Dota 2 Update 7.34b Patch Notes, Buffs, Nerfs, and More

Dota 2 Update 7.34b Patch Notes

Item updates

Glimmer Cape

  • Cooldown has been raised from 12 seconds to 14 seconds

Spirit Vessel

  • Total cost of recipe has been lowered by 200 (now requires Fluffy Hat instead of Crown
  • Attributes bonus has been lowered from 12 to six
  • Adds +125 Health

Hero updates

Abaddon

Mist Coil:

  • Self Damage has been lowered from 50 percent to 40 percent
  • Damage and Heal has been raised from 90/160/230/300 to 100/175/250/325
  • Cast Range has been raised from 575 to 600

Alchemist

  • Base Armor has been raised by one

Chemical Rage

  • Bonus Move Speed has been raised from 20/40/60 to 30/45/60

Arc Warden

Base Armor has been raised by one

Magnetic Field

Cooldown has been lowered from 20 seconds to 20/19/18/17 seconds

Bounty Hunter

Shuriken Toss

  • Damage has been raised from 80/120/160/200 to 100/140/180/220

Brewmaster

Drunken Brawler

  • Fire Stance Critical Damage has been lowered from 145/160/175/190 percent to 120/140/160/180 percent

Bristleback

  • Strength gain has been raised from 2.5 to 2.7
  • Base Mana Regen has been raised from 0.25 to 0.4

Crystal Maiden

Crystal Clone

  • AoE has been raised from 300 to 400

Dazzle

Shadow Wave

  • Heal and Damage has been raised from 60/85/110/135 to 75/95/115/135

Earth Spirit

Rolling Boulder

  • Delay has been raised from 0.5 seconds to 0.6 seconds

Enchantress

  • Strength gain has been raised from 1.7 to 2.0

Enigma

Demonic Summoning:

  • Demonic Conversion has been renamed to Demonic Summoning
  • It’s now a point targeted ability with 400 cast range
  • Mana Cost has been lowered from 140/150/160/170 to 75/100/125/150

Invoker

  • Base Armor lowered by one

Wex

Cooldown Reduction no longer works on items

Ghost Walk

  • Health Regeneration has been lowered from 10->80 to 10->45
  • Mana Regeneration has been lowered from 5->40 to 2.5->20
  • Health and Mana Regeneration are disabled if Invoker took player-controlled damage in the last 3 seconds

Talent

  • Level 10 Talent Tornado Cooldown Reduction has been lowered from six seconds to four seconds
  • Level 15 Talent Cold Snap Cooldown Reduction has been  lowered from eight seconds to five seconds

Jakiro

Macropyre

  • Aghanim’s Scepter Ice Wall Movement Slow has been lowered from 70 percent to 60 percent

Talent

  • Level 10 Talent Attack Range has been lowered from +275 to +250
  • Level 20 Talent Macropyre Damage has been lowered from +30 to +25

Lina

Dragon Slave

  • Burn Duration has been raised from two seconds to three seconds

Talent

  • Level 10 Talent Damage has been raised from +20 to +25
  • Level 15 Talent Health has been raised from +275 to +325

Lone Druid

  • Base Strength has been raised from 18 to 20

Luna

Moon Glaives

  • Aghanim’s Shard Orbit Radius has been raised from 150 to 175
  • Aghanim’s Shard Collision Radius has been raised from 90 to 115

Eclipse

  • Cooldown has been lowered from 140/130/120 seconds to 110 seconds

Magnus

Shockwave

Aghanim’s Shard Damage Multiplier on return has been raised from 50 percent to 75 percent

Empower

  • Bonus Damage has been raised from 12/20/28/36 percent to 16/24/32/40 percent
  • Cleave Damage has been raised from 10/20/30/40 percent to 16/24/32/40 percent

