Diablo 4 Overview
Diablo 4 is an action role-playing game developed and published by Blizzard Entertainment, marking the fourth main installment in the beloved Diablo series. Revealed at BlizzCon 2019, the game was officially launched on June 5, 2023, for multiple platforms, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Microsoft Windows.
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Players are immersed in a dark and immersive world, where they create a character from five distinct playable classes: Barbarian, Druid, Necromancer, Rogue, or Sorcerer. With each class having unique skills, players embark on quests and engage in intense combat to progress through the story.
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Diablo 4 Update Patch Notes July 20: 1.1.0b
Bug Fixes
Accessibility
- Made various improvements from an accessibility perspective—primarily, many fixes to the Screen Reader where it failed to read specific elements.
Challenges
- Fixed multiple issues where specific Challenges wouldn’t provide the proper proper rewards or could not be completed.
- Fixed multiple issues where certain Challenges could be progressed through unintended means.
- Fixed multiple issues where players could gain progress for certain Challenges through the actions of other nearby players.
- Fixed multiple instances where activities that should count towards the criteria for some Challenges were not counted.
- Fixed an issue where players would not receive notifications for when one of their friends completed a Challenge.
- Fixed an issue where Feats of Strength were not accounted for when calculating Challenge completion percentage.
- The Feat of Strength, Final Slayer of the First Mother, now requires you to slay the Level 100 Pinnacle boss solo. The Silence is Hellish challenge remains unchanged.
- Fixed an issue where The Feats of Strength, One of the First and Earliest Experience, did not display all the titles they rewarded.
Cooperative Play
- Fixed an issue where the camera wasn’t functioning properly when players were far apart in Local Co-Op.
- Fixed an issue where NPC conversation boxes would overlap if multiple Local Co-Op players talked to the same NPC at the same time.
- Fixed an issue where the Rogue’s Inner Sight would only fill up for one of the players in a Co-Op session.
- Fixed an issue where the Dark Potential challenge would be granted to both players when either player completed it, regardless of the other player’s progress.
- Fixed multiple instances where quest progress would not properly synchronize, or quest progression could be blocked for Local Co-Op players.
- Fixed multiple issues that occurred during cutscenes for Co-Op players.
Dungeons
- Fixed an issue where the player would not be able to receive enough animus to progress through the Hallowed Ossuary dungeon.
- Fixed an issue where the Stone carving in the Fallen Temple capstone dungeon would duplicate.
- Fixed an issue where the Monster Regen affix in a Nightmare Dungeon would also affect structures in that dungeon.
- Fixed an issue where the Goatman and Shambling Corpse enemies would continuously respawn in the Forsaken Quarry dungeon.
- Fixed an issue where the Sentinel enemies would not have weapons in the Bastion of Faith dungeon.
- Fixed an issue where the Bastion of Faith dungeon could sometimes not be completed.
- Fixed an issue where the player could respawn behind a barrier in the Fallen Temple capstone dungeon.
- Fixed an issue where the map for the Crusader’s Cathedral dungeon was incomplete.
- Fixed an issue where the Curse of Indolence and the Curse of the Weak would stack even while the player was dead in the Fallen Temple capstone dungeon.
- Fixed multiple instances where the Fog Door could not be progressed through in some dungeons.
- Fixed an issue where the Monster Thorns affix in Nightmare Dungeons was reflecting Physical damage, it will now properly reflect non-physical damage.
- Fixed an issue where Blood Boils would not properly spawn in the Kor Dragan Barracks dungeon.
- Fixed an issue where Traps would deal more damage than intended.
- Fixed an issue where level scaling in the Level 100 Pinnacle dungeon was inconsistent.
- Fixed an issue where the Awakened Glyphstone wouldn’t spawn if the party leader left the dungeon before the dungeon was completed.
Gameplay
Barbarian
- Fixed an issue where the number of enemies to defeat for the Barbarian Class quest Masters of Battle was not displayed.
- Fixed an issue where Iron Maelstrom could be cast more than 3 times rapidly casting War Cry.
- Fixed an issue where stacking the Berserk Ripping, Skullbreaker, and Anemia aspects would allow the player to deal extreme amounts of damage.
- Fixed an issue where the outer edge of the quakes granted to Hammer of the Ancients via The Aspect of Ancestral Echoes was dealing far more damage than intended.
Druid
- Fixed an issue where Earth skills and the Pulverize skill would consume two Overpower buffs simultaneously.
