Wild Rift Patch notes 4.2b
CHAMPION CHANGES
AATROX
Aatrox struggled to find his footing last patch and his blade is not cutting as deep as expected. We want to make sure that when the Darkin Blade is unleashed in all its grand and terrifying glory, it strikes a deeper chord of dread in the hearts of foes, so we’re making an adjustment to its damage.
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WORLD ENDER
- Attack Damage bonus: 20/30/40% → 30/40/50%
ASHE
Our favorite frosty marksman has been frostbitten and stuck as a Baron Laner or support. So we’re honing her arrows and making some adjustments to her so that she can better fulfill her role as the chilling harbinger of damage in the Dragon Lane.
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FROST SHOT
- Non-critical slow: 20/22.5/25/27.5/30% → 15/17.5/20/22.5/25%
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VOLLEY
- Cooldown: 15/12/9/6s → 16/13.5/11/8.5s
- Attack Damage bonus: 100% → 115%
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ENCHANTED CRYSTAL ARROW
- Cooldown: 60/55/50s → 70/60/50s
- Ability Power bonus: 100% → 40%
CAMILLE
We’re boosting Camille’s jungle clearing pace in the early stages of the game, to allow her more time to overshadow her laning opponents.
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TACTICAL SWEEP
- Damage ratio to monsters: 50% → 80%
DRAVEN
Draven’s early-game damage was over the top, even outshining some of our fighters. We’re adjusting his Attack Damage while still ensuring that his axes keep their edge in team fights.
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BASE STATS
- Attack Damage: 70 → 66
- Attack Damage per level: 4 → 4.5
FIORA
We’re sharpening Fiora, the Grand Duelist’s fencing finesse, so that she can display speedier swordplay in the duels she takes versus her foes.
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LUNGE
- Cooldown: 14/12/10/8s → 12/10/8/6s
- Cooldown return on skill hit: 60% → 50%
FIZZ
Lately Fizz’s performance in the Mid Lane has been fishy, and he needs a surge in his Ability Power. However, we don’t want this buff to make Fizz a go-to pick in the jungle, so we’re slightly reducing his damage to monsters.
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SEASTONE TRIDENT
- Damage ratio to monsters: 120% → 105%
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PLAYFUL / TRICKSTER
- Ability Power bonus: 70% → 80%
LILLIA
In early-game jungle confrontations, this fawn is too fragile and can’t take the fights other junglers can. So, we’re bolstering her brawling ability and making her a more formidable opponent when engaging with enemy champions in the jungle.
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BASE STATS
- Attack Damage: 58 → 62
- Armor: 31 → 34
NUNU & WILLUMP
We’ve missed seeing our favorite Yeti roaming through the jungle, and we think it’s time we give Nunu and Willump a slight push to get them out of their icy hideaway and back onto the Rift where they can school enemies on the true might of a well-thrown snowball.
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SNOWBALL BARRAGE
- Base damage per snowball: 8/12/16/20 → 10/14/18/22
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ABSOLUTE ZERO
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Cooldown: 75/70/65s → 70/65/60s
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OLAF
Ever since Olaf’s rework, he’s been swinging his axes with Freljordian power, and while there is a lot of power behind those swings, it’s still hard to master. We’re slightly reducing his damage but making it easier for him to pursue enemies with his ultimate.
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BERSERKER RAGE
- Shield gained: 30~120 + 17% missing health → 35~140 + 13% missing health
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RAGNAROK
- Initial duration: 3s → 4s
- Active attack boost: 10/20/30 + 25% Attack Damage → 5/15/25 + 20% Attack Damage
RAMMUS
Rammus is rolling too fast across the map, making his early-game ganks too efficient. We’re reducing his ganking power, but still keeping his identity as a physical damage nemesis.
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ROLLING ARMORDILLO
- Movement speed increased during powerball: 96~180 → 60~150
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POWERBALL
- Base damage: 110/140/170/200 → 80/110/140/170
SWAIN
Since arriving on the Rift, the Noxian Grand General has shown how strong in multiple lanes. We’re nerfing Swain’s damage and survivability so that other champions don’t feel so helpless when they’re up against this general and his ravens.
BASE STATS
- Armor per level: 5.5 → 5
DEATH’S HAND
- Damage of each bolt after the first one: 15/25/35/45 + 8% Ability Power → 10/20/30/40 + 5% Ability Power
DEMONIC ASCENSION
- Heal per second: 15/27.5/40 + 15% Ability Power → 15/25/35 + 12% Ability Power
TRISTANA
We want to bring marksmen back in-line after our bigger adjustments in previous patches, which have left some stronger than others. So, we’re amplifying Tristana’s traits as a scaling marksman, but we’re also making her an easier target if she’s left to lane alone.
BASE STATS
RAPID FIRE
- Attack speed bonus: 50/70/90/110% → 50/75/100/125%
ROCKET JUMP
- Cooldown: 20/18/16/14s → 22/19/16/13s
VAYNE
Vayne loves to daringly dance on the edge of fights, so we’re fine-tuning her skills to resonate with that high-risk, high-reward heroic gameplay she likes to lean on. In the earlier stages of the game, she should be honing her hunting skills and relying on her support, rather than venturing out alone.
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BASE STATS
- Health: 570 → 540
- Armor: 35 → 31
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CONDEMN
- Attack Damage bonus: 50% → 55%
ZIGGS
We wanted to lend Ziggs a hand so that he could pack more of a punch, especially when he’s on the defense, so we’re giving him some more damage across the board.
