Wild Rift 4.4 Patch Notes, Wiki, Gameplay, and More

Wild Rift 4.4 Patch Notes

NEW

NEW CHAMPIONS

FIDDLESTICKS, THE ANCIENT FEAR

Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human… Fiddlesticks has returned.

Fiddlesticks will be released on October 25 at 00:01 UTC.

NEW FEATURES

WILD PASS

Those Dream Raiders are still on our tail…thank god our private eye is finally in town, we needed the help! Psychic Detective Ekko is now available and will be your reward for completing this Wild Pass! You can also earn his Ascended version and an array of other goodies throughout the pass and in the Wild Pass Emporium! This Wild Pass Emporium will also include Dream Raider Nasus, Superhero Jayce, and Supervillain Jhin!

The Wild Pass will be available on October 25 at 00:01 UTC.

RANKED

We’ve got an ash-ingment for you: climb the ranks and prove your skill in Ranked Season 11! As you play games, you’ll be able to earn this season’s new skin Glorious Armada Ashe, and as always, her upgraded version will be available in the Ranked Store along with Glorious Crimson Nami!

Ranked S11 will be available on October 27 at 08:00 AM CST.

GAME MODES

Later in Patch 4.4, you’ll be able to queue up solo or with your favorite duo in a brand-new mode! Arena is a 2v2v2v2 mode, where each player will be placed in teams of two where they will then duke it out in a series of duels in different arenas each map. Every round won will decrease the enemies’ health total, and the last team standing will be the winner! There will be different augments that players can select, making each game fun and unique!

Arena will be available on November 10 at 00:01 UTC.

Additionally, we’ve added some easter eggs for you that can trigger in some modes, so keep an eye out and let us know what surprises you encounter!

QUALITY OF LIFE UPDATES

  • We’ve added new rank rewards for guilds, as well as made some adjustments to the length of a guild season.
  • You can now customize the page you share with your friends after each game.
  • We’ve added a new champion score reward system.
    • This new system will grant you a Champion Score Protection Card when your highest Champion Score record in that season reaches 4000, 6000, 8000, and 10,000.
    • You can use this card to recover 50% of the points deducted from the champion score after a loss. You cannot use it if your champion score exceeds 10,000, if you have negative behavior in-game, and is only available for Ranked and Legendary Queues.
  • We’ve also adjusted the champion score growth rules for Legendary Queue in the new season.

EVENTS

COCA-COLA PLAY AS ONE EVENT

Complete missions and earn bubbly rewards!

The Coca-Cola Play As One Event begins October 25 at 00:01 UTC.

ANNIVERSARY EVENT

It’s not a party without some presents! Thanks for playing with us for these past three years, we’re so happy to celebrate you! Happy Third Year Anniversary!

The Anniversary Event begins October 25 at 00:01 UTC.

GAMEPLAY CHANGES

We’ve noticed that mages have not been performing well, and this patch we wanted to focus on showing them some love and helping them shine. Our main goals with our adjustments were to give them more survivability and mobility, so we’ve given a handful of mages extra movement speed, as well as some adjustments to wind up time on casting abilities and mobile cast. These changes should give some mages more opportunities to kite their enemies, especially in the later stages of the game.

We also wanted to give mages some more build options, since right now they’re lacking items to help them against heavily shielded foes, or in early-game skirmishes. A lot of builds are also tied to always having Rabadon’s Deathcap and Void Staff. One of the items we’re going to be adding to the shopkeeper’s inventory is a classic, Mejai’s Soulstealer. If you’re feeling risky, you can pick it up and snowball your advantage if you get some early kills. Mages have also often struggled with pushing and clearing waves, because of the smaller map in Wild Rift, so we’ve also adjusted the positions of the bushes on both sides of the Mid Lane, which should give you more space to duke it out in 1v1s versus your lane opponent.

