Super Mario RPG Jump Gets Stronger, Super Mario RPG Jump Max Damage Increase

Super Mario RPG

Super Mario RPG is a 1996 video game released for the Super Nintendo Entertainment System. This was the last Mario game on the SNES. The game tells the story of Mario and his friends as they try to stop the Blacksmith Gang, who are disrupting their world and breaking up the seven star fragments of Star Road. It is the first role-playing game in the Mario series, inspired by Square’s role-playing games such as Final Fantasy. The game features turn-based combat with up to three characters and introduces isometric 3D environments for exploration and platforming, a first in the Mario series.

The game was highly praised for its humor and 3D graphics. It is the basis for Nintendo’s other RPG series Paper Mario and Mario & Luigi, and inherits some gameplay elements. Super Mario RPG launched on the Wii Virtual Console in 2008 and later expanded to Europe and Australia before launching on the Wii U Virtual Console in 2015. It was also included in the Super NES Classic Edition in 2017. The remake for Nintendo Switch is expected to be released on November 17, 2023.

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Super Mario RPG jumps get stronger

To access jumping abilities:

  • During combat, find and select the Jump ability from Mario’s command menu.

Launch a jumping attack:

  • Continuously use your jumping ability during combat.

Damage increasing mechanism:

  • Every time the jump ability is used twice, its damage is permanently increased by 1 point.

Cost-Effectiveness Strategies:

  • Choose to use Jump regularly as not only does it get more powerful over time, but it also costs less at 3 FP (Flow Points).

Long-term investment:

  • Think of jumping as a long-term investment in Mario’s abilities, as it has the potential to surpass the damage output of other moves like Super Jump.
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Monitor damage progress:

  • As you continue to use Jump throughout the game, keep track of the increase in Jump damage.

Unique game elements:

  • Appreciate the uniqueness of jumping as it’s the only ability in Super Mario RPG Remake that permanently increases damage.

Stay tuned for remaster details:

  • Keep an eye out for updates or other information about the specific maximum damage increase in the remake, as it may depend on Mario’s magic attack stat.

By following these steps, players can strategically enhance their jumping ability, making it an effective and resource-saving option in Super Mario RPG Remastered.

trend

Jump in the Super Mario RPG

  • FP Cost: 3
  • Movement type: Jump
  • Movement: 25 (single enemy)
  • Effect: Causes damage to an enemy.

How to time and time bonuses:

  • Press A when Mario lands to receive a timed bonus and increased damage.
  • In-game description: “Stomp the enemy! Press A before hitting!”

By following these tips, players can effectively utilize the unique properties of jumping, ensuring it becomes a powerful and cost-effective move in Super Mario RPG.

Super Mario RPG Jump Max Damage Increased

Original game maximum damage:

In the original Super Mario RPG, Jump had a unique property that permanently increased damage, up to a maximum total damage of 152 (25 base damage + 127 bonus damage).

Remake maximum damage:

The maximum damage increase in the remake has yet to be determined. Mario’s magic attack stat may affect the damage boost.An update will be provided once specific data is available

super mario cosplay trailer

Super Mario RPG

In Super Mario RPG, you’ll notice similarities to other games produced by Square, especially the Final Fantasy series. However, the story and gameplay are largely based on the Super Mario Bros. platformer. The game has two main parts: exploration and turn-based combat. When you’re not fighting monsters, the game feels like a 3D platformer, with Mario doing things like hitting problem blocks from below. Unlike some RPGs, you can see enemies on the battlefield, so you only fight when Mario touches an enemy. This means you can avoid fights you don’t want to be involved in.

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At first, you’ll only be playing with Mario, but your team will grow to five characters. In combat, Mario fights two other people, and you can switch between them while exploring. Each character has their own special moves. For example, Princess Toadstool can heal, while Geno and Bowser can perform powerful attacks. Combat is turn-based, but you can add extra power with well-timed button presses. At the start of each turn, you can choose to attack, defend, run, use items, or cast magic from a menu. This action command, used to time button presses, became a common feature in later Mario role-playing games.

Super Mario RPG plot

One day, Mario goes to King Bowser’s castle to rescue Princess Toadstool. During their battle, a giant living sword named Axl fell from the sky, breaking the Star Road and destroying Bowser’s castle. This will cause Mario, Toadstool, and Bowser to fly in different directions, scattering seven star fragments.

Mario meets Toad, who tells him that he needs to save Toadstool. He attempts to return to Bowser’s castle, but Axl destroys the bridge. Mario travels to the Mushroom Kingdom and meets a “tadpole” named Marlo. They retrieve the frog coin that was stolen by the thief Crocco. When they return, they find that the Blacksmith Gang, led by the evil robot Blacksmith King Smith, has taken over. Mario and Marlo defeat the gang boss Mike and find a star fragment. Marlow learns that he is not a real tadpole, and decides to work with Mario to find the seven star fragments and his biological parents.

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They encounter a protoss named Geno, who controls a wooden doll. They fight Bowyer, who is causing trouble in Rose Town. They got another star fragment. Geno tells Mario about the broken Star Road and his mission to repair it and defeat the Smithy. Bowser asks Mario for help in taking back his castle, and they join forces. They rescue Princess Toadstool from a fake wedding with Booster. She decides to join the party, and her grandmother disguises herself in her place.

They collected five more star fragments and headed to the Land of Rain Clouds. They learn that Valentina is imprisoning the ruler. They defeated Valentina and Dodo, freeing Marlo’s parents, the king and queen. They saw a star fall into a nearby volcano.

They travel to the barrel volcano and obtain the sixth star fragment. They discover that the final piece was completed in Bowser’s castle with Smith. They fight their enemies, enter the castle, and discover that Axl is the gateway to Smith’s Factory. They defeated Smith, held off his army, and Axl disappeared. Star fragments repair the Star Road, Geno returns, Bowser rebuilds his castle, Marlo becomes a prince again, and Mario and Princess Toadstool celebrate their victory.

Super Mario RPG Overview

Developer

square

Publisher

Nintendo

director

Maekawa Yoshihiko, Fujioka Chihiro

Producer

Shigeru Miyamoto

programmer

Deep Valley Civilization

artist

Hideo Minaba, Kiyofumi Kato, Yuko Hae

writer

Kensuke Tanabe, Atsushi Teshima

composer

Yoko Shimomura

series

mario

platform

Super Nintendo Entertainment System

release date

Japan: March 9, 1996; North America: May 13, 1996

type

role play

model

single player

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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