- Fixed an issue where the bonus effect on Blood Howl from Nighthowler’s Aspect would apply twice to Wolf companions but not at all for Ravens.
- Fixed an issue where Provocation passive stacks wouldn’t update properly after adding more points to it.
- Fixed an issue where the automatic transformation from Insatiable Fury would cause the Ursine Strength key passive to not proc consistently.
- Fixed an issue where the Enhanced Pulverize buff would not remove itself while in town.
- Fixed an issue where seeking Tornados produced by Stormchaser’s Aspect would not deal damage.
- Fixed an issue where Ravens’ passive damage did not improve after the skill was upgraded.
- Fixed an issue where Rabies would deal no damage while standing very close to an enemy.
- Fixed an issue where Stormclaw’s Aspect allowed Shred to do extreme amounts of damage.
Necromancer
- Fixed an issue where Necromancers could not obtain daggers from the Purveyor of Curiosities.
- Fixed an issue where the Necromancer’s Minions would have their life bonuses deactivated while in town.
- Fixed an issue where Bone Spear cast through Chilling Wind from an Elite enemy would increase the number of generated Echoes for that cast.
- Fixed an issue where Enhanced Bone Spear could cause erratic movement.
- Fixed an issue where cancelling Blood Mist when it’s already off Cooldown would immediately recast it.
Rogue
- Fixed an issue where Shadow Step wouldn’t trigger the Aspect of Uncanny Treachery if the target was killed.
- Fixed an issue where Advanced Penetrating shot would not knock down other players in PvP play.
- Fixed an issue where Twisting Blades would not come back when the ability killed a Bloated Corpsefiend enemy.
- Fixed an issue where the Dash skill would not move the full distance if targeting an enemy while using a controller.
- Fixed an issue where the Eldritch Bounty Paragon node granted bonus resistances incorrectly.
- Fixed an issue where Rapid Fire had an extra arrow VFX that behaved erratically.
- Fixed an issue where the Awakened Glyphstone wouldn’t spawn for Rogue players using Improved Barrage.
Sorcerer
- Fixed an issue where the Firebolt Enchantment effect did not contribute to the Combustion key passive.
- Fixed an issue where the passive stacks generated by Align the Elements could partially reset in an unexpected way.
- Fixed an issue where casting Deep Freeze would prevent the Ice Shard Enchantment effect from triggering.
- Fixed an issue where Aspect of Control was applying its damage bonus 3 times for Staggered bosses.
- Fixed an issue where the Gravitational Aspect was appearing weaker on two-handed weapons or amulets.
- Fixed an issue where the Enchantment effect for Chain Lightning had no visual tracking bonus and could also unexpectedly drop off.
- Fixed an issue where Incinerate would immediately cost 30 mana when cast in addition to the consistent channeling mana cost. Incinerate now properly only costs mana as it is being channeled.
General
- Fixed multiple instances where players could unnaturally teleport during boss encounters.
- Fixed an issue where a chest in the Western Ways could be interacted with infinitely.
- Fixed an issue where the Eriman NPC couldn’t be interacted with in certain situations.
- Fixed an issue where otherwise breakable objects in the world would not be broken when evading through them.
- Fixed multiple instances where the player could avoid damage from bosses if they positioned themselves in a specific location.
- Fixed an issue where Forged Relics could not be interacted with.
- Fixed an issue where monsters with a Cold, Bleeding, Burning, or Corruption affix would freeze players in 1 hit in Nightmare Dungeons with the Cold Enchanted affix.
- Fixed an issue where Cold Enchanted monsters froze players more often than intended in higher World Tiers.
- Fixed an issue where a chest could spawn that would provide infinite loot.
Helltide and the Fields of Hatred
- Fixed an issue where the player could be damaged by the Helltide firestorm while standing in Jirandai.
- Fixed an issue where enemies resurrected by Shamans would continuously drop Aberrant Cinders in Helltide.
- Fixed an issue where Chain Lightning could bounce infinitely between the caster and other player characters standing in a Fields of Hatred town.
- Fixed an issue where Crackling Energy could hit other players in a Fields of Hatred town. (We know, shocking!)
- Fixed an issue where players could not see other players that they should when re-entering the Alzuuda Fields of Hatred Zone.
- Fixed an issue where certain areas in the Fields of Hatred would be incorrectly flagged as a Town, rendering players unable to cast Skills while still being able to be damaged.