MOVEMENT SPEED ADJUSTMENTS

AHRI

  • Movement speed: 340 → 345

ANNIE

  • Movement speed: 340 → 345

JANNA

  • Movement speed: 335 → 340

KENNEN

  • Movement speed: 340 → 345

LILLIA

  • Movement speed: 340 → 350

LULU

  • Movement speed: 340 → 345

LUX

  • Movement speed: 340 → 350

MORGANA

  • Movement speed: 345 → 350

NAMI

  • Movement speed: 345 → 350

ORIANNA

  • Movement speed: 335 → 345

SERAPHINE

  • Movement speed: 340 → 350

SONA

  • Movement speed: 335 → 340

SORAKA

  • Movement speed: 335 → 340

SWAIN

  • Movement speed: 340 → 345

TEEMO

  • Movement speed: 340 → 345

VEX

  • Movement speed: 345 → 350

VLADIMIR

  • Movement speed: 340 → 345

ZIGGS

  • Movement speed: 340 → 345

WIND UP CAST ADJUSTMENTS

The wind up before casting some mage champions’ abilities will now be shortened as they build and gain more Ability haste.

AHRI

ANNIE

BRAND

  • (2) Pillar of Flame, (4) Pyroclasm

KARMA

  • (1) Inner Flame, (2) Focused Resolve

KENNEN

  • (1) Thundering Shuriken, (2) Electrical Surge

LILLIA

  • (3) Blooming Blows, (4) Lilting Lullaby

MORGANA

  • (1) Dark Binding, (2) Tormented Shadow

NAMI

ORIANNA

SERAPHINE

SWAIN

  • (1) Death’s Hand, (3) Nevermove

SORAKA

TEEMO

  • (1) Blinding Dart, (4) Noxious Trap

TWISTED FATE

VEIGAR

  • (1) Baleful Strike, (4) Primordial Burst

ZIGGS

  • (1) Bouncing Bomb, (4) Mega Inferno Bomb

MOBILE CAST ADJUSTMENTS

VEIGAR

NAMI

LULU

VEX

MORGANA

LUX

NEW ITEMS

CROWN OF THE SHATTERED QUEEN

Base stats

  • Cost: 3000g
  • 150 Maximum health
  • 70 Ability Power
  • 200 Maximum mana
  • 10 Ability Haste
  • 7% Magic penetration

Build path

  • Lost Chapter (900g) + Hextech Alternator (1400g) + 700g

Safeguard

  • Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 70% for 1.5s (40s cooldown).

Poise

  • Provide 20 Ability Power while safeguarded. If you deal magic damage to enemy champions while using an active ability, it will reduce Safeguard’s cooldown.

CHEMPUNK CHAINSWORD

Base stats

  • Cost: 2800g
  • 200 Maximum health
  • 40 Attack Damage
  • 10 Ability Haste

Build path

  • Caulfield’s Warhammer (1200g) + Executioner’s Calling (800g) + 800g

Punishment

● Dealing physical damage to enemy champions applies 50% Grievous Wounds.

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HEXTECH ALTERNATOR

Base stats

  • Cost: 1400g
  • 25 Ability Power
  • 150 Maximum health

Build path

  • Amplifying Tome (500g) + Ruby Crystal (500g) + 400g

Revved

  • Damaging abilities and empowered attacks against champions deal 25-60 bonus magic damage. (20s cooldown)

MAGNETIC BLASTER

Base stats

  • Cost: 2900g
  • 25% Critical rate
  • 35% Attack speed

Build path

  • Zeal (1400g) + Kircheis Shard (900g) + 600g

Fervor

Energized

  • Generates energized attack from movement and basic attacks

Power Blitz

  • Energized attacks generate 25% faster, gain 125 attack range (50 range for melee attacks), and deal 50-120 bonus magic damage. Damage bounces to 5 nearby enemies and can critically strike.

