Dying Light 2 Update 1.11 Patch Notes for June 30, 2023

Dying Light 2 Good Night and Good Luck Updates

Dying Light 2’s latest update, version 1.11, is now available, introducing an exciting “Good Night and Good Luck” content drop. The update brings a slew of enhancements, including new parkour moves, changes to nighttime gameplay, and more. In Dying Light 2: Stay Human, a thrilling action RPG developed and published by Techland in 2022, players can explore a post-apocalyptic world.

The game was originally released on February 4, 2022 for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, with a Nintendo Switch version currently in development for cloud gaming. The most recent update, called Dying Light 2 Update 1.1, introduces various fixes and improvements to enhance the gaming experience. For more details, see the Dying Light 2 1.1 update patch notes.

Dying Light 2 Update 1.11 Patch Notes

Fixed crashes related to inventory/storage and transmogrification. • Fixed a crash that could occur during map loading. • Temporary solution for most missing items – Players can now find them in storage rooms. Please note: With this patch, players will be able to claim most items that are missing from their stash, but their blueprints are not yet available. We understand that some items may still be missing. The issue is under investigation and is scheduled to be fully resolved within the next week. All of the above fixes will be delivered to console players within the next week.

Good Night – The Changing of Night The cycle of day and night has always been a fundamental element in the Dying Light series, bringing visual and, more importantly, gameplay changes to our zombie-infested world. Variety. In this update, we aim to enhance the nighttime effects of this unique feature by introducing high tension, terror, and the presence of roaming volatiles. To achieve this, we are implementing a number of modifications that will ensure that the night has a heavy, almost scary feel. • New color grading called Dark Nights exponentially reduces player visibility, making your experience even scarier. • Updated flashlight rendering to create more dynamic shadows and better respond to darker environments. • Improved audio gameplay solidifies the nighttime atmosphere. Music gives way to sound effects. • HUD improvements support an immersive nighttime experience. • Volatiles roam on your roof, ensuring you never feel safe at night. • Nighttime zombie swarms have been redesigned to create more unexpected moments while exploring both streets and building interiors • Chase sequences are less arcade-like and less predictable.

Good Luck – Parkour Changes With the initial release of Dying Light 2, we succeeded in making the complex mechanics of parkour accessible to all players. However, we cannot ignore the voices of true stalkers like you who crave fewer assists, more physical contact, better control and less containment. In response, we’re introducing a new parkour setting called Physics, designed to satisfy both seasoned Dying Light 1 players and new pilgrims who want an authentic experience while traversing the city. Floatability. • Personalize your sprinting experience with the option to switch between automatic and manual modes, giving you full control over how you sprint in the game. • Stay motivated while performing a series of parkour moves. • Regain air control mid-flight, allowing reactive maneuvers. • Various vault animations added. • Adjusted boost mechanics now allow use after multiple parkour moves, with improved responsiveness and balanced duration and cooldown. • Speed ​​up the zip line and experience a thrilling ride on the tube. • Say goodbye to ghost walking; wall running and scrolling animations stop when they reach the end of the surface. • Enjoy smoother wall runs with improved startup animations. • Improved jump, active landing and balance animations. • Elevator and landing bag animations sped up. • Active Landing allows you to perform skills while paragliding – land safely! • Head bobbing animation can be adjusted in settings, allowing players to add camera movement while running. The new default value is set to 50. • The duration of the car’s safe landing animation has been shortened and visual effects feedback has been improved. • We have improved the gameplay mechanics of the following skills to enhance their overall feel: Slide Jump, Smash, Crown Run, Slippery Run.

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In addition to these changes, we’re also introducing improved parkour moves and animations, as well as two main options you can choose from. To switch between these options, go to the Game submenu in Options. • Assisted Parkour: Great for beginners, maintaining the authentic experience of Dying Light 2. • Physics Parkour: Enable this setting for a solid, physical and intense ride. A more grounded, ruthless experience. Ability to disable Jump Magnet for a more realistic gaming experience.

As an even bigger step, we’ve introduced the ability to slide down billboards with a knife, giving you a more immersive gaming experience.

Mod.io In-Game Integration Parkour across multiple possibilities with a new section in the main menu – Community Maps! PC players can use our developer tools to delve into a treasure trove of custom maps created by other Pilgrims. This is just a first step and we plan to develop this feature further in the future. Expand your horizons in the vast world of Dying Light!

Before you dive into the immersive world of Community Maps, keep the following in mind: • Each map is a standalone experience, separate from the main campaign and its progression. • Custom maps must be completed in a single playthrough as progress cannot be saved. • Currently, co-op integration does not work with community maps. • Currently, “script” mods that modify gameplay are not supported.

Currently, the community map feature is only available on PC. Mod.io integration for PlayStation, Xbox and Steamdeck is coming to these platforms later this year!

