Mortal Kombat 1 Patch Notes Updates and Fixes

Mortal Kombat 1 Patch Notes

ALL PLATFORMS

General Fixes & Adjustments

  • Fixed issues with lifespan of some VFX.
  • Fixed issues with some SFX not playing.
  • Fixed issues with certain scorch marks during fights.
  • Fixed issues with stiff cloth.

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ALL PLATFORMS

General Fixes & Adjustments

  • Addressed a desync that occurs during Kombat League Sets.
  • Lowered the requirements of Invasions Season 3 Klue, Sai-O-Nara, from 9 to 4 connected Sai Toss.
  • Fixed progression loss for first time users in Invasions.

ALL PLATFORMS

General Fixes & Adjustments

  • Fixed a desync that occurs during Kombat League sets.
  • Adjusted the timing of the match found audio cue.

ALL PLATFORMS

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI, adjustments & improvements
  • Improvements to Screen Reader & Text to Speech functionality
  • Visual improvements to several Brutalities
  • Added Quan Chi Roster Character
  • Added Khameleon Kameo Character (Available 1/16/24)
  • Added Slay Bells Finisher, available in Seasonal Fatality Bundle
  • Added Winter Wonderland Variant to The Gateway Arena, available for free to all players
  • Added Holiday skins for Kitana, General Shao, and Reptile
  • Rounds to Win can now be increased to 5 in Gameplay Settings
  • Adjusted ticking sound effects Audio when timer is below 10 in a round
  • Fixed rare cloth physics issue that could occur when switching fighters on Character Select screen
  • Fixed a rare issue where tagged moves that could incorrectly displayed after rapid player inputs
  • Challenges are no longer highlighted for DLC characters that are not unlocked
  • Fixed issues that could cause some Brutalities to not trigger if the attack interrupts a Fatal Blow or armored attack
  • Fixed a rare issue that could cause Tournament Mode to become unresponsive when loading a match if Arena Select is turned off in Tournament Settings
  • Fixed rare crashes that could occur by signing out of profiles at specific timing
  • Fixed a rare issue where AI could get stuck ducking after dodging certain attacks
  • Fixed an issue that could cause edited Kontrols in a local match as player 2 to sometimes not apply until after the match is restarted
  • Fixed visual issues when a player is hit by Story Mode Boss version of Shang Tsung’s Injection
  • Fixed a rare issue that could cause playback errors on Replays
  • Fixed instances that could cause visual issues, unresponsiveness, or crashes when playing various modes while the game is installing
  • Adjusted health values during final fight of Chapter 15 of Story Mode to always be at 1000 health no matter which character was chosen
  • Fixed a rare issue that could cause damage scaling to reset if an opponent is hit by certain Kameo Ambush attacks at same frame the Main Fighter was recovering from performing certain attacks
  • Fixed issue could cause follow up attacks to not be performed if you hit a Main Fighter & a Kameo at the same time
  • Fixed rare face animation issues that could happen during Tie Round, Match Extended, or when a round win happens from a trade
  • Fixed issue that was causing long lasting visual effects (e.g. Tremor Crystal Armor) to become erroneously hidden when special cancelling certain moves
  • Fixed issue that could cause some reflected projectiles to be able to hit multiple characters
  • Fixed a rare issue where inputting a Kameo Ambush Attack & Fatal Blow at specific timing could cause an attack interruption to occur

Online

  • During Ranked Matchmaking you are now presented with information about the match connection with the option to decline before proceeding
  • Fixed several issues that could lead to the game to become unresponsive while in King of the Hill online mode
  • Fixed an issue where incorrect stats could be reported for a match if both players quit a Kombat League match at the same time
  • Fixed issue that could cause Ranked stats to sometimes incorrectly display within Kareer Stats
  • Kameos will no longer sometimes flash as if they were hit when a Quitality occurs

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Invasions

  • Fixed visual issue with Exploding Demon sometimes disappearing instantly when defeated
  • Fixed visual issues with Omni-Man’s cape & Nitara’s wings when entering & leaving portals
  • Fixed visual obstruction that occurs when finishing “Hide” Encounter in Shang Tsung’s Laboratory
  • Fixed issues that could occur when repeatedly changing speeds while moving on stairs
  • Fixed visual issues that could occur when traveling from Shang Tsung’s Laboratory to Tarkatan Colony
  • Talismans can now be used during Finish Him / Finish Her
  • Fixed a rare issue with Endurance fights that could sometimes cause the next opponent to appear at an incorrect location
  • Fixed issue that could cause dashes to go in the wrong direction during some Survival & Boss Encounters
  • Adjusted how Dark Screen modifier functions during Fatal Blow cinematic
  • Fixed Talisman “A Real Opener” also disabling use of Fatal Blow
  • Fixed Talisman tutorial uses sometimes counting towards Achievements & Trophies
  • Fixed Talisman “A Real Opener” also disabling use of Fatal Blow
  • Fixed Flawless Victories in one round fights being counted as a Double Flawless
  • Adjustments to generation of Gateway Mesa & other dynamic Towers

Practice Mode

  • Reset in Practice Mode while Super Meter setting is FULL will no longer play meter gain sound effect
  • Practice Mode HUD Frame Data will now be correctly displayed when an attack is Upblocked
  • Resetting to Defaults while in Practice Mode -> Opponent Type or Practice Settings will no longer sometimes move the cursor to the top selection
  • Fixed several moves not displaying correct values for Practice Mode HUD Frame Data
  • Getup Attack & Reversal Attack fields will no longer sometimes be blank when a Playback Recording is in progress
  • Added Show HUD Option to Practice Settings
  • Added Super Fill Amount Option to Practice Settings
  • Added Shang Tsung Character Option to start in Young & Old forms in Practice Settings
  • Fixed issue that could sometimes cause incorrect damage numbers to appear in Practice Mode if the opponent is set to low health

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Character Specific Adjustments – Main Fighters

