Minecraft 1.20.5 Snapshot 24w07a Patch Notes

my world

Minecraft is a sandbox game developed by Mojang Studios and originally released in 2009 by Markus “Notch” Persson using the Java programming language.

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In the game, players navigate a pixelated, procedurally generated three-dimensional world with infinite terrain possibilities. They gather raw materials, make tools, and build structures or machines.

Game modes include Survival, Creative, Spectator, Adventure and Hardcore, each offering unique challenges and experiences. The game’s extensive community contributes user-generated content such as mods, servers, skins, texture packs, and custom maps, expanding game options.

Minecraft’s acclaim extends to educational use, teaching subjects such as chemistry, computer-aided design, and computer science. In 2014, Microsoft acquired “Minecraft” for $2.5 billion. The game has spawned multiple spin-off products, including “Minecraft: Story Mode”, “Minecraft Earth”, “Minecraft” Dungeon” and “Minecraft Legends,” as well as a live-action movie set to hit theaters in 2025.

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The game’s cultural impact is evident on social media, parodies, merchandise, and at the annual Minecon convention, cementing its status as one of the greatest video games of all time.

Experience the thrilling world of gaming here, we constantly bring you the latest trends and provide valuable tips to immerse you in the excitement of the gaming world. Get ready to improve your gaming knowledge and skills at Minh Khang Cente!

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Minecraft 1.20.5 Snapshot 24w07a Patch Notes

Known issues

  • Wind Charge’s fall damage reduction does not work

Experimental features

In trouble

  • New skeleton variant that shoots poison arrows
  • They have only 16 health points instead of 20 and are knocked down faster
  • Their attacks have a slower interval of 3.5 seconds instead of 2 seconds
  • There is a chance to drop poisonous arrows when killed by a player.
  • These mossy and mushroom-covered skeletons occur naturally in swamps and mangrove swamps
  • The spawning of Judgment Generators can also be found in some Judgment Rooms

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Variety

  • Hoppers can once again pick up items from beehives and hives, but other intact blocks will still block them

technological changes

  • Packet version is now 32

Packet version 32

  • Added #minecraft:does_not_block_hoppers block that will never disable hoppers when placed on top
  • Added game/panda_sneeze loot table for drops when panda sneezes

Fixed bug in 24W07A

  • MC-266570 – Wind energy cannot pass through non-solid blocks
  • MC-267732 – /place puzzle still limits max depth to 7
  • MC-267866 – Panda slimeball drops are hardcoded
  • MC-268080 – Projectiles will deflect in opposite directions in bedrock when reflected by a breeze, but in Java they will always deflect downwards
  • MC-268339 – “Japanese” in options.japaneseGlyphVariants.tooltip is misspelled as “Japanese”
  • MC-268342 – Breezes can be damaged by wind loads
  • MC-268344 – Breeze is not affected by looting enchantment
  • MC-268349 – Hopper minecarts with full blocks on them no longer search for item entities to be picked up
  • MC-268353 – Tick freeze randomizes next AI tick type
  • MC-268355 – Checking Freeze causes block tickets to expire
  • MC-268362 – Blocks that normally eliminate fall damage do not avoid fall damage after using wind bombs
  • MC-268368 – Wind charge bounce causes fall damage after leaving water
  • MC-268383 – Wind Charge negates all fall damage that does not occur below health, regardless of whether the fall was caused by Wind Charge
  • MC-268389 – Wind Charge’s fall damage preserved between game modes
  • MC-268418 – Pre-1.9 chunks are regenerated seemingly randomly when upgrading
  • MC-268426 – Wind bombs fired by Breeze no longer explode, but are deleted when hitting Breeze after being deflected
  • MC-268451 – Funnel does not remove honey bottles from hives or hives

Minecraft gameplay

“Minecraft” is an open-world 3D sandbox game that provides players with a wide range of freedom and no mandatory goals. It has an achievement system, called “Progress” in Java Edition, “Trophies” on PlayStation, and “Achievements” in Bedrock Edition.

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The default first-person perspective can be switched to third-person, and the game world is made up of 3D objects, or “blocks,” representing materials such as dirt, stone, and water. Core gameplay involves collecting these blocks and placing them in a 3D grid. Redstone is a material in the game that can be used to create mechanical devices and complex systems.

The procedurally generated, nearly infinite game world includes diverse biomes, terrains, and day and night cycles, with players unable to exceed 30 million blocks due to technical limitations.

Players choose the game mode and difficulty, affecting creature interactions and other specific effects. In 2010, custom skinning became an option and mobs, including passive animals and hostile mobs, spread across the world.

Unique to Minecraft are variants like the exploding creeper, teleporting endermen, and husks and drowned ones. The game offers an ever-expanding world of creativity, exploration, and survival.

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minecraft development

Before conceiving Minecraft, Markus “Notch” Persson worked as a game developer at King until March 2009, focusing on browser games and mastering various programming languages. In his free time, he creates game prototypes inspired by other games and is actively involved in independent developer forums such as TIGSource.

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One of the projects, “RubyDung,” draws inspiration from Dwarf Fortress but takes an isometric 3D approach similar to RollerCoaster Tycoon. In March 2009, Persson left King for jAlbum, but continued to develop his prototype.

The game changer was Infiniminer, an open-ended mining game released in April 2009. It influenced Persson’s vision for RubyDung, reintroducing the first-person perspective, a unique blocky visual style, and block-building mechanics.

However, Persson’s goal is to incorporate RPG elements into Minecraft. The initial version of Minecraft (now the Java version) took shape in May 2009. Persson shared an early version on YouTube and completed the basic program in a weekend.

The beta version was released on TigIRC on May 16, 2009, and the public gained access as a development version (later called the classic version) on the TIGSource forum on May 17, 2009. Subsequent phases, namely Survival Testing, Indev and Infdev, were formed based on community feedback in 2009 and 2010 respectively.

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minecraft trailer

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