Wild Rift Patch Notes 4.0A, Check League Of Legends Wild Rift Patch 4.0a

wild rift

Wild Rift is a multiplayer online battle arena (MOBA) game developed by Riot Games for mobile phones and consoles. The game is a spin-off of the popular PC game League of Legends and aims to deliver the same fast-paced, competitive gaming experience on mobile devices.

In Wild Rift, players choose a champion and join a squad of five to battle against the enemy team. The goal is to destroy the enemy team’s contact point at their base. To do this, players must fight enemy minions, heroes, and turrets while protecting their own connections. The game features multiple game modes including ranked game, casual game, and draft mode.

The game features over 50 champions, each with their own unique abilities, playstyle, and backstory. Players can purchase champions and skins using in-game currency or real money. Wild Rift also offers in-game activities, rewards, and challenges to keep players engaged.

Overall, Wild Rift is a fast-paced, competitive MOBA designed for both mobile and console players. It offers a unique blend of strategy, skill, and teamwork, making it a popular choice for both casual and competitive players.

Wild Rift Patch Notes 4.0A

Championship changes

Atrox

Aatrox continues to maintain a strong win rate and high ban rate. To fix this, we’re reducing the amount of healing he gets from Doomsday, which was one of his more frustrating strengths.

(4)Doomsday

  • Increased healing effect: 30/45/60% 25/35/45%

Akshan

Impromptu gangster, street rat, villain, take it! We know it’s no fun chasing down villains without mana, so we’re reaching out to help you with more.

(2) Cheating

  • Cooling time: 18/14/10/6 seconds 14/10/6/2 seconds
  • NEW: Lose 2% mana regeneration per second while chasing villains.

Ash

Back up Ashe has been doing well, so we’re shifting some of the power away from her volleys and into the Wanderers focus. This way we can keep her role as a marksman on target.

(1) Homeless Focus

  • Basic attack speed: 25/30/35/40% 25/35/45/55%

(2) Volley

  • Cooling time: 13/10/7/4 seconds 15/12/9/6 seconds

lightning crank

Landing rocket grabs are more difficult at higher levels of the game, so we’re increasing movement speed after the overdrive decay.

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(2) Overdrive gear

  • Movement speed after first acceleration decay: 10% 25%
  • Movement speed after the second acceleration decay: 25% 50%

Aike

It’s jungle time! We’ve noticed that Jungle Ekkos’ waveclear speed has been lackluster, so it’s time to give it a boost.

(P)Z Drive Resonance

  • Monster modification: 110% 140%

Kane

While we’re pleased with Kayn’s performance, Kayn is struggling with his alter ego. We’ve given Shadow Assassin some buffs to make the choice between this form and the Dark Slayer form meaningful.

(1) Darkin Scythe

  • Shadow Assassin passive reset time: 6s 5s
  • Shadow Assassin passive additional damage: 14%~42% 32%~46%
  • Increased the number of charges Shadow Assassins receive when damaging ranged heroes.

(2)Shadow Step

  • Shadow Assassin Cooldown: 8 seconds 7 seconds

(3)Shadow invasion

  • Shadow Assassin’s range slightly increased

Lucian

Lucian hasn’t been able to hit his target lately, so we’re making the marksman a little more offensively powerful.

(1)Penetrating light

  • Basic damage: 95/140/185/230 110/150/190/230

Lux

Mid Lux ​​is in a good position, but supporting Lux is a bit more difficult. We’re moving some power from her ability power ratio into her base damage to help, since support characters won’t have as much ability power.

(2) Prismatic barrier

  • Shield: 40/70/100/130 + 15% Ability Power 40/75/110/145 + 10% Ability Power
  • Regeneration shield: 80/140/200/260 + 30% ability power 80/150/220/290 + 20% ability power

(3) Lucent Singularity

  • Damage: 60/120/180/240 + 60% Ability Power 65/130/195/260 + 55% Ability Power

nautilus

Nautilus’s win rate has been flying under the radar, so we’re fixing it with some dredge line nerfs.

(1) Dredging line

  • Cooling time: 11/10/9/8 seconds 12/11/10/9 seconds
  • Basic damage: 70/130/190/250 60/120/180/240

Lohan

Despite recent nerfs, Rakan still flies high, so we’re reducing the damage to the Grand Portal and increasing the cooldown on War Dance. This should piss some people off.