MEJAI’S SOULSTEALER

Base stats

  • Cost: 1500g
  • 100 Health
  • 30 Ability Power
  • 7% Magic penetration ratio

Build path

  • Amplifying Tome (500g) + 1000g

Glory

  • Gain Glory stacks when engaging in taking down enemy champions, up to a maximum of 30 stacks. Lose 10 stacks on death. Melee champions gain 3 stacks for each champion kill and 2 stacks for each assist. Ranged champions gain 4 stacks for each champion kill and 2 stacks for each assist.

Fear:

  • Gain 5 Ability Power for each stack of Glory, and 10% bonus movement speed once you reach at least 10 stacks of Glory.

OCEANID’S TRIDENT

Base stats

  • Cost: 2600g
  • 200 Maximum health
  • 80 Ability Power
  • 10 Ability Haste
  • 7% Magic penetration ratio

Build path

  • Blasting Wand (900g) + Haunting Guise (900g) + 800g

Lethal Weapon

  • Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

RING OF REVELATION

Base stats

  • Cost: 400g
  • 10 Ability Haste

Build path

  • Blasting Wand (900g) + Haunting Guise (900g) + 800g

SURGING SCALES

Base stats

Build path

  • Cloth Armor (500g) + Cloth Armor (500g) + 300 gold

Surge

  • Gain 20% Slow Resist while in combat with an enemy champion.

ITEM CHANGES

In previous patches we’ve seen that some items are too expensive to build. Even if you’re farming well on your first back, you aren’t able to pick up a full item, which delays your build and power spike. So, our goal with these adjustments is to give you a smoother build path. Additionally, we wanted to take a look at some of the marksmen items. While we’re happy with the changes we made to marksmen a few patches back, we wanted to make a few more adjustments to make some of the items more viable while also combining some of the effects from different items.

AMARANTH’S TWINGUARD

Build path update

  • Surging Scales (1300g) + Negatron Cloak (900g) + 1000g

ARCHANGEL’S STAFF

Base stats

  • [NEW] +7% Magic penetration ratio

Build path update

  • Lost Chapter (900g) + Blasting Wand (900g) + Ring of Revelation (400g) + 800g

AWAKENED SOULSTEALER

Base stats

  • [NEW] +7% Magic penetration ratio

Build path update

  • Prophet’s Pendant (1000g) + Fiendish Codex (1000g) + Ring of Revelation (400g) + 600g

B.F. SWORD

Build path update

  • Long Sword (500g) + Long Sword (500g) + 500g

BLACK CLEAVER

Build path update

  • Phage (1000g) + Kindlegem (1000g) + Long Sword (500g) + 500g

BLOODTHIRSTER

Bloodsworn

  • [OLD] Lifesteal overheals. Any overflowed healing will manifest as a shield that absorbs 40-320 damage. The shield decays over 10s outside of combat. → [NEW] Gain 11-25 Attack Damage and 15% attack speed when your health is above 50%.

COSMIC DRIVE

Base stats

  • [NEW] +7% Magic penetration ratio

CRYSTALLINE REFLECTOR

Base stats

  • Cost: 2900g → 3000g
  • Maximum health: 0 → 150
  • Armor: 45 → 35
  • Ability Haste: 15 → 0

Build path update

  • Seeker’s Armguard (1200g) + Haunting Guise (900g) + 900g

Mirrored Force

  • [OLD] Casting champion abilities will grant you a mirror fragment (up to 3), each fragment can block 10 + 5% physical damage from the enemy champion and deals 20 +10% magic damage. → [NEW] Gain the mirror shard for 3s each time while casting champion abilities, the duration time of the fragment can not be stacked. During the fragment’s existence, it blocks 8-15 physical damage from the enemy champion, and deals 10 + 3% Ability Power + 1% bonus health magic damage.

DEATH’S DANCE

We’ve seen some incidents where the bleeding effect from Cauterize on monsters and minions would interrupt players’ recalls, causing their back timers to be ruined or getting them caught by foes. So, we’ve removed the effect of Cauterize on monsters and minions so players can get their recall off as soon as possible.

  • Cauterize: No longer effective on minions and monsters.

