Baldur’s Gate 3 Patch Notes: Almost 300 Issues Fixed

Baldur’s Gate 3 patch notes: Nearly 300 issues fixed

Crashing and blocking

  • Fixed an issue that caused you to get stuck in a conversation.
  • Fixed a crash that could occur when reloading a save game in the middle of a conversation.
  • Fixed an issue that prevented you from entering Shadowlands if you saved when prompted on screen.
  • Fixed crash caused by UI.
  • Fixed a potential crash when saving while standing on the ground in combat or turn-based modes.
  • Fixed a rare blocker that would cause party members to spawn outside of camp when loading a save game made in camp.
  • Fixed a crash that could occur when choosing to stop listening to a conversation.
  • Fixed a crash that could occur when applying dye to items outside of the inventory or through non-traditional means (such as the rewards panel).
  • Fixed a potential multiplayer crash when the client touched the transponder on the Nautilus and left the party, then the host tried to open the party view.
  • Fixed a potential crash caused by the game trying to load the character creation UI when you were no longer in the character creation state.
  • Fixed a potential crash related to tooltips for items that grant skill advantage but have no owner.
  • Fixed rare PhysX crash issue.
  • Fixed a rare crash related to moving items.

multiplayer game

  • Fixed long fade-out issue when listening to dialogue in multiplayer.

Gameplay

  • Penis C and D no longer get caught in some Githyanki clothing.
  • Male dwarf wizards no longer lack underwear.
  • Fixed an infinite loop that could occur with spells such as Mini Illusion, where enemies and illusions would repeatedly enter and leave combat.
  • Fixed an issue where undead creatures would not join the Kesric fight.
  • Fixed an issue where enemies on the upper level of Moonrise were fighting enemies on the lower level.
  • Fixed Vos’ dragon reappearing after the Githyanki scene near the mountain pass.
  • Fixed an issue where a book in the Moonrise Tower would display internal variable names instead of the correct contents.
  • Fixed an issue where the boss battle with Ketheric could not proceed.

user interface

  • Removed the version number below the minimap.
  • Improves UI stability by preventing possible crashes and possible save game corruption.

engine

  • Fixed rendering issues on Vulkan when minimizing the game.
  • Additional multiplayer server and server expansion support added.
  • Fixed an issue that caused the wrong refresh rate to be applied if the game was not running full screen.

movie effect

  • Fixed pauses and long silences in over 200 conversations.
  • Companions no longer block the camera during certain conversations.
  • Fixed a camera issue where you would see the back of Gale’s head when he asked you to put your hand on his chest.
  • Fixed a popping sound that occurred when Shadowheart heard Shar’s voice.
  • Fixed an issue with Gale’s oarsman in one of the conversations.
  • Fixed an issue with Gax looking at the floor during dialogue in Emerald Jungle.
  • Fixed an issue where the camera was blocked when talking to Benlin at Wo’jin’s Rest.
  • Fixed clipping and other issues in the scene where absolute sounds were heard when approaching the Goblin camp.
  • Fixed camera issues and popping sounds during conversations with Owlbear in the cave.
  • Fixed an issue that caused players’ feet to slide when talking to Jaheira after the Last Light battle.
  • Fixed an issue where one of Astarion’s lines was cut off during camp dialogue.
  • Fixed several animation issues in the dialogue after some of Astarion’s acquaintances visit the camp.
  • Fixed an issue for players using Body Type 4 in the Goblin Camp scene with Poor Liam.
  • Fixed camera issues when talking to Edowin, Andrick and Bryna in the forest.
  • Fixed an issue that caused Karga’s eyes to roll back like the Exorcist after the Goblin leader was defeated.
  • Fixed an issue with Lorraine’s positioning in the Witch’s Lair.
  • Cleaned up some motion capture in conversations with Astarion.
  • Fixed an issue with heads popping up in the ogre scene in the Blighted Village.
  • Fixed Will’s head animation during Last Light’s conversation with Florrick.
  • Fixed an issue where Dark Impulse was standing too close for comfort when Sceleritas Fell told him to commit a crime.
  • Fixed a camera issue in the Moonrise Radija scene.
  • Fixed a slight popping sound when rescuing the Zariel asset for Mizora.
  • Fixed a clipping issue on one of the witch’s arms and leaves in Blushing Mermaid.
  • Fixed some character placement issues in end-game scenes.
  • Fixed a camera issue with the female gnome in the Moonrise dialogue involving something going through a wall.
  • Fixed an issue with the Flesh Golem’s popping sound when talking to Balthazar.
  • Fixed a camera issue that occurred when talking to a dire wolf in Therezzyn in Crèche Y’llek.
  • Fixed a character placement issue in Maul and Raphael’s spear board scene in Last Light.
  • Fixed a character placement issue that caused Raizel to float off the edge of the Nautilus.
  • Fixed several issues with the conversation with Bernard in the Arcane Tower.
  • Fixed a camera issue in the boat scene going to certain pools.
  • Fixed a minor motion capture issue with Rowan the Dragon’s Crossfist.
  • The night after the camp festivities were fixed, Mintara looked to the side suspiciously.
  • Fixed an issue where the character’s head would pop downward when throwing a coin into the well in the Blighted Village.
  • Fixed a small popping sound that would occur when Shadowheart tries to convince you that you need her at the Goblin Camp.
  • Adjusted Astarion’s expression when talking to Gander in Sunshine Marsh.
  • Fixed an issue where Blurg was invisible and Astarion was stuck in the wrong animation in the Myconid Circle.
  • Fixed several issues with the Monk Amulet conversation.
  • Fixed several issues regarding her heart in conversations with Damon and Kalach.
  • Fixed several issues with the conversation with Fortuno Dibus at Dragon’s Crossing.
  • Fixed several animation issues in conversations with Kansif and Warrior Wiz in Shadows of the Damned.
  • Fixed a minor timing issue with the Dream Visitor line when talking to Trezion in the Nursery.
  • Fixed issue with multiple voiceovers.
  • Fixed an issue where the character’s eyes would look in the wrong direction if you sided with the Harper during the ambush scene in the Shadows of the Blasted Lands.
  • Cleaned up some motion capture in conversations with Gale.
  • Cleaned up some motion capture in the conversation with Astarion about the illithids’ powers.
  • Added some painful grunts for the player during scenes about Will in the colony.
  • Added grunts to the scene after Dark Impulse players resisted the urge’s temptation.
  • Delenn is no longer invisible in the moonrise scene when Mintara must defend herself.
  • Fixed a long pause in the conversation with Halsin after the endgame battle.
See also  Avatar: Frontiers of Pandora Unobtanium Settings, How to Activate Avatar's “Unobtanium” Secret Graphics Preset?