  • Baraka – Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Blade Sparks and does not perform any actions after wakeup
  • General Shao
    • Fixed planted Axe appearing in the background briefly when General Shao is hit by certain attacks
    • Adjusted Audio when Fury Strikes (Front Punch, Back Punch) hits
  • Geras – Fixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same time
  • Havik – Fixed incorrect animation occurring if opponent is hit by Enhanced Helping Hand and does not perform any actions after wakeup
  • Johnny Cage
    • When Show Off Parry occurs, combo damage scaling is no longer reset & correctly applied
    • Fixed a rare issue with Fatal Blow which could cause his Kameo to become stuck on screen if interrupted by Reiko’s Enhanced Assassin Throwing Stars with specific timing
  • Kenshi – Fixed visual issue that could cause sword clipping when using Toward Throw with Kano Kameo or Scorpion Kameo
  • Kitana – Fixed visual issue that could cause fan clipping when using Toward Throw with Kano Kameo or Scorpion Kameo
  • Kung Lao – Adjusted invulnerability window after the attack of Fatal Blow successfully hits
  • Li Mei – Interrupting Sky Lantern at a specific timing will no longer sometimes allow two lanterns to be active at the same time
  • Liu Kang – Fixed rare visual issues that could occur when Dragon Tail is reflected
  • Mileena – Fixed a rare issue that could allow Teleport Down to move Mileena outside the maximum distance between players in certain circumstances
  • Nitara
    • Fixed a rare issue that could cause game to appear unresponsive for a short time when performing Taste of Blood Brutality
    • Fixed a rare issue that could cause (Air) Dark Plunge hit animation to stall in the air briefly
    • Fixed Bloody Bolt sound using wrong audio channel when near corners
    • Fixed rare visual issues that could occur with Wings when a Brutality is performed on Nitara
  • Raiden – Adjusted invulnerability window after the attack of Fatal Blow successfully hits
  • Rain
    • Adjusted gravity scaling on Rain God when it used for the first time in a combo
    • Performing Sektor Kameo Up Rocket will no longer sometimes destroy Water Shield
  • Reiko – Fixed Charging Pain & Pain Knee recovery changing if the opponent has a Kameo was performing certain actions
  • Reptile
    • Fixed issue that could cause Dash Attack follow-up attack to miss against an opponent near the edge of the Arena
    • Devastating Blow (Away + Back Punch) when held can now be cancelled into Kameo Summon Attack
    • Dash Attack follow-up attack no longer enables Auto Block
    • Force Ball will no longer sometimes be able to hit Sub-Zero’s Ice Klone Charge after it has disappeared
    • Distance Between Fighters Audio Accessibility setting now works correctly with Invisibility
  • Shang Tsung – Fixed rare visual issues that could occur when winning a match while morphed into the opponent
  • Sindel
    • (Air) Levitate will no longer sometimes be disabled for an extended period if a Breaker is used on Sindel in specific situations
    • Fixed issue with opponent getting stuck for a short duration after performing a Breaker against Kartwheel while in a corner
    • Fixed issue that allowed for Finish Him / Finish Her to become extended past the time limit by repeatedly using (Air) Levitate in a combo
    • Fixed a rare situation where combo counter could be reset during Breaker Denied
    • Fixed issue that could cause excessive sliding to occur if special moves are performed at specific timing after landing from (Air) Levitate Cancel
    • Kameo Meter HUD will change color when Sindel takes control of the opponent’s Kameo using Enhanced Queens Command
  • Smoke – Fixed a rare issue that could cause Enhanced Smoke Bomb to not perform the final attack when its armor was broken with specific timing
  • Sub-Zero
    • Spinal Tap (Back + Back Punch) now cancels 1 frame earlier and has 1 more active frame on second attack
    • Enhanced Ice Klone can now be performed for 1 bar of Meter & then further Enhanced to leave 2 additional Klones for an additional bar of Meter, otherwise leaving only 1 Klone that lasts for a longer time
  • Tanya
    • Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Heavenly Hand and does not perform any actions after wakeup
    • Fixed audio panning issues that could occur when Back Throw was used near some edges of Arenas
  • Omni-Man
    • Adjusted invulnerability window after the attack of Fatal Blow successfully hits
    • Fixed a rare issue that could cause the opponent to instantly recover while blocking when using a Kameo Ambush & Invincible Rush or Giblet Maker at the same time under certain circumstances
    • Fixed issue that could cause the opponent to be pushed when using (Air) Fly Away when at full screen
    • Fixed issue that could prevent Kameo Ambushes from executing if the button was pressed multiple times while using Viltrumite Stance
    • Fixed a rare visual issue where Omni-Man could briefly appear at an incorrect location after using Invincible Rush
    • Viltrumite Stance Air Teleport Toward & Air Cancel Inputs are now the same as the ground versions
    • Viltrumite Stance can no longer sometimes linger for extended duration when the round is over
    • Holding Forward when Viltrumite Stance duration runs out will no longer Teleport Towards to occur instead of Cancel
    • Fixed Honorable Death final attack not working correctly in some long juggle combos near the edge of the Arena
    • Fixed incorrect animation occurring if the Honorable Death follow-up attack does not hit the opponent
    • Fixed several visual issues that could occur when Invincible Rush hits a Kameo
    • Interrupting Back Throw at certain timing will no longer sometimes cause the camera to look at Omni-Man very high in the air
    • Giblet Maker Brutality will no longer sometimes use the wrong blood color
    • Fixed several situations that could cause incorrect face animations to occur

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Character Specific Adjustments – Kameo Fighters

