Visage Wiki
Released in 2020, Visage is an indie psychological horror video game produced by SadSquare Studio. The game’s eerie narrative unfolds in a mysterious and historic house that serves as the backdrop for players to assume the role of Dwayne Anderson.
Players venture through the home’s hallways and unravel the former occupants’ convoluted past. Gameplay immerses the player in a first-person perspective, allowing extensive access to the house, although some areas require specific keys to enter. Navigating the darkness is crucial to maintaining sanity, and having tools available to help players do the job.
Visage took significant inspiration from Silent Hill’s playable trailer and began its successful Kickstarter and Steam Greenlight campaigns. While the game was influenced by various other horror video games, it has also been compared to some of them.
“Visage” was originally launched for PC on October 30, 2020, and will expand its reach to console platforms in 2021. The game has been widely praised for its powerful psychological impact, captivating audiovisual design, and immersive atmospheric tension. However, criticism mainly focused on its limited inventory system, clunky gameplay mechanics, and bugs.
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start:
Immerse yourself in the eerie atmosphere of a suburban home as you begin your journey in Visage. Get familiar with the controls and mechanics, especially the first-person perspective, which will be your window into this haunting world. Make your way through the initial area, taking in the atmosphere and exploring while acclimating to your surroundings.
Lucy’s Chapter:
Step into Lucy’s shoes and delve deeper into her story. Uncover her past as you explore the rooms and hallways of the house. Pay close attention to visual clues, notes, and objects that provide insight into her life and experiences. Interact with objects to trigger events and gradually piece together the narrative puzzle of Lucy’s chapters. Keep an eye out for any changes or paranormal activity that may occur as you progress.
Dolores’ chapter:
Transition to Dolores’ chapter and continue your exploration. Travel through rooms and corridors, examine objects and interact with the environment to uncover her story. As before, be on the lookout for subtle changes and paranormal activity that may occur as a result of your actions. As you piece together Dolores’ story, consider the connections between her experiences and those of the other characters.
Luo’s chapter:
Lowe’s chapter provides another perspective that needs elucidation. Interact with the environment, interact with objects, and observe subtle clues that reveal Rakan’s past. As you walk through the house, note any changes or interruptions that might help inform his story. Keep reviewing the connections between characters to gain a fuller understanding of the overarching narrative.
Get the Mirror Mask (good ending):
For a happy ending, your journey ends with the Mirror Mask. As you advance through the chapters, explore carefully and make sure you discover all the details and nuances of each character’s story. Look for any hidden objects or secrets that might contribute to the overall narrative.
Once you’ve completed each character’s chapters and fully grasped the story, you can begin to focus on searching for the fragments that will lead you to the Mirror Mask. Use the knowledge you gain from your role experiences to guide your search. Combine your keen observation skills with your understanding of narrative threads to unlock the path to the Mask.
By carefully exploring the house, participating in the narrative, and piecing together the characters’ stories, you’ll be on your way to obtaining the Mirror Mask and achieving Visage’s much-coveted happy ending.
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Appearance Guide
This comprehensive guide to Visage delves into its game mechanics and strategy. As players embark on this unforgettable journey that recalls its spiritual predecessor, PT, they enter the unsettling realm of 1980s suburban housing.
Through a gripping first-person perspective, this guide provides an in-depth look at the character of Dwayne Anderson, a tragic figure trapped by supernatural forces in a spooky house. As the story unfolds, players strive to escape the confines of this ghostly abode while uncovering the mysterious origins behind the paranormal phenomena that permeate its walls.
The guide sheds light on the intricacies of the game’s semi-open world design, allowing players to explore vast terrains and choose different paths. Key to this exploration is obtaining keys to unlock different areas, a task that forms a core part of player progression.
Danger abounds and Dwayne’s sanity needs to be strategically managed by avoiding prolonged periods of darkness, a theme reflected in games like Amnesia: The Dark Descent. The guide further dissects the orchestration of paranormal events by spectral entities, resulting in phenomena such as door closings and flashing lights.
Skilled navigation is necessary, as direct contact with these ethereal inhabitants will result in instant death. With tools like lighters, pills, light bulbs, and candles, players can combat these threats, and the guide delves into the best ways to use each item to deal with dangerous environments.
Notably, the guide emphasizes the limited inventory system, requiring players to carefully select and manage items while uncovering the truth inside the haunted house. The guide also clarifies the segmented structure of Chapter 4, directing players to find themed VHS tapes that weave a deeper narrative tapestry within the game.
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In Visage’s gameplay, players are transported into an eerily familiar realm, similar to that of its spiritual predecessor, PT. The narrative is set in a sprawling suburban home steeped in 1980s aesthetics, brought to life in a deeply engaging way. First-person perspective.
Players are guided through the house’s ghostly hallways, guided by the harrowing story of Dwayne Anderson, a former resident struck by tragedy after the loss of his family. Trapped within the walls, Dwayne battles otherworldly forces, setting the stage for an immersive and chilling gaming experience. The key to the game is escaping a disturbing abode while uncovering layers of supernatural intrigue.
Essentially, the architecture of the house offers a semi-open world, inviting players to traverse its vast realm and chart different paths. However, this exploration requires finding the keys to unlock various parts. In this mysterious environment, players face a series of dangers.
Foremost among these is the need to avoid darkness, a fundamental strategy for maintaining Dwayne’s unstable mental state. This echoes mechanics used in games like Amnesia: The Dark Descent, as prolonged exposure to darkness weakens his sanity.
Additionally, the supernatural entity inhabiting the house orchestrates a haunting symphony of paranormal events in the form of door closings, broken lightbulbs, and malfunctioning electronic devices. Each disturbing incident erodes Dwayne’s sanity, and players must act deftly to evade the clutches of these ghostly inhabitants, who will instantly die if they come in contact with them. As Dwayne’s sanity slowly fades, this intricate dance through the house becomes increasingly dangerous, heightening the intensity of the otherworldly phenomena and may ultimately lead to a horrific confrontation.
In the fight against ghosts, players can arm themselves with an array of tools, including lighters, pills, light bulbs, and candles. A lighter illuminates a dark corner, a pill restores Dwayne’s frayed sanity, a light bulb repairs a broken source of illumination, and a candle provides a protective light that otherworldly entities cannot manipulate. A wide variety of additional items, from cameras to sledgehammers, further deepen the strategic possibilities available to players.
It’s worth noting that Dwayne’s inventory is very limited, holding only five items at a time, and he still has room in his hand for two more items. This scarcity prompts a cautious and thoughtful approach to exploration, which is necessary to uncover the mysterious truth within the haunted house. The game’s fourth chapter introduces seven sub-chapters, each prompting the player to find a specific VHS tape, and each chapter specifies themes such as pride, neglect, apathy, prison, addiction, greed, and pain.
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