DEAD MAN’S PLATE

Build path update

  • Surging Scales (1300g) + Winged Moonplate (900g) + 600g

EDGE OF NIGHT

Build path update

  • Serrated Dirk (1000g) + Jaurim’s Fist (1100g) + Long Sword (500g) + 550g

HARMONIC ECHO

Build path update

  • Lost Chapter (900g) + Blasting Wand (900g) + Ring of Revelation (400g) + 700g

HAUNTING GUISE

Base stats

  • Cost: 1100g → 900g
  • Maximum health: 150 → 100

HEXDRINKER

Base stats

  • Cost: 1200g → 1100g
  • Attack Damage: 15 → 20
  • Magic resistance: 30 → 20

Build path update

Lifeline

HORIZON FOCUS

Base stats

  • [NEW] +7% Magic penetration ratio

HULLBREAKER

Base stats

  • Cost: 3000g → 3100g
  • Maximum health: 300 → 325

INFINITY ORB

Base stats

  • [NEW] +7% Magic penetration ratio

JAURIM’S FIST

Base stats

  • Cost: 1200g → 1100g
  • Maximum health: 200 → 175

LAST WHISPER

Base stats

Last Whisper

  • [OLD] +10% Armor penetration → [NEW] +15% Armor penetration

LIANDRY’S TORMENT

Base stats

  • Maximum health: 200 → 250
  • [NEW] +7% Magic penetration ratio

Build path update

  • Haunting Guise (900g) + Blasting Wand (900g) + Ruby Crystal + 700g

LICH BANE

Base stats

  • [NEW] +7% Magic penetration ratio

Build path update

  • Aether Wisp (950g) + Sheen (800g) + Amplifying Tome (500g) + 700g

LOST CHAPTER

Base stats

  • Cost: 1050g → 900g
  • Maximum Ability Power: 150 → 200
  • [REMOVED] Insight: +10 Ability Haste

LUDEN’S ECHO

Base stats

  • [NEW] +7% Magic penetration ratio

Build path update

  • Lost Chapter (900g) + Blasting Wand (900g) + Ring of Revelation (400g) + 800g

MANTLE OF THE TWELFTH HOUR

Build path update

  • Surging Scales (1300g) + Negatron Cloak (900g) + 700g

MAW OF MALMORTIUS

Base stats

  • Cost: 2800g → 3000g
  • Attack Damage: 45 → 55

Build path change

  • Hexdrinker (1100g) + Hexdrinker (1100g) + 800g

Lifeline

Lifegrip

[NEW] Demonbane

  • 20% of the damage dealt is converted into a magic shield that absorbs up to 60-400 magic damage. The shield decays by 5% per second.

MORELLONOMICON

Base stats

  • [NEW] +7% Magic penetration ratio

Affliction

  • [OLD] Dealing magic damage to enemy champions inflicts 40% Grievous Wounds for 3s, 60% if enemy champions health is lower than 50%. → [NEW] Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3s.

MORTAL REMINDER

Base stats

  • Cost: 3000g → 3300g
  • Attack Damage: 45 → 30
  • Critical rate: 0 → 25%
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Build path update

  • Last Whisper (1300g) + Executioner’s Calling (800g) + Brawler’s Gloves (500g) + 700g

Sepsis

  • [OLD]: Dealing physical damage to enemy champions applies 40% Grievous Wounds for 3s, 60% if enemy champions health is lower than 50%. → [NEW]: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3s.

NASHOR’S TOOTH

Build path update

  • Recurve Bow (1400g) + Nashor’s Talon (800g) + 800g

NEEDLESSLY LARGE ROD

Base stats

  • Cost: 1400g → 1500g
  • Ability Power: 60 → 65

Build path update

  • Amplifying Tome (500g) + Amplifying Tome (500g) + 500g

NOONQUIVER

Base stats

  • Cost: 1200g → 1350g
  • Attack speed: 10% → 15%

Build path update

  • Long Sword (500g) + Dagger (500g) + 350g

PHAGE

Base stats

  • Cost: 1100g → 1000g
  • Maximum health: 175 → 150

PHANTOM DANCER

Build path update

  • Noonquiver (1350g) + Dagger (500g) + Brawler’s Gloves (500g) + 650g

RABADON’S DEATHCAP

Base stats

  • Ability Power: 110 → 100
  • [NEW] +7% Magic penetration ratio

Overkill

  • [OLD] Increases Ability Power by 40% → [NEW] Increases Ability Power by 20 – 45% (based on level).