  • Cyrax (Kameo)
    • Cyber Net now drains meter from the opponent while they are trapped until they are hit or released
    • Cyber Net no longer does an alternate hit reaction when done as a Wakeup or Reversal
  • Darrius (Kameo)
    • Added Heelturn (Down + R1), a new Ambush Attack that can only be performed when the opponent is knocked down or about to land after being hit
    • Eat Dirt can now be delayed for a slightly longer duration
    • After executing The Double Whammy, the recharge delay is slightly shorter & the recharge rate has been increased
    • After executing Double Daegon Kick, the recharge delay is slightly shorter & the recharge rate has been increased
    • After executing Twister Kicks, the recharge delay is shorter
    • After executing Volleyballistic, the recharge rate has been increased
  • Frost (Kameo) – After executing Volleyballistic, the recharge rate has been increased
  • Goro (Kameo)
    • After executing Volleyballistic, the recharge rate has been increased
    • The third hit of Punch Walk now recovers 5 frames faster & causes 10 more frames of blockstun with increased pushback on block
    • Punch Walk no longer has an extended recovery for the Main Fighter if Goro is interrupted
  • Kano (Kameo)
    • Eye Laser is now a Mid (was High), does 10 more damage & does increased damage on block
    • Fixed a rare issue that could cause Eye Laser startup to not work correctly in the corner
  • Kung Lao (Kameo) – Increased Buzz Saw Main Fighter recovery on block by 5 frames
  • Motaro (Kameo)
    • After executing Reflect & Moving Reflect, the recharge rate has been increased
    • After executing Tail Shot, the recharge delay is slightly shorter & the recharge rate has been increased
    • Adjusted Tail Shot collision size & it now causes 10 more frames of blockstun with increased pushback on block
  • Sareena (Kameo) – Kia’s Blades will no longer sometimes still return after they are destroyed
  • Scorpion (Kameo)
    • After executing Get Over Here, the recharge delay is slightly shorter & the recharge rate has been increased
    • Hell Blades recovers 16 frames faster on block & 5 frames faster on miss
  • Sektor (Kameo)
    • Flame Thrower first hit starts up 5 frames faster & has 10 more frames of blockstun with less pushback on block
    • Flame Thrower second hit now has has Upblock vulnerability, comes out on block or miss, & has 10 more frames of blockstun with increased pushback on block
  • Shujinko (Kameo)
    • Increased base health value to 400 (from 300)
    • Mimic Smoke Invisibility will no longer sometimes not be removed if hit during certain timing during activation
    • Shujinko will no longer be able to pass through the opponent in the Kenshi & Shujinko mirror match when Kopy Kat is used by both players at the same time
    • Fixed incorrect hit reaction being used when Omni-Man Kopy Kat is interrupted
    • The Kameo Meter HUD will change color when Shujinko is morphed into the opponent’s Kameo vs Shang Tsung
  • Sonya (Kameo)
    • Leg Grab now has Upblock vulnerability & recovers 18 frames faster on block or miss
    • Energy Rings is now hits Mid, has slightly increased damage scaling, & Increased Main Fighter recovery on block by 5 frames
    • Energy Rings when fully charged has a different hit reaction with slightly increased damage scaling
  • Stryker (Kameo) – Fixed visual issue with Kuffed that could occur when hitting an opponent at maximum range from Main Fighter or near the edge of the Arena
  • Tremor (Kameo)
    • Increased base health value to 400 (from 300)
    • Fixed an issue that was preventing Crystal Armor from being broken after being hit 5 times
    • Fixed various issues with Crystal Armor functionality when it was broken before the duration runs out
    • Fixed recovery inconsistencies between Main Fighters when executing Rock Punch & Rock Punch Uppercrust
    • Fixed visual issues when Tremor exits after performing several attacks
    • Kameo UI now shows the current Variation when Shujinko morphs into Tremor, or when Sindel hypnotizes Tremor with Enhanced Queen’s Command
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ALL PLATFORMS

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader & Test to Speech functionality
  • Fixed issue causing character dialogue during a brutality to be missing facial animations
  • Improvements to filtering in Kombat League Leaderboards
  • Fixed issue that could cause notification indicator to not disappear after checking a new Kombo Challenge
  • Fixed rare issue that could cause the game to become unresponsive if the user performs a certain sequence of actions involving Quick Resume
  • Fixed several visual issues with brutalities
  • Interrupting a Kameo will no longer occasionally not cause damage if the Kameo was recently interrupted by a Fatal Blow
  • Fixed issue with “Become A Ninja In No Time” Trophy / Achievement not unlocking correctly when using cross-progression
  • Adjustments to scoring for Endless Tower
  • Fixed rare crash that could occur when an online opponent declined after connecting
  • Fixed rare crash that could occur when a player’s notification window is holding a large amount of messages
  • Fixed several issues that could cause desyncs in King of the Hill
  • Added additional Kombo Challenge for Fighters

Practice Mode

  • Players can now change the current Kameo for either team from within Practice Settings
  • Fixed issue with Playback Recording that could cause a character’s Tagged Moves to persist on screen
  • Kustomize Kontrol settings will now always properly apply when using Recording
  • Adjusted how Auto Block setting works with Sub-Zero’s Deadly Vapors

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Invasions

  • Fixed visual issues that could occur when travelling between Encounters and repeatedly pressing the inventory button
  • Maximum Damage is now disabled in most Encounters
  • Additional uses of the Ethereal Talisman will now count toward the progress of the “Talis-mania” achievement
  • Fixed visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to Shop or Forge
  • Scorpion’s Enhanced Devouring Flame will no longer occasionally cause issues if it defeats a boss enemy in the first phase of the fight
  • Fixed visual issues with some Kombat Modifiers
  • Fixed missing audio when defeating an airborne opponent in an endurance match
  • Fixed issue with endurance matches preventing the AI from performing Shang Tsung Old Morph
  • Fixed crash that could occur when recharging a Talisman with more than 8 charges
  • Fixed rare issue that could cause the game to become unresponsive if disconnected from the internet while at the Mesa Selection