Marci

Unleash

  • Strikes per Fury has been raised from 3/4/5 to 4/5/6

Mars

Arena of Blood

  • Spear Damage has been raised from 75/150/225 to 80/160/240

Meepo

Earthbind

  • Projectile Speed has been raised from 900 to 1000

Mirana

Talent

  • Level 20 Talent Damage has been raised from +35 to +45
  • Level 25 Talent Starstorm Damage has been raised from +200 to +250

Monkey King

Primal Spring

  • Cooldown has been lowered from 20/18/16/14 seconds to 18/16/14/12 seconds

Mischief

  • It longer limits movement speed to 200
  • It now grants 10 percent bonus movement speed

Morphling

  • Strength gain has been raised from three to 3.2

Night Stalker

Hunter in the Night

  • Aghanim’s Shard Mana Cost has been raised from 0 to 50
  • Aghanim’s Shard Cooldown has been raised from 20 seconds to 30 seconds
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Omniknight

Repel

  • Cooldown has been lowered from 60/55/50/45 seconds to 60/52/44/36 seconds

Pangolier

  • Strength gain has been raised from 2.5 to 2.7

Shield Crash

  • Mana Cost has been lowered from 70/80/90/100 to 60/70/80/90

Phantom Assassin

  • Base Agility has been lowered by two

Phantom Strike

  • Lifesteal now has a 40 percent penalty on creeps

Riki

Base Attack Speed has been lowered from 100 to 90

Smoke Screen

Linger Duration has been lowered from 0.5 seconds to zero seconds

Talent

  • Level 15 Talent Tricks of the Trade Agility Increase has been lowered from +40 percent to +30 percent
  • Level 20 Talent Backstab Multiplier has been lowered from +0.4 to +0.3
  • Level 25 Talent Tricks of the Trade Cooldown Reduction has been lowered from four seconds to three seconds

Rubick

Telekinesis

  • Impact Radius has been rescaled from 325 to 300/325/350/375

Talent

  • Level 15 Talent +0.4 seconds Telekinesis Lift Duration has been replaced by +0.4 seconds Telekinesis Lift/Stun Duration

Sand King

  • Base Damage has been lowered by two

Burrowstrike

  • Damage has been lowered from 100/150/220/280 to 80/130/200/260

Sand Storm

  • Sandstorm Movement Speed has been lowered from 100 to 25/50/75/100

Epicenter

  • Aghanim’s Shard Pulse Interval has been raised from 2.5 seconds to 3.5 seconds
  • Aghanim’s Shard Pulse now only slows for 50 percent of the duration of the regular Epicenter slow

Talent

  • Level 15 Talent +125 Sand Storm Radius has been replaced with +25 Sand Storm Move Speed

Slardar

Bash of the Deep

  • Water Bonus Damage has been lowered from 10/20/30/40 to 8/16/24/32

Talent

  • Level 10 Talent Guardian Sprint Cooldown Reduction has been lowered from three seconds to two seconds

Snapfire

Talent

  • Level 10 Talent Firesnap Cookie Health Restore has been raised from 125 to 175

Techies

Blast Off!

  • Stun Duration has been raised from 0.8/0.95/1.1/1.25 seconds to 0.8/1.0/1.2/1.4 seconds

Treant Protector

Leech Seed

  • Damage and Heal per second has been raised from 20/35/50/65 to 25/40/55/70

Undying

  • Heroes inside the tombstone (with Aghanim’s Shard) are now stunned for three seconds if it gets destroyed

Flesh Golem

  • Bonus Movespeed has been lowered from 30/40/50 to 20/30/40

Vengeful Spirit

Magic Missile

  • Stun Duration has been raised from 1.1/1.2/1.3/1.4 seconds to 1.4/1.5/1.6/1.7 seconds

Warlock

  • Base Attack Speed has been lowered from 100 to 90

Fatal Bonds

  • Imp Movement Speed has been lowered from 320/335/350/365/380 to 300/315/330/345/360

Winter Wyvern

Splinter Blast

  • Mana Cost has been lowered from 105/120/135/150 to 105/115/125/135
  • Cooldown has been lowered from seven seconds to six seconds