RECURVE BOW

Base stats

Build path update

  • Dagger (500g) + Dagger (500g) + 400g

[NEW] Reinforced

  • Attacks deal 15 on-hit bonus physical damage against targets.

RIFTMAKER

Base stats

  • [NEW] +7% Magic penetration ratio

Build path update

  • Hextech Alternator (1400g) + Fiendish Codex (1000g) + 800g

ROD OF AGES

Base stats

  • [NEW] +7% Magic penetration ratio

RUNAAN’S HURRICANE

Base stats

  • Cost: 2800g → 2900g
  • Critical rate: 25% → 0%

Build path change

  • Nashor’s Talon (800g) + Recurve Bow (1400g) + 700g

[NEW] Wind’s Favor

  • Gain 30 Attack Damage or 60 Ability Power (Adaptive).

[NEW] Wind Blade

  • Attacks deal 15 bonus physical damage on-hit against targets.

SERAPH’S EMBRACE

Base stats

  • [NEW] +7% Magic penetration ratio

SERPENT’S FANG

  • Shield Reaver: [NEW]: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.

SHEEN

Base stats

Build path update

  • Ring of Revelation (400g) + 400g

STERAK’S GAGE

We’ve noticed that the shield decay wasn’t as beneficial to players as we wanted it to be, so we’ve adjusted the shield decay mechanic and now the decay is based on the current shield value, rather than the maximum value.

  • Lifeline: Optimized the shield decay mechanic. When the shield is consumed partially by enemy attacks, it will not decay to 0 in advance.

THORNMAIL

Thorns:

  • [OLD]: When hit by an enemy champion’s attack, deal 20 + 6% bonus armor + 1% bonus health magic damage to the attacker and inflict 40% Grievous Wounds for 3s. Immobilizing enemy champions also inflicts 60% Grievous Wounds for 3s. → [NEW] When hit by an enemy champion’s attack, deal 20 + 6% bonus armor + 1% bonus health magic damage to the attacker, inflicting 60% Grievous Wounds for 3s.

ZEAL

Base stats

  • Cost: 1300g → 1400g
  • Critical strike chance: 10% → 15%

Build path update

  • Brawler’s Gloves (500g) + Dagger (500g) + 400g

REMOVED ITEMS

  • Banshee’s Veil
  • Lord Dominik’s Regards
  • Rapid Firecannon
  • Statikk Shiv
  • Void Amethyst
  • Void Staff

RUNE CHANGES

Last patch we launched the new rune system, which added lots of new runes to grant your champ more ways to deal damage to enemies. To make it easier to see where your damage may be coming from or the value your runes are giving you in-game, we’ve added a new feature for rune effect stats. During game, you’ll now be able to view the benefits each Rune you’ve taken has given you in real time through the rune tab in the Strategy panel. And don’t worry if you forgot to check in-game or were too busy carrying to have a chance to check it out, you’ll also be able to view these stats after your game, as well as the stats from the runes your teammates and opponents that game took.

SYSTEM CHANGES

DRAGON SOUL REWORK

  • [NEW]: When a team kills three dragons successively, they will gain a bonus Dragon Soul Buff, which grants a new bonus effect.
  • The element of the dragon soul buff is the same as the first dragon that spawns, which is the one that changes the environment of the map.
  • If both teams don’t kill all the three dragons in a game, the Dragon Soul Buff will not be granted to any team.