Character Specific Adjustments

  • Ashrah – Fixed hitting an airborne opponent with Ascension outside of a combo causing the opponent to appear at an incorrect location in the air
  • Geras – Double Time attacks will no longer sometimes not work correctly with certain changes with Kontrols
  • Geras – Fixed visual issue that could occur when using Fixed Point while Sub-Zero’s Arctic Armor is active
  • Havik – Fixed hitting an airborne opponent with final hit of Helping Hand outside of a combo causing the opponent to appear at an incorrect location in the air
  • Johnny Cage – Reduced base health value to 650 (from 700)
  • Johnny Cage – Sky Die (Up + Front Punch) is now able to be parried by Johnny Cage’s Fatal Blow
  • Kenshi – Fixed issue which was preventing forward throws using Kameo from executing while Ancestor is active
  • Kenshi – Enhanced Demon Drop can now be Up Blocked
  • Kung Lao – Fixed hitting an airborne opponent with Soaring Monk outside of a combo causing the opponent to appear at an incorrect location in the air
  • Kung Lao – Fixed visual issue with his hat returning with no visual effects in certain circumstances
  • Mileena – Adjusted auto-facing of Enhanced Roll follow-up attack
  • Mileena – Fixed rare issue with Teleport Down when used against a cornered opponent that could cause players to be outside the arena for a short time
  • Nitara – Fixed hitting an airborne opponent with Flying Kolors (Back Punch, Back Punch, Front Punch) outside of a combo causing the opponent to appear at an incorrect location in the air
  • Nitara – Fixed visual issue with wings animation being incorrect when a throw escape occurs
  • Rain – Holding Rain God now allows for additional diagonal Up directions
  • Rain – Fixed rare issue with Water Gate Teleport not moving to correct location when cancelled from attacks in certain circumstances
  • Rain – Fixed visual issue that could cause jittering animation when landing from Overkast (Jump + Back Punch, Back Kick) or Drownpour (Jump + Back Punch, Back Kick, Front Kick)
  • Rain – Fixed AI being unable to use Water Gate portals
  • Reptile – Fixed issue that could cause Dash Attack to sometimes be throw immune when blocked
  • Shang Tsung – Fixed being able to slightly extend opponent morph duration by ducking without inputting any actions
  • Shang Tsung – Fixed Enhanced Inspire while morphed into Sindel not triggering Breaker Denied when the opponent attempts a Breaker
  • Sindel – Fixed Enhanced Queen’s Command not preventing opponent from performing Fatal Blow after it has hit
  • Sindel – Fixed issue with lingering visual effects if Inspire is performed as Shang Tsung morphed into Sindel
  • Smoke – Fixed being able to cancel Tele-Stab (Back + Back Punch) after it is Up Blocked
  • Smoke – Fixed visual issue with opponent’s animation when they are defeated by Fatal Blow
  • Smoke – Fixed visual issue during the startup of Smoke-Port
  • Cyrax (Kameo) – Reduced knock out duration when hit during Self-Destruct to 3 seconds (from 6)
  • Frost (Kameo) – Fixed issue which could cause an opponent to clip through the ground if hit while frozen from Ice Karpet at specific timing
  • Goro (Kameo) – Fixed rare issue with Shokan Stomp that could prevent a player from performing some special cancels with specific timing
  • Jax (Kameo) – Fixed rare situations where Ground Pound was not considering the opponent to be in a reaction
  • Motaro (Kameo) – Reduced knock out duration when hit during Reflect to 3 seconds (from 6)
  • Motaro (Kameo) – Fixed issue with interrupting Charge! Fatal Blow which could cause the background visual effects to linger
  • Sareena (Kameo) – Fixed issue that could prevent brutalities from being performed in a Kombo after defeating the opponent with Kia’s Blades
  • Scorpion (Kameo) – Fixed rare bug that could cause Get Over Here to pass through the Fighter if they are hit at a specific timing
  • Sektor (Kameo) – Fixed rare issue with Activate Homing that could prevent a player from performing some special cancels with specific timing
  • Shujinko (Kameo) – Reduced knock out duration when hit during Meditate to 3 seconds (from 6)
  • Shujinko (Kameo) – Fixed using Reiko’s Retaliation as a special cancel after Apep Punch or Konquest Kick not being able to Parry
  • Shujinko (Kameo) – Fixed issues with Mimic & Kopy Kat Invisibility lingering into cinematics
  • Shujinko (Kameo) – Fixed visual issue causing claws to appear clipping through the ground when performing Kopy Kat against Shang Tsung
  • Shujinko (Kameo) – Fixed AI being unable to use several stolen moves

ALL PLATFORMS

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Halloween Finisher, which is available in the Premium Store
  • Added Halloween Variant to Cage Mansion Arena, available for free to all players
  • Wu Shi Academy Arena Evening Variant, Koncept Art, & Music can now be unlocked by players
  • Shrine can now be activated right away after receiving a reward
  • Fixed cases where the yellow notification for New Items would not clear
  • Fixed issue that sometimes causes players to not have access to DLC while Offline
  • Adjusted camera placement for Goro (Kameo) & Motaro (Kameo) in Kustomize Photo Mode
  • Fixed situation in Kameo Kustomize where randomizing Kameo Palettes would not save new setting
  • Fixed miscellaneous circumstances of visual effects in Kustomize disappearing too quickly
  • Added ability to Tag Moves to the screen during play from the Move List
  • Move List now returns to last tab used & remembers if Advanced View is toggled
  • Fixed a physics issue likely to occur when pausing at a certain timing in Tutorial Mode
  • Tutorial Mode text adjustments & corrections
  • Removed difficulty selection from Endless Tower in Klassic Towers
  • Added Online Leaderboards to Klassic Towers
  • Added Voice Chat Options to Mute Yourself & Mute Other Players to Main Menu Audio Options & Online Pause Menu
  • In-game Ping / Connection Indicator can now be enabled in Online Options
  • Added Forever King Mode to Online KOTH
  • Fixed visual issues occurring after some brutalities were performed
  • Fixed visual issues that sometimes occurred when a Quitality happened in the air
  • Fixed an issue that could cut off some intro clash dialogue early
  • Adjusted last hit animation when defeating your opponent with a jumping attack
  • Increased default combo damage scaling on sweep & fast knockdown reactions
  • Announcer will now say the Arena name after a Random Arena is selected
  • Fixed several situations where facial animations would get stuck in one pose for an extended period of time
  • Fixed several issues that could occur when defeating an endurance opponent
  • Fixed several visual issues in Test Your Might
  • Fixed several visual issues that could occur during victory cinematics
  • Fixed a rare issue which could cause Player Select to become unresponsive if both players input a specific sequence
  • Fix for several brutalities causing the game to become unresponsive under certain rare conditions
  • Fixed situation in which the Kameo could obstruct view of the main character during the Fatal Blow cinematic
  • Fixed a rare issue which could cause Fatal Blows on hit to briefly lose invulnerability before the cinematic begins
  • Fixed issue with Kameo Summons entering from the wrong side when called near the corner during specific situations
  • Removed the ability to perform a reversal without letting go of block
  • Removed a window where Ambush Attacks would be done during the last 3 frames of block stun
  • Fixed issue that when pressing Kameo input button at the same exact timing as an attack button causes one of the inputs to be ignored
  • Fixed issue with some cancels using Enhanced specials not executing properly when used at specific timing with a Kameo Ambush
  • Fatal Blows now use the correct reduced combo damage scaling
  • Fixed issue with certain Kameo attacks when used in a combo would prevent brutalities
  • Fixed specific situations where the character performing Breaker would instantly recover
  • Fixed issue which could cause multiple input Kameo moves preventing the main character from performing a special cancel
  • Flawless Block now also reduces Super Meter gained from blocked attacks as well as block damage
  • Fixed issue with several Kameo Projectiles that could cause the opponent to face the wrong direction when hit
  • Fixed certain Kameo attacks still able to be performed while the Kameo is in a knocked out / cooldown state
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Practice Mode