Talent

  • Level 15 Talent Arctic Burn Debuff Duration has been raised from + two seconds to + three seconds
  • Level 20 Talent Arctic Burn Slow has been raised from +12 percent to +17 percent

Witch Doctor

  • Base Damage has been lowered by three
  • Intelligence gain has been lowered from 3.3 to 3.1

Death Ward

  • Attack Range has been lowered from 700 to 600
  • Cooldown has been raised from 60 seconds to 100/80/60 seconds

Talent

  • Level 20 Talent Death Ward Attack Range lowered from +100 to +75
  • Level 25 Talent Death Ward Damage lowered from +60 to +45

Wraith King

  • Strength gain has been lowered from three to 2.8

Reincarnation

  • Aghanim’s Scepter Cooldown Reduction has been lowered from 40 seconds to 30 seconds

Dota 2 Update 7.34b Buffs

IceFrog, the mastermind behind Dota 2’s balance changes, is once again shaking up the meta with the release of Patch 7.34b. Not one to rest on his laurels, IceFrog has carefully crafted a series of buffs and nerfs to address the lingering issues from the previous patch. This latest update takes aim at two items and a staggering forty heroes, with some of the most significant nerfs directed towards the powerhouses of Patch 7.34 – Invoker, Sand King, and Witch Doctor.

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These heroes have been causing havoc on the battlefield, and IceFrog is determined to rein them in. One of the standout changes in Patch 7.34 was the transformation of Invoker into a force to be reckoned with. Previously, Invoker had a modest win rate of 49% in pubs. However, with the introduction of Patch 7.34, his power surged, resulting in an impressive 54% win rate.

This sudden rise to dominance caught the attention of players and IceFrog alike, leading to a targeted nerf to Invoker’s Cooldown Reduction. But it’s not all about nerfs in Patch 7.34b. IceFrog has also taken the opportunity to give some much-needed love to lesser-played heroes. Abaddon, Luna, and several others have received small but impactful buffs and tweaks, aiming to make them more viable and enticing options for players seeking to diversify their hero pool.

The Dota 2 community eagerly awaits the implementation of Patch 7.34b, anticipating how these changes will shape the competitive landscape. Will Invoker’s reign of terror be brought under control? Can the underdog heroes rise to prominence? Only time will tell as the battle continues in the ever-evolving world of Dota 2.

TRENDING

Dota 2 Game

Dota 2, developed by Valve, is a highly popular multiplayer online battle arena (MOBA) video game that was released in 2013. It is the sequel to Defense of the Ancients (DotA), a beloved mod for Warcraft III: Reign of Chaos. In Dota 2, two teams of five players battle it out on a map, each defending their own base while attempting to destroy the opposing team’s “Ancient,” a crucial structure located within their base.

The game features a diverse roster of heroes, each with unique abilities and playstyles, allowing for exciting and strategic gameplay. Players collect experience points and items throughout the match to enhance their hero’s power and engage in intense player versus player combat. Dota 2 is available for Windows, OS X, and Linux through Valve’s digital distribution platform, Steam.

One of the standout features of Dota 2 is its thriving esports scene. Teams from all over the world compete in professional leagues and tournaments, with Valve’s Dota Pro Circuit offering qualification points for The International, the game’s premier tournament held annually. The International boasts a crowdfunded prize pool that has reached unprecedented amounts, with over US$40 million in some years, making Dota 2 the most lucrative esport.

These tournaments are not only played live in arenas and stadiums but are also streamed online, attracting millions of viewers. Despite its complexity and steep learning curve, Dota 2 has received widespread acclaim for its rewarding gameplay, high production quality, and faithfulness to its predecessor. Many consider it to be one of the greatest video games of all time.

