immerses players in a thrilling fantasy world as a challenging rogue-lite bullet-hell dungeon crawler with RPG elements. Released on 23 September 2022, the game invites players to craft a new, distinctive character in each playthrough.
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The relentless journey involves conquering monster-infested rooms, unveiling unique weapons, collecting magical items, and steadily progressing in power through leveling up. The dynamic nature of the game ensures each run is a fresh experience, fostering creativity and adaptability.
As players navigate through the perilous dungeons, they face ever-increasing challenges, creating an engaging and immersive gaming experience. With its blend of strategy, exploration, and character development, “Tiny Rogues” promises an exciting adventure for those seeking a dynamic and rewarding gaming experience in the realm of fantasy rogue-lites.
Tiny Rogues Gameplay
“Tiny Rogues” offers a captivating gameplay experience that seamlessly fuses fantasy, strategy, and skill. As a challenging rogue-lite dungeon crawler, players delve into dynamic, procedurally generated dungeons with RPG and bullet hell elements.
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The objective is to triumph over successive rooms filled with diverse enemies, providing an ever-evolving challenge. The game introduces a unique twist by allowing players to choose their rewards after clearing each room, influencing the character’s growth. With over 20 distinct floors, players encounter a variety of enemy sets, ensuring an engaging and unpredictable journey.
The climax of each floor presents a formidable boss encounter, testing players’ abilities and tactics. What sets “Tiny Rogues” apart is its impressive array of over 40 boss fights, featuring multiple final bosses, adding depth and excitement to the gameplay.
Navigating through the perilous dungeons, defeating enemies, and confronting powerful bosses, players embark on a thrilling adventure, where strategic decision-making and skillful combat are essential for becoming a legendary adventurer in this fantasy realm.
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Tiny Rogues System Requirements
Minimum Requirements
OS |
Windows 7 |
Processor |
Dual Core 2.00GHz |
Memory |
4 GB RAM |
Graphics |
Intel HD 520 |
Storage |
300 MB available space |
Additional Notes |
Game builds are not actively tested on Windows versions below Windows 10 |
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