  • Fixed changes to Kontrols not working correctly when using playback recording
  • Block Type now appears when Damage Text is On if the attack does zero damage
  • Fixed rare issue that could cause the AI to do Getup/Reversals even when set to off
  • Fixed issue with Auto Block not functioning if Breaker Mode is set to On
  • Fixed UI issue that could cause Kustom Dummy settings to not update after using a Playback Recording
  • Jump Movement Mode now immediately jumps after recovery has ended from being hit

Invasions

  • Fixed some camera positioning issues
  • Adjusted Armor on some common enemies
  • Super Armor no longer reduces damage
  • Reduced the chance for Ambushes to trigger
  • Players can now toggle to a faster navigation speed by pressing R3
  • Talismans now have 1 hit of Armor reduced reduced startup & recovery
  • Fixed an issue during kombat which could cause attacks to not hit when affected by Magic Aura Modifier
  • Fixed several lingering visual effect issues during kombat
  • Adjusted rotation of Hourly, Daily, & Weekly Towers in the Gateway Mesa
  • Fixed a UI issue with stats causing them to not properly display if increased above 254 points
  • Fixed a UI issue which would not correctly display the number of Ornate Keys available when opening a Locked Chest
  • Players can now use a Talisman while morphed into opponent as Shang Tsung
  • Fixed issue which sometimes allowed brutalities to be performed in endurance modes, causing incorrect animations to occur
  • Elemental Armor is now based on number of hits instead of damage (resisted damage doesn’t count as a hit, effective damage shatters it).

Story Mode

  • Fixed several cutscene transition camera issues
  • Fixed visual and audio issues with several Timeline Invaders during Chapter 15
  • Ninja Mime Timeline Invader will no longer talk

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Character Specific Adjustments