Since its release, Dota 2 has consistently ranked among the most played games on Steam, with millions of concurrent players at its peak. The game’s popularity has spawned a range of merchandise, media adaptations, and collaborations with other games and media. Dota 2 also allows the community to contribute their own creations, including custom game modes, maps, and cosmetics, which can be shared on the Steam Workshop. Valve has even released spinoff games such as Artifact and Dota Underlords.

Dota 2 has also made waves in the field of artificial intelligence, with the OpenAI Five team of bots showcasing their ability to defeat professional players. This highlights the game’s potential for innovation and exploration beyond its competitive scene. In conclusion, Dota 2 is a captivating and highly engaging MOBA game that has captivated millions of players around the world. Its rich gameplay, esports presence, and dedicated community have solidified its status as one of the most successful and influential video games in recent history.

Dota 2 Trailer

Dota 2 Gameplay

Dota 2 is an exhilarating multiplayer online battle arena (MOBA) video game that pits two teams of five players against each other in an epic showdown. The objective is to destroy the opposing team’s formidable structure known as the “Ancient” while defending your own. With its immersive gameplay, strategic depth, and a vast roster of 124 unique playable characters called “heroes,” Dota 2 offers an unparalleled gaming experience.

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Each hero in Dota 2 possesses their own distinct design, strengths, and weaknesses, making team composition and strategy crucial for success. Heroes are divided into two primary roles: cores and supports. Cores, also known as carries, start off weak but can grow tremendously powerful as the game progresses, carrying their team to victory. Supports, on the other hand, may lack heavy damage-dealing abilities but provide valuable utility, healing, and buffs to aid their cores.

Before each match, players engage in a pre-game drafting phase, where they strategically select their heroes and discuss potential strategies with their teammates. Once chosen, heroes cannot be changed, adding an element of careful planning and teamwork. Heroes possess a basic attack and a set of unique abilities, with each hero having at least four of these abilities.

As the game progresses, heroes gain experience and level up, unlocking new abilities or enhancing existing ones. The ultimate ability, unlocked at level six, is the most powerful skill each hero possesses. To maintain balance, Dota 2 incorporates a mana system, where using abilities consumes a hero’s mana points, which gradually regenerate over time.

Abilities also have cooldown periods, preventing them from being spammed continuously. Heroes have three attributes: strength, intelligence, and agility, affecting their health points, mana points, and attack speed, respectively. Each hero has a primary attribute that adds to their damage output, alongside a talent tree system that allows players to further customize their hero’s development.

The game takes place on a single map divided into two halves by a river, with each team occupying fortified bases in opposite corners. The map features three lanes, guarded by defensive towers, where computer-controlled creatures called “creeps” constantly spawn and engage in battles. Jungle areas between the lanes host neutral creeps, which can be defeated for additional rewards. Vision is limited to areas directly visible to allies or oneself, adding an element of strategy and surprise.

Throughout the game, players earn gold by killing enemy heroes, creeps, and structures, allowing them to purchase a wide array of items from shops located on the map. Items grant unique abilities and can significantly impact a hero’s effectiveness. Last-hitting creeps is crucial for obtaining gold, and denying allied units or structures prevents opponents from gaining full experience.

Dota 2 offers various game modes, including All Pick, All Random, Captain’s Mode (used in professional play), and Turbo (an expedited version of All Pick). Matches typically last around 30 minutes to an hour, but can extend indefinitely as long as both Ancients remain standing. Valve, the game’s developer, periodically introduces limited-time events and alternative game modes, such as the Halloween-themed Diretide and the cooperative campaign mode Siltbreaker.

The game’s transition to the Source 2 engine in 2015 introduced the “Arcade” feature, allowing the community to create their own game modes. One immensely popular example is Dota Auto Chess, which garnered millions of subscribers. Valve and the mod’s developers, Drodo Studio, explored collaboration but ultimately pursued separate standalone versions: Dota Underlords and Auto Chess.

With its captivating gameplay, diverse hero roster, and continuous updates, Dota 2 remains at the forefront of the MOBA genre, providing players with endless excitement and strategic challenges.

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