Baldur’s Gate 3

Baldur’s Gate III is a role-playing video game developed and published by Larian Studios. As the third major entry in the Baldur’s Gate series, it continues the legacy of the iconic series and is based on the popular Dungeons & Dragons tabletop role-playing system.

The game was originally released in partial release on October 6, 2020, as an early access format for macOS, Windows, and the Stadia streaming service. This early access allows players to experience and test the game while it is still in development, and provides feedback for developers to improve and refine gameplay.

The Early Access period lasted for nearly three years, during which time Larian Studios actively worked to enhance the game’s features, fix bugs, and implement player suggestions. The full version of Baldur’s Gate III for PC was finally released on August 3, 2023, marking the game’s official completion and readiness for a wider audience.

After the PC version is released, we also plan to release subsequent versions on other platforms. The PlayStation 5 version is scheduled to be released on September 6, 2023, allowing console players to experience the epic journey of “Baldur’s Gate III”. Additionally, an Xbox Series X/S port is also in development, demonstrating the game’s commitment to reaching a wider console audience. However, no specific details about the Xbox release date were mentioned in the information provided.

Unfortunately, the Stadia version of the game hit a setback, being canceled due to the shutdown of the Stadia streaming service. This decision may disappoint Stadia users who were looking forward to playing games on the platform.

See also  How to Make a Gun in Infinite Craft?

trend

“Baldur’s Gate 3” gameplay

Baldur’s Gate III is a role-playing video game that offers an engaging gaming experience with single-player and cooperative multiplayer elements. Players are free to create one or more characters and assemble a team (which can include computer-generated characters) to embark on an epic adventure in the game’s rich and immersive story.

In single-player mode, players control one or more characters they create and explore the vast world of Baldur’s Gate III alone. They will encounter a variety of challenges, make key decisions, and interact with a variety of non-player characters (NPCs) that shape the course of their journey. Single-player mode allows players to fully immerse themselves in the game’s narrative and experience the story unfolding at their own pace.

Additionally, the game offers a multiplayer cooperative mode that enhances the social nature of the gameplay. In this mode, players can choose to team up with friends or other online players, bringing their individual characters into a shared party. By joining forces, they can tackle challenges, quests, and battles together, developing a sense of camaraderie and cooperation throughout the adventure.

Compared with the previous game, the combat system of “Baldur’s Gate III” has undergone major changes. Baldur’s Gate III eschews the real-time combat of earlier games in the series and instead uses a turn-based combat system. This transformation was inspired by Larian’s previous successes with Divinity: Original Sin and Divinity: Original Sin II. Players can now engage in strategic, tactical combat where they can carefully plan their actions and execute them according to the Dungeons & Dragons 5th Edition rules.

See also  How to Recruit All Coliseum Fighters in Like a Dragon Gaiden? All Coliseum Fighters in Like a Dragon Gaiden

The implementation of the D&D 5th Edition ruleset ensures that the game closely adheres to the beloved tabletop role-playing system. This allows players to use familiar mechanics, spells, abilities and character statistics, creating a seamless transition from the tabletop to the digital realm for fans of the Dungeons & Dragons series.

“Baldur’s Gate 3” trailer

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

Leave a Comment