  • Ashrah – Soaring Demon (Towards + Front Kick) can no longer be 2in1 cancelled when Up Blocked
  • Ashrah – Fixed visual issue that would cause the opponent to have an incorrect animation after being hit by Spirit Slice and not inputting any actions for a period of time
  • Baraka – Stab Stab has increased combo damage scaling when hit out of synced animation
  • Baraka – Chop Chop has increased combo damage scaling when hit out of synced animation
  • Baraka – Adjusted Victim Regions when stand blocking & Up Blocking
  • Baraka – Fixed several issues with Bleeding Foot (Back + Front Kick) which could cause him to go outside boundaries of the Arena, move to unexpected locations when it is interrupted, and causing characters to pass through with attacks
  • General Shao – Fixed issue that could cause Axe to become permanently inactive if he loses a round while performing Axe Quake or Axe Recall
  • General Shao – Fixed issue that could cause Axe to become permanently inactive if his opponent uses Shujinko’s Kopy Kat while it is planted from Power Strike
  • General Shao – Fixed issue which was causing all special moves to do less block damage than expected
  • General Shao – Fixed visual effects issue during Fatal Blow startup
  • Geras – Shattered Sands (Front Punch, Back Punch, Back Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • Geras – History Lesson has increased combo damage scaling when hit out of synced animation
  • Geras – Interrupting History Lesson now causes combo damage scaling to be applied
  • Geras – Fixed issue with Redo which could cause it to no longer rewind Geras to his marked location when he is hit after certain attacks
  • Geras – Fixed issue that allowed Geras to block during the recovery of Redo in certain situations
  • Geras – Fixed inconsistency with direction of hit reactions when Geras and Time Clone are on opposite sides of the opponent during Double Time
  • Geras – Fixed visual issue when Geras is defeated while using Redo
  • Geras – Fixed issue with glowing eye color not changing based on selected Palette
  • Geras – AI will now execute Time Klone attacks while Double Time is active
  • Havik – Blood Bath has increased combo damage scaling when hit out of synced animation
  • Havik – Interrupting Skab Stab now causes combo damage scaling to be applied
  • Havik – Fixed issue with Corpse Taunt which would allow the opponent to block follow-up attacks in certain circumstances
  • Havik – Corpse Taunt hit reaction will no longer execute if hitting the opponent while they are under the effects of Time Stop
  • Havik – Fixed several End of Round taunt visual issues
  • Johnny Cage – Fixed issue with Show Off that could cause Down + Back Punch attacks from some characters to recover excessively slow
  • Johnny Cage – Fixed repeating sound effect issue when Johnny Cage is selected as either character during Fatality Practice
  • Kenshi – Enhanced Spiritual Alignment used while Shujinko Mimic ancestor is active no longer allows two Ancestors to be active at the same time
  • Kenshi – Fixed visual issue with Kenshi’s sword not appearing as your Kustomized sword during Ancestral Assist
  • Kenshi – Fixed lingering visual issue with some End of Round taunts
  • Kenshi – Adjusted audio during Upper Gash (Jump + Back Punch)
  • Kenshi – Fixed Kameo UI flickering when Kameo Gauge is set to Refill in Practice Mode while Ancestor is active
  • Kitana – Fancy Strike (Back + 1) hit reaction adjusted and now has positive hit advantage
  • Kitana – High Heel (Front Kick) hit reaction adjusted and now has positive hit advantage
  • Kung Lao – Hat Toss hit reaction adjusted and now has positive hit advantage when done up close
  • Kung Lao – Downward Slice (Towards + Back Punch) no longer has 10 more frames of blockstun if Flawless Blocked compared to Regular Block
  • Kung Lao – Slightly Increased combo damage scaling after Enhanced Shaolin Shimmy
  • Li Mei – Fixed lingering visual effects when Pankration Champion (Back Kick, Front Kick, Front Punch, Back Punch) is interrupted
  • Li Mei – Fixed visual effects flickering at the end of her victory screen
  • Mileena – Ballerenal Failure (Back Punch, Front Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • Mileena – Enhanced Roll has increased combo damage scaling when hit out of synced animation
  • Mileena – Fixed lingering visual effects after Roll is punished on block
  • Mileena – Fixed incorrect death animation if a grounded opponent is defeated by The Right Sais (Back Punch, Front Punch)
  • Mileena – Fixed mask clipping issues on several Palettes
  • Nitara – Blood Sacrifice now does 5 damage (down from 50)
  • Nitara – Fixed issue which was causing all special moves to do slightly less block damage than expected
  • Nitara – Fixed issue that was causing Enhanced Air Dash to be used instead of Air Dash if hit by a Breaker or ending a combo under certain circumstances
  • Nitara – Adjusted audio during Quick Taste
  • Raiden – Lightning Strikes (Back + Back Punch) has increased combo damage scaling when hit out of synced animation
  • Raiden – Shocker has increased combo damage scaling when hit out of synced animation
  • Raiden – Increased combo damage scaling on Enhanced Shocker
  • Raiden – Electric Fly has increased combo damage scaling when hit out of synced animation
  • Raiden – Double Take (Jump + Front Punch, Front Kick, Back Kick) hit reaction adjusted
  • Raiden – He Can Slap (Jump + Back Punch, Front Punch, Back Punch) hit reaction adjusted
  • Raiden – Whirlwind (Jump + Back Punch, Back Punch, Back Kick) damage and hit reaction adjusted
  • Rain – Water Dragon (Jump + Front Punch, Back Kick, Back Punch) hit reaction adjusted
  • Rain – Rain God hit reaction adjusted
  • Rain – Fixed Overkast (Jump + Back Punch, Back Kick) & Drownpour (Jump + Back Punch, Back Kick, Front Kick) not allowing Kameo Ambushes or special cancels to be performed
  • Rain – Drizzle (Jump + Back Punch) is now vulnerable to Up Block
  • Rain – Fixed issue with Up Flow sometimes hitting behind Rain & can no longer sometimes cause a lingering hitbox when interrupted with specific timing
  • Rain – Fixed Rain God, Ancient Trap, Geyser & Enhanced Geyser not displaying Punish when hit during recovery frames
  • Rain – Fixed rare audio issue that could cause the opponent’s sound effects to be distorted for a short time if Rain’s Throw is interrupted
  • Reiko – Savage Siege (Back Kick, Front Kick) hit reaction adjusted
  • Reiko – Interrupting Pale Rider now causes combo damage scaling to be applied
  • Reiko – Fixed issue with Full Cross (Jump + Back Punch) into Busted Knuckles (Front Punch) causing Straight Punch (Back Punch) to execute instead
  • Reiko – Fixed rare issue that could cause the AI to get stuck endlessly jumping if Fatal Blow misses
  • Reptile – Tipping The Scales (Jump + Front Punch, Back Punch) hit reaction adjusted
  • Reptile – Death Roll has increased combo damage scaling when hit out of synced animation
  • Reptile – Enhanced Invisibility now causes Reptile to become harder to see faster than Invisibility
  • Reptile – Fixed issue which would prevent fatality attempt if last round is won by hitting a grounded opponent with Force Ball
  • Reptile – Fixed incorrect blood color appearing when hit by certain attacks and brutalities
  • Scorpion – Burning Fist (Jump + Front Punch, Back Punch) hit reaction adjusted