Items and Aspects
- Fixed an issue where the Cost reduction bonus from the Ring of Starless Skies could unexpectedly drop off.
- Fixed an issue where the Aspect of the Protector would trigger its barrier effect after destroying a breakable object.
- Fixed an issue where the Ring of Misfortune had incorrect stats.
- Fixed an issue where the Ember Staff weapon didn’t apply the bonus damage to Crowd Controlled enemies, which is inherent for all Stave-type weapons.
- Fixed an issue where any character menu interaction would reset the bonus granted by the Inner Calm aspect.
- Fixed an issue where the Maximum Life affix on the Mark of the Conclave quest item was scaling improperly.
- Fixed an issue where Aspect power would also increase when upgrading an item at the Blacksmith.
- The level requirement for Sacred Items will now cap at level 60.
- The level requirement for Ancestral Items will now cap at level 80.
- Fixed an issue where the Mother’s Embrace Unique Ring did not trigger properly with several abilities.
Monsters
- Fixed an issue where items of higher power than intended were dropping from rare monsters.
- Fixed an issue where the Warg’s jumping attack dealt no damage when passing through the player.
- Fixed an issue where the Pitiless Gur monster would endlessly run around in circles.
- Fixed an issue where the lightning-enhanced Champion Goatman would fail to deal damage to the player.
- Fixed an issue where monsters with the Suppressor Affix would be immune to damage from abilities that started initially outside the immunity circle (Ex: when a Barbarian started a Whirlwind cast before getting within proper range of the Suppressor monster).
- Fixed an issue where clones of a monster with the Suppressor affix could also have the Suppressor affix.
- Fixed an issue where Treasure Goblins would behave erratically if initially engaged from a long distance.
- Fixed multiple other issues where monster behavior could not perform properly and could be exploited in some cases.
Quests and Events
- Fixed an issue where the progress bar could not fill during the Caravan Under Siege event.
- Fixed an issue where the Putrid Remains enemies could remain idle during the Defiled Ground event.
- Fixed an issue where Champion enemies could not spawn during the Ancient Obelisk event.
- Fixed multiple issues where using Traversals could cause Elite and Boss monsters to disappear during multiple events.
- Fixed an issue where Radiant and Greater Radiant chests would not spawn when completing the Fearful Bones event.
- Fixed an issue where the Cursed Chest event could not be completed.
- Fixed an issue where the Defiled Ground even in Hawezar would have a respawn point much further away than intended.
- Fixed an issue where unique drowned enemies spawned during events in the Forgotten Coastline could be invulnerable to damage.
- Fixed an issue where the Suppressor Monster Affix’s effects would be active on containers and furniture inside the dungeon during the Remnants quest.
- Fixed an issue where the player could teleport through the Ancient Gate and block progression during the Storming the Gates quest.
- Fixed an issue where progression could be blocked during the Flesh and Blood quest.
- Fixed an issue where quest dungeons did not reset if the associated quest was abandoned.
- Fixed an issue where the quest tracker would be missing if the player re-entered the game during the Picking Through the Bones quest.
- Fixed an issue where not enough monsters would spawn to fulfill the requirements for completing the Hungering Necrolyte’s Cache quest.
- Fixed an issue where an enemy was missing when progressing through the Lost Archives dungeon during the Legacy of the Magi quest.
- Fixed an issue where the Immemorial Inscription could not be read during the Augury of Bones quest.
- Fixed an issue where the player character couldn’t face to speak to an NPC when initiating dialogue for multiple quests.
- Fixed an issue where the ghost body of Bakira could remain visible after being defeated during the True Potential Rogue class quest.
- Fixed an issue where outside party members could influence the progression of the Bad Blood quest.
- Fixed an issue where the player could be blocked from reentering the boss’ area after dying during the fight against Elias in the Piercing the Veil quest.
- Fixed various other issues where quest progression could be blocked.
User interface and User Experience
- Fixed an issue where the mini-map didn’t accurately depict the game world during the The Blind Eye quest.
- Fixed an issue where the map was incomplete for the Loch Raeth region in Scosglen.
- Fixed an issue where a portion of the map was invisible in the Exalter Terrace dungeon.
- Fixed an issue where the Mad Bomber title would not display for enemies encountered through the Whisper of the same name.
- Fixed an issue where articles in the News Feed could not be opened using Mouse & Keyboard.