Dragon soul buffs

  • Infernal Dragon Soul buff effect: Gain 3% Attack Damage and Ability Power.
    • Infernal Dragon Soul effect: Cause an explosion (250 radius) at the target’s position when dealing damage to enemy champions with your attacks and abilities. Deals adaptive damage (110 + 20% bonus Attack Damage + 10% Ability Power). (5s cooldown)
  • Mountain Dragon Soul buff effect: Gain 3 + 2% armor and magic resistance.
    • Mountain Dragon Soul effect: Gain a 210 omni-attribute shield if you don’t receive damage from champions or turrets for 5s.
  • Ocean Dragon Soul buff effect: Regenerate 2% lost health every 5s.
    • Ocean Dragon Soul effect: When dealing damage to enemy champions with attacks or abilities, you’ll regenerate a certain value of health in 4s (150 + 30% bonus Attack Damage +15% Ability Power +6% bonus health). (6s cooldown)
  • Ice Dragon Soul buff effect: Gain 7 ability haste.
    • Ice Dragon Soul effect: Mark the target for 3s when dealing damage to enemy champions with attacks or abilities. Slows enemy champions when the mark disappears, and deal bonus true damage equal to 10% of the damage the enemy champions received during the marked period.

DAMAGE TO TURRETS ADJUSTMENT

In previous patches, there were some issues with damage from champions to structures. The first was that champions with hybrid damage could not deal damage with part of their Attack Damage or Ability Power to turrets. The second issue was from champions with Ability Power items dealing damage to structures. The amount of damage they could deal, especially in the later stages of the game, was much higher than Attack Damage champs. So, we’ve made adjustments to address these problems.

  • [OLD] Basic damage from champion to structure = champion basic Attack Damage + (“bonus Attack Damage” and “50% Ability Power”, choose the higher from the two) → [NEW] Basic damage from champion to structure = champion basic Attack Damage + Bonus Attack Damage + 40% Ability Power.

GHOST PORO

  • [NEW]: Ghost Poro has 3 health, and will be stunned after 3 attacks. Ghost Poro can no longer provide vision while stunned, recovers after 60s.
  • [NEW]: If Ghost Poro is not stunned, it regenerates health after 5s, regenerating 1 health every 3s.

HEAL

  • [OLD] Restores 60-242 health to you and the most wounded nearby ally champion, and grants you both 20% bonus movement speed for 1s. (This effect is increased by 100% to ally champions) Healing is halved for champions recently affected by Heal. → [NEW] Restores 90-370 Health to you and the most wounded nearby ally champion, and grants 30% bonus movement speed for 1s. Healing is halved for champions recently affected by Heal.
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SMITE

  • When you have the spell Smite equipped, monsters’ health will display the execute health threshold for Smite.

RIFT HERALD

It can be frustrating when the enemy team summons Rift Herald to attack the Nexus directly without minions. This also isn’t healthy for the pace of the game, so we’ve made some adjustments to Shelly.

  • Damage to Nexus: 775-1125 (based on level) → Maximum health of Nexus × 25%
  • [NEW]: Rift Herald dies after hitting the Nexus once

IN-GAME QUALITY OF LIFE CHANGES

  • When enemy champions are continuously attacked by turrets, the last attack will not be interrupted by distance as enemy champions exceed the attack range.
  • Optimized the store page in-game.
  • Optimized the Red and Blue Buff respawn announcer. There’s now a new announcer in the chat bar when the first upgraded buffs spawn.
  • Tapping the mini icon of teammates near the minimap will now share their Ultimate’s Cooldown
  • Made optimizations to the scoreboard.