  • Scorpion – Krushing Kunai (Jump + Front Punch, Front Kick) hit reaction adjusted
  • Scorpion – Fixed issue with rope disappearing if hit by a freeze reaction during various attacks
  • Sindel – Fixed situation where Levitate used multiple times in a combo could lead into an attack becoming unblockable
  • Sindel – Fixed visual issue when Fatal Blow hits the opponent close to the corner
  • Sindel – Fixed missing visual effects on Brutality Victory pose
  • Sindel – Adjusted audio during Inspire & Enhanced Inspire
  • Shang Tsung – Major Complications (Jump + Front Punch, Back Punch, Back Punch) hit reaction adjusted
  • Shang Tsung – Festering Wounds (Jump + Back Punch, Back Punch) hit reaction adjusted
  • Shang Tsung – Injection has increased combo damage scaling when hit out of synced animation
  • Shang Tsung – Ground Skull & (Air) Down Skull special moves build less Super Meter on hit
  • Shang Tsung – Invisibility moves used during Form Stealer will no longer sometimes prevent Shang Tsung from returning to his base form
  • Shang Tsung – The Klassic (Down + Back Punch) brutality can now be performed when morphed into opponent
  • Shang Tsung – Fixed face animations sometimes not working as intended when morphing into opponent
  • Shang Tsung – Fixed situations where incorrect animation when Old Form Shang Tsung is defeated by a Brutality
  • Shang Tsung – Fixed AI getting stuck in situations where they stay in Old Form or Young Form for the rest of the match
  • Smoke – Smoke Bomb no longer ignores combo damage scaling on last hit
  • Smoke – Jump Attacks after Enhanced Smoke-Port no longer have extra recovery occasionally
  • Smoke – Fixed rare visual issue when doing special cancels which could cause blood effects to move erratically
  • Smoke – Fixed rare visual issue with Smoke Bomb where Smoke briefly appears again after disappearing
  • Sub-Zero – Ice Klone will no longer disappear when teleported by his own Kameo
  • Sub-Zero – Fixed issue which could sometimes cause Kameo Wakeup or Kameo Reversal invulnerability visual effect to not appear
  • Sub-Zero – Fixed visual issues when hitting Kameos with Deadly Vapors
  • Tanya – Piety (Front Punch, Back Punch, Back Punch) has slightly increased range, has 2 more active frames, recovers 2 frames faster on miss, and has a different hit reaction when hitting an airborne opponent
  • Tanya – (Air) Heavenly Hand has increased hitbox when used in a combo, and hit reaction changed when hitting an airborne opponent
  • Tanya – Brought Low (Front Kick, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • Tanya – Message From Above (Back + Back Punch, Front Kick) is now vulnerable to Up Block
  • Tanya – Fixed issue that could sometimes cause Spinning Splits Kick to pass through opponents
  • Tanya – Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand are no longer throw immune during some recovery frames
  • Tanya – Fixed Seeking Guidance, Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand not displaying Punish when hit during recovery frames
  • Tanya – Fixed visual issues with Divine Protection while under the effects of Sub-Zero (Kameo)’s Arctic Armor
  • Tanya – Fixed lingering visual effect issues that could sometimes occur after Seeking Guidance
  • Cyrax (Kameo) – Adjusted combo damage scaling on Kopter Chopper & Horizontal Kopter Chopper
  • Cyrax (Kameo) – Cancelling Kopter Chopper into Horizontal Kopter Chopper now costs 50% Kameo Gauge
  • Cyrax (Kameo) – Slightly faster Kameo Gauge recharge speed after Horizontal Kopter Chopper
  • Cyrax (Kameo) – Kopter Chopper & Horizontal Kopter Chopper will no longer sometimes cause the wrong reaction facing direction on hit
  • Cyrax (Kameo) – Fixed camera issues when using Kopter Chopper during some characters Throws
  • Darrius (Kameo) – No longer lingers around if the round ends while he is waiting to perform Eat Dirt
  • Darrius (Kameo) – Fixed clipping issues during forward throw on some Arenas
  • Frost (Kameo) – Fixed issue that could cause Ice Karpet to move the opponent high in the air if they are hit close to the ground in certain circumstances
  • Goro (Kameo) – Increased recharge delay of Raise the Roof when used more than once in the same combo
  • Jax (Kameo) – Slightly Increased recharge delay of Back Breaker when used more than once in the same combo
  • Kano (Kameo) – Slightly Increased recharge delay of Knife Toss when used more than once in the same combo
  • Kung Lao (Kameo) – Adjusted the recharge rate of Buzz Saw
  • Kung Lao (Kameo) – Buzz Saw will no longer sometimes cause the wrong reaction facing direction on hit
  • Kung Lao (Kameo) – Spin no longer has incorrect hit reaction when done as a reversal
  • Kung Lao (Kameo) – Fixed situation where Away We Go was used 3 times in a combo it could lead to an attack becoming unblockable
  • Motaro (Kameo) – Fixed issue with Motaro could still be interacted by the opponent if they jump over Tail Shot
  • Motaro (Kameo) – Punish message now appears if character is hit during the recovery of Charge! Fatal Blow
  • Motaro (Kameo) – Fixed situation where if Centurian Warp was used 3 times in a combo it could lead to an attack becoming unblockable
  • Sareena (Kameo) – Increased recharge delay of Kia’s Blades when used more than once in the same combo
  • Sareena (Kameo) – Fixed issue allowing opponent to gain Super Meter while being hit by Jataaka’s Kurse
  • Sareena (Kameo) – Fixed long delay that could sometimes occur after Sareena performs her End of Round Taunt
  • Scorpion (Kameo) – Increased recharge delay of Fire Breath when used more than once in the same combo
  • Sektor (Kameo) – Increased recharge delay of Up Rocket & Homing Rocket when used more than once in the same combo
  • Sektor (Kameo) – Fixed Rare visual issues during Fatal Blow
  • Sonya (Kameo) – Slightly increased recharge delay of Square Wave & Leg Grab when used more than once in the same combo
  • Stryker (Kameo) – Increased recharge delay of Low Grenade Toss & High Grenade Toss when used more than once in the same combo
  • Stryker (Kameo) – Low Grenade Toss & High Grenade Toss will no longer sometimes cause the wrong reaction facing direction on hit
  • Shujinko (Kameo) – Kopy Kat Ice Slide (Sub-Zero) now does 110 (up from 30)
  • Shujinko (Kameo) – Mimic Time Stop (Geras) will now cause an alternate hit reaction if the victim has already been hit by Time Stop in the same combo
  • Shujinko (Kameo) – Mimic Stab Stab (Baraka) now does correct damage to an airborne opponent
  • Shujinko (Kameo) – Roll (Mileena), Drill Kick (Tanya), Charging Pain (Reiko), and Sand-Nado (Geras) will no longer sometimes cause alternate hit reactions when used in certain combos with Shujinko’s Mimic
  • Shujinko (Kameo) – Fixed using Smoke’s Invisibility followed by Fatal Blow causing lingering invisibility proceeded by re-appearing with no visual effects
  • Shujinko (Kameo) – Shujinko morphing into a Shang Tsung opponent’s Kameo will no longer cause himself to get stuck near the corner in certain rare situations
  • Shujinko (Kameo) – Fixed visual issue when performing Kopy Kat against Havik
  • Shujinko (Kameo) – Fixed issue during endurance fights which could cause Kopy Kat and Mimic to not work as intended after the first opponent
See also  How to Add and Invite Friends in Tekken 8? Tips for Playing with Friends in Tekken 8

