Smite
SMITE is a multiplayer online battle arena (MOBA) video game developed and published in 2014 by Hi-Rez Studios. It’s available for Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch, and Amazon Luna. In SMITE, players take on the roles of gods, goddesses, and other mythical beings, engaging in team battles against other player-controlled gods and non-player-controlled minions.
The game provides a variety of player versus player (PVP) modes to provide players with different gaming experiences. There are a variety of playable characters to choose from, and players can choose their favorite god or goddess, each with unique abilities and play styles. SMITE has also built a successful esports scene, hosting various tournaments throughout the year, including the highly anticipated SMITE World Championship, with an annual prize pool of up to a million dollars.
SMITE 10.6 Rewards Update Patch Notes
trend
General
With the introduction of this new seasonal mechanic, we’ve heard feedback that the minions spawned by Soul Surge can sometimes cause undue frustration. Making these souls easier to kill is a first step, and the team will continue to monitor this feature in order to make heavier transformations if necessary.
- Soul surges
- Soul Surge mental health reduced from 100 to 70.
project
Relic weakened
Armor-piercing spear
- The increased damage debuff no longer stacks
Powerful armor-piercing spear
- The increased damage debuff no longer stacks
shattering shock wave
- The increased damage debuff no longer stacks
- Damage dealt reduced from 15% of current health to 10%
terrible badge
- Damage debuff reduced from 15% to 10%
A scarier badge
- Damage debuff reduced from 15% to 10%
A symbol of heightened danger
- Damage debuff reduced from 15% to 10%
- Reduced debuff effect per stack from 10% to 5%
Tank bonus damage items nerfed
Fireforged Hammer
- Reduce passive damage by 5+10% and protect by 5+7%.
- DoT duration reduced from 3 seconds to 2 seconds after leaving the area
Manticore’s Spike
- Bonus damage reduced from 4% or 8% of owner’s maximum health to 3% or 6%
Mage item transformation
“The latest season has seen a lot of changes in terms of DPS and tanks, and while the major patch has brought even more changes, we wanted to use the opportunity to address some of the issues with level 2 items and itemize them for mages.
obsidian shard
- Item passive bonus penetration increased from 10% to 20%
Book of Souls (Level 2)
- Magic power reduced from 65 to 55
Book of Thoth
- Magic power increased from 50 to 60
rejuvenated heart
- Magic power increased from 50 to 60
Claw Trinket (Level 2)
- Magic power reduced from 65 to 55
Typhon’s Tooth
- Magic power increased from 60 to 65
Magic Ring (Level 2)
- Magic power reduced from 55 to 45
Warlock staff description fixed
- This item now states that it provides an additional 25 HP when evolving
god
Bakasura Narv
eat minions
- Active cooldown reduced from 2 seconds to 1.5 seconds
Fenrir Narf
boiling howl
- Stamina reduced from 20/35/50/65/80 to 15/25/35/45/55
Discordia NERF
Clash of the Gods
- Stamina per level reduced from 2 to 1.5
- Magic power reduced from 3 to 2 per level
Guan Yunarf
conviction
- Cooldown increased from 13 seconds to 14 seconds
routine assault
- Base damage per hit reduced from 20/30/40/50/60 to 17/27/37/47/57
cavalry charge
- Stun duration reduced from 1.5 seconds to 1.1/1.2/1.3/1.4/1.5 seconds at all levels
Madikolas Neff
Death falling from the sky
- Reduced protection debuff from 4% per stack to 3% per stack.
SMITE gameplay
SMITE offers a variety of game modes to suit different play styles and preferences. The main game mode is Conquest, which features a three-lane map inspired by Warcraft III’s Defense of the Ancients.
- In Conquest, two teams of five players battle to destroy enemy Phoenixes and Titans.
- Duel is another game mode, similar to Conquest, but with three players per team and a single lane. The map includes a jungle area and a powerful jungle boss called the Bull Demon King.
- Slash combines elements of duel and conquest, with two lanes and five players per team. It introduces competitive jungles and powerful jungle bosses that can spawn siege masters to help destroy buildings.
- Assault is a single-line mode where players are assigned random gods. Each team consists of five players, and the goal is to push through waves of minions and destroy enemy structures.
- Arena is a fast-paced mode set in an open Colosseum-style arena. There are no towers or titans, the goal is to reduce the enemy team’s score by killing gods and minions.
- SMITE also features a matchmaking system that uses a modified version of the TrueSkill ranking system. Players can choose between American and European servers, with the system designed to find the best match based on player skill. Ranked leagues utilize Elo ratings to match players with similar skill levels.
- These different game modes, along with a diverse selection of playable gods from across the pantheon, enhance the depth and variety of the SMITE gameplay experience.
SMITE Released
SMITE was originally released on May 31, 2012, began in closed beta, and transitioned to open beta on January 24, 2013. The game was officially launched on March 25, 2014. In its early stages, SMITE quickly gained popularity, reaching 3 million players shortly after the game was released, and surpassing 4 million players by June of the same year.
The player base continues to grow, with more than 10 million players enjoying the game in 2015. By June 2016, the number of players had reached the impressive milestone of 20 million. In 2019, SMITE had more than 30 million players and revenue of $300 million. The game’s popularity continues to soar, attracting more than 40 million players as of April 2020.
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