Level list in Dota 2 Heroes version 7.34E
Project updates
Shroud of Eternity
- Magic resistance bonus increased from +30% to +35%
hand of midas
- Base charge recovery time increased from 100 seconds to 110 seconds
Heart of Tarask
- Recipe cost increased from 1300 to 1400. Total cost increased from 5100 to 5200
- Strength bonus reduced from +40 to +35
Helm of the Overlord
- Vladmir’s Aura Armor increased from 3 to 4
Pavese
- Protection cooldown reduced from 18 seconds to 16 seconds
Vladimir’s Sacrifice
- Vladmir’s Aura Armor increased from 3 to 4
Hero update
ancient ghost
ice vortex
- Damage per second reduced from 12/20/28/36 to 12/18/24/30
Ice blast
- Frostbite duration reduced from 10/11/12 seconds to 10 seconds
Steelback
Feather spray
- Maximum damage reduced from 550 to 500
Steelback
- Damage threshold increased from 225 to 300/275/250/225
Hairball
- Casting range reduced from 1500 to 1000
- Cooldown increased from 10 seconds to 13 seconds
Talent
- Level 20 talent Feather Spray stack damage reduced from +25 to +20
Chaos Knight
- Base damage reduced by 5
Chaos Strike
- Lifesteal penalty on minions increased from 40% to 70%
phantom
- Mana cost increased from 75/125/175 to 100/200/300
black willow
Shadow Realm
- Cooldown increased from 20/18/16/14 seconds to 22/20/18/16 seconds
dazzle
Bad Zhu Zhu
- No longer affects the 3 second silence period after any Blink Dagger takes damage
Drow Ranger
multiple shots
- Cooldown reduced from 26/24/22/20 seconds to 24/22/20/18 seconds
earth spirit
Rolling boulders
- Cooldown now starts when the current roll is completed
puzzle
black hole
- Cooldown reduced from 200/180/160 seconds to 180/170/160 seconds
ruthless
Ink swells
- Aghanim’s Shard spell lifesteal now has a 20% penalty to minions
gyroplane
rocket barrage
- Rocket damage increased from 6/12/18/24 to 8/14/20/26
Juggernaut
almighty slash
- Bonus damage increased from 30/40/50 to 40/45/50
cuenca
ghost ship
- Damage delay reduced from 45% to 35%
tidal wave
- Damage reduced from 250 to 180
Riptide Storm
- Duration reduced from 5 seconds to 4 seconds
- Cooldown increased from 70 seconds to 75 seconds
Leslak
thunderstorm
- Slow duration increased from 0.4/0.6/0.8/1.0 seconds to 0.45/0.7/0.95/1.2 seconds
lion
Ground nails
- Casting range increased from 575 to 650
werewolf
- Base agility increased from 16 to 18
- Agility buff increased from 1.4 to 1.8
Marci
partner
- Casting range increased from 700 to 1000
Murta
call
- Duration reduced from 7/8/9/10 seconds to 5/6/7/8 seconds
- Movement slowness reduced from 30% to 15/20/25/30%
Necrophosphorus
Ghost Shroud
- Mana cost increased from 50 to 75
heartbeat aura
- Regeneration duration reduced from 8 seconds to 7 seconds
- Aghanim’s Scepter health regeneration to decay reduced from 60% to 55%
death seeker
- Cooldown increased from 16 seconds to 19 seconds
primitive beast
trample
- Mana cost increased from 90/85/80/75 to 90
smash
- Cooldown increased from 36/32/28 seconds to 40/36/32 seconds
Talent
- Level 25 talent Crush duration reduced from +100% to +67%
Shadow Shaman
hexadecimal
- Damage amplification increased from 5/10/15/20% to 10/15/20/25%
ghost
Base armor reduced by 1
mental saboteur
Dark Charge
- Cooldown increased from 21/18/15/12 seconds to 22/19/16/13 seconds
- Aghanim’s Scepter cooldown increased from 8 seconds to 9 seconds
Bigger orgy
- Damage multiplier against minions reduced from 1.5x to 1.3x
wood chipper
spin death
- Stat loss percentage increased from 10% to 13%
wood chipper
avalanche
- Mana cost reduced from 120 to 90/100/110/120
wood chipper
- Base movement speed reduced from 285 to 280
Leech seeds
- Damage/heal per second reduced from 25/40/55/70 to 20/35/50/65
wood chipper
twin attack
- Cooldown increased from 7/5.5/4/2.5 seconds to 8.5/6.5/4.5/2.5 seconds
winter dragon
cold hug
- Base healing per second increased from 30/35/40/45 to 40/45/50/55
witch doctor
paralysis barrel
- Damage multiplier against minions reduced from 2.0x to 1.5x
death ward
- Now prioritizes heroes within attack range instead of minions
Ghost King
vampire soul
- Skeleton damage reduced by 3
Dota 2
Published by Valve in 2013, Dota 2 is an extremely popular multiplayer online battle arena (MOBA) video game and the successor to the iconic Defense of the Ancients (DotA) mod from Warcraft III.
In Dota 2, two teams of five players engage in intense battle to protect their respective bases while controlling unique and powerful heroes with different abilities.
The game’s rich esports scene, including major tournaments like The International and a massive crowdfunding prize pool, underscores its competitive appeal.
Despite its steep learning curve, Dota 2 is known for its rewarding gameplay, production quality, and loyalty to its predecessor, making it a standout game in the gaming world, loved by millions of players and even used for Machine learning experiments.
trend
Dota 2 Gameplay
Dota 2 is a multiplayer online battle arena (MOBA) video game that features intense strategic gameplay. Two teams, the Radiant and the Dire, each consisting of five players, compete to destroy the other team’s “Ancient,” a heavily fortified building located in their base. Players control one of the game’s 124 different heroes, each with their own unique abilities and attributes, divided into core (core) and support roles.
The game revolves around real-time strategic control and takes place on a single three-dimensional isometric map with lanes and defense towers. Players progress by leveling up, unlocking new abilities, and acquiring items through gold earned from defeating enemy heroes, minions, and structures.
Dota 2’s depth comes from its complex hero interactions, teamwork, and the dynamic ebb and flow of each match, making it a highly competitive and engaging experience.
Dota 2 Development
Dota 2 grew out of the modding community and a series of key events. It all started in 2003 with the creation of Defense of the Ancients (DotA), a mod for Blizzard Entertainment’s Warcraft III: Reign of Chaos. DotA gained huge popularity, and Steve Feak’s DotA: Allstars became an excellent version.
After Feak retired in 2005, IceFrog took over as chief designer. Valve’s interest in Dota was sparked by employees who were fans of the mod, and in 2009 it hired IceFrog to design a sequel.
Dota 2 was officially released in 2010 after a legal dispute over the “Dota” name. Valve’s goal is to keep the core of the mod while enhancing its visuals and gameplay. The game was eventually released in 2013, incorporating contributions from the community, and has since become a well-known esports game with major updates and a thriving player base.
Dota 2 trailer
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