STEAM + EPIC GAME STORE

General

  • Fixed desync issues relating to a bug with owned content mismatches between clients
  • Fixed stuttering during gameplay with 12th gen and higher Intel CPUS caused by e-core usage on Windows 11 machines (still investigating fix for Windows 10)
  • Reduced the size of crash logs significantly, and now logs will be cleaned up after a certain period of time
  • Fixed invites not working for King of the Hill beyond 2 players

NINTENDO SWITCH

General

  • Season 1 of Invasions
  • Gameplay balance changes
  • Leaderboard fixes
  • Visual improvements and general bug fixes
  • Performance improvements
  • Loading time improvements
  • Stability fixes
  • Localization fixes

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XBOX X|S + PLAYSTATION 5

General

  • Addressed issues in Invasions
  • Daily/Weekly quests can now all be completed
  • Brutality move lists corrected
  • Stability fixes
  • Localization fixes

STEAM + EPIC GAME STORE

General

  • Addressed issues in Invasions
  • Daily/Weekly quests can now all be completed
  • Brutality move lists corrected
  • Stability fixes
  • Localization fixes
  • Added keyboard mapping to use Keyboard-To-Speech during online matches
  • Added setting to disable Motion Blur
  • Fixed situations where transitioning from cutscenes would not disable V-Sync
  • Fixed VFX behavior during lower framerates
  • Fixed facial animations for Quan Chi
  • Fixed physics behavior during Brutalities
  • General UI & text improvements
  • Mouse support improvements

XBOX X|S + PLAYSTATION 5

General

  • General bug fixes
  • Added and fleshed out accessibility options
  • Character polish and tuning pass
  • Added numerous additional finishing moves
  • Improved and refined UI to include additional new options

Invasions

  • Substantial revisions and polish on various encounters
  • General UI Improvements
  • General bug fixes
  • Rebalanced boss fights
  • Adjusted mesa progression
  • Added Season 1 content
  • Added challenge towers in the gateway mesa

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Story

  • Improvements to the movie player
  • Visual polish to numerous scenes
  • Tuning of the story finale and final boss
  • 4k resolution movies added

Online

  • Improvements to matchmaker
  • Bug fixes to online modes

NINTENDO SWITCH

General

  • Enables additional character/kameo roster, additional arenas, and kustomization
  • Enables full tutorials, fatality practice, practice mode
  • Enables Towers and Tournament modes
  • General bug fixes

Story

  • Enables full story campaign

Online

STEAM

General

  • Fixes stuttering on certain hardware configurations during cutscenes
  • Fixes some DLCs not properly granting on Epic Game Store

EPIC GAME STORE

General

  • Fixes stuttering on certain hardware configurations during cutscenes
  • Fixes some DLCs not properly granting on Epic Game Store

Mortal Kombat 1

Mortal Kombat 1 is a fighting game released in 2023. It’s made by NetherRealm Studios and published by Warner Bros. Games. It’s the twelfth game in the Mortal Kombat series and the second reboot after Mortal Kombat (2011). The game came out on Nintendo Switch, PlayStation 5, Windows, and Xbox Series X/S on September 19, 2023.

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The story follows Liu Kang, who creates a new timeline after the events of Mortal Kombat 11. In this timeline, he gathers fighters for a new Mortal Kombat tournament in Outworld. They face off against an alliance led by Shang Tsung.

Overall, Mortal Kombat 1 got good reviews from critics, but the Nintendo Switch version had some problems with graphics and technical issues. Despite that, the game sold nearly 3 million copies by November 2023.

Dive into the world of games with Minh Khang Cente! Our games article is packed with fun and informative content that will ignite your passion for games. Don’t miss out on the latest updates and tips about trending games.

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Mortal Kombat 1 Gameplay

Mortal Kombat 1 offers different ways to play. It has a story mode where you follow the game’s plot, online multiplayer where you can fight against other players and offline gameplay.

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A new feature called Kameo Fighters helps you during fights by providing assistance. They have two types of assists: Summons, which help while you stay in one place, and Ambushes, which help no matter what you’re doing. They can also do their own Fatalities and Brutalities. The Kameo Fighter you choose also affects how much health you have in a fight.

Fatal Blows, special moves introduced in Mortal Kombat 11, return. They can be triggered when your health drops below 30%, and in Mortal Kombat 1, they’re collaborative moves between you and a Kameo Fighter. These moves have X-ray effects for added impact.

For single-player, there’s Story Mode and traditional Towers mode. A new addition is the seasonal Invasion mode, blending fighting with board game and role-playing elements. You move around a board completing challenges to earn rewards like skins and currency. Each season lasts about six weeks with its own board and theme.

In multiplayer, there’s a Local mode for playing on the same console, an Online mode for playing against people worldwide, and a Tournament mode for hosting tournaments with set rules.

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Mortal Kombat 1 Plot

After defeating Kronika and Shang Tsung, Liu Kang becomes the protector of Earthrealm and forms an alliance with Outworld. Shang Tsung, now powerless, is approached by a mysterious figure named “Damashi” who reveals hidden powers to him. Liu Kang recruits fighters like Kung Lao and Raiden for a tournament but discovers Shang Tsung is up to no good.

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Kenshi, Kung Lao, and Johnny investigate Shang Tsung’s activities in Outworld and find him plotting with Quan Chi. They also encounter Mileena, who’s under Shang Tsung’s control. With the help of allies, they confront the sorcerers and fight to stop their plans.

As the battle intensifies, Liu Kang gains Titan powers and teams up with allies from another timeline to defeat Titan Shang Tsung. Afterward, he returns everyone to their timelines and prepares Earthrealm for future threats. Meanwhile, a new villain, Titan Havik, plans for another battle.

Mortal Kombat 1 Overview

Developer(s)

NetherRealm Studios

Publisher(s)

Warner Bros. Games

Director(s)

Ed Boon

Designer(s)

Paulo Garcia

Artist(s)

Steve Beran, Joe Berger

Composer(s)

Wilbert Roget II

Series

Mortal Kombat

Engine

Unreal Engine 4

Platform(s)

Nintendo Switch, PlayStation 5, Windows, Xbox Series X/S

Release

September 19, 2023

Genre(s)

Fighting

Mode(s)

Single-player, multiplayer

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Mortal Kombat 1 Trailer

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