- Fixed an issue where the You have cross network play enabled message was being sent to chat each time a campaign quest objective was completed.
- The Cult Leader Paragon passive no longer appears above hostile Minions in PvP.
- Fixed an issue where the bonus from the Ballistic Aspect displayed +0 to skills instead of +2 on the bonus bar.
- Fixed an issue where Sigil sorting was inconsistent between Inventory and the Stash.
- Fixed an issue where the Social tab on the Action Wheel editing window would be skipped when navigating on Controller.
- Fixed an issue where the amount of gold would not properly display when trading gold in large quantities.
- Fixed an issue where item comparison numbers would be inaccurate if the item in question had a Gem socketed that granted a stat that was also present on the base of the item.
- Fixed an issue where images would not properly load in the News Feed on the main menu.
- Fixed multiple issues with Map Pin functionality.
- Fixed multiple issues where Quest and Whisper markers weren’t displaying properly.
- Various improvements to the consistency and clarity of Messaging, Skill description, and Tooltips.
- Various other UI and UX Improvements.
Miscellaneous
- Fixed an issue where the Completion music for defeating Avarice could start playing before the boss was defeated. (Always confirm your kills before celebrating, wanderers)
- Fixed an issue where players couldn’t send Battle.net friend requests to friends playing on console.
- Fixed an issue where players could confirm if Hardcore mode was enabled after logging in with a new character.
- Fixed an issue where players that haven’t unlocked a higher World Tier could be invited into a higher World Tier party.
- Fixed an issue where players couldn’t transfer leadership of a Clan.
- Fixed an issue where the sender of the party invite would not be informed that the invite failed due to incompatibility with campaign prologue progress.
- Fixed an issue where Nafain’s spear would duplicate in the cutscene where the player picks it up.
- Fixed an issue where Meshif’s camel made no noises.
- Fixed an issue where there was no sound when Lorath kicks Meshif awake.
- Various other Improvements.
TRENDING
Diablo 4 July 20: 1.1.0b Updates
Gameplay Updates:
Season of the Malignant:
- Malignant Hearts will now always grant armor that directly maps with their item power.
Items:
- New Unique items and Legendary Aspects have been discovered in Sanctuary. These can be obtained from World Tier IV and any World Tier, respectively.
Unique Items:
- Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4):
- Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
- Note: This item is an extremely rare drop.
Azurewrath (Unique Sword):
- Lucky Hit – Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.
Fleshrender (Unique One-Hand Mace):
- Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.
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Lidless Wall (Unique Shield):
- Lucky Hit – While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25%, and the total number of additional Bone Storms you can have by +1.
Eaglehorn (Unique Bow):
- Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
The Oculus (Unique Wand):
- Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.
- Note: The Azurewrath and Fleshrender Unique Items have flat damage effects, which scale with power. For example, at 820 Item Power, Azurewrath deals between 3359-6718 damage.
Legendary Aspects:
- Audacity (Utility Aspect):
- When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
Craven (Mobility Aspect):
- You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.
Barbarian: Ancestral Charge (Offensive Aspect):
- Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.
Druid: Subterranean (Offensive Aspect):
- Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.
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Necromancer: Gore Quills (Offensive Aspect):
- Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.
Rogue: Pestilent Points (Offensive Aspect):
- Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.
Sorcerer: Searing Wards (Offensive Aspect):
- After spending 200-100 Mana, your next Firewall is free to cast and will destroy incoming Small Missiles.
World Tiers:
- The level requirement has been removed for World Tiers III and IV.
Diablo 4 Gameplay
At the core of Diablo 4’s gameplay lies the pursuit of increasingly powerful equipment by conquering formidable enemies. Players utilize their character’s class skills, which can be customized through equipment and talent trees, to take on various challenges and quests. The enemies are organized into different “monster families,” each with a distinct theme, combat style, and location. The game encourages synergy between family members’ abilities, resulting in strategic and engaging combat encounters.
The narrative of Diablo 4 centers on the common people of Sanctuary, creating a more grounded and relatable storyline compared to its predecessor. Combat effectiveness relies on the character’s attributes and equipment boosts, encompassing both offensive and defensive stats. Rarity levels of weapons and gear indicate their power, with the rarest items featuring unique effects that can significantly impact gameplay.
Trading and crafting options are available but limited to certain resources, excluding the most powerful items. The game’s replayability is further enhanced by limited-time seasons, which introduce shifts to legendary powers, reshaping the meta-game.
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