EXTRA BITS

  • Fixed a bug that caused Gwen’s second ability to make her untargetable to the pouncing effect and damage of Tibbers from the recast of Annie’s Ultimate.
  • Fixed a bug that caused the pounce of Tibbers from the recast of Annie’s Ultimate to not interrupt the camouflage effect of Senna’s third ability.
  • Fixed a bug that caused the recast of Thresh’s first ability to be terminated by enemies’ Quicksilver Enchant after the first on hit.
  • Fixed a bug that caused the recast of Pantheon’s Ultimate to hit enemy champions with ability shields, breaking the shields but only causing half of the original damage.
  • Fixed a bug that caused Shyvana’s second ability to consume shields when attacking enemy champions with ability shields.
  • Fixed a bug that caused Teemo’s mushrooms to directly remove ability shields on enemy champions.
  • Fixed a bug that caused Varus’s first ability cooldown to be reduced when Blight from his attacks to targets with ability shields is not detonated by the first abilities on hit.
  • Fixed a bug that caused Urgot’s Ultimate to make the enemy champion name above the health bar disappear after the champion dies and respawns.
  • Fixed a bug that caused Warwick’s first ability cooldown to not be reduced after killing minions.
  • Fixed a bug that caused Vladimir’s attack to disappear in front of the spawn platform, causing it to not hit enemy champions.
  • Fixed a bug that caused the assist to not be counted when Vladimir’s Ultimate hits Sion and Sion is killed by a turret.
  • Fixed a bug that caused Sett’s second ability to have an inconsistent display range compared to the actual effect range.
  • Fixed a bug that caused Morgana’s movement to be frozen after using her Ultimate on enemy champions with ability shields.

Wild Rift Patch 4.4 Release Date

Wild Rift Patch 4.4 was scheduled to be released on October 25, 2023, at 00:01 UTC. This update brought a lot of excitement to the League of Legends: Wild Rift community, as it typically introduced a range of changes, including champion balance adjustments, new skins, and gameplay improvements. Players were looking forward to discovering what new content and features the patch would bring, as these updates often shape the meta and overall gaming experience in Wild Rift. The release date and time served as a countdown for players who were eager to jump into the game and explore the changes and additions that Patch 4.4 had in store for them.

TRENDING

League Of Legends Wild Rift

League of Legends: Wild Rift is a really popular game you can play with others online. It was made by Riot Games, and it’s meant for phones and tablets with Android and iOS. It’s a game you can play for free, and it’s like a simpler version of the big League of Legends game on the computer. In Wild Rift, you become a champion with special powers, and you fight against other players or computer-controlled enemies. Your main job is to destroy the other team’s central structure called the “Nexus.”

What makes Wild Rift special is that it’s made to be easy to play on your mobile device. Each game you play is like a quick and competitive battle. At the beginning, your champion is not very strong, but as you play and collect stuff, they get stronger. This makes the game more interesting because you need to think about how to make your champion better.

The game’s characters are cool and come from different types of stories, like fantasy, steampunk, and horror. This mix of styles makes the game look awesome, and you can really get into the world of the champions. League of Legends: Wild Rift is a great way to have fun and experience the excitement of League of Legends on your phone, whether you’re a MOBA fan or someone new to this type of game.

League Of Legends Wild Rift Gameplay

In League of Legends: Wild Rift, you play in a special way that’s fun and exciting. Just like on the computer version, the main goal is to beat the other team by destroying their base. You work with your team to do this while avoiding their defenses, like turrets. But on your phone or tablet, the game is made to be quicker and easier to play. The map is smaller, you come back to life faster after you’re defeated, you earn game money more rapidly, and you heal faster.

Because of this, games are shorter, usually taking about 15 to 20 minutes, which is great for playing on the go. Wild Rift has two different modes: one is the regular way to play with other people (PVP, ranked matches, and tournaments), and the other is ARAM (All Random, All Mid), where you get random champions and fight in the mid lane. The game also has a competitive ladder with 11 levels, so you can see how good you are compared to other players. It’s all about having fun and being competitive in a mobile-friendly way.

League Of Legends Wild Rift Trailer

League Of Legends Wild Rift Overview

Developer

Riot Games

Publisher

Riot Games

Composer

Brendon Williams

Series

League of Legends

Engine

Unity

Platforms

Android, iOS, iPadOS

Release

October 27, 2020

Genre

Multiplayer online battle arena

Mode

Multiplayer

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