SHORT FUSE
- Base damage: 20~160 → 30~170
SATCHEL CHARGE
- Cooldown: 21/18/15/12s → 18/16/14/12s
HEXPLOSIVE MINEFIELD
- Movement speed reduction duration: 1.5s → 2s
GAMEPLAY CHANGES
ITEMS
DEATH’S DANCE
We’ve seen fighters struggling during this update, so we’re slightly increasing the sustainability of Death’s Dance to give a leg-up to those bold enough to wield it. And provide them with more opportunities to shine in the battle.
- Dance restore based on maximum health: 10% → 12%
HULLBREAKER
We want to make sure that Hullbreaker is a tactical choice for when you want to solo push a lane in your game, so we’re dialing down some of its early-game dueling potency. Rest assured though, if you pick up Hullbreaker you’ll still pack a powerful push when left unchallenged on the Rift.
BOARDING PARTY
- Armor bonus for melee champions: 10~50 → 4~50
- Magic resistance bonus for melee champions: 10~50 → 4~20
- Armor bonus for ranged champions: 5~25 → 2~25
- Magic resistance bonus for ranged champions: 5~25 → 2~10
- Armor bonus for large minions near melee wielders: 50~170 → 40~170
- Magic resistance bonus for large minions near melee wielders: 50~170 → 20~85
- Armor bonus for large minions near ranged wielders: 25~85 → 20~80
- Magic resistance bonus for large minions near ranged wielders: 25~85 → 10~40
RANDUIN’S OMEN
Randuin’s Omen is a defensive item that’s dedicated to reducing critical damage. We want to further amplify some of its unique strengths and increase its price.
- Upgrade cost: 750g → 850g
- Total cost: 2800g → 2900g
- Stats: 55 Armor → 60 Armor
- Determination gained from melee damage: 16% → 20%
- Determination gained from ranged damage: 10% → 14%
SERPENT’S FANG
In the current meta, a lot of items and skills have shielding effects. So, we’re improving the cost-effectiveness of Serpent’s Fang so that it’s a more favorable pick up in the earlier stages of the game and your builds!
- Stab armor penetration: 12 → 15
YOUMUU’S GHOSTBLADE
Youmuu’s Ghostblade is the starting item for a lot of champions, but it currently falls short when compared to some of the other items in the shop. We’re buffing up its stats to give it a competitive edge, while ensuring players can still pick it up before the first team fight.
- Upgrade cost: 700g → 800g
- Total cost: 2900g → 3000g
- Stats: 50 Attack Damage → 55 Attack Damage
SKINS
Releasing July 08 @ 00:01 UTC
- Space Groove Nunu & Willump
Releasing July 08 @ 00:01 UTC
Releasing July 08 @ 00:01 UTC
Releasing July 08 @ 00:01 UTC
About League of Legends Wild Rift
League of Legends: Wild Rift is an immersive multiplayer online battle arena (MOBA) game that has been developed and published by Riot Games specifically for Android and iOS platforms. As a modified adaptation of the renowned PC game, League of Legends, Wild Rift made its way into the gaming world during its open beta phase in October 2020.
In Wild Rift, two teams, each comprising five players, engage in thrilling 5v5 battles within a meticulously crafted map, with the ultimate objective of obliterating the opposing team’s base. Players take control of distinct and diverse champions, each possessing their own set of extraordinary abilities and playstyles. This MOBA experience is renowned for its intense pace, fostering a highly competitive environment that demands astute teamwork and strategic prowess for triumph.
One of the notable aspects of Wild Rift lies in its successful recreation of the League of Legends essence for mobile platforms, captivating players with its faithful representation of the original game’s dynamics.
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The game’s commercial success speaks volumes, as it garnered an astounding 100 million downloads within its inaugural year, further solidifying its status as a significant player in the mobile gaming industry.
TRENDING
Wild Rift Gameplay
Welcome to the exciting world of League of Legends: Wild Rift! Brace yourself for an exhilarating multiplayer online battle arena (MOBA) experience presented in a captivating three-dimensional isometric perspective. Just like its PC counterpart, the main objective of this game is to vanquish the enemy team’s base, but with a delightful twist!
In order to cater to mobile devices, Wild Rift underwent some remarkable adaptations that significantly enhance the game’s pace compared to its PC version. The map has been ingeniously downsized, resulting in shorter match durations, approximately fifteen minutes, as opposed to the typical 45 minutes on a PC. That’s right, action-packed matches on the go!
Let’s delve into the heart of the game, shall we? Each match is a thrilling 5v5 showdown where ten players join forces to battle it out. It’s time to choose your champion, a unique character, to embark on this epic quest![4] Working collaboratively, your team’s ultimate goal is to demolish the enemy’s Nexus, the central structure in their base, while tactically navigating past a series of defensive turrets. Brace yourselves for a frenzy of strategic maneuvers and adrenaline-fueled clashes!
Prepare for a ranked competitive ladder where your skill level is put to the test. Climb the ladder across 10 tiers, starting from the least skilled Iron, all the way up to the esteemed Challenger. Are you ready to prove your mettle and reach the pinnacle of mastery?
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Brace yourselves for non-stop action, where every move counts, and the absence of dragon or baron quests further fuels the chaos!
Features of League of Legends Wild Rift
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Mobile MOBA Marvel:
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Champions Galore:
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Mobile-Friendly Ability System:
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Explore the Vast Universe of Runeterra:
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- Join the Gaming Community:
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Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.