Highlights In addition to the above changes, we are excited to introduce several important features:

Enhanced Graphics: Experience a range of graphics improvements, including a new graphics option on PC: SSR Ultra (Screen Space Reflection – Ultra Settings). SSR Ultra significantly enhances the draw distance of reflections, immersing you in a more realistic and detailed world. Range multiplier for Quality and RT presets expanded from 100 to 140.

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• Immerse yourself in the nostalgia of the Kyle Klein era with a new color grading option called Harran Sunset. • Unleash your inner master with the ability to throw a weapon and retrieve it later. • Enjoy improved UI changes at the beginning and end Additional menu options for dynamic challenges automatically skip movies open on PC, saving you time and getting you into the action faster. • Hide your helmet with new transmog options, preserving your unique character aesthetic and letting you show off your signature dying drip.

Game Updates In addition to all the big news in the Good Night and Good Luck update mentioned above, we’ve also made the following fixes and improvements to the game:

Co-op • Should correctly receive rewards for dynamic challenges. • The game will no longer crash when the user enters the inventory while sleeping after teleporting.

Weapons that can be obtained from the Stash can now be blueprinted at the Craftmaster.

Gameplay • Fixed the ability to grab onto ledges on certain objects. • Fire from burning corpses renders correctly from greater distances. • In missions that get stronger, the virus will no longer spawn directly at Aiden’s location during the chase sequence, hindering further progress. •Users are no longer able to use the “Afterboost” parkour skill without activating it. • Anna’s sentences are louder during the stolen item mission. • Fixed sound effects playing when Aiden punches while jumping. • Fixed an issue where players could become trapped in a subway station during the Prometheus main mission. • Chases can no longer be triggered during the Prometheus mission. • Waltzing behavior improved during the chase sequence in Veronica’s mission. • With the feature enabled, the unstable health bar should once again be visible as a feature in Settings. • Removed inappropriately placed parkour and environment objects in the world. • Lieutenants in the Heron Traitor bandit camp will now spawn correctly. • Dismembered body parts will no longer disappear immediately. • The Traitor Zone has its own unique nightfall sound. • 1H weapon attack animations are faster than before.

TECHNICAL • Fixed distant damage particles during Hubert target capture. • Fixed missing materials in various locations. • Removed invisible walls appearing in various locations. • In-game motion blur settings should stick to set values. • Sync some narration lines with subtitles. • The game will no longer receive input from the mouse and keyboard when both options are selected. • Fixed a texture issue that allowed players to walk out of the map. • Fixed spike path during prologue. • The music does not stop in certain areas of the map. • Fixed water shader when swimming underwater. • Fixed a crash that could occur when entering water. • Fixed NPC positioning during certain conversations. • Case files will now appear correctly in Aiden’s storage room.

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User Interface • After closing the popup, players will no longer be stuck in a blank screen because too many save slots are occupied when starting a new game. • The Military Bundle description balloon has been fixed and no longer contains Gunner Bundle content text. – Game store tab. • News is no longer repeated in the main menu. • The chase indicator no longer overlaps with the XP earned icon. • The Gunslinger Bundle appears in the in-game store. • Typos in “New Arena” The “Unlocked” message in the Bloody Ties DLC – is now gone forever. • In the prologue tutorial, the left stick forward UI prompt was misplaced. • Main menu options are not highlighted correctly when the cursor is hovering over them. • Removed incorrect shadow co-op menu from menu.

– Fixed an issue where NG+ and NG++ options were not displayed after completing the story.

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dying light 2

Dying Light 2: Stay Human was released in 2022 and is an action role-playing game developed and published by Techland. The sequel to the 2015 game Dying Light, the game was launched on February 4, 2022 for various platforms, including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. A Nintendo Switch version for cloud gaming is currently under development. The game received generally positive reviews, with particular praise for its combat mechanics, parkour system, and vast open world. However, some criticism was leveled at the story. Notably, it was a huge commercial success, with 5 million units sold in the first month of release.

Dying Light 2 gameplay

Dying Light 2: Stay Human is an immersive action role-playing game set in a zombie-infested post-apocalyptic world. The story takes place 22 years after the events of the original Dying Light. Players will play Aiden Caldwell, a new protagonist with extraordinary parkour abilities. The game offers a vast open world where players can perform impressive parkour moves such as climbing ledges, sliding, jumping, and even wall running to quickly traverse the city.

The game features over 3,000 parkour animations, providing a seamless, dynamic free-running experience. Aiden is equipped with tools such as a grappling hook and a paraglider to enhance his mobility. Interestingly, he can also strategically use the undead to cushion his fall. While combat primarily revolves around melee weapons, players can also engage in intense close combat against hordes of zombies.

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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