(2)Void Explorer

  • Basic damage: 80/150/220/290 70/140/210/280

(3)Supercharging

  • Cooling time: 18/16/14/12 seconds 20/18/16/14 seconds

Seth

Sett’s base attack power is low, especially compared to other warriors, so we’re making him more powerful but slower. We want this boss to be able to throw hard punches, not quick jabs.

Basic statistics

  • Basic attack power: 52 58
  • Attack speed per level: 1.7% 1.2%
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Yone

Yone is on the strong side and the feedback from all of you has made it very clear that playing against him in his current form is very frustrating. As a result, we’re cutting back on some of his wave clearing and defensive abilities to ensure he’s exposing himself to the appropriate amount of risk.

(1) Spirit split

  • Minimum damage to minions: 50~400 60~200
  • Damage limit to monsters: 100~380 80~290
  • Base Shield: 40 + 70% bonus attack power 30 + 70% bonus attack power

Zoe

Big fan of Zoe here, really hope she wins xd. But now the mischievous mage is weaker than we saw earlier in the game, so we’re adjusting the Spell Thief’s bonus movement speed and bonus movement speed duration to better target Zoe during the laning phase and those early on Make impactful plays in skirmishes.

(2) Spell Thief

  • [BUG FIX]: Fixed an issue that prevented this ability from applying on-hit effects.

Gameplay changes

project

Awakened Soul Eater

Now more people are waking up and giving you the refund you deserve (as distinct from the taxes you are about to pay).

Unique Passives:

  • Kill cooldown return: 20% 25%

Focus on vision

We’ve been keeping a close eye on Horizon Focus, and it looks like we’re about to get some damage buffs to the item.

Unique Passive:

  • Damage: 80 + 20% of ability power 90 + 25% of ability power

Ludens Echo

We think Echo of Ludens could use a little boost to help it stand out among other ability strength items, so we’re giving it more damage damage

Unique Passives:

  • Lightning Damage: 100 + 10% of spell power 110 + 10% of spell power

system

base burning

To limit late game Turtle tactics and keep the overall length of the game reasonable, we introduced a base burning system. In the final stages of the game, the turrets will begin to burn, hastening the end of the game.

  • At 25 minutes, the outermost turret in each lane loses 25 points of magic resistance and 25 points of armor, and begins losing 3% of maximum health every 3 seconds.
  • Suppressor turrets stop taking burning damage when their health drops below 25%.
  • Base burning has no effect on Nexus.
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Inhibitor Rebirth

To provide more interesting return opportunities in the mid-to-late game, Inhibitors can now respawn. When a Suppressor respawns, the reborn Suppressor cannot deal damage to enemy units. Inhibitor respawn times increase over time in the game, so losing an Inhibitor in the early stages of the game will have less of an impact, while acquiring an enemy Inhibitor later in the game can still be a powerful strategy to end the game.

  • Inhibitors respawn after destruction based on game time.
    • If the Inhibitor is destroyed within the first 13 minutes of the game, it will respawn after 4 minutes.
    • If the Inhibitor is destroyed within 13-18 minutes, it will respawn after 5 minutes.
    • If the Inhibitor is destroyed after 18 minutes, it will respawn after 6 minutes.
  • Reborn inhibitors cannot attack.

Free Champion Rotation

February 2nd to February 8th: Amumu, Braum, Caitlyn, Evelynn, Malphite, Pyke, Renekton, Tristana, Twisted Fate, Yasuo

February 9th to February 15th: Galio, Karma, Kennen, Khazix, Lucian, Kyle, Katarina, Senna, Samira, Xin Zhao

trend

Is Wild Rift pay-to-win?

Wild Rift players don’t have to pay to win. Wild Rift, like many free-to-play games, offers in-game purchases. However, it is not considered a “pay to win” game. In-game purchases in Wild Rift primarily consist of cosmetics such as champion skins and emotes and do not provide any in-game advantages. The game’s balanced design allows players to progress and compete regardless of whether they spend money or not. That being said, some players may feel that spending money gives them an advantage in certain aspects of the game, such as being able to unlock champions or cosmetics faster. However, these items are purely cosmetic and do not directly affect gameplay.

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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